/******************************Module*Header*******************************\ * Module Name: bank.c * * Contains all the banking code for the display driver. * * It's helpful not to have to implement all the DDI drawing functionality * in a driver (who wants to write the code to support true ROP4's with * arbitrary sized patterns?). Fortunately, we can punt to GDI for any * drawing we don't want to do. And if GDI can write directly on the frame * buffer bits, performance won't even be toooo bad. * * NT's GDI can draw on any standard format frame buffer. When the entire * frame buffer can be mapped into main memory, it's very simple to set up: * the display driver tells GDI the frame buffer format and location, and * GDI can then just draw directly. * * When only one bank of the frame buffer can be mapped into main memory * at one time (e.g., there is a moveable 64k aperture) things are not * nearly so easy. For every bank spanned by a drawing operation, we have * to set the hardware to the bank, and call back to GDI. We tell GDI * to draw only on the mapped-in bank by mucking with the drawing call's * CLIPOBJ. * * This module contains the code for doing all banking support. * * This code supports 8, 16 and 32bpp colour depths, arbitrary bank * sizes, and handles 'broken rasters' (which happens when the bank size * is not a multiple of the scan length; some scans will end up being * split over two separate banks). * * Note: If you mess with this code and break it, you can expect to get * random access violations on call-backs in internal GDI routines * that are very hard to debug. * * Copyright (c) 1993-1995 Microsoft Corporation \**************************************************************************/ #include "precomp.h" VOID vBankSelectMode( PDEV* ppdev, BANK_MODE bankm) { if (bankm == BANK_ON) { // Make sure the processor graphics engine is idle before we start // drawing: if (ppdev->pjMmBase != NULL) { MM_WAIT_FOR_IDLE(ppdev, ppdev->pjMmBase); MM_DATAPATH_CTRL(ppdev, ppdev->pjMmBase, SRC_IS_CPU_DATA); MM_CTRL_REG_1(ppdev, ppdev->pjMmBase, PACKED_PIXEL_VIEW | BITS_PER_PIX_8 | ENAB_TRITON_MODE); } else { IO_WAIT_FOR_IDLE(ppdev, ppdev->pjIoBase); IO_DATAPATH_CTRL(ppdev, ppdev->pjIoBase, SRC_IS_CPU_DATA); IO_CTRL_REG_1(ppdev, ppdev->pjIoBase, PACKED_PIXEL_VIEW | BITS_PER_PIX_8 | ENAB_TRITON_MODE); } } } VOID vBankMap( PDEV* ppdev, LONG iBank) { #if defined(i386) volatile PFN pfnBank; pfnBank = ppdev->pfnBankSwitchCode; _asm mov eax,iBank; _asm add eax,eax; _asm mov edx,eax; _asm inc edx; _asm call pfnBank; #else ASSERTDD(iBank == 0, "Shouldn't be banking on non-x86"); #endif } BOOL bBankInitialize( PDEV* ppdev) { // Set this now in case we have to early-out: ppdev->pBankInfo = NULL; // Only the x86 miniport has banking code; the Alpha miniport always // maps the frame buffer linearly: #if defined(i386) { PVIDEO_BANK_SELECT pBankInfo; UINT ReturnedDataLength; VIDEO_BANK_SELECT TempBankInfo; DWORD status; // Query the miniport for banking info for this mode. // // First, figure out how big a buffer we need for the banking info // (returned in TempBankInfo->Size). if (status = EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_GET_BANK_SELECT_CODE, NULL, // input buffer 0, (LPVOID) &TempBankInfo, // output buffer sizeof(VIDEO_BANK_SELECT), &ReturnedDataLength)) { // // We expect this call to fail, because we didn't allow any room // for the code; we just want to get the required output buffer // size. Make sure we got the expected error, ERROR_MORE_DATA. // // BUGBUG // BUGBUG reenable this check when we fix error reporting from miniports //if (status != ERROR_MORE_DATA) { // // // // // Should post error and return FALSE // // // // RIP("Initialization error - GetBankSelectCode, first call"); // // goto ReturnFailure; //} } // Now, allocate a buffer of the required size and get the banking info. pBankInfo = (PVIDEO_BANK_SELECT) EngAllocMem(FL_ZERO_MEMORY, TempBankInfo.Size, ALLOC_TAG); if (pBankInfo == NULL) { RIP("Initialization ReturnFailure -- couldn't get memory for bank info"); goto ReturnFailure; } // Remember it so we can free it later: ppdev->pBankInfo = pBankInfo; if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_GET_BANK_SELECT_CODE, NULL, 0, (LPVOID) pBankInfo, TempBankInfo.Size, &ReturnedDataLength)) { RIP("Initialization ReturnFailure -- bBankInitialize, second call"); goto ReturnFailure; } ppdev->pfnBankSwitchCode = (PFN) (((BYTE*) pBankInfo) + pBankInfo->CodeOffset); return(TRUE); ReturnFailure: if (ppdev->pBankInfo) { EngFreeMem(ppdev->pBankInfo); } return(FALSE); } #endif return(TRUE); } /******************************Public*Routine******************************\ * BOOL bEnableBanking * \**************************************************************************/ BOOL bEnableBanking( PDEV* ppdev) { CLIPOBJ* pcoBank; SURFOBJ* psoBank; SIZEL sizl; HSURF hsurf; LONG lDelta; LONG cjBank; LONG cPower2; // This routine may be called multiple times (e.g., each time // full-screen is exited), so make sure we do any allocations // only once: if (ppdev->pcoBank == NULL) { // Create a temporary clip object that we'll use for the bank // when we're given a Null or DC_TRIVIAL clip object: pcoBank = EngCreateClip(); if (pcoBank == NULL) goto ReturnFalse; // We break every per-bank GDI call-back into simple rectangles: pcoBank->iDComplexity = DC_RECT; pcoBank->fjOptions = OC_BANK_CLIP; // Create a GDI surface that we'll wrap around our bank in // call-backs: sizl.cx = ppdev->cxMemory; sizl.cy = ppdev->cyMemory; hsurf = (HSURF) EngCreateBitmap(sizl, ppdev->lDelta, ppdev->iBitmapFormat, BMF_TOPDOWN, ppdev->pjScreen); // Note that we hook zero calls -- after all, the entire point // of all this is to have GDI do all the drawing on the bank. // Once we're done the association, we can leave the surface // permanently locked: if ((hsurf == 0) || (!EngAssociateSurface(hsurf, ppdev->hdevEng, 0)) || (!(psoBank = EngLockSurface(hsurf)))) { DISPDBG((0, "Failed wrapper surface creation")); EngDeleteSurface(hsurf); EngDeleteClip(pcoBank); goto ReturnFalse; } ppdev->pcoBank = pcoBank; ppdev->psoBank = psoBank; lDelta = ppdev->lDelta; cjBank = ppdev->cjBank; ASSERTDD(lDelta > 0, "Bad things happen with negative lDeltas"); ASSERTDD(cjBank > lDelta, "Worse things happen with bad bank sizes"); if (((lDelta & (lDelta - 1)) != 0) || ((cjBank & (cjBank - 1)) != 0)) { // When either the screen stride or the bank size is not a power // of two, we have to use the slower 'bBankComputeNonPower2' // function for bank calculations, 'cause there can be broken // rasters and stuff: ppdev->pfnBankCompute = bBankComputeNonPower2; } else { // We can use the super duper fast bank calculator. Yippie, // yahoo! (I am easily amused.) cPower2 = 0; while (cjBank != lDelta) { cjBank >>= 1; cPower2++; } // We've just calculated that cjBank / lDelta = 2 ^ cPower2: ppdev->cPower2ScansPerBank = cPower2; while (cjBank != 1) { cjBank >>= 1; cPower2++; } // Continuing on, we've calculated that cjBank = 2 ^ cPower2: ppdev->cPower2BankSizeInBytes = cPower2; ppdev->pfnBankCompute = bBankComputePower2; } } // Warm up the hardware: if (!bBankInitialize(ppdev)) goto ReturnFalse; vBankSelectMode(ppdev, BANK_ENABLE); DISPDBG((5, "Passed bEnableBanking")); return(TRUE); ReturnFalse: DISPDBG((0, "Failed bEnableBanking!")); return(FALSE); } /******************************Public*Routine******************************\ * VOID vDisableBanking * \**************************************************************************/ VOID vDisableBanking(PDEV* ppdev) { HSURF hsurf; if (ppdev->psoBank != NULL) { hsurf = ppdev->psoBank->hsurf; EngUnlockSurface(ppdev->psoBank); EngDeleteSurface(hsurf); } if (ppdev->pcoBank != NULL) EngDeleteClip(ppdev->pcoBank); if (ppdev->pBankInfo) { EngFreeMem(ppdev->pBankInfo); } } /******************************Public*Routine******************************\ * VOID vAssertModeBanking * \**************************************************************************/ VOID vAssertModeBanking( PDEV* ppdev, BOOL bEnable) { // Inform the miniport bank code about the change in state: vBankSelectMode(ppdev, bEnable ? BANK_ENABLE : BANK_DISABLE); } /******************************Public*Routine******************************\ * BOOL bBankComputeNonPower2 * * Given the bounds of the drawing operation described by 'prclDraw', * computes the bank number and rectangle bounds for the first engine * call back. * * Returns the bank number, 'prclBank' is the bounds for the first * call-back, and 'pcjOffset' is the adjustment for 'pvScan0'. * * This routine does a couple of divides for the bank calculation. We * don't use a look-up table for banks because it's not straight forward * to use with broken rasters, and with large amounts of video memory * and small banks, the tables could get large. We'd probably use it * infrequently enough that the memory manager would be swapping it * in and out whenever we touched it. * * Returns TRUE if prclDraw is entirely contained in one bank; FALSE if * prclDraw spans multiple banks. * \**************************************************************************/ BOOL bBankComputeNonPower2( // Type FNBANKCOMPUTE PDEV* ppdev, RECTL* prclDraw, // Extents of drawing operation, in absolute // coordinates RECTL* prclBank, // Returns bounds of drawing operation for this // bank, in absolute coordinates LONG* pcjOffset, // Returns the byte offset for this bank LONG* piBank) // Returns the bank number { LONG cjBufferOffset; LONG iBank; LONG cjBank; LONG cjBankOffset; LONG cjBankRemainder; LONG cjScan; LONG cScansInBank; LONG cjScanRemainder; LONG lDelta; BOOL bOneBank; bOneBank = FALSE; lDelta = ppdev->lDelta; cjBufferOffset = prclDraw->top * lDelta + (prclDraw->left << ppdev->cPelSize); cjBank = ppdev->cjBank; // iBank = cjBufferOffset / cjBank; // cjBankOffset = cjBufferOffset % cjBank; QUOTIENT_REMAINDER(cjBufferOffset, cjBank, iBank, cjBankOffset); *piBank = iBank; *pcjOffset = iBank * cjBank; cjBankRemainder = cjBank - cjBankOffset; cjScan = (prclDraw->right - prclDraw->left) << ppdev->cPelSize; if (cjBankRemainder < cjScan) { // Oh no, we've got a broken raster! prclBank->left = prclDraw->left; prclBank->right = prclDraw->left + (cjBankRemainder >> ppdev->cPelSize); prclBank->top = prclDraw->top; prclBank->bottom = prclDraw->top + 1; } else { // cScansInBank = cjBankRemainder / lDelta; // cjScanRemainder = cjBankRemainder % lDelta; ASSERTDD(lDelta > 0, "We assume positive lDelta here"); QUOTIENT_REMAINDER(cjBankRemainder, lDelta, cScansInBank, cjScanRemainder); if (cjScanRemainder >= cjScan) { // The bottom scan of the bank may be broken, but it breaks after // any drawing we'll be doing on that scan. So we can simply // add the scan to this bank: cScansInBank++; } prclBank->left = prclDraw->left; prclBank->right = prclDraw->right; prclBank->top = prclDraw->top; prclBank->bottom = prclDraw->top + cScansInBank; if (prclBank->bottom >= prclDraw->bottom) { prclBank->bottom = prclDraw->bottom; bOneBank = TRUE; } } return(bOneBank); } /******************************Public*Routine******************************\ * BOOL bBankComputePower2 * * Functions the same as 'bBankComputeNonPower2', except that it is * an accelerated special case for when both the screen stride and bank * size are powers of 2. * \**************************************************************************/ BOOL bBankComputePower2( // Type FNBANKCOMPUTE PDEV* ppdev, RECTL* prclDraw, // Extents of drawing operation, in absolute // coordinates RECTL* prclBank, // Returns bounds of drawing operation for this // bank, in absolute coordinates LONG* pcjOffset, // Returns the byte offset for this bank LONG* piBank) // Returns the bank number { LONG iBank; LONG yTopNextBank; BOOL bOneBank; iBank = prclDraw->top >> ppdev->cPower2ScansPerBank; yTopNextBank = (iBank + 1) << ppdev->cPower2ScansPerBank; *piBank = iBank; *pcjOffset = iBank << ppdev->cPower2BankSizeInBytes; prclBank->left = prclDraw->left; prclBank->right = prclDraw->right; prclBank->top = prclDraw->top; prclBank->bottom = yTopNextBank; bOneBank = FALSE; if (prclBank->bottom >= prclDraw->bottom) { prclBank->bottom = prclDraw->bottom; bOneBank = TRUE; } return(bOneBank); } #if GDI_BANKING // GDI can't draw directly in the framebuffer // when running on the Alpha /******************************Public*Routine******************************\ * VOID vBankStart * * Given the bounds of the drawing operation described by 'prclDraw' and * the original clip object, maps in the first bank and returns in * 'pbnk->pco' and 'pbnk->pso' the CLIPOBJ and SURFOBJ to be passed to the * engine for the first banked call-back. * * Note: This routine only supports the screen being the destination, and * not the source. We have a separate, faster routine for doing * SRCCOPY reads from the screen, so it isn't worth the extra code * size to implement. * \**************************************************************************/ VOID vBankStart( PDEV* ppdev, // Physical device information. RECTL* prclDraw, // Rectangle bounding the draw area, in relative // coordinates. Note that 'left' and 'right' // should be set for correct handling with broken // rasters. CLIPOBJ* pco, // Original drawing clip object (may be modified). BANK* pbnk) // Resulting bank information. { LONG cjOffset; LONG xOffset; LONG yOffset; xOffset = ppdev->xOffset; yOffset = ppdev->yOffset; if ((pco == NULL) || (pco->iDComplexity == DC_TRIVIAL)) { pco = ppdev->pcoBank; // Reset the clipping flag to trivial because we may have left // it as rectangular in a previous call: pco->iDComplexity = DC_TRIVIAL; // At the same time we convert to absolute coordinates, make sure // we won't try to enumerate past the bounds of the screen: pbnk->rclDraw.left = prclDraw->left + xOffset; pbnk->rclDraw.right = prclDraw->right + xOffset; pbnk->rclDraw.top = max(0, prclDraw->top + yOffset); pbnk->rclDraw.bottom = min(ppdev->cyMemory, prclDraw->bottom + yOffset); } else { pbnk->rclSaveBounds = pco->rclBounds; pbnk->iSaveDComplexity = pco->iDComplexity; pbnk->fjSaveOptions = pco->fjOptions; // Let GDI know that it has to pay attention to the clip object: pco->fjOptions |= OC_BANK_CLIP; // We have to honour the original clip object's rclBounds, so // intersect the drawing region with it, then convert to absolute // coordinates: pbnk->rclDraw.left = max(prclDraw->left, pco->rclBounds.left) + xOffset; pbnk->rclDraw.right = min(prclDraw->right, pco->rclBounds.right) + xOffset; pbnk->rclDraw.top = max(prclDraw->top, pco->rclBounds.top) + yOffset; pbnk->rclDraw.bottom = min(prclDraw->bottom, pco->rclBounds.bottom) + yOffset; } if ((pbnk->rclDraw.left > pbnk->rclDraw.right) || (pbnk->rclDraw.top > pbnk->rclDraw.bottom)) { // It's conceivable that we could get a situation where we have // an empty draw rectangle. Make sure we won't puke on our shoes: pbnk->rclDraw.left = 0; pbnk->rclDraw.right = 0; pbnk->rclDraw.top = 0; pbnk->rclDraw.bottom = 0; } if (!ppdev->pfnBankCompute(ppdev, &pbnk->rclDraw, &pco->rclBounds, &cjOffset, &pbnk->iBank)) { // The drawing operation spans multiple banks. If the original // clip object was marked as trivial, we have to make sure to // change it to rectangular so that GDI knows to pay attention // to the bounds of the bank: if (pco->iDComplexity == DC_TRIVIAL) pco->iDComplexity = DC_RECT; } pbnk->ppdev = ppdev; pbnk->pco = pco; pbnk->pso = ppdev->psoBank; // Convert rclBounds and pvScan0 from absolute coordinates back to // relative. When GDI calculates where to start drawing, it computes // pjDst = pso->pvScan0 + y * pso->lDelta + (x << cPelSize), where 'x' // and 'y' are relative coordinates. We'll muck with pvScan0 to get // it pointing to the correct spot in the bank: pbnk->pso->pvScan0 = ppdev->pjScreen - cjOffset + yOffset * ppdev->lDelta + (xOffset << ppdev->cPelSize); ASSERTDD((((ULONG_PTR) pbnk->pso->pvScan0) & 3) == 0, "Off-screen bitmaps must be dword aligned"); pco->rclBounds.left -= xOffset; pco->rclBounds.right -= xOffset; pco->rclBounds.top -= yOffset; pco->rclBounds.bottom -= yOffset; // Enable banking and map in bank iBank: vBankSelectMode(ppdev, BANK_ON); vBankMap(ppdev, pbnk->iBank); } /******************************Public*Routine******************************\ * BOOL bBankEnum * * If there is another bank to be drawn on, maps in the bank and returns * TRUE and the CLIPOBJ and SURFOBJ to be passed in the banked call-back. * * If there were no more banks to be drawn, returns FALSE. * \**************************************************************************/ BOOL bBankEnum( BANK* pbnk) { LONG iBank; LONG cjOffset; PDEV* ppdev; CLIPOBJ* pco; LONG xOffset; LONG yOffset; ppdev = pbnk->ppdev; pco = pbnk->pco; xOffset = ppdev->xOffset; yOffset = ppdev->yOffset; // We check here to see if we have to handle the second part of // a broken raster. Recall that pbnk->rclDraw is in absolute // coordinates, but pco->rclBounds is in relative coordinates: if (pbnk->rclDraw.right - xOffset != pco->rclBounds.right) { // The clip object's 'top' and 'bottom' are already correct: pco->rclBounds.left = pco->rclBounds.right; pco->rclBounds.right = pbnk->rclDraw.right - xOffset; pbnk->pso->pvScan0 = (BYTE*) pbnk->pso->pvScan0 - ppdev->cjBank; pbnk->iBank++; vBankMap(ppdev, pbnk->iBank); return(TRUE); } if (pbnk->rclDraw.bottom > pco->rclBounds.bottom + yOffset) { // Advance the drawing area 'top' to account for the bank we've // just finished, and map in the new bank: pbnk->rclDraw.top = pco->rclBounds.bottom + yOffset; ppdev->pfnBankCompute(ppdev, &pbnk->rclDraw, &pco->rclBounds, &cjOffset, &iBank); // Convert rclBounds back from absolute to relative coordinates: pco->rclBounds.left -= xOffset; pco->rclBounds.right -= xOffset; pco->rclBounds.top -= yOffset; pco->rclBounds.bottom -= yOffset; // If we just finished handling a broken raster, we've already // got the bank mapped in: if (iBank != pbnk->iBank) { pbnk->iBank = iBank; pbnk->pso->pvScan0 = (BYTE*) pbnk->pso->pvScan0 - ppdev->cjBank; vBankMap(ppdev, iBank); } return(TRUE); } // We're done! Turn off banking and reset the clip object if necessary: vBankSelectMode(ppdev, BANK_OFF); if (pco != ppdev->pcoBank) { pco->rclBounds = pbnk->rclSaveBounds; pco->iDComplexity = pbnk->iSaveDComplexity; pco->fjOptions = pbnk->fjSaveOptions; } return(FALSE); } #endif // GDI_BANKING /******************************Public*Routine******************************\ * VOID vAlignedCopy * * Copies the given portion of a bitmap, using dword alignment for the * screen. Note that this routine has no notion of banking. * * Updates ppjDst and ppjSrc to point to the beginning of the next scan. * \**************************************************************************/ VOID vAlignedCopy( BYTE** ppjDst, LONG lDstDelta, BYTE** ppjSrc, LONG lSrcDelta, LONG cjScan, LONG cyScan, BOOL bDstIsScreen) { BYTE* pjDst; BYTE* pjSrc; LONG cjMiddle; LONG culMiddle; LONG cjStartPhase; LONG cjEndPhase; pjSrc = *ppjSrc; pjDst = *ppjDst; cjStartPhase = (LONG)((0 - ((bDstIsScreen) ? (ULONG_PTR) pjDst : (ULONG_PTR) pjSrc)) & 3); cjMiddle = cjScan - cjStartPhase; if (cjMiddle < 0) { cjStartPhase = 0; cjMiddle = cjScan; } lSrcDelta -= cjScan; lDstDelta -= cjScan; // Account for middle cjEndPhase = cjMiddle & 3; culMiddle = cjMiddle >> 2; #if defined(i386) { _asm { mov eax,lSrcDelta ; eax = Source delta accounting for middle mov ebx,lDstDelta ; ebx = Dest delta accounting for middle mov edx,cyScan ; edx = Count of scans mov esi,pjSrc ; esi = Source pointer mov edi,pjDst ; edi = Dest pointer Next_Scan: mov ecx,cjStartPhase rep movsb mov ecx,culMiddle rep movsd mov ecx,cjEndPhase rep movsb add esi,eax ; Advance to next scan add edi,ebx dec edx jnz Next_Scan mov eax,ppjSrc ; Save the updated pointers mov ebx,ppjDst mov [eax],esi mov [ebx],edi } } #else { LONG i; // Because of its bus design, we cannot do a straight memcpy // to/from the frame buffer on an Alpha -- we have to go // through WRITE/READ macros. // First, to be safe, flush all pending I/O: MEMORY_BARRIER(); if (bDstIsScreen) { // Align to the destination (implying that the source may be // unaligned): for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { WRITE_REGISTER_UCHAR(pjDst, *pjSrc); pjSrc++; pjDst++; } for (i = culMiddle; i > 0; i--) { WRITE_REGISTER_ULONG(pjDst, *((ULONG UNALIGNED *) pjSrc)); pjSrc += sizeof(ULONG UNALIGNED); pjDst += sizeof(ULONG); } for (i = cjEndPhase; i > 0; i--) { WRITE_REGISTER_UCHAR(pjDst, *pjSrc); pjSrc++; pjDst++; } pjSrc += lSrcDelta; pjDst += lDstDelta; } } else { // Align to the source (implying that the destination may be // unaligned): for (; cyScan > 0; cyScan--) { for (i = cjStartPhase; i > 0; i--) { *pjDst = READ_REGISTER_UCHAR(pjSrc); pjSrc++; pjDst++; } for (i = culMiddle; i > 0; i--) { #if !defined(ALPHA) { *((ULONG UNALIGNED *) pjDst) = READ_REGISTER_ULONG(pjSrc); } #else { // There are some board 864/964 boards where we can't // do dword reads from the frame buffer without // crashing the Avanti. *((ULONG UNALIGNED *) pjDst) = ((ULONG) READ_REGISTER_UCHAR(pjSrc + 3) << 24) | ((ULONG) READ_REGISTER_UCHAR(pjSrc + 2) << 16) | ((ULONG) READ_REGISTER_UCHAR(pjSrc + 1) << 8) | ((ULONG) READ_REGISTER_UCHAR(pjSrc)); } #endif pjSrc += sizeof(ULONG); pjDst += sizeof(ULONG UNALIGNED); } for (i = cjEndPhase; i > 0; i--) { *pjDst = READ_REGISTER_UCHAR(pjSrc); pjSrc++; pjDst++; } pjSrc += lSrcDelta; pjDst += lDstDelta; } } *ppjSrc = pjSrc; // Save the updated pointers *ppjDst = pjDst; } #endif } /******************************Public*Routine******************************\ * VOID vPutBits * * Copies the bits from the given surface to the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/ VOID vPutBits( PDEV* ppdev, SURFOBJ* psoSrc, RECTL* prclDst, // Absolute coordinates! POINTL* pptlSrc) // Absolute coordinates! { RECTL rclDraw; RECTL rclBank; LONG iBank; LONG cjOffset; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; LONG iNewBank; LONG cjRemainder; // We need a local copy of 'rclDraw' because we'll be iteratively // modifying 'top' and passing the modified rectangle back into // bBankComputeNonPower2: rclDraw = *prclDst; ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "Rectangle wasn't fully clipped"); // Compute the first bank, enable banking, then map in iBank: ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iBank); vBankSelectMode(ppdev, BANK_ON); vBankMap(ppdev, iBank); // Calculate the pointer to the upper-left corner of both rectangles: lDstDelta = ppdev->lDelta; pjDst = ppdev->pjScreen + rclDraw.top * lDstDelta + (rclDraw.left << ppdev->cPelSize) - cjOffset; lSrcDelta = psoSrc->lDelta; pjSrc = (BYTE*) psoSrc->pvScan0 + pptlSrc->y * lSrcDelta + (pptlSrc->x << ppdev->cPelSize); while (TRUE) { cjScan = (rclBank.right - rclBank.left) << ppdev->cPelSize; cyScan = (rclBank.bottom - rclBank.top); vAlignedCopy(&pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, TRUE); // Screen is the destination if (rclDraw.right != rclBank.right) { // Handle the second part of the broken raster: iBank++; vBankMap(ppdev, iBank); // Number of bytes we've yet to do on the broken scan: cjRemainder = (rclDraw.right - rclBank.right) << ppdev->cPelSize; // Account for the fact that we're now one bank lower in the // destination: pjDst -= ppdev->cjBank; // Implicitly back up the source and destination pointers to the // unfinished portion of the scan: #if GDI_BANKING { memcpy(pjDst + (cjScan - lDstDelta), pjSrc + (cjScan - lSrcDelta), cjRemainder); } #else { BYTE* pjTmpDst = pjDst + (cjScan - lDstDelta); BYTE* pjTmpSrc = pjSrc + (cjScan - lSrcDelta); vAlignedCopy(&pjTmpDst, 0, &pjTmpSrc, 0, cjRemainder, 1, TRUE); // Screen is the destination } #endif } if (rclDraw.bottom > rclBank.bottom) { rclDraw.top = rclBank.bottom; ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iNewBank); // If we just handled the second part of a broken raster, // then we've already got the bank correctly mapped in: if (iNewBank != iBank) { pjDst -= ppdev->cjBank; iBank = iNewBank; vBankMap(ppdev, iBank); } } else { // We're done! Turn off banking and leave: vBankSelectMode(ppdev, BANK_OFF); return; } } } /******************************Public*Routine******************************\ * VOID vGetBits * * Copies the bits to the given surface from the screen, using the memory * aperture. Must be pre-clipped. * \**************************************************************************/ VOID vGetBits( PDEV* ppdev, SURFOBJ* psoDst, RECTL* prclDst, // Absolute coordinates! POINTL* pptlSrc) // Absolute coordinates! { RECTL rclDraw; RECTL rclBank; LONG iBank; LONG cjOffset; LONG cyScan; LONG lDstDelta; LONG lSrcDelta; BYTE* pjDst; BYTE* pjSrc; LONG cjScan; LONG iNewBank; LONG cjRemainder; rclDraw.left = pptlSrc->x; rclDraw.top = pptlSrc->y; rclDraw.right = rclDraw.left + (prclDst->right - prclDst->left); rclDraw.bottom = rclDraw.top + (prclDst->bottom - prclDst->top); ASSERTDD((rclDraw.left >= 0) && (rclDraw.top >= 0) && (rclDraw.right <= ppdev->cxMemory) && (rclDraw.bottom <= ppdev->cyMemory), "Rectangle wasn't fully clipped"); // Compute the first bank, enable banking, then map in iBank. ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iBank); vBankSelectMode(ppdev, BANK_ON); vBankMap(ppdev, iBank); // Calculate the pointer to the upper-left corner of both rectangles: lSrcDelta = ppdev->lDelta; pjSrc = ppdev->pjScreen + rclDraw.top * lSrcDelta + (rclDraw.left << ppdev->cPelSize) - cjOffset; lDstDelta = psoDst->lDelta; pjDst = (BYTE*) psoDst->pvScan0 + prclDst->top * lDstDelta + (prclDst->left << ppdev->cPelSize); while (TRUE) { cjScan = (rclBank.right - rclBank.left) << ppdev->cPelSize; cyScan = (rclBank.bottom - rclBank.top); vAlignedCopy(&pjDst, lDstDelta, &pjSrc, lSrcDelta, cjScan, cyScan, FALSE); // Screen is the source if (rclDraw.right != rclBank.right) { // Handle the second part of the broken raster: iBank++; vBankMap(ppdev, iBank); // Number of bytes we've yet to do on the broken scan: cjRemainder = (rclDraw.right - rclBank.right) << ppdev->cPelSize; // Account for the fact that we're now one bank lower in the // source: pjSrc -= ppdev->cjBank; // Implicitly back up the source and destination pointers to the // unfinished portion of the scan. Note that we don't have to // advance the pointers because they're already pointing to the // beginning of the next scan: #if GDI_BANKING { memcpy(pjDst + (cjScan - lDstDelta), pjSrc + (cjScan - lSrcDelta), cjRemainder); } #else { BYTE* pjTmpDst = pjDst + (cjScan - lDstDelta); BYTE* pjTmpSrc = pjSrc + (cjScan - lSrcDelta); vAlignedCopy(&pjTmpDst, 0, &pjTmpSrc, 0, cjRemainder, 1, FALSE); // Screen is the source } #endif } if (rclDraw.bottom > rclBank.bottom) { rclDraw.top = rclBank.bottom; ppdev->pfnBankCompute(ppdev, &rclDraw, &rclBank, &cjOffset, &iNewBank); // If we just handled the second part of a broken raster, // then we've already got the bank correctly mapped in: if (iNewBank != iBank) { pjSrc -= ppdev->cjBank; iBank = iNewBank; vBankMap(ppdev, iBank); } } else { // We're done! Turn off banking and leave: vBankSelectMode(ppdev, BANK_OFF); return; } } }