/******************************Module*Header*******************************\ * Module Name: paint.c * * Copyright (c) 1992-1995 Microsoft Corporation * \**************************************************************************/ #include "precomp.h" /******************************Public*Data*********************************\ * MIX translation table * * Translates a mix 1-16, into an old style Rop 0-255. * \**************************************************************************/ BYTE gaMix[] = { 0xFF, // R2_WHITE - Allow rop = gaMix[mix & 0x0F] 0x00, // R2_BLACK 0x05, // R2_NOTMERGEPEN 0x0A, // R2_MASKNOTPEN 0x0F, // R2_NOTCOPYPEN 0x50, // R2_MASKPENNOT 0x55, // R2_NOT 0x5A, // R2_XORPEN 0x5F, // R2_NOTMASKPEN 0xA0, // R2_MASKPEN 0xA5, // R2_NOTXORPEN 0xAA, // R2_NOP 0xAF, // R2_MERGENOTPEN 0xF0, // R2_COPYPEN 0xF5, // R2_MERGEPENNOT 0xFA, // R2_MERGEPEN 0xFF // R2_WHITE - Allow rop = gaMix[mix & 0xFF] }; /******************************Public*Routine******************************\ * BOOL DrvPaint * \**************************************************************************/ BOOL DrvPaint( SURFOBJ* pso, CLIPOBJ* pco, BRUSHOBJ* pbo, POINTL* pptlBrush, MIX mix) { ROP4 rop4; rop4 = ((MIX) gaMix[mix >> 8] << 8) | gaMix[mix & 0xf]; // Since our DrvFillPath routine handles almost all fills, DrvPaint // won't get called all that much (mainly via PaintRgn, FillRgn, or // complex clipped polygons). As such, we save some code and simply // punt to DrvBitBlt: return(DrvBitBlt(pso, NULL, NULL, pco, NULL, &pco->rclBounds, NULL, NULL, pbo, pptlBrush, rop4)); }