/******************************Module*Header*******************************\ * Module Name: Strips.c * * These are the line rendering routines of last resort, and are called * by 'bLines' when a line is clipped or otherwise cannot be drawn * directly by the hardware. * * Copyright (c) 1992-1995 Microsoft Corporation \**************************************************************************/ #include "precomp.h" /******************************Public*Routine******************************\ * VOID vStripSolidHorizontal * * Draws left-to-right x-major near-horizontal lines using radial lines. * \**************************************************************************/ VOID vStripSolidHorizontal( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i; pjBase = ppdev->pjBase; x = pStrip->ptlStart.x; y = pStrip->ptlStart.y; yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips; for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); x += *pStrips++; CP_METALINE(ppdev, pjBase, x - 1, y); y += yDir; CP_START_QUAD_WAIT(ppdev, pjBase); } pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; } /******************************Public*Routine******************************\ * VOID vStripSolidVertical * * Draws left-to-right y-major near-vertical lines using radial lines. * \**************************************************************************/ VOID vStripSolidVertical( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i; pjBase = ppdev->pjBase; x = pStrip->ptlStart.x; y = pStrip->ptlStart.y; yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips; for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); y += (yDir > 0) ? *pStrips : -*pStrips; pStrips++; CP_METALINE(ppdev, pjBase, x, y - yDir); x++; CP_START_QUAD_WAIT(ppdev, pjBase); } pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; } /******************************Public*Routine******************************\ * VOID vStripSolidDiagonalHorizontal * * Draws left-to-right x-major near-diagonal lines using radial lines. * \**************************************************************************/ VOID vStripSolidDiagonalHorizontal( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i; pjBase = ppdev->pjBase; x = pStrip->ptlStart.x; y = pStrip->ptlStart.y; yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips; for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); x += *pStrips; y += (yDir > 0) ? *pStrips : -*pStrips; pStrips++; CP_METALINE(ppdev, pjBase, x - 1, y - yDir); y -= yDir; CP_START_QUAD_WAIT(ppdev, pjBase); } pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; } /******************************Public*Routine******************************\ * VOID vStripSolidDiagonalVertical * * Draws left-to-right y-major near-diagonal lines using radial lines. * \**************************************************************************/ VOID vStripSolidDiagonalVertical( PDEV* ppdev, STRIP* pStrip, LINESTATE* pLineState) { BYTE* pjBase; LONG x; LONG y; LONG yDir; LONG* pStrips; LONG cStrips; LONG i; pjBase = ppdev->pjBase; x = pStrip->ptlStart.x; y = pStrip->ptlStart.y; yDir = (pStrip->flFlips & FL_FLIP_V) ? -1 : 1; pStrips = pStrip->alStrips; cStrips = pStrip->cStrips; for (i = cStrips; i != 0; i--) { CP_METALINE(ppdev, pjBase, x, y); x += *pStrips; y += (yDir > 0) ? *pStrips : -*pStrips; pStrips++; CP_METALINE(ppdev, pjBase, x - 1, y - yDir); x--; CP_START_QUAD_WAIT(ppdev, pjBase); } pStrip->ptlStart.x = x; pStrip->ptlStart.y = y; } /******************************Public*Routine******************************\ * VOID vStripStyledHorizontal * * Takes the list of strips that define the pixels that would be lit for * a solid line, and breaks them into styling chunks according to the * styling information that is passed in. * * This particular routine handles x-major lines that run left-to-right, * and are comprised of horizontal strips. It draws the dashes using * short-stroke vectors. * * The performance of this routine could be improved significantly if * anyone cared enough about styled lines improve it. * \**************************************************************************/ VOID vStripStyledHorizontal( PDEV* ppdev, STRIP* pstrip, LINESTATE* pls) { BYTE* pjBase; LONG x; LONG y; LONG dy; LONG* plStrip; LONG cStrips; LONG cStyle; LONG cStrip; LONG cThis; ULONG bIsGap; pjBase = ppdev->pjBase; if (pstrip->flFlips & FL_FLIP_V) { // The minor direction of the line is 90 degrees, and the major // direction is 0 (it's a left-to-right x-major line going up): dy = -1; } else { // The minor direction of the line is 270 degrees, and the major // direction is 0 (it's a left-to-right x-major line going down): dy = 1; } cStrips = pstrip->cStrips; // Total number of strips we'll do plStrip = pstrip->alStrips; // Points to current strip x = pstrip->ptlStart.x; // x position of start of first strip y = pstrip->ptlStart.y; // y position of start of first strip cStrip = *plStrip; // Number of pels in first strip cStyle = pls->spRemaining; // Number of pels in first 'gap' or 'dash' bIsGap = pls->ulStyleMask; // Tells whether in a 'gap' or a 'dash' // ulStyleMask is non-zero if we're in the middle of a 'gap', // and zero if we're in the middle of a 'dash': if (bIsGap) goto SkipAGap; else goto OutputADash; PrepareToSkipAGap: // Advance in the style-state array, so that we can find the next // 'dot' that we'll have to display: bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart; cStyle = *pls->psp; // If 'cStrip' is zero, we also need a new strip: if (cStrip != 0) goto SkipAGap; // Here, we're in the middle of a 'gap' where we don't have to // display anything. We simply cycle through all the strips // we can, keeping track of the current position, until we run // out of 'gap': while (TRUE) { // Each time we loop, we move to a new scan and need a new strip: y += dy; plStrip++; cStrips--; if (cStrips == 0) goto AllDone; cStrip = *plStrip; SkipAGap: cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis; x += cThis; if (cStyle == 0) goto PrepareToOutputADash; } PrepareToOutputADash: // Advance in the style-state array, so that we can find the next // 'dot' that we'll have to display: bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart; cStyle = *pls->psp; // If 'cStrip' is zero, we also need a new strip. if (cStrip != 0) { // There's more to be done in the current strip: goto OutputADash; } // We've finished with the current strip: while (TRUE) { // Each time we loop, we move to a new scan and need a new strip: y += dy; plStrip++; cStrips--; if (cStrips == 0) goto AllDone; cStrip = *plStrip; OutputADash: cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis; // Short stroke vectors can handle lines that are a maximum of // 15 pels long. When we have to draw a longer consecutive // segment than that, we simply break it into 16 pel portions: CP_METALINE(ppdev, pjBase, x, y); x += cThis; CP_METALINE(ppdev, pjBase, x - 1, y); CP_START_QUAD_WAIT(ppdev, pjBase); if (cStyle == 0) goto PrepareToSkipAGap; } AllDone: // Update our state variables so that the next line can continue // where we left off: pls->spRemaining = cStyle; pls->ulStyleMask = bIsGap; pstrip->ptlStart.x = x; pstrip->ptlStart.y = y; } /******************************Public*Routine******************************\ * VOID vStripStyledVertical * * Takes the list of strips that define the pixels that would be lit for * a solid line, and breaks them into styling chunks according to the * styling information that is passed in. * * This particular routine handles y-major lines that run left-to-right, * and are comprised of vertical strips. It draws the dashes using * short-stroke vectors. * * The performance of this routine could be improved significantly if * anyone cared enough about styled lines improve it. * \**************************************************************************/ VOID vStripStyledVertical( PDEV* ppdev, STRIP* pstrip, LINESTATE* pls) { BYTE* pjBase; LONG x; LONG y; LONG dy; LONG* plStrip; LONG cStrips; LONG cStyle; LONG cStrip; LONG cThis; ULONG bIsGap; pjBase = ppdev->pjBase; if (pstrip->flFlips & FL_FLIP_V) { // The minor direction of the line is 0 degrees, and the major // direction is 90 (it's a left-to-right y-major line going up): dy = -1; } else { // The minor direction of the line is 0 degrees, and the major // direction is 270 (it's a left-to-right y-major line going down): dy = 1; } cStrips = pstrip->cStrips; // Total number of strips we'll do plStrip = pstrip->alStrips; // Points to current strip x = pstrip->ptlStart.x; // x position of start of first strip y = pstrip->ptlStart.y; // y position of start of first strip cStrip = *plStrip; // Number of pels in first strip cStyle = pls->spRemaining; // Number of pels in first 'gap' or 'dash' bIsGap = pls->ulStyleMask; // Tells whether in a 'gap' or a 'dash' // ulStyleMask is non-zero if we're in the middle of a 'gap', // and zero if we're in the middle of a 'dash': if (bIsGap) goto SkipAGap; else goto OutputADash; PrepareToSkipAGap: // Advance in the style-state array, so that we can find the next // 'dot' that we'll have to display: bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart; cStyle = *pls->psp; // If 'cStrip' is zero, we also need a new strip: if (cStrip != 0) goto SkipAGap; // Here, we're in the middle of a 'gap' where we don't have to // display anything. We simply cycle through all the strips // we can, keeping track of the current position, until we run // out of 'gap': while (TRUE) { // Each time we loop, we move to a new column and need a new strip: x++; plStrip++; cStrips--; if (cStrips == 0) goto AllDone; cStrip = *plStrip; SkipAGap: cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis; y += (dy > 0) ? cThis : -cThis; if (cStyle == 0) goto PrepareToOutputADash; } PrepareToOutputADash: // Advance in the style-state array, so that we can find the next // 'dot' that we'll have to display: bIsGap = ~bIsGap; pls->psp++; if (pls->psp > pls->pspEnd) pls->psp = pls->pspStart; cStyle = *pls->psp; // If 'cStrip' is zero, we also need a new strip. if (cStrip != 0) { // There's more to be done in the current strip: goto OutputADash; } // We've finished with the current strip: while (TRUE) { // Each time we loop, we move to a new column and need a new strip: x++; plStrip++; cStrips--; if (cStrips == 0) goto AllDone; cStrip = *plStrip; OutputADash: cThis = min(cStrip, cStyle); cStyle -= cThis; cStrip -= cThis; CP_METALINE(ppdev, pjBase, x, y); y += (dy > 0) ? cThis : -cThis; CP_METALINE(ppdev, pjBase, x, y - dy); CP_START_QUAD_WAIT(ppdev, pjBase); if (cStyle == 0) goto PrepareToSkipAGap; } AllDone: // Update our state variables so that the next line can continue // where we left off: pls->spRemaining = cStyle; pls->ulStyleMask = bIsGap; pstrip->ptlStart.x = x; pstrip->ptlStart.y = y; }