// objpick.cpp: implementation of the CGetUser class and the // CGetComputer class using the object picker // ////////////////////////////////////////////////////////////////////// #ifndef OBJPICK_H #define OBJPICK_H // // A list of names (e.g., users, groups, machines, and etc) // BOOL COMDLL GetIUsrAccount( IN LPCTSTR lpstrServer, IN CWnd * pParent, OUT CString & str ); BOOL COMDLL GetIUsrAccount( LPCTSTR lpstrServer, CWnd * pParent, LPTSTR pBuffer, int size ); void FormatName(LPCTSTR pszFullName, LPCTSTR pszDomainName, CString & strDisplay); class CAccessEntry; class CAccessEntryArray : public CArray { public: CAccessEntryArray() {} ~CAccessEntryArray(); }; class COMDLL CGetUsers : public CAccessEntryArray { public: CGetUsers(LPCTSTR pszMachineName, BOOL fMultiselect = FALSE); ~CGetUsers(); BOOL GetUsers(HWND hwndOwner, BOOL bUsersOnly = FALSE); protected: void ProcessSelectedObjects(IDataObject *pdo); protected: BOOL m_fMultiselect; CString m_MachineName; }; class COMDLL CGetComputer { public: CGetComputer(); ~CGetComputer(); BOOL GetComputer(HWND hwndOwner); protected: void ProcessSelectedObjects(IDataObject *pdo); public: CString m_strComputerName; }; #endif // OBJPICK_H