# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. # MAJORCOMP=windows MINORCOMP=media # # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=dp8parse DLLDEF=..\DPlay8Parser.def UMTYPE=windows # # The TARGETPATH and TARGETTYPE variables are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc # UMAPPL_NOLIB is used when you're only building user-mode # apps and don't need to build a library. # TARGETPATH=obj TARGETTYPE=DYNLINK # # The TARGETLIBS specifies additional libraries to link with you target # image. Each library path specification should contain an asterisk (*) # where the machine specific subdirectory name should go. # # # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\gdi32.lib \ $(BASEDIR)\public\sdk\lib\*\nmapi.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\msvcrt.lib \ $(BASEDIR)\public\sdk\lib\*\msvcprt.lib !if "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym" C_DEFINES=$(C_DEFINES) /DDEBUG /D_DEBUG !endif # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=$(DXROOT)\inc;..\..\..\dnet\inc;..\..\..\dnet\common; \ ..\..\..\dnet\core;..\..\..\dnet\sp\wsock;..\..\..\dnet\protocol; \ ..\..\..\dvoice\dxvoice;..\..\..\dvoice\inc;$(BASEDIR)\public\sdk\inc\atl30 # # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # SOURCES= DPlay8Parser.cpp\ SessionParser.cpp\ SPParser.cpp\ TransportParser.cpp\ VoiceParser.cpp\ dp8parse.rc # # Next specify options for the compiler. # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES= $(C_DEFINES) /D_USRDLL /DWIN32 /D_MT /D_DLL /DDPLAYPARSER_EXPORTS USE_NOLIBS=1 USE_NATIVE_EH=1 DLLENTRY=_DllMainCRTStartup