//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: d3drmfacearrayobj.cpp // //-------------------------------------------------------------------------- // d3drmFaceArrayObj.cpp : Implementation of CDirectApp and DLL registration. #include "stdafx.h" #include "Direct.h" #include "dms.h" #include "d3drmFaceArrayObj.h" #include "d3drmFace2Obj.h" CONSTRUCTOR( _dxj_Direct3dRMFaceArray,{}); DESTRUCTOR( _dxj_Direct3dRMFaceArray,{}); GETSET_OBJECT(_dxj_Direct3dRMFaceArray); GET_DIRECT_R(_dxj_Direct3dRMFaceArray, getSize, GetSize, long); #ifdef DX5 RETURN_NEW_ITEM_CAST_1_R(_dxj_Direct3dRMFaceArray, getElement, GetElement, _dxj_Direct3dRMFace, long,(DWORD)); #else HRESULT C_dxj_Direct3dRMFaceArrayObject::getElement(long i, I_dxj_Direct3dRMFace2 **face2){ HRESULT hr; IDirect3DRMFace *realface=NULL; IDirect3DRMFace2 *realface2=NULL; hr=m__dxj_Direct3dRMFaceArray->GetElement((DWORD)i,&realface); if FAILED(hr) return hr; hr=realface->QueryInterface(IID_IDirect3DRMFace2,(void**)&realface2); realface->Release(); if FAILED(hr) return hr; INTERNAL_CREATE(_dxj_Direct3dRMFace2,(IDirect3DRMFace2*)realface2,face2); return hr; } #endif