//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: d3drmframeinterobj.h // //-------------------------------------------------------------------------- // d3drmViewport2Obj.h : Declaration of the C_dxj_Direct3dRMFrameInterpolatorObject #include "resource.h" // main symbols //#include "d3drmObjectObj.h" #define typedef__dxj_Direct3dRMFrameInterpolator LPDIRECT3DRMINTERPOLATOR ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_Direct3dRMFrameInterpolatorObject : public I_dxj_Direct3dRMFrameInterpolator, public I_dxj_Direct3dRMInterpolator, //public I_dxj_Direct3dRMObject, public CComObjectRoot { public: C_dxj_Direct3dRMFrameInterpolatorObject() ; virtual ~C_dxj_Direct3dRMFrameInterpolatorObject() ; DWORD InternalAddRef(); DWORD InternalRelease(); BEGIN_COM_MAP(C_dxj_Direct3dRMFrameInterpolatorObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFrameInterpolator) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMInterpolator) //COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject) END_COM_MAP() DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFrameInterpolatorObject) // I_dxj_Direct3dRMViewport2 public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject); HRESULT STDMETHODCALLTYPE detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject); HRESULT STDMETHODCALLTYPE getAttachedObjects( /* [retval][out] */ I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray); HRESULT STDMETHODCALLTYPE setIndex( /* [in] */ float val); HRESULT STDMETHODCALLTYPE getIndex( /* [retval][out] */ float __RPC_FAR *val); HRESULT STDMETHODCALLTYPE interpolate( /* [in] */ float val, /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmobject, /* [in] */ long options); HRESULT STDMETHODCALLTYPE setPosition( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float x, /* [in] */ float y, /* [in] */ float z); HRESULT STDMETHODCALLTYPE setQuaternion( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, D3dRMQuaternion __RPC_FAR *quat); HRESULT STDMETHODCALLTYPE setRotation( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ float theta); HRESULT STDMETHODCALLTYPE setVelocity( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ long with_rotation); HRESULT STDMETHODCALLTYPE setOrientation( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float dx, /* [in] */ float dy, /* [in] */ float dz, /* [in] */ float ux, /* [in] */ float uy, /* [in] */ float uz); HRESULT STDMETHODCALLTYPE setSceneBackground( /* [in] */ d3dcolor c); HRESULT STDMETHODCALLTYPE setSceneFogColor( /* [in] */ d3dcolor c); HRESULT STDMETHODCALLTYPE setSceneBackgroundRGB( /* [in] */ float r, /* [in] */ float g, /* [in] */ float b); HRESULT STDMETHODCALLTYPE setSceneFogParams( /* [in] */ float start, /* [in] */ float end, /* [in] */ float density); HRESULT STDMETHODCALLTYPE setColor( /* [in] */ d3dcolor c); HRESULT STDMETHODCALLTYPE setColorRGB( /* [in] */ float r, /* [in] */ float g, /* [in] */ float b); //////////////////////////////////////////////////////////////////////////////////// // // note: this is public for the callbacks private: DECL_VARIABLE(_dxj_Direct3dRMFrameInterpolator); LPDIRECT3DRMFRAME3 m__dxj_Direct3dRMFrame3; public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFrameInterpolator ) };