/**************************************************************************** * * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved. * ****************************************************************************/ #include #include #include "resource.h" void Core(HANDLE hModule,HWND hWnd); HINSTANCE ghInstance; BOOL WINAPI DllMain(HANDLE hModule,ULONG uReason,LPVOID pv) { switch(uReason) { case DLL_PROCESS_ATTACH: ghInstance=(HINSTANCE)hModule; break; case DLL_PROCESS_DETACH: break; case DLL_THREAD_ATTACH: DisableThreadLibraryCalls((HMODULE)hModule); break; case DLL_THREAD_DETACH: break; } return(TRUE); } LONG WINAPI CPlApplet(HWND hWnd,UINT uMsg,LPARAM lParam1,LPARAM lParam2) { switch(uMsg) { case CPL_INIT: return 1; case CPL_GETCOUNT: return 1; case CPL_INQUIRE: ((LPCPLINFO)lParam2)->idIcon=IDI_CPANEL; ((LPCPLINFO)lParam2)->idName=IDS_GEN_CPANEL_TITLE; ((LPCPLINFO)lParam2)->idInfo=IDS_GEN_CPANEL_INFO; ((LPCPLINFO)lParam2)->lData=0; //return 0;MSDN doc says this should be returned. return 1; case CPL_DBLCLK: Core(ghInstance,hWnd); return 0; } return 0; } // DO NOT REMOVE THIS!!! // This is here because the games group loads the CPL from the exported function // If you remove this Hellbender, Monster Truck Maddness, CART, etc will fail to // load the Joystick CPL!!! // DO NOT REMOVE THIS!!! void WINAPI ShowJoyCPL(HWND hWnd) { Core(ghInstance,hWnd); }