#ifndef __gldlistint_h #define __gldlistint_h /* ** Copyright 1991, 1922, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** Display list internal structure description. ** ** $Revision: 1.2 $ ** $Date: 1993/09/29 00:45:06 $ */ #include "dlist.h" /* ** Minimum size of an allocated block of display lists. ** If the user uses a single display list in a reserved block, ** __GL_DLIST_MIN_ARRAY_BLOCK will be allocated at once. ** ** A block will not be grown any larger than __GL_DLIST_MAX_ARRAY_BLOCK. ** Large blocks are easier to use when display lists are being executed, but ** more difficult to manage when they are being created. */ #define __GL_DLIST_MIN_ARRAY_BLOCK 16 #define __GL_DLIST_MAX_ARRAY_BLOCK 1024 #ifndef NT /* ** Display list group structure */ struct __GLdlistArrayRec { GLint refcount; /* # contexts using this array */ }; /* ** Regardless of what __GLdlistArray looks like, the following api points ** must be provided, along with __glim_GenLists(), __glim_IsList(), ** __glim_ListBase(), and __glim_DeleteLists() (defined in dlist.h) */ /* ** Allocate and initialize a new array structure. */ extern __GLdlistArray *__glDlistNewArray(__GLcontext *gc); /* ** Free the array structure. */ extern void FASTCALL __glDlistFreeArray(__GLcontext *gc, __GLdlistArray *array); #endif /* ** Clean up a display list, ** given to names management code ** Also called directly */ void WINAPIV __glDisposeDlist(__GLcontext *gc, void *pData); #ifdef NT_SERVER_SHARE_LISTS extern void DlReleaseLocks(__GLcontext *gc); #endif #endif /* __gldlistint_h */