/******************************Module*Header*******************************\ * Module Name: view.h * * Node stuff * * Copyright (c) 1995 Microsoft Corporation * \**************************************************************************/ #ifndef __view_h__ #define __view_h__ #include "sscommon.h" typedef struct { float viewAngle; // field of view angle for height float zNear; // near z clip value float zFar; // far z clip value } Perspective; // perspective view description class VIEW { public: float zTrans; // z translation float yRot; // current yRotation float viewDist; // viewing distance, usually -zTrans int numDiv; // # grid divisions in x,y,z float divSize; // distance between divisions ISIZE winSize; // window size in pixels VIEW(); BOOL SetWinSize( int width, int height ); void SetGLView(); void CalcNodeArraySize( IPOINT3D *pNodeDim ); void SetProjMatrix(); void IncrementSceneRotation(); private: BOOL bProjMode; // projection mode Perspective persp; // perspective view description float aspectRatio; // x/y window aspect ratio POINT3D world; // view area in world space }; #endif // __view_h__