#ifndef __glos_h_ #define __glos_h_ /* ** Copyright 1991, 1992, 1993, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #include #include #include #include #include #include #include "glscreen.h" #include "types.h" // Indicator of which platform we're running on, // uses the VER_PLATFORM defines extern DWORD dwPlatformId; // // LocalRtlFillMemoryUlong // // Inline implementation of RtlFillMemoryUlong. Destination has DWORD // alignment. // // Parameters: // // Destination pointer to DWORD aligned destination // Length number of bytes to fill // Pattern fill pattern // _inline VOID LocalRtlFillMemoryUlong(PVOID Destination, ULONG Length, ULONG Pattern) { if ((Pattern == 0) || (Pattern == 0xffffffff)) memset(Destination, Pattern, Length); else { register ULONG *pDest = (ULONG *)Destination; LONG unroll; Length >>= 2; for (unroll = Length >> 5; unroll; unroll--) { pDest[0] = Pattern; pDest[1] = Pattern; pDest[2] = Pattern; pDest[3] = Pattern; pDest[4] = Pattern; pDest[5] = Pattern; pDest[6] = Pattern; pDest[7] = Pattern; pDest[8] = Pattern; pDest[9] = Pattern; pDest[10] = Pattern; pDest[11] = Pattern; pDest[12] = Pattern; pDest[13] = Pattern; pDest[14] = Pattern; pDest[15] = Pattern; pDest[16] = Pattern; pDest[17] = Pattern; pDest[18] = Pattern; pDest[19] = Pattern; pDest[20] = Pattern; pDest[21] = Pattern; pDest[22] = Pattern; pDest[23] = Pattern; pDest[24] = Pattern; pDest[25] = Pattern; pDest[26] = Pattern; pDest[27] = Pattern; pDest[28] = Pattern; pDest[29] = Pattern; pDest[30] = Pattern; pDest[31] = Pattern; pDest += 32; } for (unroll = (Length & 0x1f) >> 2; unroll; unroll--) { pDest[0] = Pattern; pDest[1] = Pattern; pDest[2] = Pattern; pDest[3] = Pattern; pDest += 4; } for (unroll = (Length & 0x3) - 1; unroll >= 0; unroll--) pDest[unroll] = Pattern; } } // // LocalCompareUlongMemory // // Inline implementation of RtlCompareUlongMemory. Both pointers // must have DWORD alignment. // // Returns TRUE if the two source arrays are equal. FALSE otherwise. // // Parameters: // // Source1 pointer to DWORD aligned array to check // Source1 pointer to DWORD aligned array to compare with // Length number of bytes to fill // _inline BOOL LocalCompareUlongMemory(PVOID Source1, PVOID Source2, ULONG Length) { register ULONG *pSrc1 = (ULONG *) Source1; register ULONG *pSrc2 = (ULONG *) Source2; LONG unroll; BOOL bRet = FALSE; Length >>= 2; for (unroll = Length >> 5; unroll; unroll--) { if ( (pSrc1[0] != pSrc2[0]) || (pSrc1[1] != pSrc2[1]) || (pSrc1[2] != pSrc2[2]) || (pSrc1[3] != pSrc2[3]) || (pSrc1[4] != pSrc2[4]) || (pSrc1[5] != pSrc2[5]) || (pSrc1[6] != pSrc2[6]) || (pSrc1[7] != pSrc2[7]) || (pSrc1[8] != pSrc2[8]) || (pSrc1[9] != pSrc2[9]) || (pSrc1[10] != pSrc2[10]) || (pSrc1[11] != pSrc2[11]) || (pSrc1[12] != pSrc2[12]) || (pSrc1[13] != pSrc2[13]) || (pSrc1[14] != pSrc2[14]) || (pSrc1[15] != pSrc2[15]) || (pSrc1[16] != pSrc2[16]) || (pSrc1[17] != pSrc2[17]) || (pSrc1[18] != pSrc2[18]) || (pSrc1[19] != pSrc2[19]) || (pSrc1[20] != pSrc2[20]) || (pSrc1[21] != pSrc2[21]) || (pSrc1[22] != pSrc2[22]) || (pSrc1[23] != pSrc2[23]) || (pSrc1[24] != pSrc2[24]) || (pSrc1[25] != pSrc2[25]) || (pSrc1[26] != pSrc2[26]) || (pSrc1[27] != pSrc2[27]) || (pSrc1[28] != pSrc2[28]) || (pSrc1[29] != pSrc2[29]) || (pSrc1[30] != pSrc2[30]) || (pSrc1[31] != pSrc2[31]) ) goto LocalRtlCompareUlongMemory_exit; pSrc1 += 32; pSrc2 += 32; } for (unroll = (Length & 0x1f) >> 2; unroll; unroll--) { if ( (pSrc1[0] != pSrc2[0]) || (pSrc1[1] != pSrc2[1]) || (pSrc1[2] != pSrc2[2]) || (pSrc1[3] != pSrc2[3]) ) goto LocalRtlCompareUlongMemory_exit; pSrc1 += 4; pSrc2 += 4; } for (unroll = (Length & 0x3) - 1; unroll >= 0; unroll--) if ( pSrc1[unroll] != pSrc2[unroll] ) goto LocalRtlCompareUlongMemory_exit; bRet = TRUE; // return TRUE if memory is identical LocalRtlCompareUlongMemory_exit: return bRet; } // // LocalRtlFillMemoryUshort // // Inline implementation of USHORT equivalent to RtlFillMemoryUlong, // RtlFillMemoryUshort (does not currently exist in NT). WORD alignment // assumed for Destination. // // Parameters: // // Destination pointer to USHORT aligned destination // Length number of bytes to fill // Pattern fill pattern // _inline VOID LocalRtlFillMemoryUshort(PVOID Destination, ULONG Length, USHORT Pattern) { if ( Length == 0 ) return; // If odd WORD, make it DWORD aligned by writing a WORD up front. if ( ((ULONG_PTR) Destination) & 0x2 ) { *((USHORT *) Destination)++ = Pattern; Length -= sizeof(USHORT); if ( Length == 0 ) return; } // Now the Destination start is DWORD aligned. If the remaining length // is an odd number of WORDs, we will need to pick up an extra WORD write // at the end. if ((Pattern == 0x0000) || (Pattern == 0xffff)) memset(Destination, Pattern, Length); else { ULONG ulPattern = Pattern | (Pattern << 16); ULONG cjDwords; // Do what we can with DWORD writes. if ( cjDwords = (Length & (~3)) ) { LocalRtlFillMemoryUlong((PVOID) Destination, cjDwords, ulPattern); ((BYTE *) Destination) += cjDwords; } // Pick up the last WORD. if ( Length & 3 ) *((USHORT *) Destination) = Pattern; } } // // LocalRtlFillMemory24 // // Inline implementation of 24bit equivalent to RtlFillMemoryUlong, // No assumptions made about alignment. // Parameters: // // Destination pointer to destination // Length number of bytes to fill // col0, col1, col2 Colors // _inline VOID LocalRtlFillMemory24(PVOID Destination, ULONG Length, BYTE col0, BYTE col1, BYTE col2) { BYTE col[3]; if ( Length == 0 ) return; // Check for special cases, same valued components if ((col0 == col1) && (col0 == col2)) { memset(Destination, col0, Length); } else { //Other colors ULONG ulPat1, ulPat2, ulPat3; int rem; int i, tmp; register ULONG *pDest; register BYTE *pByte = (BYTE *)Destination; LONG unroll; // If not DWORD aligned, make it DWORD aligned. tmp = (int)((ULONG_PTR) Destination & 0x3); switch ( 4 - tmp ) { case 1: *pByte++ = col0; Length--; ulPat1 = (col1 << 24) | (col0 << 16) | (col2 << 8) | col1; ulPat2 = (col2 << 24) | (col1 << 16) | (col0 << 8) | col2; ulPat3 = (col0 << 24) | (col2 << 16) | (col1 << 8) | col0; break; case 2: *pByte++ = col0; *pByte++ = col1; Length -= 2; ulPat1 = (col2 << 24) | (col1 << 16) | (col0 << 8) | col2; ulPat2 = (col0 << 24) | (col2 << 16) | (col1 << 8) | col0; ulPat3 = (col1 << 24) | (col0 << 16) | (col2 << 8) | col1; break; case 3: *pByte++ = col0; *pByte++ = col1; *pByte++ = col2; Length -= 3; case 4: // fall thru, 'cause the pattern is the same default: ulPat1 = (col0 << 24) | (col2 << 16) | (col1 << 8) | col0; ulPat2 = (col1 << 24) | (col0 << 16) | (col2 << 8) | col1; ulPat3 = (col2 << 24) | (col1 << 16) | (col0 << 8) | col2; } pDest = (ULONG *)pByte; rem = Length % 48; Length >>= 2; for (unroll = Length/12; unroll; unroll--) { pDest[0] = ulPat1; pDest[1] = ulPat2; pDest[2] = ulPat3; pDest[3] = ulPat1; pDest[4] = ulPat2; pDest[5] = ulPat3; pDest[6] = ulPat1; pDest[7] = ulPat2; pDest[8] = ulPat3; pDest[9] = ulPat1; pDest[10] = ulPat2; pDest[11] = ulPat3; pDest += 12; } col[0] = (BYTE) (ulPat1 & 0x000000ff); col[1] = (BYTE) ((ulPat1 & 0x0000ff00) >> 8); col[2] = (BYTE) ((ulPat1 & 0x00ff0000) >> 16); pByte = (BYTE *)pDest; for (i=0; i