#ifdef GLX_MOTIF #include #include #include #include #include #include #include #endif extern "C" { #include #include #include #include } #include #include #include #include "scene.hxx" #include "cbacks.hxx" #include "menu.h" #ifdef GLX_MOTIF extern Widget glw; extern XtAppContext app_context; GLXContext glx_context; #endif extern light lights[]; extern int quick_moves; extern int auto_motion; static float dtheta[nlights]; static float last_motion_update; //struct timeval starttime; SYSTEMTIME starttime; static int button_down; static int winx, winy; GLint mouse_x, mouse_y; static int name_selected; #ifdef GLX_MOTIF static XtWorkProcId workproc = NULL; #endif const float time_fudge = .0001; inline float current_time() { //struct timeval time; SYSTEMTIME time; //gettimeofday(&time, NULL); GetSystemTime(&time); //return ((double)(time.tv_sec - starttime.tv_sec) + // (double)(time.tv_usec - starttime.tv_usec) / 1000000.0); return ((float)(time.wSecond - starttime.wSecond) + (float)(time.wMilliseconds - starttime.wMilliseconds) / (float)1000.0); } inline float rand(float min, float max) { double r; r = (double)rand() / (double)RAND_MAX; return (float)(min + r * (max - min)); } /******************************Public*Routine******************************\ * * void draw(void) * * History: * 29-Nov-1993 Replaced with wgl and aux calls * \**************************************************************************/ void draw(void) { #ifdef GLX_MOTIF GLwDrawingAreaMakeCurrent(glw, glx_context); //#else //wglMakeCurrent(auxGetHDC(), auxGetHGLRC()); #endif scene_draw(); #ifdef GLX_MOTIF GLwDrawingAreaSwapBuffers(glw); #else // Win32's SwapBuffers takes HDC // SwapBuffers(auxGetHDC); auxSwapBuffers(); #endif } /******************************Public*Routine******************************\ * * vQuickMove(void) * * //void intToggleCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: set or reset the global flag quick_moves * * History: * 30-Nov-1993 * \**************************************************************************/ void vQuickMove(void) { HMENU hmenu; hmenu = GetMenu(auxGetHWND()); #ifdef GLX_MOTIF int *data; XmToggleButtonCallbackStruct *ptr; ptr = (XmToggleButtonCallbackStruct *)call_data; data = (int *)client_data; *data = ptr->set; #endif quick_moves = quick_moves ? 0 : 1; if (quick_moves) CheckMenuItem(hmenu, IDM_QUICK, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_QUICK, MF_BYCOMMAND | MF_UNCHECKED); // This redraw may or may not be needed - do it to be safe draw(); } /******************************Public*Routine******************************\ * * vResetLights(void) * * // void resetLightsCB(Widget w) * * Effects: * * History: * 30-Nov-1993 * \**************************************************************************/ void vResetLights(void) { scene_reset_lights(); draw(); } /******************************Public*Routine******************************\ * * vAutoMotion(void) * * // void autoMotionCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: !!! turns on/off the timer? * (Re)set the global auto_moves * * Warnings: * * History: * 30-Nov-1993 * \**************************************************************************/ void vAutoMotion(void) { int i; HMENU hmenu; hmenu = GetMenu(auxGetHWND()); #ifdef GLX_MOTIF XmToggleButtonCallbackStruct *ptr; ptr = (XmToggleButtonCallbackStruct *)call_data; auto_motion = ptr->set; #endif auto_motion = auto_motion ? 0 : 1; SendMessage(auxGetHWND(), WM_USER, 0L, 0L); if (auto_motion) { CheckMenuItem(hmenu, IDM_AUTO, MF_BYCOMMAND | MF_CHECKED); for (i = 0; i < nlights; i++) dtheta[i] = rand(-1, 1); last_motion_update = current_time(); } else { CheckMenuItem(hmenu, IDM_AUTO, MF_BYCOMMAND | MF_UNCHECKED); } #ifdef GLX_MOTIF if (auto_motion) { workproc = XtAppAddWorkProc(app_context, drawWP, NULL); for (i = 0; i < nlights; i++) dtheta[i] = rand(-1, 1); last_motion_update = current_time(); } else { XtRemoveWorkProc(workproc); } #endif } /******************************Public*Routine******************************\ * * vInit(void) * * // void initCB(Widget w) * * Effects: * * History: * 30-Nov-1993 * \**************************************************************************/ void vInit(void) { RECT rect; HMENU hmenu; HWND hWnd; int i; #ifdef GLX_MOTIF Arg args[1]; XVisualInfo *vi; XtSetArg(args[0], GLwNvisualInfo, &vi); XtGetValues(w, args, 1); // !!! creating indirect context, make current // glx_context = glXCreateContext(XtDisplay(w), vi, 0, GL_FALSE); GLwDrawingAreaMakeCurrent(w, glx_context); #endif #ifdef TESTTEST PIXELFORMATDESCRIPTOR pfd; HDC hDC; HGLRC hRC; INT iPixelFormat; hDC = auxGetHDC(); iPixelFormat = GetPixelFormat(hDC); DescribePixelFormat(hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); if ((pfd.dwFlags & PFD_SUPPORT_GDI) == 0) { OutputDebugString("PFD_SUPPORT_GDI not supported!\n"); pfd.dwFlags |= PFD_SUPPORT_GDI; } if (!SetPixelFormat(hDC, iPixelFormat, &pfd)) OutputDebugString("PFD_SUPPORT_GDI still not supported!\n"); // // Maynot need this // hRC = wglCreateContext(hDC); if (!wglMakeCurrent(hDC, hRC)) OutputDebugString("MakeCurrentFailed!\n"); #endif scene_init(); //gettimeofday(&starttime, NULL); //srand(starttime.tv_usec); GetSystemTime(&starttime); srand(starttime.wMilliseconds); hWnd = auxGetHWND(); GetClientRect(hWnd, &rect); glViewport(0, 0, rect.right, rect.bottom); glClear(GL_COLOR_BUFFER_BIT); // // this is for initizating the menu items // hmenu = GetMenu(hWnd); for (i=0; i < nlights; i++) { if (lights[i].on) CheckMenuItem(hmenu, IDM_RED+i, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_RED+i, MF_BYCOMMAND | MF_UNCHECKED); } if (draw_square) CheckMenuItem(hmenu, IDM_SQUARE, MF_BYCOMMAND | MF_CHECKED); if (draw_shadows) CheckMenuItem(hmenu, IDM_SHADOW, MF_BYCOMMAND | MF_CHECKED); if (draw_refraction) CheckMenuItem(hmenu, IDM_REFRACTION, MF_BYCOMMAND | MF_CHECKED); if (draw_lights) CheckMenuItem(hmenu, IDM_LIGHTS, MF_BYCOMMAND | MF_CHECKED); if (draw_sphere) CheckMenuItem(hmenu, IDM_SPHERE, MF_BYCOMMAND | MF_CHECKED); if (draw_texture) CheckMenuItem(hmenu, IDM_TEXTURE, MF_BYCOMMAND | MF_CHECKED); CheckMenuItem(hmenu, IDM_AIR+def_refraction_index, MF_BYCOMMAND | MF_CHECKED); CheckMenuItem(hmenu, IDM_10+def_divisions_index, MF_BYCOMMAND | MF_CHECKED); } /******************************Public*Routine******************************\ * * vExpose * * // !!! void exposeCB(Widget w) * * History: * 30-Nov-1993 * \**************************************************************************/ void vExpose(int x, int y) { draw(); } /******************************Public*Routine******************************\ * * vResize * * // void resizeCB(Widget w, XtPointer client_data, XtPointer call) * * Effects: changes globals winx, winy and aspect * * History: * 30-Nov-1993 * \**************************************************************************/ void vResize(GLsizei width, GLsizei height) { #ifdef GLX_MOTIF GLwDrawingAreaCallbackStruct *call_data; call_data = (GLwDrawingAreaCallbackStruct *)call; GLwDrawingAreaMakeCurrent(w, glx_context); winx = call_data->width; winy = call_data->height; #endif winx = width; winy = height; glViewport(0, 0, winx, winy); aspect = (GLfloat)winx / (GLfloat)winy; } #ifdef GLX_MOTIF // // !!! mouse down/up function?? // void inputCB(Widget w, XtPointer client_data, XtPointer call_data) { int picked; GLwDrawingAreaCallbackStruct *call; char buffer[5]; int bufsize = 5; KeySym key; XComposeStatus compose; static int mousex, mousey; /* Just to confuse everybody, I've made these go from 0-1. */ float dmousex, dmousey; float r1, r2; call = (GLwDrawingAreaCallbackStruct *)call_data; GLwDrawingAreaMakeCurrent(w, glx_context); switch(call->event->type) { case ButtonPress: button_down = call->event->xbutton.button; mousex = call->event->xbutton.x; mousey = call->event->xbutton.y; picked = scene_pick(mousex, mousey); if (picked >= name_lights) name_selected = picked; break; case ButtonRelease: if (quick_moves) scene_move_update(name_selected, button_down == Button2, button_down == Button3, button_down = Button1); button_down = 0; break; case MotionNotify: if (button_down == Button1) { /* This is the "default" mouse button - moves things in theta * since this is easy and computationally cheap */ dmousex = (double)(call->event->xmotion.x - mousex) / (double)winx; scene_move(name_selected, 0, 0, dmousex, quick_moves ? 0 : 1); } else if (button_down == Button2) { /* Change the radius - figue out the component of the mouse motion * that's going toward the center of the screen */ mousex = (winx / 2) - mousex; mousey = (winy / 2) - mousey; r1 = sqrt((float)(mousex*mousex) / (float)(winx*winx) + (float)(mousey*mousey) / (float)(winy*winy)); mousex = call->event->xmotion.x; mousey = call->event->xmotion.y; mousex = (winx / 2) - mousex; mousey = (winy / 2) - mousey; r2 = sqrt((float)(mousex*mousex) / (float)(winx*winx) + (float)(mousey*mousey) / (float)(winy*winy)); scene_move(name_selected, r2 - r1, 0, 0, quick_moves ? 0 : 1); } else if (button_down == Button3) { /* Change phi - this is expensive */ dmousex = (double)(call->event->xmotion.x - mousex) / (double)winx; scene_move(name_selected, 0, dmousex, 0, quick_moves ? 0 : 1); } mousex = call->event->xmotion.x; mousey = call->event->xmotion.y; break; case KeyPress: XLookupString(&(call->event->xkey), buffer, bufsize, &key, &compose); if (key == XK_Escape) exit(0); break; default: break; } draw(); } #endif /******************************Public*Routine******************************\ * * vDrawAll(void) * * //void drawAllCB(Widget w) * * Effects: * * History: * 30-Nov-1993 * \**************************************************************************/ void vDrawAll(void) { HMENU hmenu; int i; static int fAll=0; hmenu = GetMenu(auxGetHWND()); fAll = fAll ? 0 : 1; if (fAll) { for (i=0; i < 6; i++) CheckMenuItem(hmenu, IDM_SQUARE+i, MF_BYCOMMAND | MF_CHECKED); CheckMenuItem(hmenu, IDM_ALL, MF_BYCOMMAND | MF_CHECKED); draw_square = 1; draw_shadows = 1; draw_refraction = 1; draw_sphere = 1; draw_lights = 1; } else { CheckMenuItem(hmenu, IDM_ALL, MF_BYCOMMAND | MF_UNCHECKED); } draw(); } /******************************Public*Routine******************************\ * * //void drawSomethingCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: functions for auxKeyFunc can't have parameters so we have * these similar functions here. * * History: * 30-Nov-1993 * \**************************************************************************/ void vDrawSquare(void) { #ifdef GLX_MOTIF XmToggleButtonCallbackStruct *ptr; int *data; int i; ptr = (XmToggleButtonCallbackStruct *)call_data; data = (int *)client_data; *data = ptr->set; #endif HMENU hmenu; hmenu = GetMenu(auxGetHWND()); draw_square = draw_square ? 0 : 1; if (draw_square) CheckMenuItem(hmenu, IDM_SQUARE, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_SQUARE, MF_BYCOMMAND | MF_UNCHECKED); draw(); } void vDrawShadow(void) { HMENU hmenu; hmenu = GetMenu(auxGetHWND()); draw_shadows = draw_shadows ? 0 : 1; if (draw_shadows) CheckMenuItem(hmenu, IDM_SHADOW, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_SHADOW, MF_BYCOMMAND | MF_UNCHECKED); draw(); } void vDrawRefraction(void) { HMENU hmenu; hmenu = GetMenu(auxGetHWND()); draw_refraction = draw_refraction ? 0 : 1; if (draw_refraction) CheckMenuItem(hmenu, IDM_REFRACTION, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_REFRACTION, MF_BYCOMMAND | MF_UNCHECKED); draw(); } void vDrawSphere(void) { HMENU hmenu; hmenu = GetMenu(auxGetHWND()); draw_sphere = draw_sphere ? 0 : 1; if (draw_sphere) CheckMenuItem(hmenu, IDM_SPHERE, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_SPHERE, MF_BYCOMMAND | MF_UNCHECKED); draw(); } void vDrawLight(void) { HMENU hmenu; hmenu = GetMenu(auxGetHWND()); draw_lights = draw_lights ? 0 : 1; if (draw_lights) CheckMenuItem(hmenu, IDM_LIGHTS, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_LIGHTS, MF_BYCOMMAND | MF_UNCHECKED); draw(); } void vDrawTexture(void) { HMENU hmenu; hmenu = GetMenu(auxGetHWND()); draw_texture = draw_texture ? 0 : 1; if (draw_texture) CheckMenuItem(hmenu, IDM_TEXTURE, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_TEXTURE, MF_BYCOMMAND | MF_UNCHECKED); draw(); } void vDrawStuff(int *what) { *what = *what ? 0 : 1; draw(); } /******************************Public*Routine******************************\ * * //void refractionCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: functions for auxKeyFunc can't have parameters so we have * these similar functions here. * History: * 30-Nov-1993 * \**************************************************************************/ void vRefractionAIR(void) { #ifdef GLX_MOTIF XmToggleButtonCallbackStruct *ptr; GLfloat refraction; ptr = (XmToggleButtonCallbackStruct *)call_data; if (!ptr->set) return; refraction = *((GLfloat *)client_data); #endif GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+0, MF_BYCOMMAND | MF_CHECKED); refraction = indices[0].index; refraction_change(refraction); draw(); } void vRefractionICE(void) { GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+1, MF_BYCOMMAND | MF_CHECKED); refraction = indices[1].index; refraction_change(refraction); draw(); } void vRefractionWATER(void) { GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+2, MF_BYCOMMAND | MF_CHECKED); refraction = indices[2].index; refraction_change(refraction); draw(); } void vRefractionZincGLASS(void) { GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+3, MF_BYCOMMAND | MF_CHECKED); refraction = indices[3].index; refraction_change(refraction); draw(); } void vRefractionLightGLASS(void) { GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+4, MF_BYCOMMAND | MF_CHECKED); refraction = indices[4].index; refraction_change(refraction); draw(); } void vRefractionHeavyGLASS(void) { GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+5, MF_BYCOMMAND | MF_CHECKED); refraction = indices[5].index; refraction_change(refraction); draw(); } void vRefraction(int type) { GLfloat refraction; HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < nindices; i++) CheckMenuItem(hmenu, IDM_AIR+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_AIR+type, MF_BYCOMMAND | MF_CHECKED); refraction = indices[type].index; refraction_change(refraction); draw(); } /******************************Public*Routine******************************\ * * vSubdivision * * //void subdivisionCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: functions for auxKeyFunc can't have parameters so we have * these similar functions here. * History: * 30-Nov-1993 * \**************************************************************************/ void vSubdivision10(void) { #ifdef GLX_MOTIF XmToggleButtonCallbackStruct *ptr; int subdivisions; ptr = (XmToggleButtonCallbackStruct *)call_data; if (!ptr->set) return; subdivisions = *((int *)client_data); #endif HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < npossible_divisions; i++) CheckMenuItem(hmenu, IDM_10+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_10, MF_BYCOMMAND | MF_CHECKED); divisions_change(possible_divisions[0]); draw(); } void vSubdivision20(void) { HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < npossible_divisions; i++) CheckMenuItem(hmenu, IDM_10+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_20, MF_BYCOMMAND | MF_CHECKED); divisions_change(possible_divisions[1]); draw(); } void vSubdivision30(void) { HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < npossible_divisions; i++) CheckMenuItem(hmenu, IDM_10+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_30, MF_BYCOMMAND | MF_CHECKED); divisions_change(possible_divisions[2]); draw(); } void vSubdivision40(void) { HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < npossible_divisions; i++) CheckMenuItem(hmenu, IDM_10+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_40, MF_BYCOMMAND | MF_CHECKED); divisions_change(possible_divisions[3]); draw(); } void vSubdivision(int which) { HMENU hmenu; int i; hmenu = GetMenu(auxGetHWND()); for (i = 0; i < npossible_divisions; i++) CheckMenuItem(hmenu, IDM_10+i, MF_BYCOMMAND | MF_UNCHECKED); CheckMenuItem(hmenu, IDM_10+which, MF_BYCOMMAND | MF_CHECKED); divisions_change(possible_divisions[which]); draw(); } /******************************Public*Routine******************************\ * * v[RGB]Light_on * * //void light_onCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: functions for auxKeyFunc can't have parameters so we have * these similar functions here. * History: * 30-Nov-1993 * \**************************************************************************/ #define RED_LIGHT 0 #define GREEN_LIGHT 1 #define BLUE_LIGHT 2 void vRLight_on(void) { #ifdef GLX_MOTIF XmToggleButtonCallbackStruct *ptr; ptr = (XmToggleButtonCallbackStruct *)call_data; lights_onoff((light *)client_data - lights, ptr->set); #endif int fOn; HMENU hmenu; hmenu = GetMenu(auxGetHWND()); fOn = lights[RED_LIGHT].on ? 0 : 1; if (fOn) CheckMenuItem(hmenu, IDM_RED, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_RED, MF_BYCOMMAND | MF_UNCHECKED); lights_onoff(RED_LIGHT, fOn); draw(); } void vGLight_on(void) { int fOn; HMENU hmenu; hmenu = GetMenu(auxGetHWND()); fOn = lights[GREEN_LIGHT].on ? 0 : 1; if (fOn) CheckMenuItem(hmenu, IDM_GREEN, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_GREEN, MF_BYCOMMAND | MF_UNCHECKED); lights_onoff(GREEN_LIGHT, fOn); draw(); } void vBLight_on(void) { int fOn; HMENU hmenu; hmenu = GetMenu(auxGetHWND()); fOn = lights[BLUE_LIGHT].on ? 0 : 1; if (fOn) CheckMenuItem(hmenu, IDM_BLUE, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_BLUE, MF_BYCOMMAND | MF_UNCHECKED); lights_onoff(BLUE_LIGHT, fOn); draw(); } void vLight_on(int which) { int fOn; HMENU hmenu; hmenu = GetMenu(auxGetHWND()); fOn = lights[which].on ? 0 : 1; if (fOn) CheckMenuItem(hmenu, IDM_RED+which, MF_BYCOMMAND | MF_CHECKED); else CheckMenuItem(hmenu, IDM_RED+which, MF_BYCOMMAND | MF_UNCHECKED); lights_onoff(which, fOn); draw(); } /******************************Public*Routine******************************\ * * vExit * * //void exitCB(Widget w, XtPointer client_data, XtPointer call_data) * * Effects: !!! this is redundant unless we do stuff other than auxQuit * * History: * 30-Nov-1993 * \**************************************************************************/ void vExit(void) { #ifdef GLX_MOTIF exit(0); #endif auxQuit(); } /******************************Public*Routine******************************\ * * bAutoMotion(void) * * // Boolean drawWP(XtPointer data) * * Effects: !!! for WM_TIMER ? * * History: * 30-Nov-1993 * \**************************************************************************/ GLboolean bAutoMotion(void) { float t, dt; int i; t = current_time(); dt = t - last_motion_update; dt = (dt < 0) ? -dt : dt; if (dt < time_fudge) { char text[128]; wsprintf(text, "dt = %lx\n", dt); OutputDebugString(text); return FALSE; } for (i = 0; i < nlights; i++) { scene_move(name_lights + i, 0, 0, dtheta[i] * dt, 1); } last_motion_update = t; draw(); return FALSE; } void vMouseDown(AUX_EVENTREC *event) { int picked; mouse_x = event->data[AUX_MOUSEX]; mouse_y = event->data[AUX_MOUSEY]; picked = scene_pick(mouse_x, mouse_y); if (picked >= name_lights) name_selected = picked; return; } void vLeftMouseUp(AUX_EVENTREC *event) { if (quick_moves) scene_move_update(name_selected, 0, // dr 0, // dphi 1); // dtheta return; } void vMiddleMouseUp(AUX_EVENTREC *event) { if (quick_moves) scene_move_update(name_selected, 1, // dr 0, // dphi 0); // dtheta return; } void vRightMouseUp(AUX_EVENTREC *event) { if (quick_moves) scene_move_update(name_selected, 0, // dr 1, // dphi 0); // dtheta return; } void CALLBACK vMouseMove(AUX_EVENTREC *event) { float dmousex; float r1, r2; GLint button = event->data[AUX_MOUSESTATUS]; GLint x = event->data[AUX_MOUSEX]; GLint y = event->data[AUX_MOUSEY]; switch( button ) { case AUX_LEFTBUTTON: /* This is the "default" mouse button - moves things in theta * since this is easy and computationally cheap */ dmousex = (float)((double)(x - mouse_x) / (double)winx); scene_move(name_selected, 0, 0, dmousex, quick_moves ? 0 : 1); break; case AUX_MIDDLEBUTTON: /* Change the radius - figue out the component of the mouse motion * that's going toward the center of the screen */ mouse_x = (winx / 2) - mouse_x; mouse_y = (winy / 2) - mouse_y; r1 = (float)sqrt((double)(mouse_x*mouse_x) / (double)(winx*winx) + (double)(mouse_y*mouse_y) / (double)(winy*winy)); mouse_x = x; mouse_y = y; mouse_x = (winx / 2) - mouse_x; mouse_y = (winy / 2) - mouse_y; r2 = (float)sqrt((double)(mouse_x*mouse_x) / (double)(winx*winx) + (double)(mouse_y*mouse_y) / (double)(winy*winy)); scene_move(name_selected, r2 - r1, 0, 0, quick_moves ? 0 : 1); break; case AUX_RIGHTBUTTON : /* Change phi - this is expensive */ dmousex = (float)((double)(x - mouse_x) / (double)winx); scene_move(name_selected, 0, dmousex, 0, quick_moves ? 0 : 1); break; } mouse_x = x; mouse_y = y; } // // hack these since cfront generates these... // PVOID __nw(unsigned int ui) { return LocalAlloc(LMEM_FIXED, ui); } VOID __dl(PVOID pv) { LocalFree(pv); return; } PVOID __vec_new(void *p, int x, int y, void *q) { return LocalAlloc(LMEM_FIXED, x*y); }