# Microsoft Developer Studio Project File - Name="Scripter" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Scripter - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Scripter.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Scripter.mak" CFG="Scripter - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Scripter - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Scripter - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Scripter - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "obj/i386" # PROP Intermediate_Dir "obj/i386" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Gz /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib opengl32.lib comdlg32.lib comctl32.lib glaux.lib glu32.lib advapi32.lib /nologo /subsystem:windows /machine:I386 # SUBTRACT LINK32 /profile /map /nodefaultlib !ELSEIF "$(CFG)" == "Scripter - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "obj/i386" # PROP Intermediate_Dir "obj/i386" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib opengl32.lib comdlg32.lib comctl32.lib glaux.lib glu32.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /profile /map /nodefaultlib !ENDIF # Begin Target # Name "Scripter - Win32 Release" # Name "Scripter - Win32 Debug" # Begin Source File SOURCE=.\ay.ico # End Source File # Begin Source File SOURCE=.\buffers.cpp # End Source File # Begin Source File SOURCE=.\buffers.h # End Source File # Begin Source File SOURCE=.\ColrChk.bmp # End Source File # Begin Source File SOURCE=.\fog.cpp # End Source File # Begin Source File SOURCE=.\fog.h # End Source File # Begin Source File SOURCE=.\HugeTest.cpp # End Source File # Begin Source File SOURCE=.\HugeTest.h # End Source File # Begin Source File SOURCE=.\lighting.cpp # End Source File # Begin Source File SOURCE=.\lighting.h # End Source File # Begin Source File SOURCE=.\macros.h # End Source File # Begin Source File SOURCE=.\MonoChk.bmp # End Source File # Begin Source File SOURCE=.\OGL.ico # End Source File # Begin Source File SOURCE=.\pntlist.cpp # End Source File # Begin Source File SOURCE=.\pntlist.h # End Source File # Begin Source File SOURCE=.\prfl.cpp # End Source File # Begin Source File SOURCE=.\prfl.h # End Source File # Begin Source File SOURCE=.\PrimTest.cpp # End Source File # Begin Source File SOURCE=.\PrimTest.h # End Source File # Begin Source File SOURCE=.\profiler.ico # End Source File # Begin Source File SOURCE=.\Profiler.rc !IF "$(CFG)" == "Scripter - Win32 Release" !ELSEIF "$(CFG)" == "Scripter - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\raster.cpp # End Source File # Begin Source File SOURCE=.\raster.h # End Source File # Begin Source File SOURCE=.\Scripter.cpp # End Source File # Begin Source File SOURCE=.\SkelTest.cpp # End Source File # Begin Source File SOURCE=.\SkelTest.h # End Source File # Begin Source File SOURCE=.\teapot.cpp # End Source File # Begin Source File SOURCE=.\teapot.h # End Source File # Begin Source File SOURCE=.\texture.cpp # End Source File # Begin Source File SOURCE=.\texture.h # End Source File # Begin Source File SOURCE=.\UI_huge.cpp # End Source File # Begin Source File SOURCE=.\UI_huge.h # End Source File # End Target # End Project