MAJORCOMP=opengl
MINORCOMP=seepal
TARGETNAME=seepal
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=LIBRARY
LINKLIBS = $(SDK_LIB_PATH)\opengl32.lib

NTDEBUGTYPE=both
NTDEBUG=ntsd
MSC_OPTIMIZATION=/Od

INCLUDES=

SOURCES= seepal.c \
         seepal.rc
  
# C_DEFINES=-DWIN32

UMTYPE=windows
UMAPPL=seepal
UMENTRY=winmain
UMLIBS=$(O)\seepal.lib $(O)\seepal.res