// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__PLAYBACKTERMINAL__INCLUDED_) #define AFX_STDAFX_H__PLAYBACKTERMINAL__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef UNICODE #define UNICODE #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; // // MSP base classes (terminal base classes, etc.) // #include // // Multimedia and DirectShow stuff. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "termmgr.h" #include "resource.h" // // tm.h contains definitions shared throughout modules composing terminal // manager // #include "tm.h" #include "MultiTrackTerminal.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__PLAYBACKTERMINAL__INCLUDED_)