// // client.c - Simple TCP/UDP client using Winsock 2.2 // // This is a part of the Microsoft Source Code Samples. // Copyright 1996 - 2000 Microsoft Corporation. // All rights reserved. // This source code is only intended as a supplement to // Microsoft Development Tools and/or WinHelp documentation. // See these sources for detailed information regarding the // Microsoft samples programs. // #define WIN32_LEAN_AND_MEAN #include #include #include // For IPv6 Tech Preview. #include #include #include // // This code assumes that at the transport level, the system only supports // one stream protocol (TCP) and one datagram protocol (UDP). Therefore, // specifying a socket type of SOCK_STREAM is equivalent to specifying TCP // and specifying a socket type of SOCK_DGRAM is equivalent to specifying UDP. // #define DEFAULT_SERVER NULL // Will use the loopback interface #define DEFAULT_FAMILY PF_UNSPEC // Accept either IPv4 or IPv6 #define DEFAULT_SOCKTYPE SOCK_STREAM // TCP #define DEFAULT_PORT "5001" // Arbitrary, albiet a historical test port #define DEFAULT_EXTRA 0 // Number of "extra" bytes to send #define BUFFER_SIZE 65536 void Usage(char *ProgName) { fprintf(stderr, "\nSimple socket sample client program.\n"); fprintf(stderr, "\n%s [-s server] [-f family] [-t transport] [-p port] [-b bytes] [-n number]\n\n", ProgName); fprintf(stderr, " server\tServer name or IP address. (default: %s)\n", (DEFAULT_SERVER == NULL) ? "loopback address" : DEFAULT_SERVER); fprintf(stderr, " family\tOne of PF_INET, PF_INET6 or PF_UNSPEC. (default: %s)\n", (DEFAULT_FAMILY == PF_UNSPEC) ? "PF_UNSPEC" : ((DEFAULT_FAMILY == PF_INET) ? "PF_INET" : "PF_INET6")); fprintf(stderr, " transport\tEither TCP or UDP. (default: %s)\n", (DEFAULT_SOCKTYPE == SOCK_STREAM) ? "TCP" : "UDP"); fprintf(stderr, " port\t\tPort on which to connect. (default: %s)\n", DEFAULT_PORT); fprintf(stderr, " bytes\t\tBytes of extra data to send. (default: %d)\n", DEFAULT_EXTRA); fprintf(stderr, " number\tNumber of sends to perform. (default: 1)\n"); fprintf(stderr, " (-n by itself makes client run in an infinite loop,"); fprintf(stderr, " Hit Ctrl-C to terminate)\n"); WSACleanup(); exit(1); } LPSTR DecodeError(int ErrorCode) { static char Message[1024]; // If this program was multi-threaded, we'd want to use // FORMAT_MESSAGE_ALLOCATE_BUFFER instead of a static buffer here. // (And of course, free the buffer when we were done with it) FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_MAX_WIDTH_MASK, NULL, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)Message, 1024, NULL); return Message; } int ReceiveAndPrint(SOCKET ConnSocket, char *Buffer, int BufLen) { int AmountRead; AmountRead = recv(ConnSocket, Buffer, BufLen, 0); if (AmountRead == SOCKET_ERROR) { fprintf(stderr, "recv() failed with error %d: %s\n", WSAGetLastError(), DecodeError(WSAGetLastError())); closesocket(ConnSocket); WSACleanup(); exit(1); } // // We are not likely to see this with UDP, since there is no // 'connection' established. // if (AmountRead == 0) { printf("Server closed connection\n"); closesocket(ConnSocket); WSACleanup(); exit(0); } printf("Received %d bytes from server: [%.*s]\n", AmountRead, AmountRead, Buffer); return AmountRead; } int main(int argc, char **argv) { char Buffer[BUFFER_SIZE], AddrName[NI_MAXHOST]; char *Server = DEFAULT_SERVER; int Family = DEFAULT_FAMILY; int SocketType = DEFAULT_SOCKTYPE; char *Port = DEFAULT_PORT; int i, RetVal, AddrLen, AmountToSend; int ExtraBytes = DEFAULT_EXTRA; unsigned int Iteration, MaxIterations = 1; BOOL RunForever = FALSE; WSADATA wsaData; ADDRINFO Hints, *AddrInfo, *AI; SOCKET ConnSocket; struct sockaddr_storage Addr; if (argc > 1) { for (i = 1;i < argc; i++) { if (((argv[i][0] == '-') || (argv[i][0] == '/')) && (argv[i][1] != 0) && (argv[i][2] == 0)) { switch(tolower(argv[i][1])) { case 'f': if (!argv[i+1]) Usage(argv[0]); if (!stricmp(argv[i+1], "PF_INET")) Family = PF_INET; else if (!stricmp(argv[i+1], "PF_INET6")) Family = PF_INET6; else if (!stricmp(argv[i+1], "PF_UNSPEC")) Family = PF_UNSPEC; else Usage(argv[0]); i++; break; case 't': if (!argv[i+1]) Usage(argv[0]); if (!stricmp(argv[i+1], "TCP")) SocketType = SOCK_STREAM; else if (!stricmp(argv[i+1], "UDP")) SocketType = SOCK_DGRAM; else Usage(argv[0]); i++; break; case 's': if (argv[i+1]) { if (argv[i+1][0] != '-') { Server = argv[++i]; break; } } Usage(argv[0]); break; case 'p': if (argv[i+1]) { if (argv[i+1][0] != '-') { Port = argv[++i]; break; } } Usage(argv[0]); break; case 'b': if (argv[i+1]) { if (argv[i+1][0] != '-') { ExtraBytes = atoi(argv[++i]); if (ExtraBytes > sizeof(Buffer) - sizeof("Message #4294967295")) Usage(argv[0]); break; } } Usage(argv[0]); break; case 'n': if (argv[i+1]) { if (argv[i+1][0] != '-') { MaxIterations = atoi(argv[++i]); break; } } RunForever = TRUE; break; default: Usage(argv[0]); break; } } else Usage(argv[0]); } } // Ask for Winsock version 2.2. if ((RetVal = WSAStartup(MAKEWORD(2, 2), &wsaData)) != 0) { fprintf(stderr, "WSAStartup failed with error %d: %s\n", RetVal, DecodeError(RetVal)); WSACleanup(); return -1; } // // By not setting the AI_PASSIVE flag in the hints to getaddrinfo, we're // indicating that we intend to use the resulting address(es) to connect // to a service. This means that when the Server parameter is NULL, // getaddrinfo will return one entry per allowed protocol family // containing the loopback address for that family. // memset(&Hints, 0, sizeof(Hints)); Hints.ai_family = Family; Hints.ai_socktype = SocketType; RetVal = getaddrinfo(Server, Port, &Hints, &AddrInfo); if (RetVal != 0) { fprintf(stderr, "Cannot resolve address [%s] and port [%s], error %d: %s\n", Server, Port, RetVal, gai_strerror(RetVal)); WSACleanup(); return -1; } // // Try each address getaddrinfo returned, until we find one to which // we can sucessfully connect. // for (AI = AddrInfo; AI != NULL; AI = AI->ai_next) { // Open a socket with the correct address family for this address. ConnSocket = socket(AI->ai_family, AI->ai_socktype, AI->ai_protocol); if (ConnSocket == INVALID_SOCKET) { fprintf(stderr,"Error Opening socket, error %d: %s\n", WSAGetLastError(), DecodeError(WSAGetLastError())); continue; } // // Notice that nothing in this code is specific to whether we // are using UDP or TCP. // // When connect() is called on a datagram socket, it does not // actually establish the connection as a stream (TCP) socket // would. Instead, TCP/IP establishes the remote half of the // (LocalIPAddress, LocalPort, RemoteIP, RemotePort) mapping. // This enables us to use send() and recv() on datagram sockets, // instead of recvfrom() and sendto(). // printf("Attempting to connect to: %s\n", Server ? Server : "localhost"); if (connect(ConnSocket, AI->ai_addr, AI->ai_addrlen) != SOCKET_ERROR) break; i = WSAGetLastError(); if (getnameinfo(AI->ai_addr, AI->ai_addrlen, AddrName, sizeof(AddrName), NULL, 0, NI_NUMERICHOST) != 0) strcpy(AddrName, ""); fprintf(stderr, "connect() to %s failed with error %d: %s\n", AddrName, i, DecodeError(i)); } if (AI == NULL) { fprintf(stderr, "Fatal error: unable to connect to the server.\n"); WSACleanup(); return -1; } // // This demonstrates how to determine to where a socket is connected. // AddrLen = sizeof(Addr); if (getpeername(ConnSocket, (LPSOCKADDR)&Addr, &AddrLen) == SOCKET_ERROR) { fprintf(stderr, "getpeername() failed with error %d: %s\n", WSAGetLastError(), DecodeError(WSAGetLastError())); } else { if (getnameinfo((LPSOCKADDR)&Addr, AddrLen, AddrName, sizeof(AddrName), NULL, 0, NI_NUMERICHOST) != 0) strcpy(AddrName, ""); printf("Connected to %s, port %d, protocol %s, protocol family %s\n", AddrName, ntohs(SS_PORT(&Addr)), (AI->ai_socktype == SOCK_STREAM) ? "TCP" : "UDP", (AI->ai_family == PF_INET) ? "PF_INET" : "PF_INET6"); } // We are done with the address info chain, so we can free it. freeaddrinfo(AddrInfo); // // Find out what local address and port the system picked for us. // AddrLen = sizeof(Addr); if (getsockname(ConnSocket, (LPSOCKADDR)&Addr, &AddrLen) == SOCKET_ERROR) { fprintf(stderr, "getsockname() failed with error %d: %s\n", WSAGetLastError(), DecodeError(WSAGetLastError())); } else { if (getnameinfo((LPSOCKADDR)&Addr, AddrLen, AddrName, sizeof(AddrName), NULL, 0, NI_NUMERICHOST) != 0) strcpy(AddrName, ""); printf("Using local address %s, port %d\n", AddrName, ntohs(SS_PORT(&Addr))); } // // Send and receive in a loop for the requested number of iterations. // for (Iteration = 0; RunForever || Iteration < MaxIterations; Iteration++) { // Compose a message to send. AmountToSend = sprintf(Buffer, "Message #%u", Iteration + 1); for (i = 0; i < ExtraBytes; i++) { Buffer[AmountToSend++] = (char)((i & 0x3f) + 0x20); } // Send the message. Since we are using a blocking socket, this // call shouldn't return until it's able to send the entire amount. RetVal = send(ConnSocket, Buffer, AmountToSend, 0); if (RetVal == SOCKET_ERROR) { fprintf(stderr, "send() failed with error %d: %s\n", WSAGetLastError(), DecodeError(WSAGetLastError())); WSACleanup(); return -1; } printf("Sent %d bytes (out of %d bytes) of data: [%.*s]\n", RetVal, AmountToSend, AmountToSend, Buffer); // Clear buffer just to prove we're really receiving something. memset(Buffer, 0, sizeof(Buffer)); // Receive and print server's reply. ReceiveAndPrint(ConnSocket, Buffer, sizeof(Buffer)); } // Tell system we're done sending. printf("Done sending\n"); shutdown(ConnSocket, SD_SEND); // // Since TCP does not preserve message boundaries, there may still // be more data arriving from the server. So we continue to receive // data until the server closes the connection. // if (SocketType == SOCK_STREAM) while(ReceiveAndPrint(ConnSocket, Buffer, sizeof(Buffer)) != 0) ; closesocket(ConnSocket); WSACleanup(); return 0; }