/*++ Copyright (c) 1997 Microsoft Corporation Module Name: str.cpp Abstract: Author: Vlad Sadovsky (vlads) 26-Jan-1997 Revision History: 26-Jan-1997 VladS added to Sti --*/ #include "cplusinc.h" #include "sticomm.h" /* FlushInputQueue is a private routine to collect and dispatch all * messages in the input queue. It returns TRUE if a WM_QUIT message * was detected in the queue, FALSE otherwise. */ BOOL FlushInputQueue(volatile DWORD *pidOtherThread) { MSG msgTemp; while (PeekMessage(&msgTemp, NULL, 0, 0, PM_REMOVE)) { DispatchMessage(&msgTemp); // If we see a WM_QUIT in the queue, we need to do the same // sort of thing that a modal dialog does: break out of our // waiting, and repost the WM_QUIT to the queue so that the // next message loop up in the app will also see it. We also // post the message to the server thread's queue so that any // dialog stack displayed there will be destroyed as well. if (msgTemp.message == WM_QUIT) { if (pidOtherThread != NULL && *pidOtherThread != NULL) { PostThreadMessage(*pidOtherThread, msgTemp.message, msgTemp.wParam, msgTemp.lParam); } PostQuitMessage((int)msgTemp.wParam); return TRUE; } } return FALSE; } /* WaitAndYield() waits for the specified object using * MsgWaitForMultipleObjects. If messages are received, * they are dispatched and waiting continues. The return * value is the same as from MsgWaitForMultipleObjects. */ DWORD WaitAndYield(HANDLE hObject, DWORD dwTimeout, volatile DWORD *pidOtherThread /* = NULL */) { DWORD dwTickCount, dwWakeReason, dwTemp; do { /* Flush any messages before we wait. This is because * MsgWaitForMultipleObjects will only return when NEW * messages are put in the queue. */ if (FlushInputQueue(pidOtherThread)) { dwWakeReason = WAIT_TIMEOUT; break; } // in case we handle messages, we want close to a true timeout if ((dwTimeout != 0) && (dwTimeout != (DWORD)-1)) { // if we can timeout, store the current tick count // every time through dwTickCount = GetTickCount(); } dwWakeReason = MsgWaitForMultipleObjects(1, &hObject, FALSE, dwTimeout, QS_ALLINPUT); // if we got a message, dispatch it, then try again if (dwWakeReason == 1) { // if we can timeout, see if we did before processing the message // that way, if we haven't timed out yet, we'll get at least one // more shot at the event if ((dwTimeout != 0) && (dwTimeout != (DWORD)-1)) { if ((dwTemp = (GetTickCount()-dwTickCount)) >= dwTimeout) { // if we timed out, make us drop through dwWakeReason = WAIT_TIMEOUT; } else { // subtract elapsed time from timeout and continue // (we don't count time spent dispatching message) dwTimeout -= dwTemp; } } if (FlushInputQueue(pidOtherThread)) { dwWakeReason = WAIT_TIMEOUT; break; } } } while (dwWakeReason == 1); return dwWakeReason; } /* WaitAndProcessSends is similar to WaitAndYield, but it only processes * SendMessage messages, not input messages. */ DWORD WaitAndProcessSends(HANDLE hObject, DWORD dwTimeout) { DWORD dwWakeReason; do { dwWakeReason = MsgWaitForMultipleObjects(1, &hObject, FALSE, dwTimeout, QS_SENDMESSAGE); // if we got a message, yield, then try again if (dwWakeReason == 1) { MSG msgTemp; PeekMessage(&msgTemp, NULL, 0, 0, PM_NOREMOVE | PM_NOYIELD); } } while (dwWakeReason == 1); return dwWakeReason; }