#include "ctlspriv.h" #include "rlefile.h" #define RectWid(_rc) ((_rc).right-(_rc).left) #define RectHgt(_rc) ((_rc).bottom-(_rc).top) typedef struct { HWND hwnd; // my window int id; // my id HWND hwndP; // my owner (get notify messages) DWORD style; BOOL fFirstPaint; // TRUE until first paint. RLEFILE *prle; #ifdef WIN32 CRITICAL_SECTION crit; #endif RECT rc; int NumFrames; int Rate; int iFrame; int PlayCount; int PlayFrom; int PlayTo; HANDLE PaintThread; HANDLE hStopEvent; } ANIMATE; #ifdef WIN32 #define Enter(p) EnterCriticalSection(&p->crit) #define Leave(p) LeaveCriticalSection(&p->crit) #else #define Enter(p) #define Leave(p) #endif #define OPEN_WINDOW_TEXT 42 #define Ani_UseThread(p) (!((p)->style & ACS_TIMER)) LRESULT CALLBACK AnimateWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); BOOL HandleOpen(ANIMATE *p, HINSTANCE hInst, LPCTSTR pszName, UINT flags); BOOL HandleStop(ANIMATE *p); BOOL HandlePlay(ANIMATE *p, int from, int to, int count); void HandlePaint(ANIMATE *p, HDC hdc); int HandleTick(ANIMATE *p); #pragma code_seg(CODESEG_INIT) TCHAR c_szAnimateClass[] = ANIMATE_CLASS; BOOL FAR PASCAL InitAnimateClass(HINSTANCE hInstance) { WNDCLASS wc; if (!GetClassInfo(hInstance, c_szAnimateClass, &wc)) { #ifndef WIN32 extern LRESULT CALLBACK _AnimateWndProc(HWND, UINT, WPARAM, LPARAM); wc.lpfnWndProc = _AnimateWndProc; #else wc.lpfnWndProc = AnimateWndProc; #endif wc.lpszClassName = c_szAnimateClass; wc.style = CS_DBLCLKS | CS_GLOBALCLASS; wc.cbClsExtra = 0; wc.cbWndExtra = sizeof(LPVOID); wc.hInstance = hInstance; // use DLL instance if in DLL wc.hIcon = NULL; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1); wc.lpszMenuName = NULL; if (!RegisterClass(&wc)) return FALSE; } return TRUE; } #pragma code_seg() BOOL HandleOpen(ANIMATE *p, HINSTANCE hInst, LPCTSTR pszName, UINT flags) { TCHAR ach[MAX_PATH]; // // use window text as file name // if (flags == OPEN_WINDOW_TEXT) { GetWindowText(p->hwnd, ach, ARRAYSIZE(ach)); pszName = ach; } if (hInst == NULL) hInst = (HINSTANCE)GetWindowLongPtr(p->hwnd, GWLP_HINSTANCE); HandleStop(p); // stop a play first if (p->prle) { RleFile_Free(p->prle); p->prle = NULL; } p->iFrame = 0; p->NumFrames = 0; if (pszName == NULL || (!IS_INTRESOURCE(pszName) && *pszName == 0)) return FALSE; // // now open the file/resource we got. // p->prle = RleFile_New(); if (p->prle == NULL) return FALSE; if (!RleFile_OpenFromResource(p->prle, hInst, pszName, TEXT("AVI")) && !RleFile_OpenFromFile(p->prle, pszName)) { RleFile_Free(p->prle); p->prle = NULL; return FALSE; } else { p->NumFrames = RleFile_NumFrames(p->prle); p->Rate = (int)RleFile_Rate(p->prle); SetRect(&p->rc, 0, 0, RleFile_Width(p->prle), RleFile_Height(p->prle)); } // // handle a transparent color // if ((p->style & ACS_TRANSPARENT) && p->hwndP) { HDC hdc; HDC hdcM; HBITMAP hbm; COLORREF rgbS, rgbD; hdc = GetDC(p->hwnd); // // create a bitmap and draw image into it. // get upper left pixel and make that transparent. // hdcM= CreateCompatibleDC(hdc); hbm = CreateCompatibleBitmap(hdc, 1, 1); SelectObject(hdcM, hbm); HandlePaint(p, hdcM); rgbS = GetPixel(hdcM, 0, 0); DeleteDC(hdcM); DeleteObject(hbm); SendMessage(p->hwndP, GET_WM_CTLCOLOR_MSG(CTLCOLOR_STATIC), GET_WM_CTLCOLOR_MPS(hdc, p->hwnd, CTLCOLOR_STATIC)); rgbD = GetBkColor(hdc); ReleaseDC(p->hwnd, hdc); // // now replace the color // RleFile_ChangeColor(p->prle, rgbS, rgbD); } // // ok it worked, resize window. // if (p->style & ACS_CENTER) { RECT rc; GetClientRect(p->hwnd, &rc); OffsetRect(&p->rc, (rc.right-p->rc.right)/2,(rc.bottom-p->rc.bottom)/2); } else { RECT rc; rc = p->rc; AdjustWindowRectEx(&rc, GetWindowStyle(p->hwnd), FALSE, GetWindowExStyle(p->hwnd)); SetWindowPos(p->hwnd, NULL, 0, 0, RectWid(rc), RectHgt(rc), SWP_NOMOVE|SWP_NOZORDER|SWP_NOACTIVATE); } if (p->style & ACS_AUTOPLAY) { PostMessage(p->hwnd, ACM_PLAY, (UINT_PTR)-1, MAKELONG(0, -1)); } else { InvalidateRect(p->hwnd, NULL, TRUE); } return TRUE; } void DoNotify(ANIMATE *p, int cmd) { if (p->hwndP) PostMessage(p->hwndP, WM_COMMAND, GET_WM_COMMAND_MPS(p->id, p->hwnd, cmd)); } BOOL HandleStop(ANIMATE *p) { if (p == NULL || !p->PaintThread) return FALSE; if (Ani_UseThread(p)) { // set thread up to terminate between frames Enter( p ); p->PlayCount = 0; Leave( p ); if (p->hStopEvent) SetEvent(p->hStopEvent); WaitForSingleObject(p->PaintThread, INFINITE); // PORT QSY RAID 4167 // Under certain situations, both the CloseHandle() // and ExitThread() call try to remove MainWin internal // objects. // This is a work-around for preview 1. // I've raised another bug RAID 4250 for OE RTW #ifndef UNIX CloseHandle(p->PaintThread); #endif // PORT QSY p->PaintThread = NULL; if (p->hStopEvent) CloseHandle(p->hStopEvent); p->hStopEvent = NULL; } else { KillTimer(p->hwnd, HandleToUlong(p->PaintThread)); // really was a UINT p->PaintThread = 0; DoNotify(p, ACN_STOP); } return TRUE; } int PlayThread(ANIMATE *p) { int result; DoNotify(p, ACN_START); while (result = HandleTick(p)) { // Sleep for a bit (4 seconds) longer if we are hidden // // Old code here slept, which can block the UI thread // if the app tries to stop/shutdown/change the animation // right near the beginning of the sleep. // Sleep((result < 0 ? p->Rate+4000 : p->Rate)); // Do a timed wait for the stop event instead // if (p->hStopEvent) WaitForSingleObject(p->hStopEvent, (result < 0 ? p->Rate+4000 : p->Rate)); else Sleep((result < 0 ? p->Rate+4000 : p->Rate)); } DoNotify(p, ACN_STOP); return 0; } BOOL HandlePlay(ANIMATE *p, int from, int to, int count) { if (p == NULL || p->prle == NULL) return FALSE; HandleStop(p); if (from >= p->NumFrames) from = p->NumFrames-1; if (to == -1) to = p->NumFrames-1; if (to < 0) to = 0; if (to >= p->NumFrames) to = p->NumFrames-1; p->PlayCount = count; p->PlayTo = to; if (from >= 0) { p->iFrame = from; p->PlayFrom = from; } else from = p->PlayFrom; if ( (from == to) || !count ) { InvalidateRect(p->hwnd, NULL, TRUE); return TRUE; } InvalidateRect(p->hwnd, NULL, FALSE); UpdateWindow(p->hwnd); if (Ani_UseThread(p)) { DWORD dw; p->hStopEvent = CreateEvent(NULL, FALSE, FALSE, NULL); p->PaintThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PlayThread, (void*)p, 0, &dw); } else { DoNotify(p, ACN_START); p->PaintThread = (HANDLE)SetTimer(p->hwnd, 42, (UINT)p->Rate, NULL); } return TRUE; } void HandleFirstPaint(ANIMATE *p) { if (p->fFirstPaint) { p->fFirstPaint = FALSE; if (p->NumFrames == 0 && (p->style & WS_CHILD)) { HandleOpen(p, NULL, NULL, OPEN_WINDOW_TEXT); } } } void HandlePaint(ANIMATE *p, HDC hdc) { if( p && p->prle ) { Enter( p ); RleFile_Paint( p->prle, hdc, p->iFrame, p->rc.left, p->rc.top ); Leave( p ); } } void HandleErase(ANIMATE * p, HDC hdc) { HBRUSH hbr; RECT rc; hbr = (HBRUSH)SendMessage(p->hwndP, GET_WM_CTLCOLOR_MSG(CTLCOLOR_STATIC), GET_WM_CTLCOLOR_MPS(hdc, p->hwnd, CTLCOLOR_STATIC)); GetClientRect(p->hwnd, &rc); FillRect(hdc, &rc, hbr); } void HandlePrint(ANIMATE *p, HDC hdc) { HandleFirstPaint(p); HandlePaint(p, hdc); } int HandleTick(ANIMATE *p) // - if something to do but we are hidden // returns 0 if nothing left // + if something to do { int result = 0; if( p && p->prle ) { HDC hdc; RECT dummy; Enter( p ); hdc = GetDC( p->hwnd ); if( GetClipBox( hdc, &dummy ) != NULLREGION ) { // do a full repaint on first frame if( p->iFrame == p->PlayFrom ) HandlePaint( p, hdc ); else RleFile_Draw( p->prle, hdc, p->iFrame, p->rc.left, p->rc.top ); if( p->iFrame >= p->PlayTo ) { if( p->PlayCount > 0 ) p->PlayCount--; if( p->PlayCount != 0 ) p->iFrame = p->PlayFrom; } else p->iFrame++; // Something to do? and visible, return + value result = ( p->PlayCount != 0 ); } else { // Something to do? but hidden, so return - value p->iFrame = p->PlayFrom; result = -( p->PlayCount != 0 ); } ReleaseDC( p->hwnd, hdc ); Leave( p ); } return result; } void NEAR Ani_OnStyleChanged(ANIMATE* p, WPARAM gwl, LPSTYLESTRUCT pinfo) { if (gwl == GWL_STYLE) { p->style = pinfo->styleNew; } } LRESULT CALLBACK AnimateWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { ANIMATE *p = (ANIMATE *)GetWindowPtr(hwnd, 0); HDC hdc; PAINTSTRUCT ps; // First, the messages that can handle p == NULL. // All these handlers must end with a "return" or a "goto DoDefault". switch (msg) { case WM_NCCREATE: #define lpcs ((LPCREATESTRUCT)lParam) p = (ANIMATE *)LocalAlloc(LPTR, sizeof(ANIMATE)); if (!p) return 0; // WM_NCCREATE failure is 0 // note, zero init memory from above p->hwnd = hwnd; p->hwndP = lpcs->hwndParent; p->id = PtrToUlong(lpcs->hMenu); // really was an int p->fFirstPaint = TRUE; p->style = lpcs->style; // Must do this before SetWindowBits because that will recursively // cause us to receive WM_STYLECHANGED and possibly even WM_SIZE // messages. #ifdef WIN32 InitializeCriticalSection(&p->crit); #endif SetWindowPtr(hwnd, 0, p); // // UnMirror the control, if it is mirrored. We shouldn't mirror // a movie! [samera] // SetWindowBits(hwnd, GWL_EXSTYLE, RTL_MIRRORED_WINDOW, 0); goto DoDefault; case WM_CLOSE: Animate_Stop(hwnd); goto DoDefault; case WM_NCHITTEST: return HTTRANSPARENT; case WM_GETOBJECT: if( lParam == OBJID_QUERYCLASSNAMEIDX ) return MSAA_CLASSNAMEIDX_ANIMATE; goto DoDefault; } // Okay, now the messages that cannot handle p == NULL. // We check p == NULL once and for all. if (!p) goto DoDefault; switch (msg) { case WM_DESTROY: Animate_Close(hwnd); DeleteCriticalSection(&p->crit); LocalFree((HLOCAL)p); SetWindowPtr(hwnd, 0, 0); break; case WM_ERASEBKGND: HandleErase(p, (HDC)wParam); return(1); case WM_PAINT: HandleFirstPaint(p); hdc = BeginPaint(hwnd, &ps); HandlePaint(p, hdc); EndPaint(hwnd, &ps); return 0; case WM_PRINTCLIENT: HandlePrint(p, (HDC)wParam); return 0; case WM_STYLECHANGED: Ani_OnStyleChanged(p, wParam, (LPSTYLESTRUCT)lParam); return 0L; case WM_SIZE: if (p->style & ACS_CENTER) { OffsetRect(&p->rc, (LOWORD(lParam)-RectWid(p->rc))/2-p->rc.left, (HIWORD(lParam)-RectHgt(p->rc))/2-p->rc.top); InvalidateRect(hwnd, NULL, TRUE); } break; case WM_TIMER: { int result; result = HandleTick(p); if (!result) { HandleStop(p); } else if (result < 0) { p->PaintThread = (HANDLE)SetTimer(p->hwnd, 42, (UINT)p->Rate+4000, NULL); } else { p->PaintThread = (HANDLE)SetTimer(p->hwnd, 42, (UINT)p->Rate, NULL); } } break; #ifdef UNICODE case ACM_OPENA: { WCHAR szFileNameW[MAX_PATH]; LPTSTR lpFileName = szFileNameW; if (!IS_INTRESOURCE(lParam)) { MultiByteToWideChar (CP_ACP, 0, (LPCSTR)lParam, -1, szFileNameW, MAX_PATH); } else { lpFileName = (LPTSTR) lParam; } return HandleOpen(p, (HINSTANCE)wParam, lpFileName, 0); } #endif case ACM_OPEN: return HandleOpen(p, (HINSTANCE)wParam, (LPCTSTR)lParam, 0); case ACM_STOP: return HandleStop(p); case ACM_PLAY: return HandlePlay(p, (int)(SHORT)LOWORD(lParam), (int)(SHORT)HIWORD(lParam), (int)wParam); } DoDefault: return DefWindowProc(hwnd, msg, wParam, lParam); }