NOT_LEAN_AND_MEAN=1 TARGETNAME=plustab TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=DllMain C_DEFINES=-DUNICODE -D_UNICODE -DUSESLINKCONTROL -DUSE_MIRRORING -DCLEARTYPECOMBO MSC_WARNING_LEVEL=/W3 /WX INCLUDES=$(INCLUDES);..;$(SDK_LIB_PATH);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O); #VERIFY_LC = 1 LC_PATH = $(PROJECT_ROOT)\lcinf SOURCES= \ EffectsAdvPg.cpp \ EffectsBasePg.cpp \ plustab.rc \ store.cpp \ regutils.cpp \ debug.cpp USE_MSVCRT=1 UMTYPE = windows # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error. (LAmadio) LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049 -ignore:4217 TARGETLIBS=$(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(WINDOWS_LIB_PATH)\user32p.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \ $(PROJECT_ROOT)\lib\$(O)\stock.lib DLLBASE=0x1000000 PRECOMPILED_INCLUDE=precomp.hxx PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj