//=--------------------------------------------------------------------------= // CtlPsst.Cpp //=--------------------------------------------------------------------------= // Copyright 1995-1996 Microsoft Corporation. All Rights Reserved. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. //=--------------------------------------------------------------------------= // // implementation of persistence interfaces for COleControl. // #include "IPServer.H" #include "CtrlObj.H" #include "CtlHelp.H" #include "Util.H" // this is the name of the stream we'll save our ole controls to. // const WCHAR wszCtlSaveStream [] = L"CONTROLSAVESTREAM"; // for ASSERT and FAIL // SZTHISFILE //=--------------------------------------------------------------------------= // to help with out stream save implementation ... // #define STREAMHDR_SIGNATURE 0x12344321 // Signature to identify our format (avoid crashes!) #define IPROP_END 0xFF // Marker at end of property list #define MAXAUTOBUF 3800 // Best if < 1 page. typedef struct tagSTREAMHDR { DWORD dwSignature; // Signature. size_t cbWritten; // Number of bytes written } STREAMHDR; //=--------------------------------------------------------------------------= // COleControl persistence interfaces //=--------------------------------------------------------------------------= //=--------------------------------------------------------------------------= // COleControl::Load [IPersistPropertyBag] //=--------------------------------------------------------------------------= // IPersistPropertyBag. we've got a property bag, so let's load our properties // from it. // // Parameters: // IPropertyBag * - [in] pbag from which to read props. // IErrorLog * - [in] error log to write to // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::Load ( IPropertyBag *pPropertyBag, IErrorLog *pErrorLog ) { HRESULT hr; // load in our standard state first. nothing serious here ... currently, // we've just got two properties, for cx and cy. // hr = LoadStandardState(pPropertyBag, pErrorLog); RETURN_ON_FAILURE(hr); // now call the user text load function, and get them to load in whatever // they're interested in. // hr = LoadTextState(pPropertyBag, pErrorLog); return hr; } //=--------------------------------------------------------------------------= // COleControl::Save [IPersistPropertyBag] //=--------------------------------------------------------------------------= // given a property bag, save out all the relevant state information. // // Parameters: // IPropertyBag * - [in] property to write to // BOOL - [in] do we clear the dirty bit? // BOOL - [in] do we write out default values anyhoo? // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::Save ( IPropertyBag *pPropertyBag, BOOL fClearDirty, BOOL fWriteDefault ) { HRESULT hr; // save out standard state information // hr = SaveStandardState(pPropertyBag); RETURN_ON_FAILURE(hr); // now call the user function and get them to save out // all of their properties. // hr = SaveTextState(pPropertyBag, fWriteDefault); RETURN_ON_FAILURE(hr); // now clear the dirty flag and send out notification that we're // done. // if (fClearDirty) m_fDirty = FALSE; if (m_pOleAdviseHolder) m_pOleAdviseHolder->SendOnSave(); return S_OK; } //=--------------------------------------------------------------------------= // COleControl::GetClassID [IPersistStreamInit] //=--------------------------------------------------------------------------= // returns the classid of this mamma // // Parameters: // CLSID * - [out] where to put the clsid // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::GetClassID ( CLSID *pclsid ) { CHECK_POINTER(pclsid); // copy the thing over // *pclsid = CLSIDOFOBJECT(m_ObjectType); return S_OK; } //=--------------------------------------------------------------------------= // COleControl::IsDirty [IPersistStreamInit] //=--------------------------------------------------------------------------= // asks if we're dirty or not. duh. // // Output: // HRESULT - S_OK: dirty, S_FALSE: not dirty // // Notes: // STDMETHODIMP COleControl::IsDirty ( void ) { return (m_fDirty) ? S_OK : S_FALSE; } //=--------------------------------------------------------------------------= // COleControl::InitNew [IPersistStreamInit] //=--------------------------------------------------------------------------= // causes the control to intialize itself with a new bunch of state information // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::InitNew ( void ) { BOOL f; // call the overridable function to do this work // f = InitializeNewState(); return (f) ? S_OK : E_FAIL; } //=--------------------------------------------------------------------------= // COleControl::GetSizeMax [IPersistStreamInit] //=--------------------------------------------------------------------------= // // Parameters: // ULARGE_INTEGER * - [out] // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::GetSizeMax ( ULARGE_INTEGER *pulMaxSize ) { return E_NOTIMPL; } //=--------------------------------------------------------------------------= // COleControl::Load [IPersistStreamInit] //=--------------------------------------------------------------------------= // load from an IStream // // Parameters: // IStream * - [in] stream from which to load // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::Load ( IStream *pStream ) { HRESULT hr; // first thing to do is read in standard properties the user don't // persist themselves. // hr = LoadStandardState(pStream); RETURN_ON_FAILURE(hr); // load in the user properties. this method is one they -have- to implement // themselves. // hr = LoadBinaryState(pStream); return hr; } //=--------------------------------------------------------------------------= // COleControl::Save [IPersistStreamInit] //=--------------------------------------------------------------------------= // saves out our state using streams // // Parameters: // IStream * - [in] // BOOL - [in] clear dirty bit? // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::Save ( IStream *pStream, BOOL fClearDirty ) { HRESULT hr; // use our helper routine that we share with the IStorage persistence // code. // hr = m_SaveToStream(pStream); RETURN_ON_FAILURE(hr); // clear out dirty flag [if appropriate] and notify that we're done // with save. // if (fClearDirty) m_fDirty = FALSE; if (m_pOleAdviseHolder) m_pOleAdviseHolder->SendOnSave(); return S_OK; } //=--------------------------------------------------------------------------= // COleControl::InitNew [IPersistStorage] //=--------------------------------------------------------------------------= // ipersiststorage version of this. fweee // // Parameters: // IStorage * - [in] we don't use this // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::InitNew ( IStorage *pStorage ) { // we already have an implementation of this [for IPersistStreamInit] // return InitNew(); } //=--------------------------------------------------------------------------= // COleControl::Load [IPersistStorage] //=--------------------------------------------------------------------------= // Ipersiststorage version of this // // Parameters: // IStorage * - [in] DUH. // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::Load(IStorage *pStorage) { IStream *pStream; HRESULT hr; // we're going to use IPersistStream::Load from the CONTENTS stream. // hr = pStorage->OpenStream(wszCtlSaveStream, 0, STGM_READ | STGM_SHARE_EXCLUSIVE, 0, &pStream); RETURN_ON_FAILURE(hr); // IPersistStreamInit::Load // hr = Load(pStream); pStream->Release(); return hr; } //=--------------------------------------------------------------------------= // COleControl::Save [IPersistStorage] //=--------------------------------------------------------------------------= // save into the contents stream of the given storage object. // // Parameters: // IStorage * - [in] 10 points if you figure it out // BOOL - [in] is the storage the same as the load storage? // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::Save ( IStorage *pStorage, BOOL fSameAsLoad ) { IStream *pStream; HRESULT hr; // we're just going to save out to the CONTENTES stream. // hr = pStorage->CreateStream(wszCtlSaveStream, STGM_WRITE | STGM_SHARE_EXCLUSIVE | STGM_CREATE, 0, 0, &pStream); RETURN_ON_FAILURE(hr); // use our helper routine. // hr = m_SaveToStream(pStream); m_fSaveSucceeded = (FAILED(hr)) ? FALSE : TRUE; pStream->Release(); return hr; } //=--------------------------------------------------------------------------= // COleControl::SaveCompleted [IPersistStorage] //=--------------------------------------------------------------------------= // lets us clear out our flags. // // Parameters: // IStorage * - ignored // // Output: // HRESULT // // Notes: // STDMETHODIMP COleControl::SaveCompleted ( IStorage *pStorageNew ) { // if our save succeeded, then we can do our post save work. // if (m_fSaveSucceeded) { m_fDirty = FALSE; if (m_pOleAdviseHolder) m_pOleAdviseHolder->SendOnSave(); } return S_OK; } //=--------------------------------------------------------------------------= // COleControl::HandsOffStorage [IPersistStorage] //=--------------------------------------------------------------------------= // not interesting // // Output: // S_OK // // Notes: // STDMETHODIMP COleControl::HandsOffStorage ( void ) { // we don't ever hold on to a storage pointer, so this is remarkably // uninteresting to us. // return S_OK; } //=--------------------------------------------------------------------------= // COleControl::m_SaveToStream [helper: IPersistStreamInit/IPersistStorage] //=--------------------------------------------------------------------------= // save ourselves to a stream // // Parameters: // IStream * - figure it out // // Output: // HRESULT // // Notes: // HRESULT COleControl::m_SaveToStream ( IStream *pStream ) { HRESULT hr; // save out standard state information that the user has no control // over // hr = SaveStandardState(pStream); RETURN_ON_FAILURE(hr); // save out user-specific satte information. they MUST implement this // function // hr = SaveBinaryState(pStream); return hr; } //=--------------------------------------------------------------------------= // COleControl::LoadStandardState [ helper ] //=--------------------------------------------------------------------------= // reads in standard properties that all controls are going to have, using // text persistence APIs. there is another version for streams. // // Parameters: // IPropertyBag * - [in] // IErrorLog * - [in] // // Output: // HRESULT // // Notes: // HRESULT COleControl::LoadStandardState ( IPropertyBag *pPropertyBag, IErrorLog *pErrorLog ) { VARIANT v; HRESULT hr; SIZEL slHiMetric = { 100, 50 }; // currently, our only standard properties are related to size. // if we can't find them, then we'll just use some defaults. // v.vt = VT_I4; v.lVal = 0; hr = pPropertyBag->Read(L"_ExtentX", &v, pErrorLog); if (SUCCEEDED(hr)) slHiMetric.cx = v.lVal; v.lVal = 0; hr = pPropertyBag->Read(L"_ExtentY", &v, pErrorLog); if (SUCCEEDED(hr)) slHiMetric.cy = v.lVal; HiMetricToPixel(&slHiMetric, &m_Size); return S_OK; } //=--------------------------------------------------------------------------= // COleControl::LoadStandardState [ helper ] //=--------------------------------------------------------------------------= // reads in standard properties that all controls are going to have, using // stream persistence APIs. there is another version for text. // // Parameters: // IStream * - [in] // // Output: // HRESULT // // Notes: // HRESULT COleControl::LoadStandardState ( IStream *pStream ) { STREAMHDR stmhdr; HRESULT hr; SIZEL slHiMetric; // look for our header structure, so we can verify stream validity. // hr = pStream->Read(&stmhdr, sizeof(STREAMHDR), NULL); RETURN_ON_FAILURE(hr); if (stmhdr.dwSignature != STREAMHDR_SIGNATURE) return E_UNEXPECTED; // currently, the only standard state we're writing out is // a SIZEL structure describing the control's size. // if (stmhdr.cbWritten != sizeof(m_Size)) return E_UNEXPECTED; // we like the stream. let's go load in our two properties. // hr = pStream->Read(&slHiMetric, sizeof(slHiMetric), NULL); RETURN_ON_FAILURE(hr); HiMetricToPixel(&slHiMetric, &m_Size); return S_OK; } //=--------------------------------------------------------------------------= // COleControl::SaveStandardState [ helper ] //=--------------------------------------------------------------------------= // saves out standard properties that we're managing for a control using text // persistence APIs. there is another version for stream persistence. // // Parameters: // IPropertyBag * - [in] // // Output: // HRESULT // // Notes: // HRESULT COleControl::SaveStandardState ( IPropertyBag *pPropertyBag ) { HRESULT hr; VARIANT v; SIZEL slHiMetric; // currently, the only standard proprerties we persist are Size related // PixelToHiMetric(&m_Size, &slHiMetric); v.vt = VT_I4; v.lVal = slHiMetric.cx; hr = pPropertyBag->Write(L"_ExtentX", &v); RETURN_ON_FAILURE(hr); v.lVal = slHiMetric.cy; hr = pPropertyBag->Write(L"_ExtentY", &v); return hr; } //=--------------------------------------------------------------------------= // COleControl::SaveStandardState [ helper ] //=--------------------------------------------------------------------------= // saves out standard properties that we're managing for a control using stream // persistence APIs. there is another version for text persistence. // // Parameters: // IStream * - [in] // // Output: // HRESULT // // Notes: // HRESULT COleControl::SaveStandardState ( IStream *pStream ) { STREAMHDR streamhdr = { STREAMHDR_SIGNATURE, sizeof(SIZEL) }; HRESULT hr; SIZEL slHiMetric; // first thing to do is write out our stream hdr structure. // hr = pStream->Write(&streamhdr, sizeof(STREAMHDR), NULL); RETURN_ON_FAILURE(hr); // the only properties we're currently persisting here are the size // properties for this control. make sure we do that in HiMetric // PixelToHiMetric(&m_Size, &slHiMetric); hr = pStream->Write(&slHiMetric, sizeof(slHiMetric), NULL); return hr; } //=--------------------------------------------------------------------------= // COleControl::InitializeNewState [overridable] //=--------------------------------------------------------------------------= // the user can override this to initialize variables // // Output: // BOOL - FALSE means couldn't do it. // // Notes: // BOOL COleControl::InitializeNewState ( void ) { // we find this largely uninteresting // return TRUE; }