//--------------------------------------------------------------------------; // // File: advaudio.h // // Copyright (c) 1997 Microsoft Corporation. All rights reserved // // //--------------------------------------------------------------------------; #ifndef ADVAUDIO_HEADER #define ADVAUDIO_HEADER typedef struct CPLDATA { DWORD dwHWLevel; DWORD dwSRCLevel; DWORD dwSpeakerConfig; DWORD dwSpeakerType; } CPLDATA, *LPCPLDATA; typedef struct AUDDATA { GUID devGuid; BOOL fValid; BOOL fRecord; DWORD waveId; CPLDATA stored; CPLDATA current; DWORD dwDefaultHWLevel; // Obtain the default acceleration from DSound } AUDDATA, *LPAUDDATA; STDAPI_(void) AdvancedAudio(HWND hWnd, HINSTANCE hInst, const TCHAR *szHelpFile, DWORD dwWaveId, LPTSTR szDeviceName, BOOL fRecord); STDAPI_(void) ToggleApplyButton(HWND hWnd); STDAPI_(void) ApplyCurrentSettings(LPAUDDATA pAD); HRESULT CheckDSAccelerationPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet); HRESULT CheckDSSrcQualityPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet); HRESULT CheckDSSpeakerConfigPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet); extern AUDDATA gAudData; extern HINSTANCE ghInst; extern const TCHAR* gszHelpFile; #endif // ADVAUDIO_HEADER