TARGETNAME=winmine TARGETPATH=obj TARGETTYPE=PROGRAM INCLUDES=.;.. C_DEFINES=-DWIN32 -D_UNICODE -DUNICODE USE_MSVCRT=1 MSC_WARNING_LEVEL=/W3 /WX SOURCES=winmine.c \ grafix.c \ pref.c \ rtns.c \ sound.c \ util.c \ res.rc UMTYPE=windows UMENTRY=winmain TARGETLIBS=$(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(SDK_LIB_PATH)\Comctl32.lib ## Reserve enough size for the game on stack. LINKER_STACKCOMMITSIZE=0x4000 ## # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Winmine SXS_ASSEMBLY_VERSION=1.0 SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=winmine.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1