# Microsoft Developer Studio Project File - Name="MSHearts" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=MSHearts - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MSHearts.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MSHearts.mak" CFG="MSHearts - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MSHearts - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "MSHearts - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "MSHearts - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "STRICT" /D "UNICODE" /D "_UNICODE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib htmlhelp.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "MSHearts - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "STRICT" /D "UNICODE" /D "_UNICODE" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib htmlhelp.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "MSHearts - Win32 Release" # Name "MSHearts - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CARD.CPP # End Source File # Begin Source File SOURCE=.\COMP2.CPP # End Source File # Begin Source File SOURCE=.\COMPUTER.CPP # End Source File # Begin Source File SOURCE=.\DDE.CPP # End Source File # Begin Source File SOURCE=.\ddecb.cpp # End Source File # Begin Source File SOURCE=.\dlg.cpp # End Source File # Begin Source File SOURCE=.\HEARTS.CPP # End Source File # Begin Source File SOURCE=.\human.cpp # End Source File # Begin Source File SOURCE=.\LEAD.CPP # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\main2.cpp # End Source File # Begin Source File SOURCE=.\player.cpp # End Source File # Begin Source File SOURCE=.\SOUND.CPP # End Source File # Begin Source File SOURCE=.\welcome.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\CARD.H # End Source File # Begin Source File SOURCE=.\COMPUTER.H # End Source File # Begin Source File SOURCE=.\DDE.H # End Source File # Begin Source File SOURCE=.\DDEML.H # End Source File # Begin Source File SOURCE=.\DEBUG.H # End Source File # Begin Source File SOURCE=.\DLG.H # End Source File # Begin Source File SOURCE=.\hearts.h # End Source File # Begin Source File SOURCE=.\HELPNUM.H # End Source File # Begin Source File SOURCE=.\MAIN.H # End Source File # Begin Source File SOURCE=.\PLAYER.H # End Source File # Begin Source File SOURCE=.\REGENTRY.H # End Source File # Begin Source File SOURCE=.\RESOURCE.H # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\HEARTS.DLG # End Source File # Begin Source File SOURCE=.\HEARTS.RC # End Source File # Begin Source File SOURCE=.\hearts.rcv # End Source File # End Group # End Target # End Project