/* * spacket.h * * Copyright (c) 1997-98 by Microsoft Corporation, Redmond, WA * * Abstract: * This is the implementation file for the SimplePacket class. Instances of this * class represent Protocol Data Units (PDUs) as they flow through the * system. Objects of this class can not be instantiated, because it's a * pure virtual class. It exists only to be inherited from. The Packet * and DataPacket classes inherit from this one. * * A packet object can be created in 2 different ways. It can be created * with either decoded data or encoded data. During instantiation, the * new packet object will calculate how much memory it will need to * hold both the encoded and decoded data, and attempts to allocate that * memory. If it cannot, then it will report an error, and the newly * created object should be immediately destroyed. If the allocations are * successful, then the packet will report success, but WILL NOT yet put * any data into those allocated buffers. * * When a Lock message is sent to the object, it will put encoded * data into the pre-allocated encode buffer. If the packet was created * with decoded data, then this will entail an encode operation. However, * if the packet was created with encoded data, then it is smart enough * to just COPY the encoded data into the internal buffer, thus avoiding * the overhead associated with the encode operation. * * When a Lock message is sent to the object, it will put decoded * data into the pre-allocated decode buffer. If the packet was created * with encoded data, then this will entail a decode operation. However, * if the packet was created with decoded data, then it is smart enough * to just COPY the decoded data into the internal buffer, thus avoiding * the overhead associated with the decode operation. * * When Unlock messages are received, the lock count is decremented. When * the lock count is 0, the packet deletes itself (it commits * suicide). Note that for this reason, no other object should explicitly * delete a packet object. * * Caveats: * None. * * Authors: * Christos Tsollis */ #include "precomp.h" // Constructor for the SimplePacket class. SimplePacket::SimplePacket(BOOL fPacketDirectionUp) : lLock (1), Packet_Direction_Up (fPacketDirectionUp) { } // Destructor for the SimplePacket class SimplePacket::~SimplePacket (void) { } /* * Unlock () * * Public * */ Void SimplePacket::Unlock () { /* * Check to make sure that the packet is locked before allowing it to * be unlocked. */ ASSERT (lLock > 0); /* * If the lock count has reached zero, it is necessary to perform * a suicide check. This method will determine if there is any need * to continue to exist. */ if (InterlockedDecrement(&lLock) == 0) delete this; }