Source code of Windows XP (NT5)
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//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _PEOPLE_H
#define _PEOPLE_H
#include "DeleBase.h"
#include <wbemcli.h>
#include "SimpleArray.h"
class CBicycle;
class CEventSink;
class CBicycleFolder : public CDelegationBase {
public:
CBicycleFolder();
virtual ~CBicycleFolder();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Bicycles"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
// virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
HRESULT GetPtr(IWbemServices **ptr);
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
CSimpleArray<CBicycle *> m_children;
bool EnumChildren(IWbemServices *service);
void EmptyChildren(void);
HRESULT DisplayChildren(void);
bool ErrorString(HRESULT hr, TCHAR *errMsg, UINT errSize);
// for the connection thread.
void StopThread();
static LRESULT CALLBACK WindowProc(
HWND hwnd, // handle to window
UINT uMsg, // message identifier
WPARAM wParam, // first message parameter
LPARAM lParam); // second message parameter
static DWORD WINAPI ThreadProc(LPVOID lpParameter);
void RegisterEventSink(IWbemServices *service);
IWbemObjectSink *m_pStubSink;
IUnsecuredApartment *m_pUnsecApp;
HWND m_connectHwnd;
DWORD m_threadId;
HANDLE m_thread;
HANDLE m_doWork; // telling the thread to do something.
int m_threadCmd; // what command the thread should do.
#define CT_CONNECT 0
#define CT_GET_PTR 1
#define CT_EXIT 2
CRITICAL_SECTION m_critSect;
bool m_running; // thread is processing a command now.
HANDLE m_ptrReady; // the thread has done the work.
IResultData *m_pResultData;
IStream *m_pStream;
IWbemServices *m_realWMI;// lives in the background thread. Use marshalling.
};
class CBicycle : public CDelegationBase {
public:
CBicycle(CBicycleFolder *parent, IWbemClassObject *inst);
virtual ~CBicycle()
{
if(m_inst)
m_inst->Release();
m_inst = 0;
}
virtual const _TCHAR *GetDisplayName(int nCol = 0);
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
public:
// virtual functions go here (for MMCN_*)
virtual HRESULT OnSelect(IConsole *pConsole, BOOL bScope, BOOL bSelect);
virtual HRESULT CreatePropertyPages(IPropertySheetCallback *lpProvider, LONG_PTR handle);
virtual HRESULT HasPropertySheets();
virtual HRESULT GetWatermarks(HBITMAP *lphWatermark,
HBITMAP *lphHeader,
HPALETTE *lphPalette,
BOOL *bStretch);
virtual HRESULT OnPropertyChange();
private:
CBicycleFolder *m_parent;
IWbemClassObject *m_inst;
LONG_PTR m_ppHandle;
static BOOL CALLBACK DialogProc(
HWND hwndDlg, // handle to dialog box
UINT uMsg, // message
WPARAM wParam, // first message parameter
LPARAM lParam);// second message parameter
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
bool GetGirls(void);
const TCHAR *ConvertSurfaceValue(BYTE val);
HRESULT PutProperty(LPWSTR propName, LPTSTR str);
HRESULT PutProperty(LPWSTR propName, BYTE val);
HRESULT PutProperty(LPWSTR propName, bool val);
void LoadSurfaces(HWND hwndDlg, BYTE iSurface);
BYTE m_iSurface;
};
class CSkateboard : public CDelegationBase {
public:
CSkateboard(int i) : id(i) { }
virtual ~CSkateboard() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0);
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
int id;
};
class CSkateboardFolder : public CDelegationBase {
public:
CSkateboardFolder();
virtual ~CSkateboardFolder();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Skateboards"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
public:
// virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 20 };
CDelegationBase *children[NUMBER_OF_CHILDREN];
};
class CIceSkate : public CDelegationBase {
public:
CIceSkate(int i) : id(i) { }
virtual ~CIceSkate() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0);
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
int id;
};
class CIceSkateFolder : public CDelegationBase {
public:
CIceSkateFolder();
virtual ~CIceSkateFolder();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Ice Skates"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
public:
// virtual functions go here (for MMCN_*)
virtual HRESULT OnShow(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
private:
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 20 };
CDelegationBase *children[NUMBER_OF_CHILDREN];
};
class CPeoplePoweredVehicle : public CDelegationBase {
public:
CPeoplePoweredVehicle();
virtual ~CPeoplePoweredVehicle();
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("People-powered Vehicles"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_PEOPLEICON; }
virtual HRESULT OnExpand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent);
private:
enum { IDM_NEW_PEOPLE = 1 };
// {2974380D-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid;
enum { NUMBER_OF_CHILDREN = 3 };
CDelegationBase *children[3];
};
#endif // _PEOPLE_H