Source code of Windows XP (NT5)
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# Microsoft Developer Studio Project File - Name="admtCommand" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=admtCommand - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "admtCommand.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "admtCommand.mak" CFG="admtCommand - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "admtCommand - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "admtCommand - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/ADMT/Command", ULBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "admtCommand - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\Bin\ADMT.exe"
!ELSEIF "$(CFG)" == "admtCommand - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\Common\Include" /I "..\Bin" /I "..\Inc" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "UNICODE" /D "_UNICODE" /FAs /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"..\Bin\admtCommand.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib ole32.lib oleaut32.lib uuid.lib advapi32.lib commonlib.lib /nologo /subsystem:console /pdb:"..\Bin\ADMT.pdb" /debug /machine:I386 /out:"..\Bin\ADMT.exe" /libpath:"..\Lib"
# SUBTRACT LINK32 /profile /pdb:none /incremental:no /map
!ENDIF
# Begin Target
# Name "admtCommand - Win32 Release"
# Name "admtCommand - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\admtCommand.cpp
# End Source File
# Begin Source File
SOURCE=.\Command.rc
# End Source File
# Begin Source File
SOURCE=.\GenerateKey.cpp
# End Source File
# Begin Source File
SOURCE=.\Migration.cpp
# End Source File
# Begin Source File
SOURCE=.\MonitorThread.cpp
# End Source File
# Begin Source File
SOURCE=.\Parameter.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\Switch.cpp
# End Source File
# Begin Source File
SOURCE=.\Thread.cpp
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# Begin Source File
SOURCE=.\Argument.h
# End Source File
# Begin Source File
SOURCE=.\GenerateKey.h
# End Source File
# Begin Source File
SOURCE=.\Less.h
# End Source File
# Begin Source File
SOURCE=.\Migration.h
# End Source File
# Begin Source File
SOURCE=.\MonitorThread.h
# End Source File
# Begin Source File
SOURCE=.\Parameter.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
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SOURCE=.\Switch.h
# End Source File
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SOURCE=.\Thread.h
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# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project