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204 lines
4.8 KiB
204 lines
4.8 KiB
/**********************************************************************/
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/** Microsoft LAN Manager **/
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/** Copyright(c) Microsoft Corp., 1990, 1991 **/
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/**********************************************************************/
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/*
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Subject.hxx
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This file contains the SUBJECT class definition. A subject is a
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user or group and the information need to uniquely identify that
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user or group.
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FILE HISTORY:
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Johnl 05-Aug-1991 Created
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*/
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#ifndef _SUBJECT_HXX_
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#define _SUBJECT_HXX_
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#include <security.hxx>
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#include <string.hxx>
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#include <ntacutil.hxx>
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/* Subject types map to NT Sid Types but work for Lanman also.
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*/
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enum SUBJECT_TYPE
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{
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SubjTypeUser = SidTypeUser,
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SubjTypeGroup = SidTypeGroup,
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SubjTypeAlias = SidTypeAlias,
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SubjTypeWellKnownGroup = SidTypeWellKnownGroup,
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SubjTypeUnknown = SidTypeUnknown,
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SubjTypeDeletedAccount = SidTypeDeletedAccount,
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SubjTypeRemote = 0xff
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} ;
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/*************************************************************************
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NAME: SUBJECT
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SYNOPSIS: Base subject class. A subject is a user/group on a secure
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system (such as NT or LM).
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INTERFACE:
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QueryDisplayName
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UI name to show the user (doesn't need to be unique)
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QuerySystemSubjectType
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Returns the subject type (SID type) if this subject is a well
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known subject (i.e., UI_SID_World, UI_SID_Network etc.).
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PARENT:
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USES:
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CAVEATS: IsGroup and IsUser should be used only on the Lanman side
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of things.
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NOTES:
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HISTORY:
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Johnl 05-Aug-1991 Created
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Johnl 11-Mar-1992 Changed to use SUBJECT_TYPE to help accomodate
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NT.
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**************************************************************************/
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class SUBJECT : public BASE
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{
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private:
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SUBJECT_TYPE _SubjType ;
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protected:
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SUBJECT( SUBJECT_TYPE SubjType ) ;
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public:
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virtual const TCHAR * QueryDisplayName( void ) const = 0 ;
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virtual UI_SystemSid QuerySystemSubjectType( void ) const ;
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BOOL IsGroup( void ) const
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{ return _SubjType == SubjTypeGroup ; }
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BOOL IsUser( void ) const
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{ return _SubjType == SubjTypeUser ; }
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BOOL IsAlias( void ) const
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{ return _SubjType == SubjTypeAlias ; }
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SUBJECT_TYPE QueryType( void ) const
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{ return _SubjType ; }
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void SetSubjectType( enum SUBJECT_TYPE SubjType )
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{ _SubjType = SubjType ; }
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BOOL virtual IsEqual( const SUBJECT * psubj ) const = 0 ;
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APIERR virtual IsEveryoneGroup( BOOL * pfIsEveryone ) const ;
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virtual ~SUBJECT() ;
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} ;
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/*************************************************************************
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NAME: LM_SUBJECT
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SYNOPSIS: Lanman user/group
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INTERFACE:
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PARENT:
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USES:
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CAVEATS:
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NOTES:
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HISTORY:
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Johnl 05-Aug-1991 Created
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**************************************************************************/
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class LM_SUBJECT : public SUBJECT
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{
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private:
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NLS_STR _nlsDisplayName ;
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public:
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LM_SUBJECT( const TCHAR * pszUserGroupName, BOOL fIsGroup ) ;
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virtual ~LM_SUBJECT() ;
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virtual const TCHAR * QueryDisplayName( void ) const ;
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BOOL virtual IsEqual( const SUBJECT * psubj ) const ;
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} ;
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/*************************************************************************
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NAME: NT_SUBJECT
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SYNOPSIS: This class represents an "Account" in the NT SAM
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INTERFACE:
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PARENT:
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USES:
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CAVEATS:
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NOTES: If pszSubjectName is NULL, then the name will be retrieved
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from the LSA.
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HISTORY:
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JohnL 20-Dec-1991 Created
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**************************************************************************/
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class NT_SUBJECT : public SUBJECT
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{
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private:
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NLS_STR _nlsDisplayName ;
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OS_SID _ossid ;
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enum UI_SystemSid _SystemSidType ;
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/* When we construct an NT_SUBJECT, we have to check if the SID is one
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* of the well known sids that we special case (World, Creator Owner,
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* Interactive and Network). Rather then comparing all the time, we
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* will only compare if the sub-authority count of the SID is less
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* then or equal to the maximum sub-authority count of the SIDs that we
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* special case.
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*/
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static UCHAR _cMaxWellKnownSubAuthorities ;
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public:
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NT_SUBJECT( PSID psidSubject,
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const TCHAR * pszSubjectName = NULL,
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SID_NAME_USE type = SidTypeUnknown,
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UI_SystemSid SystemSidType = UI_SID_Invalid ) ;
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~NT_SUBJECT() ;
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APIERR SetDisplayName( const TCHAR * pszDisplayName )
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{ _nlsDisplayName=pszDisplayName; return _nlsDisplayName.QueryError();}
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void SetNameUse( SID_NAME_USE type )
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{ SetSubjectType( (SUBJECT_TYPE) type ) ; }
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virtual const TCHAR * QueryDisplayName( void ) const ;
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virtual UI_SystemSid QuerySystemSubjectType( void ) const ;
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BOOL virtual IsEqual( const SUBJECT * psubj ) const ;
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APIERR virtual IsEveryoneGroup( BOOL * pfIsEveryone ) const ;
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const OS_SID * QuerySID( void ) const
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{ return &_ossid ; }
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} ;
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#endif // _SUBJECT_HXX_
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