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638 lines
17 KiB
638 lines
17 KiB
/*++
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Copyright (c) 1996 Microsoft Corporation
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Module Name:
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threadq.c
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Abstract:
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Generic Worker Thread Queue Package
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Author:
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Mike Massa (mikemas) April 5, 1996
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Revision History:
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Who When What
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-------- -------- ----------------------------------------------
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mikemas 04-05-96 created
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Notes:
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Worker Thread Queues provide a single mechanism for processing
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overlapped I/O completions as well as deferred work items. Work
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queues are created and destroyed using ClRtlCreateWorkQueue()
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and ClRtlDestroyWorkQueue(). Overlapped I/O completions are
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directed to a work queue by associating an I/O handle with a work
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queue using ClRtlAssociateIoHandleWorkQueue(). Deferred work items
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are posted to a work queue using ClRtlPostItemWorkQueue().
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Work queues are implemented using I/O completion ports. Each work
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queue is serviced by a set of threads which dispatch work items
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to specified work routines. Threads are created dynamically, up to
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a specified maximum, to ensure that there is always a thread waiting
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to service new work items. The priority of the threads servicing a
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work queue can be specified.
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[Future enhancement: dynamically shrink the thread pool when the
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incoming work rate drops off. Currently, threads continue to service
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the work queue until it is destroyed.]
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Special care must be taken when destroying a work queue to ensure
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that all threads terminate properly and no work items are lost.
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See the notes under ClRtlDestroyWorkQueue.
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--*/
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#include "clusrtlp.h"
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//
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// Private Types
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//
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typedef struct _CLRTL_WORK_QUEUE {
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HANDLE IoCompletionPort;
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LONG MaximumThreads;
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LONG TotalThreads;
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LONG WaitingThreads;
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LONG ReserveThreads;
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LONG ConcurrentThreads;
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DWORD Timeout;
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int ThreadPriority;
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HANDLE StopEvent;
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} CLRTL_WORK_QUEUE;
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//
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// Private Routines
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//
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DWORD
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ClRtlpWorkerThread(
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LPDWORD Context
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)
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{
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PCLRTL_WORK_QUEUE workQueue = (PCLRTL_WORK_QUEUE) Context;
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DWORD bytesTransferred;
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BOOL ioSuccess;
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ULONG_PTR ioContext;
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LPOVERLAPPED overlapped;
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PCLRTL_WORK_ITEM workItem;
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DWORD status;
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LONG interlockedResult;
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DWORD threadId;
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HANDLE threadHandle;
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DWORD timeout;
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LONG myThreadId;
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timeout = workQueue->Timeout;
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myThreadId = GetCurrentThreadId();
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if (!SetThreadPriority(GetCurrentThread(), workQueue->ThreadPriority)) {
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status = GetLastError();
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ClRtlLogPrint(
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LOG_UNUSUAL,
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"[WTQ] Thread %1!u! unable to set priority to %2!d!, status %3!u!\n",
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myThreadId,
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workQueue->ThreadPriority,
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status
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);
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}
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#if THREADQ_VERBOSE
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ClRtlLogPrint(
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LOG_CRITICAL,
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"[WTQ] Thread %1!u! started, queue %2!lx!.\n",
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myThreadId,
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workQueue
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);
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#endif
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while (TRUE) {
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InterlockedIncrement(&(workQueue->WaitingThreads));
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ioSuccess = GetQueuedCompletionStatus(
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workQueue->IoCompletionPort,
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&bytesTransferred,
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&ioContext,
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&overlapped,
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timeout
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);
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interlockedResult = InterlockedDecrement(
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&(workQueue->WaitingThreads)
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);
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if (overlapped) {
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//
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// Something was dequeued.
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//
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workItem = CONTAINING_RECORD(
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overlapped,
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CLRTL_WORK_ITEM,
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Overlapped
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);
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if (interlockedResult == 0) {
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//
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// No more threads are waiting. Fire another one up.
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// Make sure we haven't started too many first.
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//
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interlockedResult = InterlockedDecrement(
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&(workQueue->ReserveThreads)
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);
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if (interlockedResult > 0) {
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//
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// We haven't started too many
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//
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#if THREADQ_VERBOSE
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ClRtlLogPrint(
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LOG_NOISE,
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"[WTQ] Thread %1!u! starting another thread for queue %2!lx!.\n",
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myThreadId,
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workQueue
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);
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#endif // 0
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InterlockedIncrement(&(workQueue->TotalThreads));
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threadHandle = CreateThread(
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NULL,
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0,
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ClRtlpWorkerThread,
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workQueue,
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0,
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&threadId
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);
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if (threadHandle == NULL) {
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InterlockedDecrement(&(workQueue->TotalThreads));
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InterlockedIncrement(&(workQueue->ReserveThreads));
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status = GetLastError();
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ClRtlLogPrint(
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LOG_CRITICAL,
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"[WTQ] Thread %1!u! failed to create thread, %2!u!\n",
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myThreadId,
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status
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);
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}
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else {
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CloseHandle(threadHandle);
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}
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}
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else {
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InterlockedIncrement(&(workQueue->ReserveThreads));
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}
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} // end if (interlockedResult == 0)
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if (ioSuccess) {
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(*(workItem->WorkRoutine))(
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workItem,
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ERROR_SUCCESS,
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bytesTransferred,
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ioContext
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);
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}
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else {
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//
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// The item was posted with an error.
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//
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status = GetLastError();
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(*(workItem->WorkRoutine))(
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workItem,
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status,
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bytesTransferred,
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ioContext
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);
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}
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continue;
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}
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else {
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//
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// No item was dequeued
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//
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if (ioSuccess) {
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//
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// This is our cue to start the termination process.
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// Set the timeout to zero to make sure we don't block
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// after the port is drained.
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//
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timeout = 0;
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#if THREADQ_VERBOSE
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ClRtlLogPrint(
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LOG_NOISE,
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"[WTQ] Thread %1!u! beginning termination process\n",
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myThreadId
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);
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#endif // 0
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}
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else {
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status = GetLastError();
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if (status == WAIT_TIMEOUT) {
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//
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// No more items pending, time to exit.
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//
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CL_ASSERT(timeout == 0);
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break;
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}
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CL_ASSERT(status == WAIT_TIMEOUT);
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ClRtlLogPrint(
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LOG_CRITICAL,
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"[WTQ] Thread %1!u! No item, strange status %2!u! on queue %3!lx!\n",
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myThreadId,
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status,
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workQueue
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);
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}
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} // end if (overlapped)
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} // end while(TRUE)
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CL_ASSERT(workQueue->TotalThreads > 0);
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InterlockedIncrement(&(workQueue->ReserveThreads));
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InterlockedDecrement(&(workQueue->TotalThreads));
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#if THREADQ_VERBOSE
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ClRtlLogPrint(LOG_NOISE, "[WTQ] Thread %1!u! exiting.\n", myThreadId);
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#endif // 0
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//
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// Let the ClRtlDestroyWorkQueue know we are terminating.
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//
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SetEvent(workQueue->StopEvent);
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return(ERROR_SUCCESS);
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}
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//
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// Public Routines
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//
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PCLRTL_WORK_QUEUE
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ClRtlCreateWorkQueue(
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IN DWORD MaximumThreads,
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IN int ThreadPriority
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)
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/*++
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Routine Description:
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Creates a work queue and a dynamic pool of threads to service it.
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Arguments:
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MaximumThreads - The maximum number of threads to create to service
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the queue.
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ThreadPriority - The priority level at which the queue worker threads
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should run.
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Return Value:
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A pointer to the created queue if the routine is successful.
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NULL if the routine fails. Call GetLastError for extended
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error information.
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--*/
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{
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DWORD status;
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PCLRTL_WORK_QUEUE workQueue = NULL;
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DWORD threadId;
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HANDLE threadHandle = NULL;
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HANDLE bogusHandle = NULL;
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if (MaximumThreads == 0) {
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SetLastError(ERROR_INVALID_PARAMETER);
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return(NULL);
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}
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bogusHandle = CreateFileW(
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L"NUL",
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GENERIC_READ,
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FILE_SHARE_READ,
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NULL,
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OPEN_EXISTING,
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FILE_FLAG_OVERLAPPED,
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NULL
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);
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if (bogusHandle == INVALID_HANDLE_VALUE) {
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status = GetLastError();
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ClRtlLogPrint(LOG_CRITICAL, "[WTQ] bogus file creation failed, %1!u!\n", status);
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return(NULL);
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}
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workQueue = LocalAlloc(
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LMEM_FIXED | LMEM_ZEROINIT,
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sizeof(CLRTL_WORK_QUEUE)
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);
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if (workQueue == NULL) {
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status = ERROR_NOT_ENOUGH_MEMORY;
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goto error_exit;
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}
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workQueue->MaximumThreads = MaximumThreads;
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workQueue->TotalThreads = 1;
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workQueue->WaitingThreads = 0;
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workQueue->ReserveThreads = MaximumThreads - 1;
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workQueue->ConcurrentThreads = 0;
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workQueue->Timeout = INFINITE;
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workQueue->ThreadPriority = ThreadPriority;
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workQueue->IoCompletionPort = CreateIoCompletionPort(
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bogusHandle,
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NULL,
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0,
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workQueue->ConcurrentThreads
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);
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CloseHandle(bogusHandle); bogusHandle = NULL;
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if (workQueue->IoCompletionPort == NULL) {
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status = GetLastError();
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ClRtlLogPrint(LOG_CRITICAL, "[WTQ] Creation of I/O Port failed, %1!u!\n", status);
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}
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workQueue->StopEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (workQueue->StopEvent == NULL) {
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status = GetLastError();
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ClRtlLogPrint(LOG_CRITICAL, "[WTQ] Creation of stop event failed, %1!u!\n", status);
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goto error_exit;
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}
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threadHandle = CreateThread(
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NULL,
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0,
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ClRtlpWorkerThread,
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workQueue,
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0,
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&threadId
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);
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if (threadHandle == NULL) {
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status = GetLastError();
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ClRtlLogPrint(LOG_CRITICAL, "[WTQ] Failed to create worker thread, %1!u!\n", status);
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goto error_exit;
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}
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CloseHandle(threadHandle);
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return(workQueue);
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error_exit:
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if (bogusHandle != NULL) {
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CloseHandle(bogusHandle);
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}
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if (workQueue != NULL) {
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if (workQueue->IoCompletionPort != NULL) {
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CloseHandle(workQueue->IoCompletionPort);
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}
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if (workQueue->StopEvent != NULL) {
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CloseHandle(workQueue->StopEvent);
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}
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LocalFree(workQueue);
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}
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SetLastError(status);
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return(NULL);
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}
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VOID
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ClRtlDestroyWorkQueue(
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IN PCLRTL_WORK_QUEUE WorkQueue
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)
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/*++
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Routine Description:
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Destroys a work queue and its thread pool.
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Arguments:
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WorkQueue - The queue to destroy.
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Return Value:
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None.
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Notes:
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The following rules must be observed in order to safely destroy a
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work queue:
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1) No new work items may be posted to the queue once all previously
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posted items have been processed by this routine.
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2) WorkRoutines must be able to process items until this
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call returns. After the call returns, no more items will
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be delivered from the specified queue.
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One workable cleanup procedure is as follows: First, direct the
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WorkRoutines to silently discard completed items. Next, eliminate
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all sources of new work. Finally, destroy the work queue. Note that
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when in discard mode, the WorkRoutines may not access any structures
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which will be destroyed by eliminating the sources of new work.
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--*/
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{
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BOOL posted;
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DWORD status;
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#if THREADQ_VERBOSE
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ClRtlLogPrint(LOG_NOISE, "[WTQ] Destroying work queue %1!lx!\n", WorkQueue);
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#endif // 0
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while (WorkQueue->TotalThreads != 0) {
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#if THREADQ_VERBOSE
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ClRtlLogPrint(
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LOG_NOISE,
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"[WTQ] Destroy: Posting terminate item, thread cnt %1!u!\n",
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WorkQueue->TotalThreads
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);
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#endif // 0
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posted = PostQueuedCompletionStatus(
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WorkQueue->IoCompletionPort,
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0,
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0,
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NULL
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);
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if (!posted) {
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status = GetLastError();
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ClRtlLogPrint(
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LOG_CRITICAL,
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"[WTQ] Destroy: Failed to post termination item, %1!u!\n",
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status
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);
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CL_ASSERT(status == ERROR_SUCCESS);
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break;
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}
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#if THREADQ_VERBOSE
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ClRtlLogPrint(LOG_NOISE, "[WTQ] Destroy: Waiting for a thread to terminate.\n");
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#endif // 0
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status = WaitForSingleObject(WorkQueue->StopEvent, INFINITE);
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CL_ASSERT(status == WAIT_OBJECT_0);
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#if THREADQ_VERBOSE
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ClRtlLogPrint(LOG_NOISE, "[WTQ] Destroy: A thread terminated.\n");
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#endif // 0
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}
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CloseHandle(WorkQueue->IoCompletionPort);
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CloseHandle(WorkQueue->StopEvent);
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LocalFree(WorkQueue);
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#if THREADQ_VERBOSE
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ClRtlLogPrint(LOG_NOISE, "[WTQ] Work queue %1!lx! destroyed\n", WorkQueue);
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#endif // 0
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return;
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}
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DWORD
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ClRtlPostItemWorkQueue(
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IN PCLRTL_WORK_QUEUE WorkQueue,
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IN PCLRTL_WORK_ITEM WorkItem,
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IN DWORD BytesTransferred,
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IN ULONG_PTR IoContext
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)
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/*++
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Routine Description:
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Posts a specified work item to a specified work queue.
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Arguments:
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WorkQueue - A pointer to the work queue to which to post the item.
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WorkItem - A pointer to the item to post.
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BytesTransferred - If the work item represents a completed I/O operation,
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this parameter contains the number of bytes
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transferred during the operation. For other work items,
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the semantics of this parameter may be defined by
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the caller.
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IoContext - If the work item represents a completed I/O operation,
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this parameter contains the context value associated
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with the handle on which the operation was submitted.
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Of other work items, the semantics of this parameter
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may be defined by the caller.
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Return Value:
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ERROR_SUCCESS if the item was posted successfully.
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A Win32 error code if the post operation fails.
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--*/
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{
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BOOL posted;
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posted = PostQueuedCompletionStatus(
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WorkQueue->IoCompletionPort,
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BytesTransferred,
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IoContext,
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&(WorkItem->Overlapped)
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);
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|
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if (posted) {
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return(ERROR_SUCCESS);
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}
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return(GetLastError());
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}
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|
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DWORD
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ClRtlAssociateIoHandleWorkQueue(
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IN PCLRTL_WORK_QUEUE WorkQueue,
|
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IN HANDLE IoHandle,
|
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IN ULONG_PTR IoContext
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)
|
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/*++
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Routine Description:
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Associates a specified I/O handle, opened for overlapped I/O
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completion, with a work queue. All pending I/O operations on
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the specified handle will be posted to the work queue when
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completed. An initialized CLRTL_WORK_ITEM must be used to supply
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the OVERLAPPED structure whenever an I/O operation is submitted on
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the specified handle.
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Arguments:
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WorkQueue - The work queue with which to associate the I/O handle.
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IoHandle - The I/O handle to associate.
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IoContext - A context value to associate with the specified handle.
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This value will be supplied as a parameter to the
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WorkRoutine which processes completions for this
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handle.
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Return Value:
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ERROR_SUCCESS if the association completes successfully.
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A Win32 error code if the association fails.
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--*/
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{
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HANDLE portHandle;
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portHandle = CreateIoCompletionPort(
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IoHandle,
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WorkQueue->IoCompletionPort,
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IoContext,
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WorkQueue->ConcurrentThreads
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);
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|
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if (portHandle != NULL) {
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CL_ASSERT(portHandle == WorkQueue->IoCompletionPort);
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return(ERROR_SUCCESS);
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}
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|
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return(GetLastError());
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}
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