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78 lines
1.2 KiB
78 lines
1.2 KiB
/*++
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Copyright (c) 1998
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Module Name:
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arbitrate.h
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Abstract:
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These are the structures and defines that are used in the
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arbitration code.
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Authors:
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Gor Nishanov (t-gorn) 5-Jun-1998
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Revision History:
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--*/
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#ifndef ARBITRATE_H
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#define ARBITRATE_H
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#define DEFAULT_SECTOR_SIZE 512 // must be a power of two //
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#define BLOCK_X 11
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#define BLOCK_Y 12
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DWORD
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DiskArbitration(
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IN OUT PDISK_RESOURCE ResourceEntry,
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IN HANDLE FileHandle
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);
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DWORD
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StartPersistentReservations(
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IN OUT PDISK_RESOURCE ResourceEntry,
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IN HANDLE FileHandle
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);
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VOID
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StopPersistentReservations(
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IN OUT PDISK_RESOURCE ResourceEntry
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);
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VOID
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ArbitrationInitialize(
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VOID
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);
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VOID
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ArbitrationCleanup(
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VOID
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);
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DWORD
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ArbitrationInfoInit(
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IN OUT PDISK_RESOURCE ResourceEntry
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);
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VOID
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ArbitrationInfoCleanup(
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IN OUT PDISK_RESOURCE ResourceEntry
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);
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VOID
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DestroyArbWorkQueue(
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VOID
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);
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DWORD
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CreateArbWorkQueue(
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IN RESOURCE_HANDLE ResourceHandle
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);
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#define ReservationInProgress(ResEntry) ( (ResEntry)->ArbitrationInfo.ControlHandle )
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#endif // ARBITRATE_H
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