Source code of Windows XP (NT5)
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129 lines
2.7 KiB

#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#define TOTAL_COUNT (100000000)
//
// DON'T UNCOMMENT THIS LINE UNTIL YOU'RE READY
// TO RUN THE WHOLE TEST. YOU WON'T BE ABLE TO
// BREAK IN UNTIL THE TEST ENDS!!!
//
#define GO_FOREVER (1)
#define MAX_MEMORY (256)
DWORD
MyWorkerThread(
PVOID ThreadParameter
)
/*++
Pretend to be busy.
--*/
{
ULONG i;
PVOID TmpPtr = NULL;
ULONG MemorySize;
#ifdef GO_FOREVER
while( 1 ) {
#else
for( i = 0; i < TOTAL_COUNT; i++ ) {
#endif
MemorySize = rand() % MAX_MEMORY;
}
return 0;
}
int
__cdecl
main( int argc, char *argv[])
{
ULONG i;
DWORD ThreadId;
SYSTEM_INFO SystemInfo;
HANDLE MyHandle;
HANDLE *HandlePtr = NULL;
printf( "This program is for testing purposes only.\n" );
printf( "It is designed to consume all available CPU cycles.\n" );
printf( "\n" );
printf( "IT WILL RENDER YOUR SYSTEM UNRESPONSIVE!\n" );
printf( "\n" );
printf( "Press the '+' key to continue, or any other key to exit.\n" );
if( _getch() != '+' ) {
printf( "Exiting...\n" );
return;
}
printf( "working..." );
//
// Figure out how many CPUs we have. We'll want to create a thread
// for each one so that there is no available resources.
//
GetSystemInfo( &SystemInfo );
//
// Allocate an array of handles for each one of the processors.
//
HandlePtr = (HANDLE *)malloc( sizeof(HANDLE) * SystemInfo.dwNumberOfProcessors );
if( HandlePtr == NULL ) {
printf( "We failed to allocate any memory.\n" );
return;
}
//
// Let this guy get lots of CPU time.
//
if (!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
printf("Failed to raise to realtime priority\n");
}
//
// Now go create a bunch of threads so that we tie up all available time
// on all CPUs.
//
for( i = 0; i < SystemInfo.dwNumberOfProcessors; i++ ) {
HandlePtr[i] = CreateThread( NULL,
0,
MyWorkerThread,
UIntToPtr( i ),
CREATE_SUSPENDED,
&ThreadId );
if( HandlePtr[i] != NULL ) {
SetThreadPriority( HandlePtr[i],
THREAD_PRIORITY_TIME_CRITICAL );
ResumeThread( HandlePtr[i] );
}
}
//
// Now wait for them to finish.
//
WaitForMultipleObjects( SystemInfo.dwNumberOfProcessors,
HandlePtr,
TRUE,
INFINITE );
}