Source code of Windows XP (NT5)
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93 lines
2.3 KiB

/*
* decuncmp.c
*
* Decoding uncompressed blocks
*/
#include "decoder.h"
int decode_uncompressed_block(t_decoder_context *context, long bufpos, int amount_to_decode)
{
long bytes_decoded = 0;
long bufpos_end;
long decode_residue;
ulong bufpos_start;
ulong end_copy_pos;
byte * p;
bufpos_start = bufpos;
bufpos_end = bufpos + amount_to_decode;
p = context->dec_input_curpos;
while (bufpos < bufpos_end)
{
if (p >= context->dec_end_input_pos)
return -1; // input overflow
#ifdef TRACING
TracingLiteral(bufpos, *p);
#endif
context->dec_mem_window[bufpos++] = *p++;
}
context->dec_input_curpos = p;
/*
* Make sure the MAX_MATCH bytes starting at window[window_size]
* are always the same as the first MAX_MATCH bytes starting at
* window[0]. This is for our optimisation in decverb.c and
* decalign.c which allows us to not have to & window_mask all the
* time.
*/
end_copy_pos = min(MAX_MATCH, bufpos_end);
/*
* Keep copying until we hit MAX_MATCH or the number of bytes
* we decoded
*/
while (bufpos_start < end_copy_pos)
{
context->dec_mem_window[bufpos_start + context->dec_window_size] =
context->dec_mem_window[bufpos_start];
bufpos_start++;
}
decode_residue = bufpos - bufpos_end;
bufpos &= context->dec_window_mask;
context->dec_bufpos = bufpos;
return (int) decode_residue;
}
bool handle_beginning_of_uncompressed_block(t_decoder_context *context)
{
int i;
/*
* we want to read the 16 bits already in bitbuf, so backtrack
* the input pointer by 2 bytes.
*/
context->dec_input_curpos -= 2;
if (context->dec_input_curpos+4 >= context->dec_end_input_pos)
return false;
/*
* update LRU repeated offset list
*/
for (i = 0; i < NUM_REPEATED_OFFSETS; i++)
{
context->dec_last_matchpos_offset[i] =
((ulong) *( (byte *) context->dec_input_curpos) ) |
((ulong) *( ((byte *) context->dec_input_curpos) + 1) << 8) |
((ulong) *( ((byte *) context->dec_input_curpos) + 2) << 16) |
((ulong) *( ((byte *) context->dec_input_curpos) + 3) << 24);
context->dec_input_curpos += 4; /* increment by 4 bytes */
}
return true;
}