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247 lines
6.4 KiB
247 lines
6.4 KiB
/*++
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*
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* WOW v3.5
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*
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* Copyright (c) 1980-1994, Microsoft Corporation
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*
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* DEBUG.C
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* USER16 debug support
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*
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* History:
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*
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* Created 18-Aug-94 by Dave Hart (davehart)
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* Copied from WIN31 and edited (as little as possible) for WOW16.
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* At this time, all we want is GetSystemDebugState.
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--*/
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/* Debug api support */
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#include "user.h"
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#ifndef WOW
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#include "menu.h"
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typedef struct tagMSGR
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{
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LPARAM lParam;
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WPARAM wParam;
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WORD message;
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HWND hwnd;
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} MSGR;
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typedef MSGR FAR *LPMSGR;
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/* A debug hook gets called by Windows just before calling any other type of
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* hook. Let us call the hook which is about to be called as "App hook"; Debug
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* hook is provided with all the details of the App hook so that it can decide
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* whether to prevent Windows from calling the App hook or not; If the debug
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* hook wants Windows to skip the call to the App hook, it must return TRUE;
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* Otherwise, it must call the DefHookProc.
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*/
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/* Debug Hooks recieve three params just like anyother type of hook:
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iCode = Hook Code (must be HC_ACTION in the current implementaion).
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wParam = hook type of the App hook, which is about to be called by
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Windows.
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lParam = a FAR pointer to DEBUGHOOKSTRUCT structure which contains all
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the details about the App hook;
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*/
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/* Our helper call which returns a pointer to the senders message queue.
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*/
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LPMSGR FAR PASCAL QuerySendMessageReversed(void);
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BOOL API QuerySendMessage(HANDLE h1, HANDLE h2, HANDLE h3, LPMSG lpmsg)
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{
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LPMSGR lpmsgr;
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if (h1 || h2 || h3)
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return(FALSE);
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if (!InSendMessage())
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return(FALSE);
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/* Get the inter task sendmessage we are servicing out of the apps queue.
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*/
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lpmsgr = QuerySendMessageReversed();
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lpmsg->hwnd = lpmsgr->hwnd;
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lpmsg->message = lpmsgr->message;
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lpmsg->wParam = lpmsgr->wParam;
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lpmsg->lParam = lpmsgr->lParam;
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return(TRUE);
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}
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typedef struct
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{
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BOOL fOldHardwareInputState;
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BOOL fMessageBox;
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BOOL fDialog;
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BOOL fMenu;
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BOOL fInsideMenuLoop;
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PPOPUPMENU pGlobalPopupMenu;
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RECT rcClipCursor;
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HWND hwndFocus;
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HWND hwndActive;
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HWND hwndSysModal;
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HWND hwndCapture;
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} SAVESTATESTRUCT;
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typedef SAVESTATESTRUCT NEAR *PSAVESTATESTRUCT;
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typedef SAVESTATESTRUCT FAR *LPSAVESTATESTRUCT;
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static PSAVESTATESTRUCT pLockInputSaveState=NULL;
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BOOL API LockInput(HANDLE h1, HWND hwndInput, BOOL fLock)
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{
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if (h1)
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return(FALSE);
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if (fLock)
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{
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if (pLockInputSaveState)
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{
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/* Save state struct currently in use.
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*/
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DebugErr(DBF_ERROR, "LockInput() called when already locked");
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return(NULL);
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}
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if (!hwndInput || hwndInput != GetTopLevelWindow(hwndInput))
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return(FALSE);
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pLockInputSaveState=(PSAVESTATESTRUCT)UserLocalAlloc(ST_LOCKINPUTSTATE,
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LPTR,
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sizeof(SAVESTATESTRUCT));
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if (!pLockInputSaveState)
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/* No memory, can't lock.
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*/
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return(FALSE);
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if (hwndInput)
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ChangeToCurrentTask(hwndInput, hwndDesktop);
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LockMyTask(TRUE);
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/* Set global which tells us a task is locked. Needs to be set after
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* calling LockMyTask...
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*/
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hTaskLockInput = GetCurrentTask();
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/* For DBCS, save are we in a dlg box global. */
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pLockInputSaveState->fDialog = fDialog;
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/* Save menu state and clear it so that the debugger can bring up menus
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* if needed.
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*/
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pLockInputSaveState->fMenu = fMenu;
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pLockInputSaveState->fInsideMenuLoop = fInsideMenuLoop;
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fMenu = FALSE;
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fInsideMenuLoop = FALSE;
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pLockInputSaveState->pGlobalPopupMenu = pGlobalPopupMenu;
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pGlobalPopupMenu = NULL;
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/* Change focus etc without sending messages...
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*/
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pLockInputSaveState->hwndFocus = hwndFocus;
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pLockInputSaveState->hwndActive = hwndActive;
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hwndFocus = hwndInput;
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hwndActive = hwndInput;
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/* Save capture and set it to null */
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pLockInputSaveState->hwndCapture = hwndCapture;
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SetCapture(NULL);
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/* Save sysmodal window */
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pLockInputSaveState->hwndSysModal= hwndSysModal;
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pLockInputSaveState->fMessageBox = fMessageBox;
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SetSysModalWindow(hwndInput);
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/* Save clipcursor rect */
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CopyRect(&pLockInputSaveState->rcClipCursor, &rcCursorClip);
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ClipCursor(NULL);
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/* Enable hardware input so that we can get mouse/keyboard messages.
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*/
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pLockInputSaveState->fOldHardwareInputState=EnableHardwareInput(TRUE);
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}
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else
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{
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if (!pLockInputSaveState)
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{
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/* Save state struct not in use, nothing to restore.
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*/
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DebugErr(DBF_ERROR, "LockInput called with input already unlocked");
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return(NULL);
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}
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/* For DBCS, save are we in a dlg box global. */
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fDialog = pLockInputSaveState->fDialog;
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/* Restore clipcursor rect */
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ClipCursor(&pLockInputSaveState->rcClipCursor);
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/* Set active and focus windows manually so we avoid sending messages to
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* the applications.
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*/
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hwndFocus = pLockInputSaveState->hwndFocus;
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hwndActive= pLockInputSaveState->hwndActive;
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SetSysModalWindow(pLockInputSaveState->hwndSysModal);
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fMessageBox = pLockInputSaveState->fMessageBox;
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pGlobalPopupMenu = pLockInputSaveState->pGlobalPopupMenu;
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fMenu = pLockInputSaveState->fMenu;
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fInsideMenuLoop = pLockInputSaveState->fInsideMenuLoop;
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SetCapture(pLockInputSaveState->hwndCapture);
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EnableHardwareInput(pLockInputSaveState->fOldHardwareInputState);
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/* Unset global which tells us a task is locked. Has to be unset before
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* we call LockMyTask...
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*/
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hTaskLockInput = NULL;
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LockMyTask(FALSE);
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LocalFree((HANDLE)pLockInputSaveState);
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pLockInputSaveState = NULL;
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}
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return(TRUE);
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}
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#endif // !WOW
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LONG API GetSystemDebugState(void)
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{
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LONG returnval = 0;
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HANDLE hTask;
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hTask = GetCurrentTask();
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if (!GetTaskQueue(hTask))
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returnval = returnval | SDS_NOTASKQUEUE;
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#ifndef WOW
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if (fMenu)
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returnval = returnval | SDS_MENU;
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if (fDialog)
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returnval = returnval | SDS_DIALOG;
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if (fTaskIsLocked)
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returnval = returnval | SDS_TASKLOCKED;
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if (hwndSysModal)
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returnval = returnval | SDS_SYSMODAL;
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#endif // !WOW
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return(returnval);
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}
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