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557 lines
16 KiB
557 lines
16 KiB
/*++
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Copyright (c) 1989-1998 Microsoft Corporation
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Module Name:
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threads.h
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Abstract:
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This module is the header file for thread pools. Thread pools can be used for
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one time execution of tasks, for waits and for one shot or periodic timers.
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Author:
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Gurdeep Singh Pall (gurdeep) Nov 13, 1997
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Environment:
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The thread pool routines are statically linked in the caller's
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executable and are callable only from user mode. They make use of
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Nt system services.
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Revision History:
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Aug-19 lokeshs - modifications to thread pool apis.
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Rob Earhart (earhart) September 29, 2000
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Moved globals to threads.c
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Split up thread pools to seperate modules
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Moved module-specific interfaces to modules
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--*/
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//todo remove below
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#define DBG1 1
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// Structures used by the Thread pool
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// Timer structures
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// Timer Queues and Timer entries both use RTLP_GENERIC_TIMER structure below.
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// Timer Queues are linked using List.
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// Timers are attached to the Timer Queue using TimerList
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// Timers are linked to each other using List
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#define RTLP_TIMER RTLP_GENERIC_TIMER
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#define PRTLP_TIMER PRTLP_GENERIC_TIMER
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#define RTLP_TIMER_QUEUE RTLP_GENERIC_TIMER
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#define PRTLP_TIMER_QUEUE PRTLP_GENERIC_TIMER
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struct _RTLP_WAIT ;
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typedef struct _RTLP_GENERIC_TIMER {
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LIST_ENTRY List ; // All Timers and Queues are linked using this.
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ULONG DeltaFiringTime ; // Time difference in Milliseconds from the TIMER entry
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// just before this entry
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union {
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ULONG RefCount ; // Timer RefCount
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ULONG * RefCountPtr ; // Pointer to Wait->Refcount
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} ; // keeps count of async callbacks still executing
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ULONG State ; // State of timer: CREATED, DELETE, ACTIVE. DONT_FIRE
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union {
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// Used for Timer Queues
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struct {
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LIST_ENTRY TimerList ; // Timers Hanging off of the queue
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LIST_ENTRY UncancelledTimerList ;// List of one shot timers not cancelled
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// not used for wait timers
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#if DBG1
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ULONG NextDbgId;
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#endif
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} ;
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// Used for Timers
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struct {
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struct _RTLP_GENERIC_TIMER *Queue ;// Queue to which this timer belongs
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struct _RTLP_WAIT *Wait ; // Pointer to Wait event if timer is part of waits. else NULL
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ULONG Flags ; // Flags indicating special treatment for this timer
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PVOID Function ; // Function to call when timer fires
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PVOID Context ; // Context to pass to function when timer fires
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PACTIVATION_CONTEXT ActivationContext; // Activation context to activate around callbacks to Function
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ULONG Period ; // In Milliseconds. Used for periodic timers.
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LIST_ENTRY TimersToFireList;//placed in this list if the timer is fired
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HANDLE ImpersonationToken; // Token to use for callouts
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} ;
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} ;
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HANDLE CompletionEvent ; // Event signalled when the timer is finally deleted
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#if DBG1
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ULONG DbgId;
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ULONG ThreadId ;
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ULONG ThreadId2 ;
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#endif
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} RTLP_GENERIC_TIMER, *PRTLP_GENERIC_TIMER ;
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// Structures used by Wait Threads
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// Wait structure
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typedef struct _RTLP_WAIT {
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struct _RTLP_WAIT_THREAD_CONTROL_BLOCK *ThreadCB ;
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HANDLE WaitHandle ; // Object to wait on
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ULONG State ; // REGISTERED, ACTIVE,DELETE state flags
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ULONG RefCount ; // initially set to 1. When 0, then ready to be deleted
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HANDLE CompletionEvent ;
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struct _RTLP_GENERIC_TIMER *Timer ; // For timeouts on the wait
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ULONG Flags ; // Flags indicating special treatment for this wait
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PVOID Function ; // Function to call when wait completes
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PVOID Context ; // Context to pass to function
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ULONG Timeout ; // In Milliseconds.
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PACTIVATION_CONTEXT ActivationContext; // Activation context to activate around calls out to function
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HANDLE ImpersonationToken; // Token to use for callouts
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#if DBG1
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ULONG DbgId ;
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ULONG ThreadId ;
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ULONG ThreadId2 ;
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#endif
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} RTLP_WAIT, *PRTLP_WAIT ;
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// Wait Thread Control Block
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typedef struct _RTLP_WAIT_THREAD_CONTROL_BLOCK {
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LIST_ENTRY WaitThreadsList ;// List of all the thread control blocks
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HANDLE ThreadHandle ; // Handle for this thread
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ULONG ThreadId ; // Used to check if callback is in WaitThread
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ULONG NumWaits ; // Number of active waits + handles pending waits
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ULONG NumActiveWaits ; // Number of active waits (reflects ActiveWaitArray)
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ULONG NumRegisteredWaits ; // Number of waits that are registered
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HANDLE ActiveWaitArray[MAXIMUM_WAIT_OBJECTS] ;// Array used for waiting
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PRTLP_WAIT ActiveWaitPointers[MAXIMUM_WAIT_OBJECTS] ;// Array of pointers to active Wait blocks.
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HANDLE TimerHandle ; // Handle to the NT timer used for timeouts
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RTLP_TIMER_QUEUE TimerQueue;// Queue in which all timers are kept
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LARGE_INTEGER Current64BitTickCount ;
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LONGLONG Firing64BitTickCount ;
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RTL_CRITICAL_SECTION WaitThreadCriticalSection ;
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// Used for addition and deletion of waits
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} RTLP_WAIT_THREAD_CONTROL_BLOCK, *PRTLP_WAIT_THREAD_CONTROL_BLOCK ;
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// Structure used for attaching all I/O worker threads
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typedef struct _RTLP_IOWORKER_TCB {
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LIST_ENTRY List ; // List of IO Worker threads
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HANDLE ThreadHandle ; // Handle of this thread
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ULONG Flags ; // WT_EXECUTEINPERSISTENTIOTHREAD
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BOOLEAN LongFunctionFlag ;// Is the thread currently executing long fn
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} RTLP_IOWORKER_TCB, *PRTLP_IOWORKER_TCB ;
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typedef struct _RTLP_WAITWORKER {
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union {
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PRTLP_WAIT Wait ;
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PRTLP_TIMER Timer ;
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} ;
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BOOLEAN WaitThreadCallback ; //callback queued by Wait thread or Timer thread
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BOOLEAN TimerCondition ;//true if fired because wait timed out.
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} RTLP_ASYNC_CALLBACK, * PRTLP_ASYNC_CALLBACK ;
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// structure used for calling worker function
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typedef struct _RTLP_WORK {
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WORKERCALLBACKFUNC Function ;
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ULONG Flags ;
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PACTIVATION_CONTEXT ActivationContext;
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HANDLE ImpersonationToken;
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} RTLP_WORK, *PRTLP_WORK ;
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// Structure used for storing events
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typedef struct _RTLP_EVENT {
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SINGLE_LIST_ENTRY Link ;
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HANDLE Handle ;
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} RTLP_EVENT, *PRTLP_EVENT ;
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// Defines used in the thread pool
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#define THREAD_CREATION_DAMPING_TIME1 1000 // In Milliseconds. Time between starting successive threads.
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#define THREAD_CREATION_DAMPING_TIME2 15000 // In Milliseconds. Time between starting successive threads.
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#define THREAD_TERMINATION_DAMPING_TIME 10000 // In Milliseconds. Time between stopping successive threads.
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#define NEW_THREAD_THRESHOLD 7 // Number of requests outstanding before we start a new thread
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#define NEW_THREAD_THRESHOLD2 14
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#define MAX_WORKER_THREADS 1000 // Max effective worker threads
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#define INFINITE_TIME (ULONG)~0 // In milliseconds
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#define PSEUDO_INFINITE_TIME 0x80000000 // In milliseconds
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#define RTLP_MAX_TIMERS 0x00080000 // 524288 timers per process
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#define MAX_UNUSED_EVENTS 40
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#define NEEDS_IO_THREAD(Flags) (Flags & (WT_EXECUTEINIOTHREAD \
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| WT_EXECUTEINUITHREAD \
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| WT_EXECUTEINPERSISTENTIOTHREAD))
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// Macros
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#define ONE_MILLISECOND_TIMEOUT(TimeOut) { \
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TimeOut.LowPart = 0xffffd8f0 ; \
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TimeOut.HighPart = 0xffffffff ; \
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}
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#define HUNDRED_MILLISECOND_TIMEOUT(TimeOut) { \
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TimeOut.LowPart = 0xfff0bdc0 ; \
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TimeOut.HighPart = 0xffffffff ; \
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}
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#define ONE_SECOND_TIMEOUT(TimeOut) { \
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TimeOut.LowPart = 0xff676980 ; \
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TimeOut.HighPart = 0xffffffff ; \
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}
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#define USE_PROCESS_HEAP 1
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#define RtlpFreeTPHeap(Ptr) \
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RtlFreeHeap( RtlProcessHeap(), 0, (Ptr) )
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#define RtlpAllocateTPHeap(Size, Flags) \
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RtlAllocateHeap( RtlProcessHeap(), (Flags), (Size) )
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// used to allocate Wait thread
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#define ACQUIRE_GLOBAL_WAIT_LOCK() \
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RtlEnterCriticalSection (&WaitCriticalSection)
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#define RELEASE_GLOBAL_WAIT_LOCK() \
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RtlLeaveCriticalSection(&WaitCriticalSection)
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// taken before a timer/queue is deleted and when the timers
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// are being fired. Used to assure that no timers will be fired later.
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#define ACQUIRE_GLOBAL_TIMER_LOCK() \
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RtlEnterCriticalSection (&TimerCriticalSection)
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#define RELEASE_GLOBAL_TIMER_LOCK() \
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RtlLeaveCriticalSection(&TimerCriticalSection)
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// used in RtlpThreadPoolCleanup to find if a component is initialized
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#define IS_COMPONENT_INITIALIZED(StartedVariable, CompletedVariable, Flag) \
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{\
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LARGE_INTEGER TimeOut ; \
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Flag = FALSE ; \
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\
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if ( StartedVariable ) { \
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\
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if ( !CompletedVariable ) { \
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\
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ONE_MILLISECOND_TIMEOUT(TimeOut) ; \
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\
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while (!*((ULONG volatile *)&CompletedVariable)) \
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NtDelayExecution (FALSE, &TimeOut) ; \
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\
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if (CompletedVariable == 1) \
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Flag = TRUE ; \
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\
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} else { \
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Flag = TRUE ; \
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} \
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} \
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}
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// macro used to set dbg function/context
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#define DBG_SET_FUNCTION(Fn, Context) { \
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CallbackFn1 = CallbackFn2 ; \
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CallbackFn2 = (Fn) ; \
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Context1 = Context2 ; \
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Context2 = (Context ) ; \
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}
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// used to move the wait array
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/*
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VOID
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RtlpShiftWaitArray(
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PRTLP_WAIT_THREAD_CONTROL_BLOCK ThreadCB ThreadCB,
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ULONG SrcIndex,
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ULONG DstIndex,
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ULONG Count
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)
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*/
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#define RtlpShiftWaitArray(ThreadCB, SrcIndex, DstIndex, Count) { \
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\
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RtlMoveMemory (&(ThreadCB)->ActiveWaitArray[DstIndex], \
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&(ThreadCB)->ActiveWaitArray[SrcIndex], \
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sizeof (HANDLE) * (Count)) ; \
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\
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RtlMoveMemory (&(ThreadCB)->ActiveWaitPointers[DstIndex],\
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&(ThreadCB)->ActiveWaitPointers[SrcIndex],\
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sizeof (HANDLE) * (Count)) ; \
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}
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// signature for timer and wait entries
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#define SET_WAIT_SIGNATURE(ptr) RtlInterlockedSetBitsDiscardReturn(&(ptr)->State, 0xfedc0100)
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#define SET_TIMER_SIGNATURE(ptr) RtlInterlockedSetBitsDiscardReturn(&(ptr)->State, 0xfedc0200)
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#define SET_TIMER_QUEUE_SIGNATURE(ptr) RtlInterlockedSetBitsDiscardReturn(&(ptr)->State, 0xfedc0300)
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#define IS_WAIT_SIGNATURE(ptr) (((ptr)->State & 0x00000f00) == 0x00000100)
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#define IS_TIMER_SIGNATURE(ptr) (((ptr)->State & 0x00000f00) == 0x00000200)
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#define CHECK_SIGNATURE(ptr) ASSERTMSG( InvalidSignatureMsg, \
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((ptr)->State & 0xffff0000) == 0xfedc0000 )
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#define SET_DEL_SIGNATURE(ptr) RtlInterlockedSetBitsDiscardReturn(&(ptr)->State, 0x0000b000)
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#define CHECK_DEL_SIGNATURE(ptr) ASSERTMSG( InvalidDelSignatureMsg, \
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(((ptr)->State & 0xffff0000) == 0xfedc0000) \
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&& ( ! ((ptr)->State & 0x0000f000)) )
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#define IS_DEL_SIGNATURE_SET(ptr) ((ptr)->State & 0x0000f000)
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#define CLEAR_SIGNATURE(ptr) RtlInterlockedSetClearBits(&(ptr)->State, \
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0xcdef0000, \
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0xfedc0000 & ~(0xcdef0000))
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#define SET_DEL_TIMERQ_SIGNATURE(ptr) RtlInterlockedSetBitsDiscardReturn(&(ptr)->State, 0x00000a00)
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// debug prints
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#define RTLP_THREADPOOL_ERROR_MASK (0x01 | DPFLTR_MASK)
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#define RTLP_THREADPOOL_WARNING_MASK (0x02 | DPFLTR_MASK)
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#define RTLP_THREADPOOL_INFO_MASK (0x04 | DPFLTR_MASK)
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#define RTLP_THREADPOOL_TRACE_MASK (0x08 | DPFLTR_MASK)
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#define RTLP_THREADPOOL_VERBOSE_MASK (0x10 | DPFLTR_MASK)
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#if DBG
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extern CHAR InvalidSignatureMsg[];
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extern CHAR InvalidDelSignatureMsg[];
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#endif
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extern ULONG MaxThreads;
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extern BOOLEAN LdrpShutdownInProgress;
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NTSTATUS
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NTAPI
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RtlpStartThreadpoolThread(
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PUSER_THREAD_START_ROUTINE Function,
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PVOID Parameter,
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HANDLE *ThreadHandleReturn
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);
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extern PRTLP_EXIT_THREAD RtlpExitThreadFunc;
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#if DBG1
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extern PVOID CallbackFn1, CallbackFn2, Context1, Context2 ;
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#endif
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// Timer globals needed by worker
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extern ULONG StartedTimerInitialization ; // Used by Timer thread startup synchronization
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extern ULONG CompletedTimerInitialization ; // Used for to check if Timer thread is initialized
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extern HANDLE TimerThreadHandle;
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VOID
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RtlpAsyncWaitCallbackCompletion(
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IN PVOID Context
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);
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NTSTATUS
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RtlpInitializeTimerThreadPool (
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) ;
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NTSTATUS
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RtlpTimerCleanup(
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VOID
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);
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NTSYSAPI
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NTSTATUS
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NTAPI
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RtlpWaitCleanup(
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VOID
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);
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NTSYSAPI
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NTSTATUS
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NTAPI
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RtlpWorkerCleanup(
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VOID
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);
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NTSYSAPI
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VOID
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NTAPI
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RtlpThreadCleanup (
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VOID
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);
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VOID
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RtlpResetTimer (
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HANDLE TimerHandle,
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ULONG DueTime,
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PRTLP_WAIT_THREAD_CONTROL_BLOCK ThreadCB
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) ;
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BOOLEAN
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RtlpInsertInDeltaList (
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PLIST_ENTRY DeltaList,
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PRTLP_GENERIC_TIMER NewTimer,
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ULONG TimeRemaining,
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ULONG *NewFiringTime
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) ;
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BOOLEAN
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RtlpRemoveFromDeltaList (
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PLIST_ENTRY DeltaList,
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PRTLP_GENERIC_TIMER Timer,
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ULONG TimeRemaining,
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ULONG* NewFiringTime
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) ;
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BOOLEAN
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RtlpReOrderDeltaList (
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PLIST_ENTRY DeltaList,
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PRTLP_GENERIC_TIMER Timer,
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ULONG TimeRemaining,
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ULONG* NewFiringTime,
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ULONG ChangedFiringTime
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) ;
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NTSTATUS
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RtlpDeactivateWait (
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PRTLP_WAIT Wait,
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BOOLEAN OkayToFreeTheTimer
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) ;
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VOID
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RtlpDeleteWait (
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PRTLP_WAIT Wait
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) ;
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VOID
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RtlpProcessTimeouts (
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PRTLP_WAIT_THREAD_CONTROL_BLOCK ThreadCB
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) ;
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ULONG
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RtlpGetTimeRemaining (
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HANDLE TimerHandle
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) ;
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#define THREAD_TYPE_WORKER 1
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#define THREAD_TYPE_IO_WORKER 2
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VOID
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RtlpDeleteTimer (
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PRTLP_TIMER Timer
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) ;
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PRTLP_EVENT
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RtlpGetWaitEvent (
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VOID
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) ;
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VOID
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RtlpFreeWaitEvent (
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PRTLP_EVENT Event
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) ;
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VOID
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RtlpDoNothing (
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PVOID NotUsed1,
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PVOID NotUsed2,
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PVOID NotUsed3
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) ;
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VOID
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RtlpExecuteWorkerRequest (
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NTSTATUS Status,
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PVOID Context,
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PVOID ActualFunction
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) ;
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NTSTATUS
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RtlpWaitForEvent (
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HANDLE Event,
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HANDLE ThreadHandle
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) ;
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NTSYSAPI
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NTSTATUS
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NTAPI
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RtlThreadPoolCleanup (
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ULONG Flags
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) ;
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VOID
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RtlpWaitOrTimerCallout(WAITORTIMERCALLBACKFUNC Function,
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PVOID Context,
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BOOLEAN TimedOut,
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PACTIVATION_CONTEXT ActivationContext,
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HANDLE ImpersonationToken);
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VOID
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RtlpApcCallout(APC_CALLBACK_FUNCTION Function,
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NTSTATUS Status,
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PVOID Context1,
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PVOID Context2);
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VOID
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RtlpWorkerCallout(WORKERCALLBACKFUNC Function,
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PVOID Context,
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PACTIVATION_CONTEXT ActivationContext,
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HANDLE ImpersonationToken);
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// Waits and timers may specify that their callbacks must execute
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// within worker threads of various types. This can cause a problem
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// if those worker threads are unavailable. RtlpAcquireWorker
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// guarantees that at least one worker thread of the appropriate type
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// will be available to handle callbacks until a matching call to
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// RtlpReleaseWorker is made.
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NTSTATUS
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RtlpAcquireWorker(ULONG Flags);
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VOID
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RtlpReleaseWorker(ULONG Flags);
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//to make sure that a wait is not deleted before being registered
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#define STATE_REGISTERED 0x0001
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//set when wait registered. Removed when one shot wait fired.
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//when deregisterWait called, tells whether to be removed from ActiveArray
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//If timer active, then have to remove it from delta list and reset the timer.
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#define STATE_ACTIVE 0x0002
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//when deregister wait is called(RefCount may be >0)
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#define STATE_DELETE 0x0004
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//set when cancel timer called. The APC will clean it up.
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#define STATE_DONTFIRE 0x0008
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//set when one shot timer fired.
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#define STATE_ONE_SHOT_FIRED 0x0010
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