mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
2.9 KiB
87 lines
2.9 KiB
/*****************************************************************************
|
|
* *
|
|
* SBUTTON.C *
|
|
* *
|
|
* Program Description: Implements "3-D" buttons *
|
|
* *
|
|
******************************************************************************
|
|
* *
|
|
* Revision History: Created by Todd Laney, Munged 3/27/89 by Robert Bunney *
|
|
* 7/26/89 - revised by Todd Laney to handle multi-res *
|
|
* bitmaps. transparent color bitmaps *
|
|
* windows 3 support *
|
|
* *
|
|
*****************************************************************************/
|
|
|
|
/*
|
|
* WINDOW CLASS "sbutton"
|
|
*
|
|
* Button ControlInit() registers a button class called "sbutton".
|
|
* a "sbutton" behaves exactly like a normal windows push button, with the
|
|
* following enhancments:
|
|
*
|
|
* 3D-PUSH effect.
|
|
*
|
|
* COLORS:
|
|
*
|
|
* The folowing colors will be read from WIN.INI to be used as the
|
|
* button colors. (under Win3 the approp. SYS colors will be used.)
|
|
*
|
|
* [colors]
|
|
* ButtonText
|
|
* ButtonFace
|
|
* ButtonShadow
|
|
* ButtonFocus
|
|
*
|
|
*
|
|
* BITMAPS:
|
|
* if the window text of the button begins with a '#' and the string
|
|
* following names a bitmap resource, the bitmap will be displayed as
|
|
* the button.
|
|
*
|
|
* bitmap can have color res specific versions in the resource file.
|
|
*
|
|
* if the button name is "#%foo" bitmap resources will be searched
|
|
* for in the following order:
|
|
*
|
|
* fooWxHxC
|
|
* fooWxH
|
|
* foo
|
|
*
|
|
* W is the width in pixels of the current display
|
|
* H is the height in pixels of the current display
|
|
* C is the number of colors of the current display
|
|
*
|
|
* for example a EGA specific resource would be named "foo640x350x8"
|
|
*
|
|
* The first pixel of color bitmap's will be used as the "transparent"
|
|
* color. All pixels that match the transparent color will be set
|
|
* equal to the button face color
|
|
*
|
|
* BUTTON STYLES:
|
|
* BS_STRETCH - stretch bitmaps to fit button
|
|
* BS_NOFOCUS - dont steal focus on mouse messages
|
|
*
|
|
*/
|
|
|
|
#define BS_STRETCH 0x8000L
|
|
#define BS_NOFOCUS 0x4000L
|
|
|
|
|
|
//
|
|
// Init routine, will register class "sbutton" and "stext"
|
|
//
|
|
BOOL
|
|
ButtonControlInit(
|
|
HANDLE hInst
|
|
);
|
|
|
|
VOID
|
|
ButtonControlTerm(
|
|
VOID
|
|
);
|
|
|
|
//
|
|
// Window proc for buttons, THIS FUNCTION MUST BE EXPORTED
|
|
//
|
|
LRESULT APIENTRY fnButton (HWND, UINT, WPARAM, LPARAM);
|