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873 lines
21 KiB
873 lines
21 KiB
/*++
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Copyright (c) 1993 Microsoft Corporation
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Module Name:
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spvidfb.c
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Abstract:
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Text setup display support for frame buffer displays.
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Author:
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Ted Miller (tedm) 29-July-1993
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Revision History:
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--*/
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#include "spprecmp.h"
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#pragma hdrstop
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#define MINXRES 80
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#define MINYRES 32
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//
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// Vector for frame buffer functions.
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//
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VIDEO_FUNCTION_VECTOR FrameBufferVideoVector =
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{
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FrameBufferDisplayString,
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FrameBufferClearRegion,
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FrameBufferSpecificInit,
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FrameBufferSpecificReInit,
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FrameBufferSpecificTerminate,
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FrameBufferSpecificInitPalette,
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FrameBufferSpecificScrollUp
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};
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BOOLEAN FrameBufferInitialized = FALSE;
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//
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// Variables that indicate whether we should double the width
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// and/or height of a font glyph when it is drawn. This is useful
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// on a 1280*1024 screen for example, to make things readable
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// with an 8*12 font like vgaoem.fon.
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//
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BOOLEAN DoubleCharWidth,DoubleCharHeight;
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//
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// Number of bytes that make up a row of characters.
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// Equal to the screen stride (number of bytes on a scan line)
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// multiplied by the height of a char in bytes; double that
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// if DoubleCharHeight is TRUE.
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//
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ULONG CharRowDelta;
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ULONG ScaledCharWidth,HeightIterations;
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ULONG BytesPerPixel;
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PULONG GlyphMap;
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//
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// Pointer to a dynamically allocated buffer that is the size of one scanline.
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//
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VOID
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pFrameBufferInitGlyphs(
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VOID
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);
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VOID
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FrameBufferSpecificInit(
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IN PVIDEO_MODE_INFORMATION VideoModes,
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IN ULONG NumberOfModes,
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IN ULONG ModeSize
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)
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/*++
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Routine Description:
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Perform frame buffer specific initialization. This includes
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- setting the desired video mode.
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Arguments:
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None.
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Return Value:
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--*/
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{
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NTSTATUS Status;
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IO_STATUS_BLOCK IoStatusBlock;
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VIDEO_MODE VideoMode;
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PVIDEO_MODE_INFORMATION mode;
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//
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// headless isn't enabled on frame buffer because no frame buffer systems
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// currently exist. if this changes, then this code must be enabled for
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// headless operation.
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//
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ASSERT( HeadlessTerminalConnected == FALSE );
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if(FrameBufferInitialized) {
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return;
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}
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mode = pFrameBufferDetermineModeToUse(VideoModes,NumberOfModes, ModeSize);
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if(mode == 0) {
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SpDisplayRawMessage(SP_SCRN_VIDEO_ERROR_RAW, 2, VIDEOBUG_BADMODE, 0);
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while(TRUE); // loop forever
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}
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//
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// Save away the mode info in a global.
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//
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VideoVars.VideoModeInfo = *mode;
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//
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// Set the desired mode.
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//
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VideoMode.RequestedMode = VideoVars.VideoModeInfo.ModeIndex;
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Status = ZwDeviceIoControlFile(
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VideoVars.hDisplay,
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NULL,
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NULL,
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NULL,
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&IoStatusBlock,
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IOCTL_VIDEO_SET_CURRENT_MODE,
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&VideoMode,
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sizeof(VideoMode),
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NULL,
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0
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);
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if(!NT_SUCCESS(Status)) {
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KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL, "SETUP: Unable to set mode %u (status = %lx)\n",VideoMode.RequestedMode,Status));
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SpDisplayRawMessage(SP_SCRN_VIDEO_ERROR_RAW, 2, VIDEOBUG_SETMODE, Status);
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while(TRUE); // loop forever
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}
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//
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// Map the frame buffer.
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//
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pSpvidMapVideoMemory(TRUE);
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FrameBufferInitialized = TRUE;
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//
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// Determine the width of the screen. If it's double the size
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// of the minimum number of characters per row (or larger)
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// then we'll double the width of each character as we draw it.
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//
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VideoVars.ScreenWidth = VideoVars.VideoModeInfo.VisScreenWidth / FontCharacterWidth;
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if(VideoVars.ScreenWidth >= 2*MINXRES) {
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VideoVars.ScreenWidth /= 2;
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DoubleCharWidth = TRUE;
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} else {
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DoubleCharWidth = FALSE;
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}
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//
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// Determine the height of the screen. If it's double the size
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// of the minimum number of characters per column (or larger)
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// then we'll double the height of each character as we draw it.
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//
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VideoVars.ScreenHeight = VideoVars.VideoModeInfo.VisScreenHeight / FontCharacterHeight;
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CharRowDelta = VideoVars.VideoModeInfo.ScreenStride * FontCharacterHeight;
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if(VideoVars.ScreenHeight >= 2*MINYRES) {
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VideoVars.ScreenHeight /= 2;
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DoubleCharHeight = TRUE;
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CharRowDelta *= 2;
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} else {
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DoubleCharHeight = FALSE;
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}
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BytesPerPixel = VideoVars.VideoModeInfo.BitsPerPlane / 8;
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if(BytesPerPixel == 3) {
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BytesPerPixel = 4;
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}
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ScaledCharWidth = (DoubleCharWidth ? 2 : 1) * FontCharacterWidth * BytesPerPixel;
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HeightIterations = DoubleCharHeight ? 2 : 1;
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//
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// initialize glyphs.
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//
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pFrameBufferInitGlyphs();
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//
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// get hold of the space require for background textmode video buffer
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// while upgrade graphics mode is running in the foreground
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//
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if (SP_IS_UPGRADE_GRAPHICS_MODE()) {
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VideoVars.VideoBufferSize = VideoVars.VideoModeInfo.VisScreenHeight *
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VideoVars.VideoModeInfo.VisScreenWidth * BytesPerPixel;
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VideoVars.VideoBuffer = SpMemAlloc(VideoVars.VideoBufferSize);
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if (!VideoVars.VideoBuffer) {
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//
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// Out of memory, run only in textmode
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//
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VideoVars.VideoBufferSize = 0;
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SP_SET_UPGRADE_GRAPHICS_MODE(FALSE);
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VideoVars.ActiveVideoBuffer = VideoVars.VideoMemoryInfo.FrameBufferBase;
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} else {
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VideoVars.ActiveVideoBuffer = VideoVars.VideoBuffer;
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}
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} else {
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VideoVars.VideoBufferSize = 0;
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VideoVars.VideoBuffer = NULL;
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VideoVars.ActiveVideoBuffer = VideoVars.VideoMemoryInfo.FrameBufferBase;
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}
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}
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VOID
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FrameBufferSpecificReInit(
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VOID
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)
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{
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NTSTATUS Status;
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IO_STATUS_BLOCK IoStatusBlock;
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VIDEO_MODE VideoMode;
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if (!FrameBufferInitialized) {
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return;
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}
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//
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// Set the desired mode.
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//
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VideoMode.RequestedMode = VideoVars.VideoModeInfo.ModeIndex;
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Status = ZwDeviceIoControlFile(
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VideoVars.hDisplay,
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NULL,
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NULL,
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NULL,
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&IoStatusBlock,
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IOCTL_VIDEO_SET_CURRENT_MODE,
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&VideoMode,
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sizeof(VideoMode),
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NULL,
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0
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);
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if(!NT_SUCCESS(Status)) {
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KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL, "SETUP: Unable to set mode %u (status = %lx)\n",VideoMode.RequestedMode,Status));
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SpDisplayRawMessage(SP_SCRN_VIDEO_ERROR_RAW, 2, VIDEOBUG_SETMODE, Status);
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while(TRUE); // loop forever
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}
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//
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// Determine the width of the screen. If it's double the size
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// of the minimum number of characters per row (or larger)
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// then we'll double the width of each character as we draw it.
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//
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VideoVars.ScreenWidth = VideoVars.VideoModeInfo.VisScreenWidth / FontCharacterWidth;
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if(VideoVars.ScreenWidth >= 2*MINXRES) {
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VideoVars.ScreenWidth /= 2;
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DoubleCharWidth = TRUE;
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} else {
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DoubleCharWidth = FALSE;
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}
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//
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// Determine the height of the screen. If it's double the size
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// of the minimum number of characters per column (or larger)
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// then we'll double the height of each character as we draw it.
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//
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VideoVars.ScreenHeight = VideoVars.VideoModeInfo.VisScreenHeight / FontCharacterHeight;
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CharRowDelta = VideoVars.VideoModeInfo.ScreenStride * FontCharacterHeight;
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if(VideoVars.ScreenHeight >= 2*MINYRES) {
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VideoVars.ScreenHeight /= 2;
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DoubleCharHeight = TRUE;
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CharRowDelta *= 2;
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} else {
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DoubleCharHeight = FALSE;
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}
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BytesPerPixel = VideoVars.VideoModeInfo.BitsPerPlane / 8;
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if(BytesPerPixel == 3) {
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BytesPerPixel = 4;
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}
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ScaledCharWidth = (DoubleCharWidth ? 2 : 1) * FontCharacterWidth * BytesPerPixel;
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HeightIterations = DoubleCharHeight ? 2 : 1;
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//
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// initialize glyphs.
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//
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pFrameBufferInitGlyphs();
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FrameBufferSpecificInitPalette();
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//
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// Blast the cached video memory to the real framebuffer now
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//
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if (SP_IS_UPGRADE_GRAPHICS_MODE() && VideoVars.VideoBuffer &&
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VideoVars.VideoBufferSize) {
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PUCHAR Source = VideoVars.VideoBuffer;
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PUCHAR Destination = VideoVars.VideoMemoryInfo.FrameBufferBase;
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ULONG Index;
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for (Index=0; Index < VideoVars.VideoBufferSize; Index++) {
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WRITE_REGISTER_UCHAR(Destination + Index, *(Source + Index));
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}
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SP_SET_UPGRADE_GRAPHICS_MODE(FALSE);
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VideoVars.ActiveVideoBuffer = VideoVars.VideoMemoryInfo.FrameBufferBase;
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}
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}
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BOOLEAN
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FrameBufferSpecificInitPalette(
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VOID
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)
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{
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BOOLEAN rc;
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ULONG NumEntries;
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ULONG BufferSize;
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PVIDEO_CLUT clut;
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// NTSTATUS Status;
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// IO_STATUS_BLOCK IoStatusBlock;
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UCHAR i;
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rc = TRUE;
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//
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// For non-palette-driven displays, we construct a simple palette
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// for use w/ gamma correcting adapters.
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//
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if(!(VideoVars.VideoModeInfo.AttributeFlags & VIDEO_MODE_PALETTE_DRIVEN)) {
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switch(BytesPerPixel) {
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case 1:
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NumEntries = 3;
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break;
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case 2:
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NumEntries = 32;
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break;
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default:
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NumEntries = 255;
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break;
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}
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BufferSize = sizeof(VIDEO_CLUT)+(sizeof(VIDEO_CLUTDATA)*NumEntries); // size is close enough
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clut = SpMemAlloc(BufferSize);
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clut->NumEntries = (USHORT)NumEntries;
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clut->FirstEntry = 0;
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for(i=0; i<NumEntries; i++) {
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clut->LookupTable[i].RgbArray.Red = i;
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clut->LookupTable[i].RgbArray.Green = i;
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clut->LookupTable[i].RgbArray.Blue = i;
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clut->LookupTable[i].RgbArray.Unused = 0;
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}
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// Status = ZwDeviceIoControlFile(
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// hDisplay,
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// NULL,
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// NULL,
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// NULL,
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// &IoStatusBlock,
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// IOCTL_VIDEO_SET_COLOR_REGISTERS,
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// clut,
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// BufferSize,
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// NULL,
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// 0
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// );
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SpMemFree(clut);
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// if(!NT_SUCCESS(Status)) {
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// KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL, "SETUP: Unable to set palette (status = %lx)\n",Status));
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// rc = FALSE;
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// }
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}
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return(rc);
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}
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VOID
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FrameBufferSpecificTerminate(
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VOID
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)
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/*++
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Routine Description:
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Perform frame buffer specific termination. This includes
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- unmapping the frame buffer from memory
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Arguments:
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None.
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Return Value:
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--*/
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{
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if(FrameBufferInitialized) {
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//
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// Be a good citizen and clear the screen. Important in Far East where
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// we switch screen modes on the fly as we go in and out of localized mode.
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//
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FrameBufferClearRegion(0,0,VideoVars.ScreenWidth,VideoVars.ScreenHeight,ATT_FG_BLACK|ATT_BG_BLACK);
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pSpvidMapVideoMemory(FALSE);
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FrameBufferInitialized = FALSE;
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SpMemFree(GlyphMap);
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if (VideoVars.VideoBuffer && VideoVars.VideoBufferSize) {
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SpMemFree(VideoVars.VideoBuffer);
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VideoVars.VideoBuffer = NULL;
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VideoVars.VideoBufferSize = 0;
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}
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}
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}
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VOID
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FrameBufferDisplayString(
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IN PSTR String,
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IN UCHAR Attribute,
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IN ULONG X, // 0-based coordinates (character units)
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IN ULONG Y
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)
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/*++
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Routine Description:
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Write a string of characters to the display.
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Arguments:
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Character - supplies a string in the OEM character set, to be displayed
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at the given position.
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Attribute - supplies the attributes for the character.
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X,Y - specify the character-based (0-based) position of the output.
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Return Value:
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None.
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--*/
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{
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ULONG BgColorValue;
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ULONG FgColorValue;
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PUCHAR Destination;
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ULONG I;
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ULONG J;
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ULONG K;
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ULONG Length;
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PUCHAR Origin;
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ULONG Pixel;
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ULONG PixelMap;
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ULONG RealHeight;
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ASSERT(X < VideoVars.ScreenWidth);
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ASSERT(Y < VideoVars.ScreenHeight);
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//
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// Calculate the bit patterns that yield the foreground and background
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// attributes when poked into the frame buffer.
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//
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FgColorValue = VideoVars.AttributeToColorValue[Attribute & 0x0f];
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BgColorValue = VideoVars.AttributeToColorValue[(Attribute >> 4) & 0x0f];
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//
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// Calculate the address of the upper left pixel of the first character
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// to be displayed.
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//
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Origin = (PUCHAR)VideoVars.ActiveVideoBuffer
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+ (Y * CharRowDelta)
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+ (X * ScaledCharWidth);
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RealHeight = FontCharacterHeight * HeightIterations;
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//
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// Output the character string by generating a complete scanline into
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// a temporary buffer using glyph segments from each character, then
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// copy the scanline to the frame buffer.
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//
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Length = strlen(String);
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for (I = 0; I < RealHeight; I += 1) {
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Destination = Origin;
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for (J = 0; J < Length; J += 1) {
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PixelMap = *(GlyphMap + (((UCHAR)String[J] * RealHeight) + I));
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for (K = 0; K < FontCharacterWidth; K += 1) {
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Pixel = (PixelMap >> 31) ? FgColorValue : BgColorValue;
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switch(BytesPerPixel) {
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case 1:
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*Destination++ = (UCHAR)Pixel;
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if(DoubleCharWidth) {
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*Destination++ = (UCHAR)Pixel;
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}
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break;
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case 2:
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*(PUSHORT)Destination = (USHORT)Pixel;
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Destination += 2;
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if(DoubleCharWidth) {
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*(PUSHORT)Destination = (USHORT)Pixel;
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Destination += 2;
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}
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break;
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case 4:
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*(PULONG)Destination = Pixel;
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Destination += 4;
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if(DoubleCharWidth) {
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*(PULONG)Destination = Pixel;
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Destination += 4;
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}
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break;
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}
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PixelMap <<= 1;
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}
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}
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Origin += VideoVars.VideoModeInfo.ScreenStride;
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}
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}
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VOID
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FrameBufferClearRegion(
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IN ULONG X,
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IN ULONG Y,
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IN ULONG W,
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IN ULONG H,
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IN UCHAR Attribute
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)
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/*++
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Routine Description:
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Clear out a screen region to a specific attribute.
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Arguments:
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X,Y,W,H - specify rectangle in 0-based character coordinates.
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Attribute - Low nibble specifies attribute to be filled in the rectangle
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(ie, the background color to be cleared to).
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Return Value:
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None.
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--*/
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{
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PUCHAR Destination;
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ULONG Fill;
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ULONG i;
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ULONG FillLength;
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ULONG x;
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ULONG Iterations;
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ASSERT(X+W <= VideoVars.ScreenWidth);
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ASSERT(Y+H <= VideoVars.ScreenHeight);
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if(X+W > VideoVars.ScreenWidth) {
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W = VideoVars.ScreenWidth-X;
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}
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if(Y+H > VideoVars.ScreenHeight) {
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H = VideoVars.ScreenHeight-Y;
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}
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Fill = VideoVars.AttributeToColorValue[Attribute & 0x0f];
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|
|
Destination = (PUCHAR)VideoVars.ActiveVideoBuffer
|
|
+ (Y * CharRowDelta)
|
|
+ (X * ScaledCharWidth);
|
|
|
|
FillLength = W * ScaledCharWidth;
|
|
Iterations = H * FontCharacterHeight * HeightIterations;
|
|
|
|
switch(BytesPerPixel) {
|
|
|
|
case 1:
|
|
for(i=0; i<Iterations; i++) {
|
|
for(x=0; x<FillLength; x++) {
|
|
((PUCHAR)Destination)[x] = (UCHAR)Fill;
|
|
}
|
|
Destination += VideoVars.VideoModeInfo.ScreenStride;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
for(i=0; i<Iterations; i++) {
|
|
for(x=0; x<FillLength/2; x++) {
|
|
((PUSHORT)Destination)[x] = (USHORT)Fill;
|
|
}
|
|
Destination += VideoVars.VideoModeInfo.ScreenStride;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
for(i=0; i<Iterations; i++) {
|
|
for(x=0; x<FillLength/4; x++) {
|
|
((PULONG)Destination)[x] = (ULONG)Fill;
|
|
}
|
|
Destination += VideoVars.VideoModeInfo.ScreenStride;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN
|
|
FrameBufferSpecificScrollUp(
|
|
IN ULONG TopLine,
|
|
IN ULONG BottomLine,
|
|
IN ULONG LineCount,
|
|
IN UCHAR FillAttribute
|
|
)
|
|
{
|
|
PUCHAR Source,Target;
|
|
ULONG Count;
|
|
|
|
Target = (PUCHAR)VideoVars.ActiveVideoBuffer
|
|
+ (TopLine * CharRowDelta);
|
|
|
|
Source = Target + (LineCount * CharRowDelta);
|
|
|
|
Count = (((BottomLine - TopLine) + 1) - LineCount) * CharRowDelta;
|
|
|
|
RtlMoveMemory(Target,Source,Count);
|
|
|
|
FrameBufferClearRegion(
|
|
0,
|
|
(BottomLine - LineCount) + 1,
|
|
VideoVars.ScreenWidth,
|
|
LineCount,
|
|
FillAttribute
|
|
);
|
|
|
|
return(TRUE);
|
|
}
|
|
|
|
|
|
VOID
|
|
pFrameBufferInitGlyphs(
|
|
VOID
|
|
)
|
|
{
|
|
ULONG I,J,z,FontValue;
|
|
UCHAR Character;
|
|
USHORT chr;
|
|
PUCHAR Glyph;
|
|
PULONG dest;
|
|
|
|
if (!GlyphMap) {
|
|
GlyphMap = SpMemAlloc(sizeof(ULONG)*256*FontCharacterHeight*HeightIterations);
|
|
}
|
|
|
|
dest = GlyphMap;
|
|
|
|
for(chr=0; chr<256; chr++) {
|
|
|
|
Character = (UCHAR)chr;
|
|
|
|
if((Character < FontHeader->FirstCharacter)
|
|
|| (Character > FontHeader->LastCharacter))
|
|
{
|
|
Character = FontHeader->DefaultCharacter;
|
|
}
|
|
|
|
Character -= FontHeader->FirstCharacter;
|
|
|
|
Glyph = (PUCHAR)FontHeader + FontHeader->Map[Character].Offset;
|
|
|
|
for (I = 0; I < FontCharacterHeight; I++) {
|
|
|
|
//
|
|
// Build up a bitmap of pixels that comprise the row of the glyph
|
|
// we are drawing.
|
|
//
|
|
FontValue = 0;
|
|
for (J = 0; J < FontBytesPerRow; J++) {
|
|
FontValue |= *(Glyph + (J * FontCharacterHeight)) << (24 - (J * 8));
|
|
}
|
|
Glyph++;
|
|
|
|
for(z=0; z<HeightIterations; z++) {
|
|
*dest++ = FontValue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
PVIDEO_MODE_INFORMATION
|
|
pFrameBufferLocateMode(
|
|
IN PVIDEO_MODE_INFORMATION VideoModes,
|
|
IN ULONG NumberOfModes,
|
|
IN ULONG ModeSize,
|
|
IN ULONG X,
|
|
IN ULONG Y,
|
|
IN ULONG Bpp,
|
|
IN ULONG VRefresh
|
|
)
|
|
{
|
|
ULONG modenum;
|
|
PVIDEO_MODE_INFORMATION pVideoMode = &VideoModes[0];
|
|
|
|
for(modenum=0; modenum<NumberOfModes; modenum++) {
|
|
|
|
if((pVideoMode->AttributeFlags & VIDEO_MODE_GRAPHICS)
|
|
&& (pVideoMode->VisScreenWidth == X)
|
|
&& (pVideoMode->VisScreenHeight == Y)
|
|
&& (((Bpp == (ULONG)(-1)) && (pVideoMode->BitsPerPlane >= 8)) || (pVideoMode->BitsPerPlane == Bpp))
|
|
&& ((VRefresh == (ULONG)(-1)) || (pVideoMode->Frequency == VRefresh)))
|
|
{
|
|
return(pVideoMode);
|
|
}
|
|
|
|
pVideoMode = (PVIDEO_MODE_INFORMATION) (((PUCHAR) pVideoMode) + ModeSize);
|
|
}
|
|
|
|
return(0);
|
|
}
|
|
|
|
|
|
PVIDEO_MODE_INFORMATION
|
|
pFrameBufferDetermineModeToUse(
|
|
IN PVIDEO_MODE_INFORMATION VideoModes,
|
|
IN ULONG NumberOfModes,
|
|
IN ULONG ModeSize
|
|
)
|
|
{
|
|
PCHAR p,q,end;
|
|
ULONG X,Y;
|
|
PVIDEO_MODE_INFORMATION mode;
|
|
|
|
ULONG i; //NEC98
|
|
|
|
//return(2); //TEDM
|
|
|
|
if(!NumberOfModes) {
|
|
return(0);
|
|
}
|
|
|
|
X = Y = 0;
|
|
|
|
//
|
|
// Get x and y resolution. If we have a monitor id string
|
|
// in the form XxY, then it is the resolution to use.
|
|
//
|
|
if((p=MonitorFirmwareIdString) && (q=strchr(p+3,'x')) && (strlen(q+1) >= 3)) {
|
|
|
|
*q++ = 0;
|
|
|
|
//
|
|
// Now p points to the x resolution and q to the y resolution.
|
|
//
|
|
X = SpMultiByteStringToUnsigned(p,&end);
|
|
if(X && (end == (q-1))) {
|
|
|
|
Y = SpMultiByteStringToUnsigned(q,&end);
|
|
if(end != (q+strlen(q))) {
|
|
Y = 0;
|
|
}
|
|
|
|
} else {
|
|
X = 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// If we don't have x or y resolution yet, look in the
|
|
// monitor config data.
|
|
//
|
|
if((!X || !Y) && MonitorConfigData) {
|
|
|
|
X = (ULONG)MonitorConfigData->HorizontalResolution;
|
|
Y = (ULONG)MonitorConfigData->VerticalResolution;
|
|
}
|
|
|
|
if(X && Y) {
|
|
|
|
//
|
|
// We found what seems like a reasonable resolution.
|
|
// Now try to locate a mode that uses it.
|
|
//
|
|
|
|
//
|
|
// Find a mode of 8bpp with the x and y resolution at 60 Hz.
|
|
//
|
|
mode = pFrameBufferLocateMode(VideoModes,NumberOfModes,ModeSize,X,Y,8,60);
|
|
|
|
if (mode) {
|
|
return(mode);
|
|
}
|
|
|
|
//
|
|
// Couldn't find an 8bpp mode @ 60Hz; find any mode with that resolution at 8bpp.
|
|
//
|
|
mode = pFrameBufferLocateMode(VideoModes,NumberOfModes,ModeSize,X,Y,8,(ULONG)(-1));
|
|
if(mode) {
|
|
return(mode);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Can't find a mode so far. See if mode 0 is acceptable.
|
|
//
|
|
// First video mode in list is not for VGA on NEC98,
|
|
// so make a loop to check VGA mode.
|
|
// (First video mode in list is for VGA on PC/AT.)
|
|
//
|
|
for(i=0;
|
|
i<((!IsNEC_98) ? 1 : NumberOfModes);
|
|
i++, VideoModes=(PVIDEO_MODE_INFORMATION)(((PUCHAR)VideoModes)+ModeSize))
|
|
{
|
|
if((VideoModes->AttributeFlags & VIDEO_MODE_GRAPHICS)
|
|
&& (VideoModes->BitsPerPlane >= 8)
|
|
&& (VideoModes->VisScreenWidth >= 640)
|
|
&& (VideoModes->VisScreenHeight >= 480))
|
|
{
|
|
return(VideoModes);
|
|
}
|
|
} //NEC98
|
|
|
|
//
|
|
// Give up.
|
|
//
|
|
return(0);
|
|
}
|