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163 lines
3.6 KiB
163 lines
3.6 KiB
/*++
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Copyright (c) 1999 Microsoft Corporation
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Module Name:
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btree.h
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Abstract:
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Prototypes and node structure definition for red-black binary trees.
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See btree.c for details and implementation.
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Author:
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Tom McGuire (tommcg) 1-Jan-1998
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Wesley Witt (wesw) 18-Dec-1998
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Revision History:
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--*/
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#ifndef _BTREE_H_
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#define _BTREE_H_
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#pragma warning( disable: 4200 ) // zero-sized array in struct/union
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typedef struct _NAME_NODE NAME_NODE, *PNAME_NODE;
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typedef struct _NAME_TREE NAME_TREE, *PNAME_TREE;
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struct _NAME_NODE {
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PNAME_NODE Left;
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PNAME_NODE Right;
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ULONG Hash;
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union {
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ULONG NameLengthAndColorBit;
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struct {
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ULONG NameLength:31;
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ULONG Red:1;
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};
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};
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PVOID Context;
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CHAR Name[ 0 ];
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};
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struct _NAME_TREE {
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PNAME_NODE Root;
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};
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#define RBNIL ((PNAME_NODE)&NameRbEmptyNode)
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extern const NAME_NODE NameRbEmptyNode;
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typedef struct _DWORD_NODE DWORD_NODE, *PDWORD_NODE;
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typedef struct _DWORD_TREE DWORD_TREE, *PDWORD_TREE;
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typedef LPCVOID DWORD_CONTEXT;
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struct _DWORD_NODE {
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PDWORD_NODE Left;
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PDWORD_NODE Right;
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struct {
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ULONG Key:31;
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ULONG Red:1;
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};
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INT_PTR Context[0]; // everything that goes into Context is guaranteed to be aligned on a machine-word boundary
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};
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struct _DWORD_TREE {
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PDWORD_NODE Root;
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};
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#define NODE_NIL ((PDWORD_NODE) &EmptyNode)
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extern const DWORD_NODE EmptyNode;
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//
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// Although "Red" can be stored in its own 1-byte or 4-byte field, keeping the
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// nodes smaller by encoding "Red" as a one-bit field with another value
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// provides better performance (more nodes tend to stay in the cache). To
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// provide flexibility in storage of the RED property, all references to RED
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// and BLACK are made through the following macros which can be changed as
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// necessary:
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//
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#define IS_RED( Node ) ( (Node)->Red )
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#define IS_BLACK( Node ) ( ! (Node)->Red )
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#define MARK_RED( Node ) ( (Node)->Red = 1 )
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#define MARK_BLACK( Node ) ( (Node)->Red = 0 )
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//
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// The maximum tree depth is 2*Lg(N). Since we could never have more than
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// 2^X nodes with X-bit pointers, we can safely say the absolute maximum
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// depth will be 2*Lg(2^X) which is 2*X. The size of a pointer in bits is
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// its size in bytes times 8 bits, so 2*(sizeof(p)*8) is our maximum depth.
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// So for 32-bit pointers, our maximum depth is 64.
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//
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// If you know the maximum possible number of nodes in advance (like the size
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// of the address space divided by the size of a node), you can tweak this
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// value a bit smaller to 2*Lg(N). Note that it's important for this max
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// depth be evalutated to a constant value at compile time.
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//
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// For this implementation, we'll assume the maximum number of nodes is
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// 1 million, so the max depth is 40 (2*Lg(2^20)). Note that no runtime
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// checks are made to ensure we don't exceed this number.
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//
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#define MAX_DEPTH 40
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//
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// The following prototypes are the red-black tree interface.
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//
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VOID
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BtreeInit(
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IN OUT PNAME_TREE Tree
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);
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PNAME_NODE
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BtreeInsert(
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IN OUT PNAME_TREE Tree,
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IN LPCWSTR Name,
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IN DWORD NameLength // in bytes, NOT characters
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);
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PNAME_NODE
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BtreeFind(
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IN PNAME_TREE Tree,
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IN LPCWSTR Name,
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IN DWORD NameLength // in bytes, NOT characters
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);
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VOID
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TreeInit(
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OUT PDWORD_TREE Tree
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);
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DWORD_CONTEXT
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TreeFind(
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IN PDWORD_TREE Tree,
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IN ULONG Key
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);
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DWORD_CONTEXT
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TreeInsert(
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IN OUT PDWORD_TREE Tree,
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IN ULONG Key,
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IN DWORD_CONTEXT Context,
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IN ULONG ContextSize
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);
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VOID
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TreeDestroy(
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IN OUT PDWORD_TREE Tree
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);
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#endif // _BTREE_H_
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