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608 lines
19 KiB
608 lines
19 KiB
# ============================================================================
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# File: M A K E F I L E
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#
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# NMAKE description file for the OLE2.0 User Interface DLL
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#
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# Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved.
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# ============================================================================
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#
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# Usage Notes:
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# -----------
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#
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# This makefile is designed to be used in two steps. The first time you
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# call the makefile, it generates a file called UIMAKE.INI. The second time
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# you call the makefile, it reads settings from UIMAKE.INI and actually
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# performs the build. See the section below "UIMAKE.INI" for more information
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# on this file.
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#
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# 1. Initial Step -- Before building your library for the first time, you
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# need to run one of the following commands. (This step will only be needed
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# to run again if you want to build a different variant of the library, for
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# instance if you want to switch from a DEBUG to a RETAIL build).
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#
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# NMAKE DEBUG - Prepares for building DEBUG DLL version
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# NMAKE RETAIL - Prepares for building RETAIL DLL version
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# NMAKE DEBUGLIB - Prepares for building DEBUG static LIB version
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# NMAKE RETAILIB - Prepares for building RETAIL static LIB version
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#
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# This step builds the UIMAKE.INI file, which contains the settings
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# which specify what version of the library you want to build.
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#
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# 2. Build Step
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#
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# NMAKE
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#
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# This second step reads the settings in the UIMAKE.INI file and builds
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# the requested library.
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#
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#
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# UIMAKE.INI
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# ----------
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#
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# This file is used to specify which variant of the library to build,
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# as well as details like which compiler and linker options to use. The
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# file is created based on the settings in the "MAKE PARAMETERS" section
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# of this makefile.
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#
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# For most builds, using the default settings will work fine, but if you
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# need to change how you build the library, the UIMAKE.INI file is a
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# simple way to make this change without changing the makefile.
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#
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# The following lists a few of the settings in the UIMAKE.INI file which
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# you might change, and what effect those changes might have. For a
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# complete listing of all the available options and how they are used,
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# see the makefile below.
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#
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# MODEL=[S|M|C|L] -- The memory model. Only available
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# on static .LIB version. This flag is
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# also included (but not used) in the DLL
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# version of UIMAKE.INI in order to allow
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# switching between the DLL and LIB version.
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# LIBNAME= -- The library name. For building your own
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# library (other than the ones for the samples),
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# this must be set to a unique name for your
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# application.
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# LANG= -- Used for international versions of this
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# library. Specifies which directory the
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# resources come from. Default is USA
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#
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# ============================================================================
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# ----------------------------------------------------------------------------
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# U I M A K E . I N I
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# ----------------------------------------------------------------------------
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# XXXXXXX DOS=1
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!ifndef LANG
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LANG=USA
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!endif
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!if [if not exist uimake.ini dir uimake.ini >nul] != 0
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#!if [test -f uimake.ini] != 0
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LIBNAME=
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MODEL=M
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RESOURCE=RESOURCE
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!ifndef REL_DIR
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@echo REL_DIR not defined
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REL_DIR=c:\ole2samp\release
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!endif
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!ifndef OLERELDIR
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@echo OLEREL_DIR not defined
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OLEREL_DIR=c:\ole2samp\release
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!endif
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GOAL: DEBUG
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!else
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!include "uimake.ini"
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GOAL: PRELUDE $(LIBNAME).$(BUILD)
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!endif
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!if "$(INSTALL_DIR)"==""
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INSTALL_DIR = $(REL_DIR)
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!endif
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#use src/tok pairs to build if localized version
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!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa")
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SRCTOK=1
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!endif
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# ----------------------------------------------------------------------------
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# O B J E C T F I L E L I S T
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# ----------------------------------------------------------------------------
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UI_COBJS = \
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D^\ole2ui.obj\
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D^\busy.obj\
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D^\common.obj\
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D^\convert.obj\
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D^\dbgutil.obj\
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D^\drawicon.obj\
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D^\hatch.obj\
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D^\icon.obj\
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D^\iconbox.obj\
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D^\insobj.obj\
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D^\links.obj\
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D^\msgfiltr.obj\
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D^\enumfetc.obj\
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D^\enumstat.obj\
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D^\objfdbk.obj\
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D^\olestd.obj\
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D^\targtdev.obj\
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D^\oleutl.obj\
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D^\pastespl.obj\
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D^\regdb.obj\
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D^\resimage.obj\
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D^\utility.obj\
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UI_NOPCOBJS = \
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D^\geticon.obj\
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D^\dballoc.obj\
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D^\suminfo.obj\
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D^\stdpal.obj\
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UI_DLLOBJS = \
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D^\dllfuncs.obj\
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PRECOMPOBJ= $(O)precomp.obj
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PRECOMP=$(O)precomp.pch
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# ----------------------------------------------------------------------------
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# R E S O U R C E L I S T
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# ----------------------------------------------------------------------------
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RES = \
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busy.h \
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common.h \
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convert.h \
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edlinks.h \
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geticon.h \
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icon.h \
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iconbox.h \
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insobj.h \
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msgfiltr.h \
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enumfetc.h \
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ole2ui.h \
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pastespl.h \
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resimage.h \
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dballoc.h \
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suminfo.h \
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stdpal.h \
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$(RESOURCE)\STATIC\default.ico \
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$(RESOURCE)\STATIC\bang.ico \
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$(RESOURCE)\STATIC\egares.bmp \
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$(RESOURCE)\STATIC\hivgares.bmp \
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$(RESOURCE)\STATIC\vgares.bmp \
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$(RESOURCE)\$(LANG)\strings.rc \
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$(RESOURCE)\$(LANG)\busy.dlg \
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$(RESOURCE)\$(LANG)\convert.dlg \
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$(RESOURCE)\$(LANG)\fileopen.dlg \
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$(RESOURCE)\$(LANG)\icon.dlg \
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$(RESOURCE)\$(LANG)\insobj.dlg \
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$(RESOURCE)\$(LANG)\links.dlg \
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$(RESOURCE)\$(LANG)\pastespl.dlg \
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$(RESOURCE)\$(LANG)\prompt.dlg \
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$(RESOURCE)\ole2ui.rcv \
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$(RESOURCE)\$(LANG)\verlocal.h \
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# ----------------------------------------------------------------------------
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# D E B U G S T A T I C L I B M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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DEBUGLIB: DbgUI
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DbgUI:
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@echo Creating DEBUG LIB <<uimake.ini
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# This is the DEBUG static .LIB UILibrary INI file
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MSG=DEBUG Static LIB Version ($$(LANG))
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DEBUG=1
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MODEL=M
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# Make a static library called OLE2UI.LIB
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LIBNAME=OLE2UI
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=DEBUGLIB
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BUILD=LIB
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RESOURCE=RESOURCE
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# 16 bit CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG -DWIN32 -DUNICODE
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CFLAGS=-c -Od -Gs -W3 -Zpei -D_DEBUG -DWIN32 -DUNICODE
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RFLAGS=-D DEBUG
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LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE
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UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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AS=masm
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RS=rc
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LK=link
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LANG=$(LANG)
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LIBOBJS = $$(UI_COBJS:D^\=DEBUGLIB^\) $$(UI_NOPCOBJS:D^\=DEBUGLIB\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass")
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#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass")
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<<KEEP
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@echo Enter "$(MAKE)" to make Debug static LIB UILibrary
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# ----------------------------------------------------------------------------
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# R E T A I L S T A T I C L I B M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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RETAILIB:
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@echo Creating RETAIL LIB <<uimake.ini
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# This is the RETAIL static .LIB UILibrary INI file
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MSG=RETAIL Static LIB Version ($$(LANG))
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RETAIL=1
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MODEL=M
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# Make a static library called OLE2UI.LIB
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LIBNAME=OLE2UI
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=RETAILIB
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BUILD=LIB
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RESOURCE=RESOURCE
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# 16 bit CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL) -DWIN32 -DUNICODE
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CFLAGS=-c -Os -Gs -W3 -Zpe -DWIN32 -DUNICODE
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RFLAGS=
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LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300 /NOPACKCODE
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UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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AS=masm
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RS=rc
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LK=link
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LANG=$(LANG)
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LIBOBJS = $$(UI_COBJS:D^\=RETAILIB^\) $$(UI_NOPCOBJS:D^\=RETAILIB\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass")
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#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass")
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<<KEEP
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@echo Enter "$(MAKE)" to make Retail static LIB UILibrary
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# ----------------------------------------------------------------------------
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# D E B U G D L L M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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DEBUG: Dbg
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Dbg:
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@echo Creating DEBUG <<uimake.ini
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# This is the DEBUG UILibrary INI file
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MSG=DEBUG DLL Version ($$(LANG))
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DEBUG=1
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MODEL=M
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LIBNAME=$(LIBNAME)
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=DEBUG
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BUILD=DLL
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RESOURCE=RESOURCE
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#CFLAGS=-c -Od -GD2s -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL
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# 16 bit CFLAGS=-c -Od -GA2s -GEd -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE
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CFLAGS=-c -Od -Gs -Gd -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE -DNOASSERT
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RFLAGS=-D DEBUG -D DLL_VER
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# 16 bit LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE
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LFLAGS=/MAP:$(LIBNAME).map /NOD /DLL /IMPLIB:$(LIBNAME).lib
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# 16 bit UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp
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UILIBS= $(IMPORT)\nt475\lib\objind\advapi32.lib \
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$(IMPORT)\nt475\lib\objind\comdlg32.lib \
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$(IMPORT)\nt475\lib\objind\crtdll.lib \
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$(IMPORT)\nt475\lib\objind\gdi32.lib \
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$(IMPORT)\nt475\lib\objind\kernel32.lib \
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$(IMPORT)\nt475\lib\objind\libcnt.lib \
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$(IMPORT)\nt475\lib\objind\shell32.lib \
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$(IMPORT)\nt475\lib\objind\user32.lib \
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$(COMMON)\ilib\OBJind\ole232.lib \
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$(COMMON)\types\OBJind\uuid.lib \
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$(COMMON)\ilib\OBJind\storag32.lib \
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$(COMMON)\ilib\OBJind\compob32.lib
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CC=cl
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RS=rc
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LK=link
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LANG=$(LANG)
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DLLOBJS = $$(UI_DLLOBJS:D^\=DEBUG^\)
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LIBOBJS = $$(UI_COBJS:D^\=DEBUG^\) $$(UI_NOPCOBJS:D^\=DEBUG\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define SZCLASSICONBOX "$(LIBNAME)IBClass"
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#define SZCLASSRESULTIMAGE "$(LIBNAME)RIClass"
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<<KEEP
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@echo Enter "$(MAKE)" to make Debug UILibrary
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# ----------------------------------------------------------------------------
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# R E T A I L M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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RETAIL:
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@echo Creating RETAIL <<uimake.ini
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# This is the RETAIL UILibrary INI file
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MSG=RETAIL DLL Version ($$(LANG))
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RETAIL=1
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MODEL=M
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LIBNAME=$(LIBNAME)
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=RETAIL
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BUILD=DLL
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RESOURCE=RESOURCE
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#CFLAGS=-c -Os -GD2s -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL
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# 16 bit CFLAGS=-c -Os -GA2s -GEd -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE
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CFLAGS=-c -Os -Gs -Gd -W3 -Zpe -DOPTIMIZE -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE
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RFLAGS=-D DLL_VER
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LFLAGS=/MAP /NOD /NOE /SE:300 /AL:16 /NOPACKCODE
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UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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RS=rc
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LK=link
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LANG=$(LANG)
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DLLOBJS = $$(UI_DLLOBJS:D^\=RETAIL^\)
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LIBOBJS = $$(UI_COBJS:D^\=RETAIL^\) $$(UI_NOPCOBJS:D^\=RETAIL\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass")
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#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass")
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<<KEEP
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@echo Enter "$(MAKE)" to make Retail UILibrary
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!if [if not exist $(OBJ)\*. md $(OBJ) >nul]
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!error Object subdirectory $(OBJ)\ could not be created
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!endif
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!if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul]
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!error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created
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!endif
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#select language for version resource if localized version
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!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa")
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RFLAGS=$(RFLAGS) -D VER_LOC
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!endif
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.SUFFIXES: .c .asm .obj .res .rc .def .bmp .ico .exe .dll .cod .str
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O=.\$(OBJ)^\
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# ----------------------------------------------------------------------------
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# I N F E R E N C E R U L E S
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# ----------------------------------------------------------------------------
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!ifndef SRCTOK
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# compile C file without precompiled headers into object directory\NOPC
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# dont compile c files etc for lcoalized builds.
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{}.c{$(O)NOPC\}.obj:
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@echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).c °°°°°°°°°°°°°°°°°°°°°°°°°
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!ifdef DOS
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SET CL=$(CFLAGS)
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$(CC) -Fo$(O)NOPC\$(@B) $(@B).c
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!else
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!undef _FILE_
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$(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)NOPC\$(@B) $(@B).c
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!endif
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# compile C file into object directory
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{}.c{$(O)}.obj:
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@echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).c °°°°°°°°°°°°°°°°°°°°°°°°°
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!ifdef DOS
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SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
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$(CC) -Fo$(O)$(@B) $(@B).c
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!else
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!undef _FILE_
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# $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c
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$(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c
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!endif
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# compile CPP file without precompiled headers into object directory\NOPC
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# dont compile cpp files etc for lcoalized builds.
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{}.cpp{$(O)NOPC\}.obj:
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@echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).cpp °°°°°°°°°°°°°°°°°°°°°°°°°
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!ifdef DOS
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SET CL=$(CFLAGS)
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$(CC) -Fo$(O)NOPC\$(@B) $(@B).cpp
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!else
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!undef _FILE_
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$(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)NOPC\$(@B) $(@B).cpp
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!endif
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# compile CPP file into object directory
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{}.cpp{$(O)}.obj:
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@echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).cpp °°°°°°°°°°°°°°°°°°°°°°°°°
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!ifdef DOS
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SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
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$(CC) -Fo$(O)$(@B) $(@B).cpp
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!else
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!undef _FILE_
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# $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp
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$(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp
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!endif
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!endif
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#endif SRCTOK
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{}.rc{$(O)}.res:
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@echo ²²²²²²²²²²²²²²²²²²² Resource Compiling $(@B).res ²²²²²²²²²²²²²²²²²²²²
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$(RS) -I $(RESOURCE)\$(LANG);$(RESOURCE)\static;$(RESOURCE) -FO $(O)$(@B).res -DWIN32 -DUNICODE -R $(RFLAGS) $(@B).rc
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-del $(LIBNAME).dll
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!ifndef SRCTOK
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{}.c.cod:
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@echo ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Making $(@B).cod ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
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!ifdef DOS
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SET CL=$(CFLAGS) -f -Fc
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$(CC) $(@B).c
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!else
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!undef _FILE_
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$(CC) $(CFLAGS) -f- -Fc -D_FILE_=\"$(*B).c\" $(@B).c
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!endif
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!endif
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# rules for creating rc & dlg files for localized verisons from src/tok pairs
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!ifdef SRCTOK
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$(RESOURCE)\$(LANG)\busy.dlg : $(RESOURCE)\$(LANG)\busy.tok $(RESOURCE)\src\busy.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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$(RESOURCE)\$(LANG)\convert.dlg : $(RESOURCE)\$(LANG)\convert.tok $(RESOURCE)\src\convert.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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|
|
$(RESOURCE)\$(LANG)\fileopen.dlg : $(RESOURCE)\$(LANG)\fileopen.tok $(RESOURCE)\src\fileopen.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
|
|
$(RESOURCE)\$(LANG)\icon.dlg : $(RESOURCE)\$(LANG)\icon.tok $(RESOURCE)\src\icon.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
|
|
$(RESOURCE)\$(LANG)\insobj.dlg : $(RESOURCE)\$(LANG)\insobj.tok $(RESOURCE)\src\insobj.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
|
|
$(RESOURCE)\$(LANG)\links.dlg : $(RESOURCE)\$(LANG)\links.tok $(RESOURCE)\src\links.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
|
|
$(RESOURCE)\$(LANG)\pastespl.dlg : $(RESOURCE)\$(LANG)\pastespl.tok $(RESOURCE)\src\pastespl.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
|
|
$(RESOURCE)\$(LANG)\prompt.dlg : $(RESOURCE)\$(LANG)\prompt.tok $(RESOURCE)\src\prompt.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
|
|
$(RESOURCE)\$(LANG)\strings.rc : $(RESOURCE)\$(LANG)\strings.tok $(RESOURCE)\src\strings.src
|
|
tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
|
|
!endif
|
|
|
|
# ----------------------------------------------------------------------------
|
|
# D E P E N D F I L E C R E A T I O N
|
|
# ----------------------------------------------------------------------------
|
|
UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c)
|
|
UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c)
|
|
DEPEND: nul
|
|
@echo Making a NEW dependancy file.
|
|
mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp
|
|
sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend
|
|
-del tmp.tmp
|
|
mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend
|
|
mkdep -p $$(O) -s .pch precomp.c >> depend
|
|
|
|
# ----------------------------------------------------------------------------
|
|
# W E L C O M E B A N N E R
|
|
# ----------------------------------------------------------------------------
|
|
PRELUDE:
|
|
@echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
|
@echo º Makefile for UILibrary º
|
|
@echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
|
@echo $(MSG)
|
|
!ifndef SRCTOK
|
|
set INCLUDE=$(OLEREL_DIR);$(INCLUDE)
|
|
set LIB=$(OLEREL_DIR);$(LIB)
|
|
!endif
|
|
|
|
|
|
# ----------------------------------------------------------------------------
|
|
# G O A L T A R G E T S
|
|
# ----------------------------------------------------------------------------
|
|
!include "depend"
|
|
|
|
CLEAN: CleanUp GOAL
|
|
CleanUp:
|
|
-echo y|del .\$(OBJ)\*.*
|
|
-del $(LIBNAME).dll
|
|
-del $(LIBNAME).lib
|
|
|
|
!ifndef SRCTOK
|
|
|
|
$(O)precomp.pch: precomp.c
|
|
!ifdef DOS
|
|
SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h
|
|
$(CC) -Fo$(O)$(@B) precomp.c
|
|
!else
|
|
!undef _FILE_
|
|
@echo Precompiling Header Files....
|
|
$(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -D_FILE_=\"precomp.c\" -Fo$(O)$(@B) precomp.c
|
|
!endif
|
|
!endif
|
|
|
|
$(O)ole2ui.res: ole2ui.rc $(RES)
|
|
|
|
ole2ui.rc : $(RESOURCE)\$(LANG)\strings.rc
|
|
|
|
#
|
|
# Build .LIB static library
|
|
#
|
|
|
|
$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ)
|
|
-del $(O)$(LIBNAME).lib
|
|
lib @<<
|
|
$(O)$(LIBNAME).lib
|
|
y
|
|
$(PRECOMPOBJ: = +) $(LIBOBJS: = +)
|
|
|
|
<<
|
|
copy $(O)$(LIBNAME).lib $(LIBNAME).lib
|
|
|
|
#
|
|
# Build .DLL dynamic-link library
|
|
#
|
|
|
|
# HACK!
|
|
# XXXXX
|
|
# after echo LIBRARY $(LIBNAME) INITINSTANCE
|
|
$(O)$(LIBNAME).exe: $(LIBOBJS) $(PRECOMPOBJ) $(DLLOBJS) $(O)ole2ui.res defoleui.def
|
|
@echo ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄį Linking UILibrary ®ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
|
-del $(LIBNAME).def
|
|
@echo Creating <<$(LIBNAME).def
|
|
LIBRARY ole2ui
|
|
DESCRIPTION 'OLE 2.0 UI Support Library.'
|
|
<<KEEP
|
|
type defoleui.def >> $(LIBNAME).def
|
|
$(LK) @<<
|
|
$(LFLAGS)
|
|
$(LIBOBJS: = ^
|
|
)
|
|
$(DLLOBJS: = ^
|
|
)
|
|
$(O)$(LIBNAME).res
|
|
$(UILIBS)
|
|
/DEF:$(LIBNAME).def
|
|
<<KEEP
|
|
# $(RS) $(O)ole2ui.res $(O)$(LIBNAME).dll
|
|
|
|
|
|
#$(LIBOBJS: = +^
|
|
#) +
|
|
#$(DLLOBJS: = +^
|
|
#)+
|
|
#$(PRECOMPOBJ: = +^
|
|
#)
|
|
#$(LFLAGS)
|
|
#$(O)$(@B)
|
|
#$(@B).map
|
|
#$(UILIBS)
|
|
#$(LIBNAME).def
|
|
#<<KEEP
|
|
# $(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(O)$(LIBNAME).exe
|
|
|
|
!ifndef SRCTOK
|
|
$(LIBNAME).dll: $(O)$(LIBNAME).exe ole2ui.def
|
|
# copy $(O)$(LIBNAME).exe $(LIBNAME).dll
|
|
mapsym -n -l $(LIBNAME).map
|
|
# implib -NOWEP $(LIBNAME).lib $(LIBNAME).dll
|
|
!else
|
|
$(LIBNAME).dll: $(O)ole2ui.res
|
|
copy $(RESOURCE)\USA\$(LIBNAME).dll $(LIBNAME).dll
|
|
# 16 bit $(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(LIBNAME).dll
|
|
$(RS) $(O)ole2ui.res $(LIBNAME).dll
|
|
!endif
|
|
|
|
|
|
# install built library to $(INSTALL_DIR) dir
|
|
install:
|
|
@echo Gets HERE!!!!!!
|
|
copy $(LIBNAME).dll $(RESOURCE)\USA
|
|
copy $(LIBNAME).dll $(INSTALL_DIR)
|
|
copy $(LIBNAME).lib $(INSTALL_DIR)
|
|
copy $(LIBNAME).sym $(INSTALL_DIR)
|
|
copy ole2ui.h $(INSTALL_DIR)
|
|
copy olestd.h $(INSTALL_DIR)
|
|
copy msgfiltr.h $(INSTALL_DIR)
|
|
copy enumfetc.h $(INSTALL_DIR)
|
|
copy uiclass.h $(INSTALL_DIR)
|
|
|
|
# EOF ========================================================================
|
|
|