Source code of Windows XP (NT5)
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186 lines
4.7 KiB

;****************************************************************************
; *
; THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY *
; KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE *
; IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PAGLITCHICULAR *
; PURPOSE. *
; *
; Copyright (C) 1993-99 Microsoft Corporation. All Rights Reserved. *
; *
;****************************************************************************
PAGE 58,132
;******************************************************************************
TITLE GENERIC - GLITCH VxD
;******************************************************************************
;
; Title: GLITCH.ASM
;
; Version: 1.00
;
;==============================================================================
.386p
;******************************************************************************
; I N C L U D E S
;******************************************************************************
DDK_VERSION EQU 400H
GLITCH_VER_MAJOR equ 1
GLITCH_VER_MINOR equ 0
.XLIST
INCLUDE VMM.Inc
; INCLUDE VDMAD.Inc
; INCLUDE VPICD.Inc
; INCLUDE DOSMGR.Inc
INCLUDE Debug.Inc
.LIST
Declare_Virtual_Device GLITCH, GLITCH_VER_MAJOR, GLITCH_VER_MINOR, GLITCH_VxD_Control
VxD_DATA_SEG
;******************************************************************************
; D A T A
;******************************************************************************
; Normal Data here
public C IRQHand
IRQHand dd 0
EXTERN _GlitchWin32API@4:near
dma_status_struc STRUC
DMA_PhysicalAddress DD ?
DMA_Count DD ?
DMA_Status DD ?
dma_status_struc ENDS
VxD_DATA_ENDS
VxD_LOCKED_DATA_SEG
next_begin dd 0
next_end dd 0
VxD_LOCKED_DATA_ENDS
VxD_LOCKED_CODE_SEG
;******************************************************************************
;
; GLITCH_Init_VxD
;
; DESCRIPTION:
; This is a shell for a routine that is called at system BOOT.
; Typically, a VxD would do its initialization in this routine.
;
; ENTRY:
; EBX = System VM handle
;
; EXIT:
; We return 0 in eax upon success, 1 in eax if failure.
; Caller MUST fail to load the device if we return 1.
;
; USES:
; flags
;
;==============================================================================
BeginProc GLITCH_Init_VxD, SCALL, PUBLIC
EnterProc
SaveReg <ebx, esi, edi>
; Note that we this routine should only be executed ONCE. So we
; ensure that that is the case.
mov edi, offset32 GLITCH_DDB
VMMCall VMM_Add_DDB
Debug_Outc "DDB already loaded for GLITCH!"
xor eax,eax
RestoreReg <edi, esi, ebx>
LeaveProc
Return
EndProc GLITCH_Init_VxD
;******************************************************************************
;
;
; Description:
;
; Entry:
; Exit:
; Uses:
;==============================================================================
BeginProc GLITCH_Uninit_VxD, SCALL, PUBLIC
EnterProc
SaveReg <ebx,esi,edi>
TRAP
xor eax,eax
push eax
mov edi, offset32 GLITCH_DDB
VMMCall VMM_Remove_DDB
Debug_Outc "Could not remove DDB for GLITCH!"
pop eax
rcl eax,1
RestoreReg <edi,esi,ebx>
LeaveProc
Return
EndProc GLITCH_Uninit_VxD
;******************************************************************************
;
; GLITCH_VxD_Control
;
; DESCRIPTION:
;
; This is a call-back routine to handle the messages that are sent
; to VxD's to control system operation. Every VxD needs this function
; regardless if messages are processed or not. The control proc must
; be in the LOCKED code segment.
;
; The Control_Dispatch macro used in this procedure simplifies
; the handling of messages. To handle a particular message, add
; a Control_Dispatch statement with the message name, followed
; by the procedure that should handle the message.
;
; The two messages handled in this sample control proc, Device_Init
; and Create_VM, are done only to illustrate how messages are
; typically handled by a VxD. A VxD is not required to handle any
; messages.
;
; ENTRY:
; EAX = Message number
; EBX = VM Handle
;
;==============================================================================
BeginProc GLITCH_VxD_Control, PUBLIC
Control_Dispatch W32_DEVICEIOCONTROL, GlitchWin32API, sCall, <esi>
clc
ret
EndProc GLITCH_VxD_Control
VxD_LOCKED_CODE_ENDS
END