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565 lines
14 KiB
565 lines
14 KiB
/*++
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Copyright (c) 2001 Microsoft Corporation
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Module Name:
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genobj.h
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Abstract:
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Definitions for the generic object implementation.
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AZ roles has so many objects that need creation, enumeration, etc
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that it seems prudent to have a single body of code for doing those operations.
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Author:
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Cliff Van Dyke (cliffv) 11-Apr-2001
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--*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//
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// Structure definitions
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//
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/////////////////////////////////////////////////////////////////////////////
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//
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// A generic object list head.
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//
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// This structure represent the head of a linked list of objects. The linked
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// list of objects are considered to be "children" of this structure.
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//
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typedef struct _GENERIC_OBJECT_HEAD {
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//
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// Head of the linked list of objects
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//
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LIST_ENTRY Head;
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//
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// Back pointer to the GenericObject containing this structure
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//
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struct _GENERIC_OBJECT *ParentGenericObject;
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//
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// Each of the list heads that are rooted on a single object are linked
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// together. That list is headed by GENERIC_OBJECT->ChildGenericObjectHead.
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// This field is a pointer to the next entry in the list.
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//
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struct _GENERIC_OBJECT_HEAD *SiblingGenericObjectHead;
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//
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// This is a circular list of all the GENERIC_OBJECT_HEAD structures of
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// objects that share a namespace. For instance, an AzOperation and AzTask object
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// may not have the same name.
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//
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LIST_ENTRY SharedNamespace;
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//
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// The next sequence number to give out.
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//
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ULONG NextSequenceNumber;
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//
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// Object type of objects in this list
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//
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ULONG ObjectType;
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//
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// The order of the defines below must match the tables at the top of genobj.cxx
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//
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#define OBJECT_TYPE_ROOT 0
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#define OBJECT_TYPE_ADMIN_MANAGER 1
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#define OBJECT_TYPE_APPLICATION 2
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#define OBJECT_TYPE_OPERATION 3
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#define OBJECT_TYPE_TASK 4
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#define OBJECT_TYPE_SCOPE 5
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#define OBJECT_TYPE_GROUP 6
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#define OBJECT_TYPE_ROLE 7
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#define OBJECT_TYPE_JUNCTION_POINT 8
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#define OBJECT_TYPE_SID 9
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#define OBJECT_TYPE_CLIENT_CONTEXT 10
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#define OBJECT_TYPE_MAXIMUM 11
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} GENERIC_OBJECT_HEAD, *PGENERIC_OBJECT_HEAD;
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//
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// A generic object
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//
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typedef struct _GENERIC_OBJECT {
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//
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// Link to the next instance of an object of this type for the same parent object
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//
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LIST_ENTRY Next;
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//
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// Back pointer to the head of the list this object is in
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//
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PGENERIC_OBJECT_HEAD ParentGenericObjectHead;
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//
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// Pointer to the list heads for children of this object
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// This is a static list of the various GENERIC_OBJECT_HEAD structures
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// that exist in the object type specific portion of this object.
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// The list allows the generic object code to have insight into the
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// children of this object.
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//
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PGENERIC_OBJECT_HEAD ChildGenericObjectHead;
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//
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// Pointer to the list heads of pointers to other objects
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// This is a static list of the various GENERIC_OBJECT_LIST structures
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// that exist in the object type specific portion of this object.
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// The list allows the generic object code to have insight into the
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// other types of objects pointed to by this object.
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//
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struct _GENERIC_OBJECT_LIST *GenericObjectLists;
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//
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// Pointer to the generic object at the root of all generic objects
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// (Pointer to an AdminManager object)
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//
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struct _AZP_ADMIN_MANAGER *AdminManagerObject;
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//
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// Name of the object
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//
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AZP_STRING ObjectName;
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//
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// Description of the object
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//
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AZP_STRING Description;
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//
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// GUID of the object
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// The Guid of the object is assigned by the persistence provider.
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// The GUID is needed to make the object rename safe.
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//
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GUID PersistenceGuid;
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//
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// Number of references to this instance of the object
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// These are references from within our code.
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//
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LONG ReferenceCount;
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//
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// Number of references to this instance of the object
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// These are references represented by handles passed back to our caller.
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//
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LONG HandleReferenceCount;
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//
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// Sequence number of this object.
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// The list specified in Next is maintained in SequenceNumber order.
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// New entries are added to the tail end.
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// Enumerations are returned in SequenceNumber order.
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// SequenceNumber is returned to the caller as the EnumerationContext.
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//
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// This mechanism allows insertions and deletions to be handled seemlessly.
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//
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ULONG SequenceNumber;
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//
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// Specific object type represented by this generic object
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//
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ULONG ObjectType;
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//
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// Flags describing attributes of the generic object
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//
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ULONG Flags;
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#define GENOBJ_FLAGS_DELETED 0x01 // Object has been deleted
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#define GENOBJ_FLAGS_DIRTY 0x02 // Object has been modified
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#define GENOBJ_FLAGS_REFRESH_ME 0x04 // Object needs to be refreshed from cache
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} GENERIC_OBJECT, *PGENERIC_OBJECT;
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//
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// Object List
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//
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// Some objects have lists of references to other objects. These lists are
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// not parent/child relationships. Rather they represent memberships, etc.
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//
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// This structure represents the head of such a list.
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//
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// Both the pointed-from and pointed-to object have a generic object list. The
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// "forward" link represents the list that is managed via external API. The
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// "backward" link is provided to allow fixup of references when an object is deleted.
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// The "backward" link is also provided for cases where internal routines need to
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// traverse the link relationship in the opposite direction of the external API.
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// By convention, GENERIC_OBJECT_LIST instances in the forward direction are named
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// simply by the name of the object to point to. For instance, an object list that points
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// to AZ_OPERATION objects might be called "Operations". By convention, GENERIC_OBJECT_LIST
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// instances in the backward direction are prefixed by the name "back". For instance,
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// "backTasks".
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//
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// Note, there really isn't any reason why we couldn't expose "AddPropertyItem" and
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// "RemovePropertyItem" APIs for the "back" lists. See the IsBackLink and LinkPairId
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// definition.
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//
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typedef struct _GENERIC_OBJECT_LIST {
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//
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// Each of the object lists that are rooted on a single object are linked
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// together. That list is headed by GENERIC_OBJECT->GenericObjectLists.
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// This field is a pointer to the next entry in the list.
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//
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struct _GENERIC_OBJECT_LIST *NextGenericObjectList;
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//
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// Since an object list is a list of other objects, we want to be able to
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// generically find the other objects. The array below is an array of pointers
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// to the head of the lists that contain the other objects.
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//
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//
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// Unused elements in this array are set to NULL.
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//
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// These pointers are always pointers to a field in a "parent" structure.
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// Therefore, reference counts aren't needed. Instead, the "child" structure
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// containing the pointer to the parent will be deleted before the parent structure.
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//
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#define GEN_OBJECT_HEAD_COUNT 3
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PGENERIC_OBJECT_HEAD GenericObjectHeads[GEN_OBJECT_HEAD_COUNT];
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//
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// List identifier.
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//
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// The code maintains the link and the backlink. To do that, the code needs to
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// find one the "other" generic object list from this one. That algorithm uses
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// the IsBackLink and LinkPairId field.
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//
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// One object list has IsBackLink set TRUE and the other set FALSE. This handles
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// the case where an object contain both a forward an backward object list. For
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// instance, the AZ_GROUP object contains the AppMembers and backAppMembers fields.
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// This field differentiates between the two.
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//
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// There are cases where an object has multiple links between the same object types.
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// For instance, the AZ_GROUP object has both AppMembers and AppNonMembers links.
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// In those cases, the LinkPairId is set to a unique value to identify the pair.
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// In most cases, the value is simply zero.
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//
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BOOL IsBackLink;
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ULONG LinkPairId;
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#define AZP_LINKPAIR_MEMBERS 1
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#define AZP_LINKPAIR_NON_MEMBERS 2
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#define AZP_LINKPAIR_SID_MEMBERS 3
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#define AZP_LINKPAIR_SID_NON_MEMBERS 4
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//
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// The array of pointers to the generic objects.
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//
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// Being in this list does not increment the ReferenceCount on the pointed-to
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// generic object.
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//
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AZP_PTR_ARRAY GenericObjects;
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} GENERIC_OBJECT_LIST, *PGENERIC_OBJECT_LIST;
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/////////////////////////////////////////////////////////////////////////////
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//
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// Macro definitions
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//
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/////////////////////////////////////////////////////////////////////////////
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//
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// Macro to determine if a GENERIC_OBJECT_LIST is a list of sids
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//
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#define AzpIsSidList( _gol ) \
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((_gol)->GenericObjectHeads[0] != NULL && \
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(_gol)->GenericObjectHeads[0]->ObjectType == OBJECT_TYPE_SID )
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/////////////////////////////////////////////////////////////////////////////
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//
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// Procedure definitions
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//
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/////////////////////////////////////////////////////////////////////////////
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VOID
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ObInitGenericHead(
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IN PGENERIC_OBJECT_HEAD GenericObjectHead,
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IN ULONG ObjectType,
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IN PGENERIC_OBJECT ParentGenericObject,
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IN PGENERIC_OBJECT_HEAD SiblingGenericObjectHead OPTIONAL,
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IN PGENERIC_OBJECT_HEAD SharedNamespace OPTIONAL
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);
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PGENERIC_OBJECT
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ObAllocateGenericObject(
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IN ULONG ObjectType
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);
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VOID
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ObFreeGenericObject(
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IN PGENERIC_OBJECT GenericObject,
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IN BOOLEAN JustRefresh
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);
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VOID
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ObInsertGenericObject(
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IN PGENERIC_OBJECT_HEAD GenericObjectHead,
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IN PGENERIC_OBJECT GenericObject
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);
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VOID
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ObIncrHandleRefCount(
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IN PGENERIC_OBJECT GenericObject
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);
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VOID
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ObDecrHandleRefCount(
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IN PGENERIC_OBJECT GenericObject
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);
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DWORD
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ObGetHandleType(
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IN PGENERIC_OBJECT Handle,
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IN BOOL AllowDeletedObjects,
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OUT PULONG ObjectType
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);
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DWORD
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ObReferenceObjectByHandle(
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IN PGENERIC_OBJECT Handle,
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IN BOOL AllowDeletedObjects,
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IN BOOLEAN RefreshCache,
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IN ULONG ObjectType
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);
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VOID
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ObDereferenceObject(
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IN PGENERIC_OBJECT GenericObject
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);
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typedef DWORD
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(OBJECT_INIT_ROUTINE)(
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IN PGENERIC_OBJECT ParentGenericObject,
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IN PGENERIC_OBJECT ChildGenericObject
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);
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typedef VOID
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(OBJECT_FREE_ROUTINE)(
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IN PGENERIC_OBJECT GenericObject
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);
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typedef DWORD
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(OBJECT_GET_PROPERTY_ROUTINE)(
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IN PGENERIC_OBJECT GenericObject,
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IN ULONG PropertyId,
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OUT PVOID *PropertyValue
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);
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typedef DWORD
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(OBJECT_SET_PROPERTY_ROUTINE)(
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IN PGENERIC_OBJECT GenericObject,
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IN ULONG PropertyId,
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IN PVOID PropertyValue
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);
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typedef DWORD
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(OBJECT_ADD_PROPERTY_ITEM_ROUTINE)(
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IN PGENERIC_OBJECT GenericObject,
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IN PGENERIC_OBJECT_LIST GenericObjectList,
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IN PGENERIC_OBJECT LinkedToObject
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);
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DWORD
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ObCreateObject(
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IN PGENERIC_OBJECT ParentGenericObject,
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IN PGENERIC_OBJECT_HEAD GenericChildHead,
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IN ULONG ChildObjectType,
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IN PAZP_STRING ChildObjectNameString,
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OUT PGENERIC_OBJECT *RetChildGenericObject
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);
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DWORD
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ObCommonCreateObject(
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IN PGENERIC_OBJECT ParentGenericObject,
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IN ULONG ParentObjectType,
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IN PGENERIC_OBJECT_HEAD GenericChildHead,
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IN ULONG ChildObjectType,
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IN LPCWSTR ChildObjectName,
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IN DWORD Reserved,
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OUT PGENERIC_OBJECT *RetChildGenericObject
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);
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DWORD
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ObCommonOpenObject(
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IN PGENERIC_OBJECT ParentGenericObject,
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IN ULONG ParentObjectType,
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IN PGENERIC_OBJECT_HEAD GenericChildHead,
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IN ULONG ChildObjectType,
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IN LPCWSTR ChildObjectName,
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IN DWORD Reserved,
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OUT PGENERIC_OBJECT *RetChildGenericObject
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);
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DWORD
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ObEnumObjects(
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IN PGENERIC_OBJECT_HEAD GenericChildHead,
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IN BOOL EnumerateDeletedObjects,
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IN BOOL RefreshCache,
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IN OUT PULONG EnumerationContext,
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OUT PGENERIC_OBJECT *RetChildGenericObject
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);
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DWORD
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ObCommonEnumObjects(
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IN PGENERIC_OBJECT ParentGenericObject,
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IN ULONG ParentObjectType,
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IN PGENERIC_OBJECT_HEAD GenericChildHead,
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IN OUT PULONG EnumerationContext,
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IN DWORD Reserved,
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OUT PGENERIC_OBJECT *RetChildGenericObject
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);
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DWORD
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ObCommonGetProperty(
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IN PGENERIC_OBJECT GenericObject,
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IN ULONG ObjectType,
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IN ULONG PropertyId,
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IN DWORD Reserved,
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OUT PVOID *PropertyValue
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);
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DWORD
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ObCommonSetProperty(
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IN PGENERIC_OBJECT GenericObject,
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IN ULONG ObjectType,
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IN ULONG PropertyId,
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IN DWORD Reserved,
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IN PVOID PropertyValue
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);
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VOID
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ObMarkObjectDeleted(
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IN PGENERIC_OBJECT GenericObject
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);
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DWORD
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ObCommonDeleteObject(
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IN PGENERIC_OBJECT ParentGenericObject,
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IN ULONG ParentObjectType,
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IN PGENERIC_OBJECT_HEAD GenericChildHead,
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IN ULONG ChildObjectType,
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IN LPCWSTR ChildObjectName,
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IN DWORD Reserved
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);
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VOID
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ObInitObjectList(
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IN OUT PGENERIC_OBJECT_LIST GenericObjectList,
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IN PGENERIC_OBJECT_LIST NextGenericObjectList OPTIONAL,
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IN BOOL IsBackLink,
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IN ULONG LinkPairId,
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IN PGENERIC_OBJECT_HEAD GenericObjectHead0 OPTIONAL,
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IN PGENERIC_OBJECT_HEAD GenericObjectHead1 OPTIONAL,
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IN PGENERIC_OBJECT_HEAD GenericObjectHead2 OPTIONAL
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);
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DWORD
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ObAddPropertyItem(
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IN PGENERIC_OBJECT GenericObject,
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IN PGENERIC_OBJECT_LIST GenericObjectList,
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IN PAZP_STRING ObjectName
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);
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DWORD
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ObCommonAddPropertyItem(
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IN PGENERIC_OBJECT GenericObject,
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IN ULONG ObjectType,
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IN PGENERIC_OBJECT_LIST GenericObjectList,
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IN DWORD Reserved,
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IN LPWSTR ObjectName
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);
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DWORD
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ObLookupPropertyItem(
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IN PGENERIC_OBJECT_LIST GenericObjectList,
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IN AZP_STRING ObjectName,
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OUT PULONG InsertionPoint OPTIONAL
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);
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DWORD
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ObRemovePropertyItem(
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IN PGENERIC_OBJECT GenericObject,
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IN PGENERIC_OBJECT_LIST GenericObjectList,
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IN PAZP_STRING ObjectName
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);
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DWORD
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ObCommonRemovePropertyItem(
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IN PGENERIC_OBJECT GenericObject,
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IN ULONG ObjectType,
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IN PGENERIC_OBJECT_LIST GenericObjectList,
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IN DWORD Reserved,
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IN LPWSTR ObjectName
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);
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PAZ_STRING_ARRAY
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ObGetPropertyItems(
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IN PGENERIC_OBJECT_LIST GenericObjectList
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);
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VOID
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ObRemoveObjectListLinks(
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IN PGENERIC_OBJECT GenericObject,
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IN BOOLEAN BackwardLinksToo
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);
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VOID
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ObFreeObjectList(
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IN OUT PGENERIC_OBJECT_LIST GenericObjectList
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);
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#ifdef __cplusplus
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}
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#endif
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