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534 lines
15 KiB
534 lines
15 KiB
//
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// Input Manager
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//
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#ifndef _H_IM
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#define _H_IM
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#if defined(DLL_CORE) || defined(DLL_HOOK)
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//
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//
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// CONSTANTS
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//
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//
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//
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// Values used when accumulating events to return from IEM_TranslateLocal
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// and IEM_TranslateRemote.
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//
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#define IEM_EVENT_CTRL_DOWN 1
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#define IEM_EVENT_CTRL_UP 2
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#define IEM_EVENT_SHIFT_DOWN 3
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#define IEM_EVENT_SHIFT_UP 4
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#define IEM_EVENT_MENU_DOWN 5
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#define IEM_EVENT_MENU_UP 6
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#define IEM_EVENT_FORWARD 7
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#define IEM_EVENT_CONSUMED 8
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#define IEM_EVENT_REPLAY 9
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#define IEM_EVENT_REPLAY_VK 10
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#define IEM_EVENT_REPLAY_VK_DOWN 11
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#define IEM_EVENT_REPLAY_VK_UP 12
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#define IEM_EVENT_CAPS_LOCK_UP 13
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#define IEM_EVENT_CAPS_LOCK_DOWN 14
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#define IEM_EVENT_NUM_LOCK_UP 15
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#define IEM_EVENT_NUM_LOCK_DOWN 16
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#define IEM_EVENT_SCROLL_LOCK_UP 17
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#define IEM_EVENT_SCROLL_LOCK_DOWN 18
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#define IEM_EVENT_REPLAY_SPECIAL_VK 21
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#define IEM_EVENT_EXTENDED_KEY 22
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#define IEM_EVENT_REPLAY_SECONDARY 23
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#define IEM_EVENT_SYSTEM 24
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#define IEM_EVENT_NORMAL 25
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#define IEM_EVENT_HOTKEY_BASE 50
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//
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// Range of hotkeys is 0 - 99
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//
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#define IEM_EVENT_KEYPAD0_DOWN 150
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//
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// Range of keypad down is 0-9
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//
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#define IEM_EVENT_KEYPAD0_UP 160
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//
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// The flags used in the return value from VkKeyScan.
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//
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#define IEM_SHIFT_DOWN 0x0001
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#define IEM_CTRL_DOWN 0x0002
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#define IEM_MENU_DOWN 0x0004
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//
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// Virtual key codes.
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//
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#define VK_INVALID 0xFF
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//
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// Given the keyboard packet flags the following macros tell us things
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// about the key event.
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//
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//
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// This is TRUE if this event is a key press. It is FALSE for key releases
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// and key repeats.
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//
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#define IS_IM_KEY_PRESS(A) \
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(((A) & (TSHR_UINT16)(IM_FLAG_KEYBOARD_RELEASE | IM_FLAG_KEYBOARD_DOWN))==0)
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//
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// This is TRUE if this event is a key release. It is FALSE for key
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// presses and key repeats. Note that it is also TRUE for the
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// theoretically impossible case of a key release when the key is already
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// up (this combination could conceviably be generated if events are
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// discarded by USER or our emulation of USER).
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//
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#define IS_IM_KEY_RELEASE(A) (((A) & IM_FLAG_KEYBOARD_RELEASE))
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//
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// This is TRUE if this event is a key repeat. It is FALSE for key presses
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// and key releases.
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//
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#define IS_IM_KEY_REPEAT(A) \
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(((A) & (IM_FLAG_KEYBOARD_RELEASE | IM_FLAG_KEYBOARD_DOWN))==\
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IM_FLAG_KEYBOARD_DOWN)
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//
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// This is TRUE if the key is the right-variant of a modifier. It is FALSE
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// otherwise.
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//
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#define IS_IM_KEY_RIGHT(A) (((A) & IM_FLAG_KEYBOARD_RIGHT))
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//
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// The maximum amount of time that we expect an injected event to take to
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// pass through USER.
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//
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#define IM_EVENT_PERCOLATE_TIME 300
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//
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// Max VK sync attempts.
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//
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#define IM_MAX_VK_SYNC_ATTEMPTS 10
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//
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// Declare our function prototype for <ImmGetVirtualKey>.
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//
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typedef UINT (WINAPI* IMMGVK)(HWND);
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//
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//
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// MACROS
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//
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//
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//
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// Macros to convert between logical mouse co-ordinates (e.g. (320,240) for
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// the centre of a VGA screen to the full 16-bit range co-ordinates used
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// by Windows (e.g. (320,240) is (32767, 32767).
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//
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#define IM_MOUSEPOS_LOG_TO_OS(coord, size) \
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(((65535L * (TSHR_UINT32)coord) + 32768L) / (TSHR_UINT32)size)
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//
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// Macros extracting information from the mouse event flags field (event
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// mask).
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//
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#define IM_MEV_MOVE_ONLY(e) ((e).event.mouse.flags == MOUSEEVENTF_MOVE)
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#define IM_MEV_MOVE(e) (((e).event.mouse.flags & MOUSEEVENTF_MOVE) != 0 )
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#define IM_MEV_ABS_MOVE(e) ((((e).event.mouse.flags & \
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(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE)) == \
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(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE) ))
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#define IM_MEV_BUTTON_DOWN(e) \
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(((e).event.mouse.flags & IM_MOUSEEVENTF_BUTTONDOWN_FLAGS) != 0 )
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#define IM_MEV_BUTTON_UP(e) \
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(((e).event.mouse.flags & IM_MOUSEEVENTF_BUTTONUP_FLAGS) != 0 )
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#define IM_EVMASK_B1_DOWN(m) (((m) & MOUSEEVENTF_LEFTDOWN) != 0 )
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#define IM_EVMASK_B1_UP(m) (((m) & MOUSEEVENTF_LEFTUP) != 0 )
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#define IM_EVMASK_B2_DOWN(m) (((m) & MOUSEEVENTF_RIGHTDOWN) != 0 )
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#define IM_EVMASK_B2_UP(m) (((m) & MOUSEEVENTF_RIGHTUP) != 0 )
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#define IM_EVMASK_B3_DOWN(m) (((m) & MOUSEEVENTF_MIDDLEDOWN) != 0 )
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#define IM_EVMASK_B3_UP(m) (((m) & MOUSEEVENTF_MIDDLEUP) != 0 )
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#define IM_MEV_BUTTON1_DOWN(e) (IM_EVMASK_B1_DOWN((e).event.mouse.flags))
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#define IM_MEV_BUTTON2_DOWN(e) (IM_EVMASK_B2_DOWN((e).event.mouse.flags))
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#define IM_MEV_BUTTON3_DOWN(e) (IM_EVMASK_B3_DOWN((e).event.mouse.flags))
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#define IM_MEV_BUTTON1_UP(e) (IM_EVMASK_B1_UP((e).event.mouse.flags))
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#define IM_MEV_BUTTON2_UP(e) (IM_EVMASK_B2_UP((e).event.mouse.flags))
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#define IM_MEV_BUTTON3_UP(e) (IM_EVMASK_B3_UP((e).event.mouse.flags))
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#define IM_KEV_KEYUP(e) ((e).event.keyboard.flags & KEYEVENTF_KEYUP)
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#define IM_KEV_KEYDOWN(e) (!IM_KEV_KEYUP(e))
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#define IM_KEV_VKCODE(e) ((e).event.keyboard.vkCode)
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#define IM_MOUSEEVENTF_BASE_FLAGS ( MOUSEEVENTF_MOVE | \
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MOUSEEVENTF_LEFTUP | \
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MOUSEEVENTF_LEFTDOWN | \
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MOUSEEVENTF_RIGHTUP | \
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MOUSEEVENTF_RIGHTDOWN | \
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MOUSEEVENTF_MIDDLEUP | \
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MOUSEEVENTF_MIDDLEDOWN )
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#define IM_MOUSEEVENTF_CLICK_FLAGS ( MOUSEEVENTF_LEFTUP | \
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MOUSEEVENTF_LEFTDOWN | \
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MOUSEEVENTF_RIGHTUP | \
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MOUSEEVENTF_RIGHTDOWN | \
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MOUSEEVENTF_MIDDLEUP | \
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MOUSEEVENTF_MIDDLEDOWN )
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#define IM_MOUSEEVENTF_BUTTONDOWN_FLAGS ( MOUSEEVENTF_LEFTDOWN | \
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MOUSEEVENTF_RIGHTDOWN | \
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MOUSEEVENTF_MIDDLEDOWN )
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#define IM_MOUSEEVENTF_BUTTONUP_FLAGS ( MOUSEEVENTF_LEFTUP | \
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MOUSEEVENTF_RIGHTUP | \
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MOUSEEVENTF_MIDDLEUP )
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typedef struct tagKBDEV
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{
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WORD vkCode;
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WORD scanCode;
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DWORD flags;
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DWORD time;
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DWORD dwExtraInfo;
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}
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KBDEV, FAR *LPKBDEV;
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typedef struct tagMSEV
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{
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POINTL pt;
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DWORD cButtons;
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DWORD mouseData;
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DWORD flags;
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DWORD time;
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DWORD dwExtraInfo;
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}
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MSEV, FAR *LPMSEV;
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//
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// The IMOSEVENTS which we queue as they arrive from the mouse or
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// keyboard hooks or after IMINCOMINGEVENTS have been translated into local
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// events by the IEM.
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//
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typedef struct tagIMOSEVENT
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{
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TSHR_UINT32 type;
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#define IM_MOUSE_EVENT 1
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#define IM_KEYBOARD_EVENT 2
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TSHR_UINT32 flags;
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#define IM_FLAG_DONT_REPLAY 0x0001
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#define IM_FLAG_UPDATESTATE 0x0002
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TSHR_UINT32 time;
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union
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{
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MSEV mouse;
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KBDEV keyboard;
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}
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event;
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}
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IMOSEVENT;
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typedef IMOSEVENT FAR * LPIMOSEVENT;
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#define IM_TRANSFER_EVENT_BUFFER_SIZE 32
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#define IM_MAX_TRANSFER_EVENT_INDEX (IM_TRANSFER_EVENT_BUFFER_SIZE-1)
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typedef struct tagIMTRANSFEREVENT
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{
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LONG fInUse;
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IMOSEVENT event;
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}
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IMTRANSFEREVENT, FAR * LPIMTRANSFEREVENT;
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//
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// For handling keyboard events in hooks
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//
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#define IM_MASK_KEYBOARD_SYSFLAGS 0xE100
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#define IM_MASK_KEYBOARD_SYSSCANCODE 0x00FF
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#define IM_MAX_DEAD_KEYS 20
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#define IM_SIZE_EVENTQ 40
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#define IM_SIZE_OSQ 80 // 2*EVENTQ size - key up/down
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//
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// Define the flags that can be returned by IMConvertIMPacketToOSEvent().
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//
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#define IM_IMQUEUEREMOVE 0x0001
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#define IM_OSQUEUEINJECT 0x0002
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//
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// For managing our key state arrays.
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//
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#define IM_KEY_STATE_FLAG_TOGGLE (BYTE)0x01
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#define IM_KEY_STATE_FLAG_DOWN (BYTE)0x80
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//
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// Bounds for local mouse spoiling and packet piggyback target withhold
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// Note that these are local spoiling values, to prevent the data pipe from
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// getting clogged and introducing unnecessary latency. Now, you may think
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// that 30 move messages per second is a little low, but put this up any
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// higher and USER at the other end will just spoil them when it injects
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// them into the app - that would be totally wasteful of precious bandwidth.
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//
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#define IM_LOCAL_MOUSE_SAMPLING_GAP_LOW_MS 100
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#define IM_LOCAL_MOUSE_SAMPLING_GAP_MEDIUM_MS 75
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#define IM_LOCAL_MOUSE_SAMPLING_GAP_HIGH_MS 50
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#define IM_LOCAL_WITHHOLD_DELAY 150
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#define IM_LOCAL_MOUSE_WITHHOLD 5
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#define IM_LOCAL_KEYBOARD_WITHHOLD 2
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//
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// For pacing the accumulation and injecting of mouse events.
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// We should play back at the same rate as the highest local sampling rate
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// less a small amount for processing delay on the remote system
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//
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#define IM_REMOTE_MOUSE_PLAYBACK_GAP_MS 20
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//
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// The amount of time to hold on to a mouse button down event in case a the
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// user is just clicking on eg a scroll button. If we did not hold on to
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// the mouse button down event then the mouse button up would be sent in
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// the next packet. On a slow network this means the remote application
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// may process the down period for much longer than the user wanted.
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//
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#define IM_MOUSE_UP_WAIT_TIME 50
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#define IM_MIN_RECONVERSION_INTERVAL_MS 150
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//
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// #define used non-Windows to flag a VK code that equates to an ascii char
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//
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#define IM_TYPE_VK_ASCII ((TSHR_UINT16)0x8880)
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//
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// Used for checking events about to be injected.
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//
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#define IM_KEY_IS_TOGGLE(A) \
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(((A)==VK_CAPITAL)||((A)==VK_SCROLL)||((A)==VK_NUMLOCK))
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#define IM_KEY_IS_MODIFIER(A) \
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(((A)==VK_SHIFT)||((A)==VK_CONTROL)||((A)==VK_MENU))
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//
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// Used to check values in key state arrays.
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//
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#define IM_KEY_STATE_IS_UP(A) (!((A)&IM_KEY_STATE_FLAG_DOWN))
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#define IM_KEY_STATE_IS_DOWN(A) ((A)&IM_KEY_STATE_FLAG_DOWN)
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//
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// Used to determine what sort of mouse event this is from the flags.
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//
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#define IM_IS_MOUSE_MOVE(A) \
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((A) & IM_FLAG_MOUSE_MOVE)
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#define IM_IS_MOUSE_PRESS(A) \
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((!IM_IS_MOUSE_MOVE(A)) && ((A) & IM_FLAG_MOUSE_DOWN))
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#define IM_IS_MOUSE_RELEASE(A) \
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((!IM_IS_MOUSE_MOVE(A)) && !((A) & IM_FLAG_MOUSE_DOWN))
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#define IM_IS_LEFT_CLICK(A) \
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(((A) & (IM_FLAG_MOUSE_DOWN | IM_FLAG_MOUSE_BUTTON1 | IM_FLAG_MOUSE_DOUBLE)) == (IM_FLAG_MOUSE_DOWN | IM_FLAG_MOUSE_BUTTON1))
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#define IM_IS_LEFT_DCLICK(A) \
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(((A) & (IM_FLAG_MOUSE_DOWN | IM_FLAG_MOUSE_BUTTON1 | IM_FLAG_MOUSE_DOUBLE)) == (IM_FLAG_MOUSE_DOWN | IM_FLAG_MOUSE_BUTTON1 | IM_FLAG_MOUSE_DOUBLE))
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//
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// Holds NETWORK events, to person controlled by us, or from person in control
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// of us.
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//
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typedef struct tagIMEVENTQ
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{
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DWORD head;
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DWORD numEvents;
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IMEVENT events[IM_SIZE_EVENTQ];
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}
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IMEVENTQ;
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typedef IMEVENTQ FAR * LPIMEVENTQ;
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//
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// Holds translated events, suitable for injection from person
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// in control of us, or pre-translated events to person controlled by us.
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//
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typedef struct tagIMOSQ
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{
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DWORD head;
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DWORD numEvents;
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IMOSEVENT events[IM_SIZE_OSQ];
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}
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IMOSQ;
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typedef IMOSQ FAR * LPIMOSQ;
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#define CIRCULAR_INDEX(start, rel_index, size) \
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(((start) + (rel_index)) % (size))
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//
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// To support collaboration in both NT (background service thread) and Win95
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// (win16 code) with as much of the common incoming/outgoing processing in
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// one places, the IM data is separated into 4 types. There are structures
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// for each of these types, so that moving a variable from one to another
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// is as easy as possible. Note that the declarations are bitness-safe;
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// they are the same size in 16-bit and 32-bit code. And that the structures
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// are DWORD aligned.
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//
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// (1) IM_SHARED_DATA
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// This is data that both the CPI32 library needs to access, and one or
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// more of the NT/Win95 implementations of collaboration.
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//
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// (2) IM_NT_DATA
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// This is data that only the NT version of collaboration needs.
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//
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// (3) IM_WIN95_DATA
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// This is data that only the Win95 version of collaboration needs.
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//
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//
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// For NT, this shared structures is just declared in MNMCPI32.NT's data,
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// and a pointer to it is used by the common lib.
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//
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// For Win95, this shared structure is allocated in a global memory block
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// that can GlobalSmartPageLock() it as needed for access at interrupt time,
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// and a pointer to it is mapped flat and returned to the common lib.
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//
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typedef struct tagIM_SHARED_DATA
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{
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#ifdef DEBUG
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DWORD cbSize; // To make sure everybody agrees on size
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#endif
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//
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// For critical errors -- nonzero if one is up
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//
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DWORD imSuspended;
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//
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// Control state
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//
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LONG imControlled;
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LONG imPaused;
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LONG imUnattended;
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}
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IM_SHARED_DATA, FAR* LPIM_SHARED_DATA;
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// NT specific IM state variables
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typedef struct tagIM_NT_DATA
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{
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//
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// Low level hook thread
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//
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DWORD imLowLevelInputThread;
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//
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// Other desktop injection helper thread
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//
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DWORD imOtherDesktopThread;
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//
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// Low level hook handles
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//
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HHOOK imhLowLevelMouseHook;
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HHOOK imhLowLevelKeyboardHook;
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}
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IM_NT_DATA, FAR* LPIM_NT_DATA;
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// Win95 specific IM state variables
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typedef struct tagIM_WIN95_DATA
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{
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BOOL imInjecting;
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BOOL imLowLevelHooks;
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//
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// High level hook handles
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//
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HHOOK imhHighLevelMouseHook;
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}
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IM_WIN95_DATA, FAR* LPIM_WIN95_DATA;
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//
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//
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// MACROS
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//
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//
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#define IM_SET_VK_DOWN(A) (A) |= (BYTE)0x80
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#define IM_SET_VK_UP(A) (A) &= (BYTE)0x7F
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#define IM_TOGGLE_VK(A) (A) ^= (BYTE)0x01
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//
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//
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// PROTOTYPES
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//
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//
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// NT only
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BOOL WINAPI OSI_InstallHighLevelMouseHook(BOOL fOn);
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BOOL WINAPI OSI_InstallControlledHooks(BOOL fOn, BOOL fDesktop);
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void WINAPI OSI_InjectMouseEvent(DWORD flags, LONG x, LONG y, DWORD mouseData, DWORD dwExtraInfo);
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void WINAPI OSI_InjectKeyboardEvent(DWORD flags, WORD vkCode, WORD scanCode, DWORD dwExtraInfo);
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void WINAPI OSI_InjectCtrlAltDel(void);
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void WINAPI OSI_DesktopSwitch(UINT from, UINT to);
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//
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// Internal Hook DLL functions.
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//
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#ifdef DLL_HOOK
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#ifdef IS_16
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BOOL IM_DDInit(void);
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void IM_DDTerm(void);
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#endif // IS_16
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LRESULT CALLBACK IMMouseHookProc(int code,
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WPARAM wParam,
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LPARAM lParam);
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#endif // DLL_HOOK
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#ifdef IS_16
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void IMCheckWin16LockPulse(void);
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#else
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DWORD WINAPI IMLowLevelInputProcessor(LPVOID hEventWait);
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DWORD WINAPI IMOtherDesktopProc(LPVOID hEventWait);
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LRESULT CALLBACK IMLowLevelMouseProc(int, WPARAM, LPARAM);
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LRESULT CALLBACK IMLowLevelKeyboardProc(int, WPARAM, LPARAM);
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#endif // IS_16
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#endif // DLL_CORE or DLL_HOOK
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#endif // _H_IM
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