Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

132 lines
2.9 KiB

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1997
//
// File: ntree.h
//
//--------------------------------------------------------------------------
//
// NTREE.H
//
#if !defined(_NTREE_H_)
#define _NTREE_H_
#include <functional>
#include "gelem.h"
#include "glnkenum.h"
class NTELEM;
class NTREE;
class NTELEM : public GLNKEL
{
public:
// Internal class for chains (doubly-linked lists) of tree nodes
typedef XCHN<NTELEM> CHN;
// Sort helper "less" binary function class
class SRTFNC : public binary_function<const NTELEM *, const NTELEM *, bool>
{
public:
virtual bool operator () (const NTELEM * pa, const NTELEM * pb) const
{ return pa->ICompare( pb ) < 0; }
};
static SRTFNC srtpntelem;
public:
NTELEM ();
virtual ~ NTELEM ();
// Accessor for chain of siblings
CHN & ChnSib ()
{ return (CHN &) Chn() ; }
virtual INT EType () const
{ return _pnteChild ? EGELM_BRANCH : EGELM_LEAF ; }
// Adopt (link) a child
void Adopt ( NTELEM * pnteChild, bool bSort = false ) ;
// Disown (release) a child
void Disown ( NTELEM * pnteChild ) ;
// Become an orphan
void Orphan () ;
INT ChildCount () ;
INT SiblingCount ();
NTELEM * PnteChild ( INT index ) ;
NTELEM * PnteParent ()
{ return _pnteParent; }
NTELEM * PnteChild ()
{ return _pnteChild; }
bool BIsChild ( NTELEM * pnte ) ;
// Return the sort value of *this versus another COBJ
virtual INT ICompare ( const NTELEM * pnteOther ) const = 0;
void ReorderChildren ( SRTFNC & fSortRoutine = srtpntelem ) ;
protected:
NTELEM * _pnteParent; // Pointer to single parent (or NULL)
NTELEM * _pnteChild; // Pointer to one child (or NULL)
HIDE_UNSAFE(NTELEM);
};
class NTREE : public NTELEM
{
public:
NTREE ();
virtual ~ NTREE ();
virtual INT EType () const
{ return EGELM_TREE ; }
HIDE_UNSAFE(NTREE);
};
template <class T, bool bAnchor>
class NTENUM : public GLNKENUM<T,bAnchor>
{
public:
NTENUM (const T & ntel, bool bIsAnchor = bAnchor, bool iDir = true)
: GLNKENUM<T,bAnchor>( ntel, bIsAnchor, iDir )
{}
// Position to the next pointer
T * PntelNext ()
{ return (T *) GLNKENUM<T,bAnchor>::PlnkelNext() ; }
// Return the current object pointer
T * PntelCurrent()
{ return (T *) _plnkelNext ; }
// Set the enumerator to have a new base
void Reset ( const T & ntel, int iDir = -1 )
{ GLNKENUM<T,bAnchor>::Reset( ntel, iDir ) ; }
};
// Template for generating nested tree motion accessor class
template<class T>
class TWALKER
{
public:
TWALKER ( T & t )
: _pt(&t)
{}
void Reset ( T & t )
{ _pt = &t; }
T * PlnkchnPrev ()
{ return PdynCast( _pt->Chn().PgelemPrev(), _pt ); }
T * PlnkchnNext ()
{ return PdynCast( _pt->Chn().PgelemNext(), _pt ); }
T * Pparent ()
{ return PdynCast( _pt->PnteParent(), _pt ); }
T * Pchild ()
{ return PdynCast( _pt->PnteChild(), _pt ); }
protected:
T * _pt;
};
#endif