Source code of Windows XP (NT5)
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//
// MODULE: SYNC.H
//
// PURPOSE: syncronization classes
//
// COMPANY: Saltmine Creative, Inc. (206)-284-7511 [email protected]
//
// AUTHOR: Oleg Kalosha
//
// ORIGINAL DATE: 8-04-98
//
// NOTES:
//
// Version Date By Comments
//--------------------------------------------------------------------
// V3.0 08-04-98 OK
//
#ifndef __SYNC_H_
#define __SYNC_H_
#include <vector>
#include <windows.h>
using namespace std;
////////////////////////////////////////////////////////////////////////////////////
// single sync object abstract class
class CSyncObj
{
protected:
HANDLE m_handle;
public:
CSyncObj();
~CSyncObj();
public:
virtual void Lock() =0;
virtual void Unlock() =0;
public:
HANDLE GetHandle() const;
};
////////////////////////////////////////////////////////////////////////////////////
// single mutex object class
// Manages a single mutex handle to facilitate waiting for the mutex.
class CMutexObj : public CSyncObj
{
public:
CMutexObj();
~CMutexObj();
public:
virtual void Lock();
virtual void Unlock();
};
////////////////////////////////////////////////////////////////////////////////////
// multiple sync object abstract class
// Manages multiple handles (the exact type of handle will be determined by a class
// inheriting from this) to facilitate waiting for the union of several events.
class CMultiSyncObj
{
protected:
vector<HANDLE> m_arrHandle;
public:
CMultiSyncObj();
~CMultiSyncObj();
public:
void AddHandle(HANDLE);
void RemoveHandle(HANDLE);
void Clear();
public:
virtual void Lock() =0;
virtual void Unlock() =0;
};
////////////////////////////////////////////////////////////////////////////////////
// multiple mutex object class
// Manages multiple mutex handles to facilitate waiting for the union of several mutexes.
class CMultiMutexObj : public CMultiSyncObj
{
public:
CMultiMutexObj();
~CMultiMutexObj();
public:
virtual void Lock();
virtual void Lock(LPCSTR srcFile, int srcLine, DWORD TimeOutVal=60000);
virtual void Unlock();
};
#endif