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93 lines
2.3 KiB
93 lines
2.3 KiB
//
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// MODULE: TSHOOT.cpp
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//
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// PURPOSE: Implementation of DLL Exports
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//
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// PROJECT: Troubleshooter 99
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//
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// COMPANY: Saltmine Creative, Inc. (206)-284-7511 [email protected]
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//
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// AUTHOR: Oleg Kalosha
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//
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// ORIGINAL DATE: 12.23.98
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//
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// NOTES:
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// Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f TSHOOTps.mk in the project directory.
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//
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// Version Date By Comments
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//--------------------------------------------------------------------
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// V0.1 12/23/98 OK
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#include "stdafx.h"
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#include "resource.h"
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#include <initguid.h>
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#include "TSHOOT.h"
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#include "TSHOOT_i.c"
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#include "TSHOOTCtrl.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_TSHOOTCtrl, CTSHOOTCtrl)
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END_OBJECT_MAP()
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HANDLE ghModule = INVALID_HANDLE_VALUE;
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//
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//
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (INVALID_HANDLE_VALUE == ghModule)
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ghModule = hInstance;
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance, &LIBID_TSHOOTLib);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(TRUE);
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}
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