Source code of Windows XP (NT5)
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// MapWPge.cpp : implementation file
//
#include "stdafx.h"
#include <iadmw.h>
#include "certmap.h"
extern "C"
{
#include <wincrypt.h>
#include <sslsp.h>
}
#include "Iismap.hxx"
#include "Iiscmr.hxx"
#include "brwsdlg.h"
#include "ListRow.h"
#include "ChkLstCt.h"
#include "MapWPge.h"
#include "Ed11Maps.h"
#include "EdWldRul.h"
#include <iiscnfgp.h>
#include "wrapmb.h"
#include "WWzOne.h"
#include "WWzTwo.h"
#include "WWzThree.h"
#include <lmcons.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define COL_NUM_ENABLED 0
#define COL_NUM_DESCRIPTION 1
#define COL_NUM_NTACCOUNT 2
#define MB_EXTEND_KEY "CertW"
/////////////////////////////////////////////////////////////////////////////
// CMapWildcardsPge property page
IMPLEMENT_DYNCREATE(CMapWildcardsPge, CPropertyPage)
//---------------------------------------------------------------------------
CMapWildcardsPge::CMapWildcardsPge() : CPropertyPage(CMapWildcardsPge::IDD),
m_fDirty(FALSE)
{
//{{AFX_DATA_INIT(CMapWildcardsPge)
m_bool_enable = FALSE;
//}}AFX_DATA_INIT
}
//---------------------------------------------------------------------------
CMapWildcardsPge::~CMapWildcardsPge()
{
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMapWildcardsPge)
DDX_Control(pDX, IDC_LIST, m_clistctrl_list);
DDX_Control(pDX, IDC_MOVE_UP, m_cbutton_up);
DDX_Control(pDX, IDC_MOVE_DOWN, m_cbutton_down);
DDX_Control(pDX, IDC_ADD, m_cbutton_add);
DDX_Control(pDX, IDC_DELETE, m_cbutton_delete);
DDX_Control(pDX, IDC_EDIT, m_cbutton_editrule);
DDX_Check(pDX, IDC_ENABLE, m_bool_enable);
//}}AFX_DATA_MAP
}
//---------------------------------------------------------------------------
BEGIN_MESSAGE_MAP(CMapWildcardsPge, CPropertyPage)
//{{AFX_MSG_MAP(CMapWildcardsPge)
ON_BN_CLICKED(IDC_MOVE_DOWN, OnMoveDown)
ON_BN_CLICKED(IDC_MOVE_UP, OnMoveUp)
ON_BN_CLICKED(IDC_ADD, OnAdd)
ON_BN_CLICKED(IDC_DELETE, OnDelete)
ON_BN_CLICKED(IDC_EDIT, OnEdit)
ON_NOTIFY(LVN_ITEMCHANGED, IDC_LIST, OnItemchangedList)
ON_NOTIFY(NM_DBLCLK, IDC_LIST, OnDblclkList)
ON_BN_CLICKED(IDC_ENABLE, OnEnable)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP_FINDER, DoHelp)
ON_COMMAND(ID_HELP, DoHelp)
ON_COMMAND(ID_CONTEXT_HELP, DoHelp)
ON_COMMAND(ID_DEFAULT_HELP, DoHelp)
END_MESSAGE_MAP()
//---------------------------------------------------------------------------
void CMapWildcardsPge::DoHelp()
{
WinHelp( HIDD_CERTMAP_MAIN_ADVANCED );
}
/////////////////////////////////////////////////////////////////////////////
// initialization routines
//---------------------------------------------------------------------------
// FInitMapper is called by the routine instantiating this page. After the object
// is first created is when it is called. It allows us to fail gracefully.
BOOL CMapWildcardsPge::FInit(IMSAdminBase* pMB)
{
BOOL fAnswer = FALSE;
PVOID pData = NULL;
DWORD cbData = 0;
BOOL f;
m_pMB = pMB;
// before messing with the metabase, prepare the strings we will need
CString szBasePath = m_szMBPath;
CString szRelativePath = MB_EXTEND_KEY;
CString szObjectPath = m_szMBPath + _T('/') + szRelativePath;
// prepare the metabase wrapper
CWrapMetaBase mbWrap;
f = mbWrap.FInit(m_pMB);
if ( !f ) return FALSE;
// attempt to open the object we want to store into
f = mbWrap.Open( szObjectPath, METADATA_PERMISSION_READ );
// if that worked, load the data
if ( f )
{
// first, get the size of the data that we are looking for
pData = mbWrap.GetData( _T(""), MD_SERIAL_CERTW, IIS_MD_UT_SERVER, BINARY_METADATA, &cbData );
// if we successfully got the data, unserialize it
// WARNING: m_mapper.Unserialize changes the value of the pointer that is passed in. Pass
// in a copy of the pointer
PUCHAR pDataCopy = (PUCHAR)pData;
if ( pData )
fAnswer = m_mapper.Unserialize( (PUCHAR*)&pDataCopy, &cbData );
// close the object
f = mbWrap.Close();
// cleanup
if ( pData )
mbWrap.FreeWrapData( pData );
}
// return the answer
return fAnswer;
}
//---------------------------------------------------------------------------
BOOL CMapWildcardsPge::OnInitDialog()
{
//call the parental oninitdialog
BOOL f = CPropertyPage::OnInitDialog();
// if the initinalization (sp?) succeeded, init the list and other items
if ( f )
{
// init the contents of the list
FInitRulesList();
// Fill the mapping list with the stored items
FillRulesList();
// set the initial button states
EnableDependantButtons();
}
// set the initial state of the enable button
// get the globals object
CCertGlobalRuleInfo* pGlob = m_mapper.GetGlobalRulesInfo();
m_bool_enable = pGlob->GetRulesEnabled();
// set any changes in the info into place
UpdateData(FALSE);
// return the answer
return f;
}
//---------------------------------------------------------------------------
BOOL CMapWildcardsPge::FInitRulesList()
{
CString sz;
int i;
// setup the friendly name column
sz.Empty();
i = m_clistctrl_list.InsertColumn( COL_NUM_ENABLED, sz, LVCFMT_LEFT, 20 );
// setup the description column
sz.LoadString( IDS_WILD_DESCRIPTION );
i = m_clistctrl_list.InsertColumn( COL_NUM_DESCRIPTION, sz, LVCFMT_LEFT, 238 );
// setup the account column
sz.LoadString( IDS_WILD_ACCOUNT );
i = m_clistctrl_list.InsertColumn( COL_NUM_NTACCOUNT, sz, LVCFMT_LEFT, 220 );
return TRUE;
}
//---------------------------------------------------------------------------
// fill in the rules. Get the order for the rules from the globals object. That
// way there is no need to sort them later
BOOL CMapWildcardsPge::FillRulesList()
{
// get the globals object
CCertGlobalRuleInfo* pGlob = m_mapper.GetGlobalRulesInfo();
// get the number of rules (actually its a number of rule order - but they are the same thing)
DWORD cbRules = m_mapper.GetRuleCount();
// get the pointer to the order array
DWORD* pOrder = pGlob->GetRuleOrderArray();
// for each item in the mapper object, add it to the list control
for ( DWORD j = 0; j < cbRules; j++ )
{
CCertMapRule* pRule;
DWORD iRule = pOrder[j];
// get the mapping
pRule = m_mapper.GetRule( iRule );
// if that worked, add it to the list
if ( pRule )
{
// add it to the list
AddRuleToList( pRule, iRule, 0xffffffff );
}
}
// it worked - so ok.
return TRUE;
}
//---------------------------------------------------------------------------
int CMapWildcardsPge::AddRuleToList( CCertMapRule* pRule, DWORD iRule, int iInsert )
{
CString sz;
int i;
if ( !pRule )
return -1;
// if the item to be inserted is to be the last, set it up
if ( iInsert == 0xffffffff )
iInsert = m_clistctrl_list.GetItemCount();
// get the appropriate "enabled" string
BOOL fEnabled = pRule->GetRuleEnabled();
if ( fEnabled )
sz.LoadString( IDS_ENABLED );
else
sz.Empty();
// add the friendly name of the mapping
// create the new entry in the list box. Do not sort on this entry - yet
i = m_clistctrl_list.InsertItem( iInsert, sz );
// add the friendly name of the rule
sz = pRule->GetRuleName();
// create the new entry in the list box. Do not sort on this entry - yet
m_clistctrl_list.SetItemText( i, COL_NUM_DESCRIPTION, sz );
// add the account name of the mapping
if ( pRule->GetRuleDenyAccess() )
sz.LoadString( IDS_DENYACCESS );
else
sz = pRule->GetRuleAccount();
m_clistctrl_list.SetItemText( i, COL_NUM_NTACCOUNT, sz );
// attach the mapper index to the item in the list - it may have a different
// list index after the list has been sorted.
m_clistctrl_list.SetItemData( i, iRule );
// return whether or not the insertion succeeded
return i;
}
//---------------------------------------------------------------------------
// Note: supposedly, the order of the items in the list and the odrder
// of the items in the globals object should be the same
void CMapWildcardsPge::UpdateRuleInDispList( DWORD iList, CCertMapRule* pRule )
{
CString sz;
// get the appropriate "enabled" string
BOOL fEnabled = pRule->GetRuleEnabled();
if ( fEnabled )
sz.LoadString( IDS_ENABLED );
else
sz.Empty();
// update the "Enabled" indicator
m_clistctrl_list.SetItemText( iList, COL_NUM_ENABLED, sz );
// update the mapping name
sz = pRule->GetRuleName();
m_clistctrl_list.SetItemText( iList, COL_NUM_DESCRIPTION, sz );
// update the account name
if ( pRule->GetRuleDenyAccess() )
sz.LoadString( IDS_DENYACCESS );
else
sz = pRule->GetRuleAccount();
m_clistctrl_list.SetItemText( iList, COL_NUM_NTACCOUNT, sz );
}
//---------------------------------------------------------------------------
// editing a wildcard rule is rather complex, thus I am seperating that code
// out into that for the dialog itself. All we do is pass in the rule pointer
// and let it go at that.
BOOL CMapWildcardsPge::EditOneRule( CCertMapRule* pRule, BOOL fAsWizard )
{
// edit the item using a tabbed dialog / wizard
CPropertySheet propSheet;
CWildWizOne wwOne;
CWildWizTwo wwTwo;
CWildWizThree wwThree;
// set the params
wwOne.m_pMB = m_pMB;
// fill in the data for the pages
wwOne.m_pRule = pRule;
wwOne.m_szMBPath = m_szMBPath;
wwOne.m_fIsWizard = fAsWizard;
wwOne.m_pPropSheet = &propSheet;
wwTwo.m_pRule = pRule;
wwTwo.m_szMBPath = m_szMBPath;
wwTwo.m_fIsWizard = fAsWizard;
wwTwo.m_pPropSheet = &propSheet;
wwThree.m_pRule = pRule;
wwThree.m_szMBPath = m_szMBPath;
wwThree.m_fIsWizard = fAsWizard;
wwThree.m_pPropSheet = &propSheet;
// add the pages
propSheet.AddPage( &wwOne );
propSheet.AddPage( &wwTwo );
propSheet.AddPage( &wwThree );
// turn it into a wizard if necessary
if ( fAsWizard )
propSheet.SetWizardMode();
// set the title of the wizard/tabbed dialog thing
CString szTitle;
szTitle.LoadString( IDS_WILDWIZ_TITLE );
propSheet.SetTitle( szTitle );
// turn on help
propSheet.m_psh.dwFlags |= PSH_HASHELP;
wwOne.m_psp.dwFlags |= PSP_HASHELP;
wwTwo.m_psp.dwFlags |= PSP_HASHELP;
wwThree.m_psp.dwFlags |= PSP_HASHELP;
// run the wizard and return if it ended with IDOK
INT_PTR id = propSheet.DoModal();
return ( (id == IDOK) || (id == ID_WIZFINISH) );
/*
CEditWildcardRule ruleDlg;
// prepare
ruleDlg.m_pRule = pRule;
ruleDlg.m_szMBPath = m_szMBPath;
// run the dialog and return if it ended with IDOK
return (ruleDlg.DoModal() == IDOK);
*/
}
//---------------------------------------------------------------------------
// Yeah! the CEdit11Mappings works equally well for multiple rules! - just
// some modifications in this routine!
BOOL CMapWildcardsPge::EditMultipleRules()
{
CEdit11Mappings mapdlg;
CCertMapRule* pRule;
BOOL fSetInitialState = FALSE;
BOOL fEnable;
// scan the list of seleted items for the proper initial enable button state
// loop through the selected items, setting each one's mapping
int iList = -1;
while( (iList = m_clistctrl_list.GetNextItem( iList, LVNI_SELECTED )) >= 0 )
{
// get the mapper index for the item
// IA64 - this is OK to cast to DWORD as it is just an index
DWORD iMapper = (DWORD)m_clistctrl_list.GetItemData( iList );
// get the mapping item for updating purposes
pRule = m_mapper.GetRule( iMapper );
if ( !pRule )
{
AfxMessageBox( IDS_ERR_ACCESS_MAPPING );
break;
}
// get the enable state of the mapping
fEnable = pRule->GetRuleEnabled();
// if this is the first time, just set the initial state
if ( !fSetInitialState )
{
mapdlg.m_int_enable = fEnable;
fSetInitialState = TRUE;
}
else
{
// if it is different, then go indeterminate and break
if ( fEnable != mapdlg.m_int_enable )
{
mapdlg.m_int_enable = 2;
break;
}
}
}
//
// ANSI/UNICODE conversion - RonaldM
//
USES_CONVERSION;
// run the mapping dialog
if ( mapdlg.DoModal() == IDOK )
{
// loop through the selected items, setting each one's mapping
int iList = -1;
while( (iList = m_clistctrl_list.GetNextItem( iList, LVNI_SELECTED )) >= 0 )
{
// get the mapper index for the item
// IA64 - this is OK to cast to DWORD as it is just an index
DWORD iMapper = (DWORD)m_clistctrl_list.GetItemData( iList );
// get the mapping item for updating purposes
pRule = m_mapper.GetRule( iMapper );
if ( !pRule )
{
AfxMessageBox( IDS_ERR_ACCESS_MAPPING );
break;
}
// set the enable flag if requested
switch ( mapdlg.m_int_enable )
{
case 0: // disable
pRule->SetRuleEnabled( FALSE );
break;
case 1: // enable
pRule->SetRuleEnabled( TRUE );
break;
}
// set the NT account field of the mapping object
pRule->SetRuleAccount( T2A ((LPTSTR)(LPCTSTR)mapdlg.m_sz_accountname) );
// update it in the list control too
UpdateRuleInDispList( iList, pRule );
}
// activate the apply button
SetModified();
m_fDirty = TRUE;
// return true because the user said "OK"
return TRUE;
}
// return FALSE because the user did not say "OK"
return FALSE;
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::EnableDependantButtons()
{
// the whole purpose of this routine is to gray or activate
// the edit and delete buttons depending on whether or not anything
// is selected. So start by getting the selection count
UINT cItemsSel = m_clistctrl_list.GetSelectedCount();
// if there is only one item selected, then possibly activate the up/down buttons
if ( cItemsSel == 1 )
{
m_cbutton_up.EnableWindow( TRUE );
m_cbutton_down.EnableWindow( TRUE );
}
else
{
m_cbutton_up.EnableWindow( FALSE );
m_cbutton_down.EnableWindow( FALSE );
}
// now the more general case of multiple selections
if ( cItemsSel > 0 )
{
// there are items selected
m_cbutton_editrule.EnableWindow( TRUE );
m_cbutton_delete.EnableWindow( TRUE );
}
else
{
// nope. Nothing selected
m_cbutton_editrule.EnableWindow( FALSE );
m_cbutton_delete.EnableWindow( FALSE );
}
// always enable the add button
m_cbutton_add.EnableWindow( TRUE );
}
/////////////////////////////////////////////////////////////////////////////
// CMapWildcardsPge message handlers
//---------------------------------------------------------------------------
BOOL CMapWildcardsPge::OnApply()
{
BOOL f;
CStoreXBF xbf;
METADATA_HANDLE hm;
// if no changes have been made, then don't do anything
if ( !m_fDirty )
return TRUE;
UpdateData( TRUE );
CWaitCursor wait;
// set the current value of enable into place
// get the globals object
CCertGlobalRuleInfo* pGlob = m_mapper.GetGlobalRulesInfo();
pGlob->SetRulesEnabled( m_bool_enable );
// serialize the reference to the mapper itself
f = m_mapper.Serialize( &xbf );
// before messing with the metabase, prepare the strings we will need
CString szBasePath = m_szMBPath;
CString szRelativePath = MB_EXTEND_KEY;
CString szObjectPath = m_szMBPath + _T('/') + szRelativePath;
// prepare the metabase wrapper
CWrapMetaBase mbWrap;
f = mbWrap.FInit(m_pMB);
// attempt to open the object we want to store into
f = mbWrap.Open( szObjectPath, METADATA_PERMISSION_WRITE );
// if that did not work, we need to add the object
if ( !f )
{
// need a slash after the namespace extention now
szBasePath += _T('/');
// open the base object
f = mbWrap.Open( szBasePath, METADATA_PERMISSION_WRITE );
if ( !f )
{
AfxMessageBox(IDS_ERR_ACCESS_MAPPING);
return FALSE;
}
// add the object we want
f = mbWrap.AddObject( szRelativePath );
if ( !f )
{
AfxMessageBox(IDS_ERR_ACCESS_MAPPING);
mbWrap.Close();
return FALSE;
}
// close the base object
f = mbWrap.Close();
// attempt to open the object we want to store into
f = mbWrap.Open( szObjectPath, METADATA_PERMISSION_WRITE );
}
// set the data into place in the object - IF we were ablt to open it
if ( f )
mbWrap.SetData( _T(""), MD_SERIAL_CERTW, IIS_MD_UT_SERVER, BINARY_METADATA, xbf.GetBuff(), xbf.GetUsed(), METADATA_SECURE );
// close the object
f = mbWrap.Close();
// save the changes to the metabase
f = mbWrap.Save();
// tell the persistence object to tuck away the reference so that we may find it later
// f = m_persist.FSave( xbf.GetBuff(), xbf.GetUsed() );
// deactivate the apply button
SetModified( FALSE );
m_fDirty = FALSE;
// return f;
return TRUE;
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnMove( int delta )
{
int iList;
ASSERT( delta != 0 );
// make sure there is only one item selected
ASSERT( m_clistctrl_list.GetSelectedCount() == 1 );
// Get the list index of the item in question.
// this is also the index into the rule order array
iList = m_clistctrl_list.GetNextItem( -1, LVNI_SELECTED );
// get the globals object
CCertGlobalRuleInfo* pGlob = m_mapper.GetGlobalRulesInfo();
// get the number of rules (actually its a number of rule order - but they are the same thing)
int cbRules = pGlob->GetRuleOrderCount();
// test against the edge conditions
if ( ((iList == 0) && (delta < 0)) | ((iList == (cbRules - 1)) && (delta > 0)) )
return;
// get the pointer to the order array
DWORD * pOrder = pGlob->GetRuleOrderArray();
// calculate the new position in the array
int iNewPosition = iList + delta;
// store away the mapper's iIndex (not the position) of the item
UINT iIndex = pOrder[iList];
// swap the positions
DWORD itemp = pOrder[iNewPosition];
pOrder[iNewPosition] = pOrder[iList];
pOrder[iList] = itemp;
ASSERT( pOrder[iNewPosition] == iIndex );
// unfortunately, we can't just do that with the display list. We have to remove the
// the item, then re-insert it. Its a flaw in the CListCtrl object. Arg.
// we have to get the item too
CCertMapRule* pRule = m_mapper.GetRule( iIndex );
// delete the item from the display list
m_clistctrl_list.DeleteItem( iList );
// re-insert it
int iNew = AddRuleToList( pRule, iIndex, iNewPosition );
// make sure it is visible in the list
m_clistctrl_list.EnsureVisible( iNew, FALSE );
// finally, because its been removed and re-inserted, we need to
// re-select it as well - CListCtrl is such a pain at this
LV_ITEM lv;
ZeroMemory( &lv, sizeof(lv) );
lv.mask = LVIF_STATE;
lv.iItem = iNew;
lv.state = LVIS_SELECTED;
lv.stateMask = LVIS_SELECTED;
m_clistctrl_list.SetItem( &lv );
// activate the apply button
SetModified();
m_fDirty = TRUE;
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnMoveDown()
{
OnMove( 1 );
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnMoveUp()
{
OnMove( -1 );
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnAdd()
{
CHAR sz[256];
// create the new rule
CCertMapRule * pNewRule = new CCertMapRule();
if (pNewRule == NULL)
return;
// give the new rule some defaults
LoadStringA(::AfxGetInstanceHandle(), IDS_DEFAULT_RULE, sz, 255 );
pNewRule->SetRuleName( sz );
pNewRule->SetRuleEnabled( TRUE );
// Edit the rule. If it fails, remove it from the list
if ( !EditOneRule( pNewRule, TRUE ) )
{
// kill the rule and return
delete pNewRule;
return;
}
// make a new mapper & get its index
DWORD iNewRule = m_mapper.AddRule( pNewRule );
// add the rule to the end of the display list. - It is added to the
// end of the rule list by default
AddRuleToList( pNewRule, iNewRule );
// make sure it is visible in the list
m_clistctrl_list.EnsureVisible( iNewRule, FALSE );
// activate the apply button
SetModified();
m_fDirty = TRUE;
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnDelete()
{
// ask the user to confirm this decision
if ( AfxMessageBox(IDS_CONFIRM_DELETE, MB_OKCANCEL) != IDOK )
return;
CWaitCursor wait;
// loop through the selected items, setting each one's mapping
int iList = -1;
while( (iList = m_clistctrl_list.GetNextItem( -1, LVNI_SELECTED )) >= 0 )
{
// get the mapper index for the item
// IA64 - this is OK to cast to DWORD as it is just an index
DWORD iMapper = (DWORD)m_clistctrl_list.GetItemData( iList );
// delete the mapping from the mapper
m_mapper.DeleteRule( iMapper );
// delete the entry from the list box
m_clistctrl_list.DeleteItem( iList );
// because the index in the mapper for all the items below this
// one changes when it is deleted, we must go and fix them all.
DWORD numItems = m_clistctrl_list.GetItemCount();
for ( DWORD iFix = iList; iFix < numItems; iFix++ )
{
// get the mapper index for the item to be fixed
// IA64 - this is OK to cast to DWORD as it is just an index
iMapper = (DWORD)m_clistctrl_list.GetItemData( iFix );
// decrement it to reflect the change
iMapper--;
// put it back.
m_clistctrl_list.SetItemData( iFix, iMapper );
}
}
// activate the apply button
SetModified();
m_fDirty = TRUE;
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnEdit()
{
int iList;
DWORD iRule;
CCertMapRule* pUpdateRule;
// what happens here depends on if just one mapping is selected, or many
switch( m_clistctrl_list.GetSelectedCount() )
{
case 0: // do nothing - should not get here because button grays out
ASSERT( FALSE );
break;
case 1: // get the mapping for update and run single edit dialog
// get index of the selected list item
iList = m_clistctrl_list.GetNextItem( -1, LVNI_SELECTED );
ASSERT( iList >= 0 );
// get the mapper index for the item
// IA64 - this is OK to cast to DWORD as it is just an index
iRule = (DWORD)m_clistctrl_list.GetItemData( iList );
// get the mapping item for updating purposes
pUpdateRule = m_mapper.GetRule( iRule );
if ( !pUpdateRule )
{
AfxMessageBox( IDS_ERR_ACCESS_MAPPING );
break;
}
// edit the mapping, update it if successful, delete if not
if ( EditOneRule(pUpdateRule) )
{
UpdateRuleInDispList( iList, pUpdateRule );
// activate the apply button
SetModified();
m_fDirty = TRUE;
}
break;
default: // run the multi edit dialog
EditMultipleRules();
break;
}
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnItemchangedList(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
*pResult = 0;
// enable the correct items
EnableDependantButtons();
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnDblclkList(NMHDR* pNMHDR, LRESULT* pResult)
{
*pResult = 0;
// if something in the list was double clicked, edit it
if ( m_clistctrl_list.GetSelectedCount() > 0 )
OnEdit();
}
//---------------------------------------------------------------------------
void CMapWildcardsPge::OnEnable()
{
// activate the apply button
SetModified();
m_fDirty = TRUE;
}