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463 lines
9.1 KiB
463 lines
9.1 KiB
/*++
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Cacheint.h
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This file defines all of the classes required to support
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the generic cache manager, who's interface is defined in
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cache.h
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--*/
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#ifndef _CACHEINT_H_
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#define _CACHEINT_H_
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#include <windows.h>
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#include "dbgtrace.h"
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#include "smartptr.h"
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#include "fhash.h"
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#ifdef _USE_RWNH_
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#include "rwnew.h"
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typedef CShareLockNH _CACHELOCK ;
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#else
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#include "rw.h"
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typedef CShareLock _CACHELOCK ;
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#endif
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//
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// This class defines all the information we keep about
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// objects that we are holding in our cache.
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//
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//
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class CacheState {
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protected :
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//
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// Doubly linked list of CacheEntry BLOCKS !
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//
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class CacheState* m_pPrev ;
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class CacheState* m_pNext ;
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//
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// Cacge State Information - Time To Live and Orphanage status !
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//
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long m_TTL ;
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BOOL m_fOrphan ;
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//
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// Insert us into the list after the specified element !
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//
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void
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InsertAfter(
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class CacheState* pPrevious
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) ;
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//
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// Insert us into the circular list before the specified element !
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//
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void
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InsertBefore(
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class CacheState* pNext
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) ;
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//
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// Remove this element from the circular list !
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//
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void
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Remove() ;
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//
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// The CacheList object maintains a list of these objects and ages them
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// out !
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//
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friend class CacheList ;
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public :
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//
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// Default Constructor NULLS everything out !
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//
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CacheState( DWORD ttl = 0 ) :
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m_pPrev( 0 ), m_pNext( 0 ), m_TTL( ttl ), m_fOrphan( FALSE ) {
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#ifdef DEBUG
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InterlockedIncrement( &s_cCreated ) ;
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#endif
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}
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//
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// Copy Constructor relinks linked list ! we place ourselves in the linked list
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// after the rhs element.
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//
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CacheState( CacheState& rhs ) : m_pPrev( 0 ),
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m_pNext( 0 ),
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m_TTL( rhs.m_TTL ),
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m_fOrphan( rhs.m_fOrphan ) {
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if( rhs.m_pPrev != 0 )
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InsertAfter( &rhs ) ;
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#ifdef DEBUG
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InterlockedIncrement( &s_cCreated ) ;
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#endif
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}
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//
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// If we are in a linked list - the default destructor needs to remove us
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// from that list.
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//
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~CacheState() ;
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//
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// Need a virtual function which we use to figure out when we can
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// safely remove an entry from the Cache !!
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//
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virtual BOOL fDeletable() { return TRUE ; }
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#ifdef DEBUG
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static long s_cCreated ;
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#endif
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} ;
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//
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// This class defines a couple of virtual functions
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// which are to be called from CacheList objects.
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//
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class CacheTable {
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protected :
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friend class CacheList ;
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//
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// Remove an entry from the Cache - return TRUE if
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// successful and pEntry destroyed.
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//
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virtual BOOL RemoveEntry(
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CacheState* pEntry
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) ;
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//
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// Called to determine whether we want to remove a
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// specified entry from the cache.
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//
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virtual BOOL QueryRemoveEntry(
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CacheState* pEntry
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) ;
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} ;
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class CacheList {
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private :
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//
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// Keep this element around so we can keep a doubly linked list
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// of the elements in the Cache List.
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//
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CacheState m_Head ;
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//
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// Make this private - nobody gets to copy us !
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//
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CacheList( CacheList& ) ;
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protected :
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//
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// Number of Elements in the Cache !
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//
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long m_cEntries ;
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//
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// Number of elements (approximately) ready to be removed from
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// the cache !
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//
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long m_cReadyToDie ;
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public :
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//
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// Maximum number of Elements in the List !
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//
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long m_cMax ;
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//
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// Stop hint function to be called during long shutdown loops.
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//
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PSTOPHINT_FN m_pfnStopHint;
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//
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// Initialize the Cache list !
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//
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CacheList( long Max = 128 ) ;
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#ifdef DEBUG
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//
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// In debug builds the destructor helps track how many of these
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// are created !!
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//
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~CacheList() ;
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#endif
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//
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// Append an Entry into the CacheList. We Append as this element
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// should have the largest Age and most likely to be the last element expired !
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//
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// Returns TRUE if the number of entries is larger than our pre-ordained Maximum !
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//
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BOOL
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Append( const CacheState* pEntry ) ;
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//
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// Remove an arbitrary Entry from the CacheList !
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//
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// Returns TRUE if the number of remaining entries is larger than our pre-ordained Maximum !
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//
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BOOL
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Remove( const CacheState* pEntry ) ;
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//
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// Walk the list and Expire any entries in there !
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// This means we decrement TTL's and count up the number of
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// entries in the list we could drop right now !
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//
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BOOL
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Expire( DWORD& cReady ) ;
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//
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// Go find those elements who's TTL has dropped below 0 and
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// get rid of them from the cache !!
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//
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// NOTE - if fDoCheap is set to TRUE then we use m_cReadyToDie
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// to figure out if there's any work we can do !
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//
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BOOL
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Expunge( CacheTable* ptable,
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BOOL fDoCheap = FALSE,
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const CacheState* pProtected = 0
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) ;
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//
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// Go remove a single element who's TTL haven't dropped below 0
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// and get rid of it from the Cache !
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//
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BOOL
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ForceExpunge( CacheTable* ptable,
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const CacheState* pProtected = 0
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) ;
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//
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// Go find those elements who's TTL has dropped below 0 and
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// get rid of them from the cache !!
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//
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BOOL
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ExpungeSpecific( CacheTable* ptable,
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BOOL fForced
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) ;
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//
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// Bump the life time of the specified object up,
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// as somebody is re-using it from the cache !
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//
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void
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LiveLonger( CacheState* pEntry,
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long ttl
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) ;
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#ifdef DEBUG
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static long s_cCreated ;
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#endif
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} ;
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//
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// This template class adds one member to the 'CacheState' class,
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// which is the Reference counting pointer to the block of data we
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// are keeping in the Cache !
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// In addition - we let the user specify whether Cache Blocks must be
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// atomic. An atomic Cache block means we must never remove an element
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// from the Cache for which somebody external has a reference !
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// (ie if fAtomic == TRUE then we only remove elements from the cache
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// when the reference count on the Data is zero meaning that we have the
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// last reference !!!
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//
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//
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template< class Data, class Key, BOOL fAtomic = TRUE >
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class CacheEntry : public CacheState {
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public :
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CRefPtr< Data > m_pData ;
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//
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// Default constructor just passes on TTL data to CacheState object
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//
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CacheEntry( DWORD ttl=0 ) : CacheState( ttl ) {}
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//
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// We do not declare a copy constructor as the default
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// compiler provided copy constructor which invokes
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// base class and member variable copy constructors works fine !
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//
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// CacheEntry( CacheEntry& ) ;
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//
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// We do not declare a destructor as the default compiler
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// provided destructor works fine !
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//
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// ~CacheEntry() ;
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//
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// Return a reference to the Key data from the data portion !
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//
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Key& GetKey() {
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return m_pData->GetKey() ;
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}
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//
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// Return 0 if the provided Key matches that contained in the
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// data block !
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//
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int MatchKey( Key& key ) {
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return m_pData->MatchKey( key ) ;
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}
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//
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// Determine whether we can remove the Data represented by this
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// entry from the Cache. 'fAtomic' == TRUE means that we should
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// only release entries from the cache when the cache is the
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// only component holding a reference to the entry.
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// This ensures that two pieces of 'Data' which are located
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// with the same 'Key' never exist at the same time.
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//
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BOOL fDeleteable() {
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if( !fAtomic ) {
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return TRUE ;
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}
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return m_pData->m_refs == 0 ;
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}
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} ;
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//
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// This is a base class for those objects which wish to be
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// called on a regularily scheduled basis.
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//
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// The constructors for this class will automatically
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// put the object in a doubly linked list walked by a
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// background thread which periodically executes a virtual function.
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//
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//
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class CScheduleThread {
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private :
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//
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// Special constructor for the 'Head' element of the
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// doubly linked list this class maintains.
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//
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CScheduleThread( BOOL fSpecial ) ;
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protected :
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//
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// Has the scheduler been initialized ?
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//
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static BOOL s_fInitialized ;
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//
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// Crit sect protecting doubly linked list.
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//
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static CRITICAL_SECTION s_critScheduleList ;
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//
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// Handle to event used to terminate background thread.
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//
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static HANDLE s_hShutdown ;
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//
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// Handle to background thread.
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//
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static HANDLE s_hThread ;
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//
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// The head element of the doubly linked list.
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//
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static CScheduleThread s_Head ;
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//
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// The thread which calls our virtual functions
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//
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static DWORD WINAPI ScheduleThread( LPVOID lpv ) ;
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//
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// Previous and Next pointers which maintain doubly linked
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// list of scheduled itesm.
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//
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class CScheduleThread* m_pPrev ;
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class CScheduleThread* m_pNext ;
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protected :
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//
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// Derived classes should override this function -
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// it will be called on a regular basis by the scheduler thread.
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//
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virtual void Schedule( void ) {}
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//
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// Constructor and Destructor automagically manage
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// insertion into doubly linked list of other scheduled items.
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// These are protected as we want people to buid only
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// derived objects which use this.
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//
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CScheduleThread() ;
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//
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// Member functions which put us into the regular schedule !
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//
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void AddToSchedule() ;
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void RemoveFromSchedule() ;
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public :
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//
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// Initialize the class - don't construct
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// any derived objects before this is called.
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//
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static BOOL Init() ;
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//
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// Terminate class and background thread !
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//
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static void Term() ;
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//
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// Global which tells clients how frequently they
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// will be called !
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//
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static DWORD dwNotificationSeconds ;
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//
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// Destructor is protected - we should only be invoked
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// by derived class constructors
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//
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~CScheduleThread() ;
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} ;
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#endif
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