Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

349 lines
9.3 KiB

#ifndef __CLIST_H__
#define __CLIST_H__
//
// TFList - a class for handling templated lists. Lists support adding
// and removing items from the front and back of the list. The item on
// the front or back can be examined. Using iterator the list can
// be traversed easily (see the block comment below).
//
// The objects that this list hold should have this form:
//
// CListObject {
// public:
// CListObject *m_pNext; // for use by TFList<CListObject>
// CListObject *m_pPrev; // for use by TFList<CListObject>
// // other object parameters
// }
//
// The constructor for the object should set m_pNext and m_pPrev to NULL
// in debug builds to avoid hitting _ASSERTs.
//
// To construct the list you need to pass in the offsets for the m_pNext
// and m_pPrev members using C++'s member offset syntax. Here is an
// example:
// TFList<CListObject> list(&CListObject::m_pPrev, &CListObject::m_pNext);
//
template <class Data> class TFList {
public:
typedef Data *Data::*NEXTPTR;
protected:
Data *m_pHead; // the head of the list
Data *m_pTail; // the tail of the list
NEXTPTR m_pNext; // offset to the next pointer
NEXTPTR m_pPrev; // offset to the prev pointer
public:
TFList(NEXTPTR pPrev, NEXTPTR pNext) {
m_pHead = NULL;
m_pTail = NULL;
m_pNext = pNext;
m_pPrev = pPrev;
}
~TFList() {
// the user should empty the list before deleting it
_ASSERT(m_pHead == NULL);
_ASSERT(m_pTail == NULL);
}
// see if the list is empty
bool IsEmpty() {
bool f = (m_pHead == NULL);
// if the head is null then the tail has to be null
_ASSERT(!f || m_pTail == NULL);
return f;
}
// push an element onto the front of the list
void PushFront(Data *node) {
_ASSERT(node != NULL);
// you can't put an entry into the list that is already in it
_ASSERT(node->*m_pNext == NULL);
_ASSERT(node->*m_pPrev == NULL);
// set the next and prev pointers
node->*m_pPrev = NULL;
node->*m_pNext = m_pHead;
// if the list is empty then this new item is the tail too
if (IsEmpty()) {
_ASSERT(m_pTail == NULL);
m_pTail = node;
} else {
_ASSERT(m_pHead->*m_pPrev == NULL);
m_pHead->*m_pPrev = node;
}
m_pHead = node;
}
// push an element onto the back of the list
void PushBack(Data* node) {
_ASSERT(node != NULL);
// you can't put an entry into the list that is already in it
_ASSERT(node->*m_pNext == NULL);
_ASSERT(node->*m_pPrev == NULL);
// set the next and prev pointers
node->*m_pNext = NULL;
node->*m_pPrev = m_pTail;
// if the list is empty then this new item is the head too
if (IsEmpty()) {
_ASSERT(m_pHead == NULL);
m_pHead = node;
} else {
_ASSERT(m_pTail->*m_pNext == NULL);
m_pTail->*m_pNext = node;
}
m_pTail = node;
}
// remove the item from the front of the list
Data *PopFront() {
if (m_pHead == NULL) return NULL;
Data *node = m_pHead;
m_pHead = node->*m_pNext;
if (m_pHead == NULL) m_pTail = NULL;
else m_pHead->*m_pPrev = NULL;
node->*m_pNext = NULL;
node->*m_pPrev = NULL;
return node;
}
// remove the item from the back of the list
Data *PopBack() {
if (m_pTail == NULL) return NULL;
Data *node = m_pTail;
m_pTail = node->*m_pPrev;
if (m_pTail == NULL) m_pHead = NULL;
else (m_pTail)->*m_pNext = NULL;
node->*m_pNext = NULL;
node->*m_pPrev = NULL;
return node;
}
// get the item on the front of the list
Data* GetFront() { return m_pHead; }
// get the item on the back of the list
Data* GetBack() { return m_pTail; }
public:
//
// The Iterator object is used to walk the list and modify members
// that are in the middle of the list. It is declared using this
// syntax:
// TFList<CListObject>::Iterator it(&list);
//
class Iterator {
protected:
Data *m_pCur; // our cursor
int m_fForward; // TRUE for forward, FALSE for back
TFList<Data> *m_pList; // the list that we are iterating
NEXTPTR m_pPrev, m_pNext;
public:
//
// create a new iterator object
//
// arguments:
// pList - the list to iterate across
// fForward - TRUE to start at the front, and go forward.
// FALSE to start at the back, and go backwards.
//
Iterator(TFList<Data> *pList, BOOL fForward = TRUE) {
_ASSERT(pList != NULL);
m_pList = pList;
m_fForward = fForward;
m_pCur = (fForward) ? pList->m_pHead : pList->m_pTail;
m_pPrev = pList->m_pPrev;
m_pNext = pList->m_pNext;
}
void ResetHeader( TFList<Data> *pList ) {
_ASSERT( pList != NULL );
m_pList = pList;
m_pCur = (m_fForward) ? m_pList->m_pHead : m_pList->m_pTail;
m_pPrev = m_pList->m_pPrev;
m_pNext = m_pList->m_pNext;
}
//
// get a pointer to the current item
//
Data *Current() {
return m_pCur;
}
//
// go to the previous item in the list
//
void Prev() {
if (m_pCur != NULL) {
m_pCur = m_pCur->*m_pPrev;
} else {
// if they switch direction and are at the end of
// the list then they need to get to a legal place
if (m_fForward) m_pCur = m_pList->m_pTail;
}
m_fForward = FALSE;
}
//
// go to the next item in the list
//
void Next() {
if (m_pCur != NULL) {
m_pCur = m_pCur->*m_pNext;
} else {
// if they switch direction and are at the end of
// the list then they need to get to a legal place
if (!m_fForward) m_pCur = m_pList->m_pHead;
}
m_fForward = TRUE;
}
//
// Go to the head of the list
//
void Front() {
m_pCur = m_pList->m_pHead;
m_fForward = TRUE;
}
//
// Go to the tail of the list
//
void Back() {
m_pCur = m_pList->m_pTail;
m_fForward = FALSE;
}
//
// unlinks an item from the linked list
//
// cursor updates:
// if the last movement in this list was forward then the
// iterator will point towards the pPrev item in the list.
// visa-versa if the last movement was backward. this is
// so that a for loop over an iterator still works as
// expected.
//
// returns:
// a pointer to the item that was unlinked.
//
Data *RemoveItem(void) {
Data *pTemp;
if (m_pCur == NULL) return NULL;
pTemp = m_pCur;
// update cur
if (m_fForward) Next(); else Prev();
// fix head and tail pointers if necessary
if (m_pList->m_pHead == pTemp)
m_pList->m_pHead = pTemp->*m_pNext;
if (m_pList->m_pTail == pTemp)
m_pList->m_pTail = pTemp->*m_pPrev;
// fix up the links on the adjacent elements
if (pTemp->*m_pNext != NULL)
pTemp->*m_pNext->*m_pPrev = pTemp->*m_pPrev;
if (pTemp->*m_pPrev != NULL)
pTemp->*m_pPrev->*m_pNext = pTemp->*m_pNext;
// clean up the next and prev pointers
pTemp->*m_pNext = NULL;
pTemp->*m_pPrev = NULL;
// return the item
return pTemp;
}
//
// insert a new item before the current item.
//
// Cursor updates:
// If you use this method to insert an item then it should
// not be visited if the next cursor movement is a Next().
// If the next cursor movement is a Prev() then it should
// be visited.
//
void InsertBefore(Data* pNode) {
// this entry shouldn't be linked into the list
_ASSERT(pNode->*m_pNext == NULL);
_ASSERT(pNode->*m_pPrev == NULL);
if (m_pCur == NULL) {
// if we are at the head of the list then we'll insert
// before the head
if (m_fForward) {
m_pList->PushFront(pNode);
// set the current pointer to this item, so that
// if we iterate forward we dont' see this item
m_pCur = pNode;
} else {
// invalid operation. do nothing
_ASSERT(FALSE);
}
} else {
pNode->*m_pNext = m_pCur;
pNode->*m_pPrev = m_pCur->*m_pPrev;
m_pCur->*m_pPrev = pNode;
if (pNode->*m_pPrev != NULL)
pNode->*m_pPrev->*m_pNext = pNode;
if (m_pList->m_pHead == m_pCur)
m_pList->m_pHead = pNode;
}
}
//
// insert a new item after the current item.
//
// Cursor updates are the opposite of InsertBefore().
//
void InsertAfter(Data *pNode) {
// this entry shouldn't be linked into the list
_ASSERT(pNode->*m_pNext == NULL);
_ASSERT(pNode->*m_pPrev == NULL);
if (m_pCur == NULL) {
// if we are at the tail of the list then we'll insert
// before the tail
if (!m_fForward) {
m_pList->PushBack(pNode);
// set the current pointer to this item, so that
// if we iterate backwards we dont' see this item
m_pCur = pNode;
} else {
// invalid operation. do nothing
_ASSERT(FALSE);
}
} else {
pNode->*m_pPrev = m_pCur;
pNode->*m_pNext = m_pCur->*m_pNext;
m_pCur->*m_pNext = pNode;
if (pNode->*m_pNext != NULL)
pNode->*m_pNext->*m_pPrev = pNode;
if (m_pList->m_pTail == m_pCur)
m_pList->m_pTail = pNode;
}
}
//
// see if we are at either the front or back of the list
//
bool AtEnd() {
return (m_pCur == NULL);
}
};
friend class TFList<Data>::Iterator;
};
#endif