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585 lines
17 KiB
585 lines
17 KiB
/*==========================================================================;
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*
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* Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3di.h
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* Content: Direct3D internal include file
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*@@BEGIN_MSINTERNAL
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*
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* $Id: d3di.h,v 1.26 1995/12/04 11:29:44 sjl Exp $
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 05/11/95 stevela Initial rev with this header.
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* 11/11/95 stevela Light code changed.
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* 21/11/95 colinmc Made Direct3D aggregatable
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* (so it can be QI'd off DirectDraw).
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* 23/11/95 colinmc Made Direct3D textures and devices aggregatable
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* (QI'd off DirectDrawSurfaces).
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* 07/12/95 stevela Merged in Colin's changes.
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* 10/12/95 stevela Removed AGGREGATE_D3D.
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* Removed Validate macros from here. Now in d3dpr.h
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* 02/03/96 colinmc Minor build fix
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* 17/04/96 stevela Use ddraw.h externally and ddrawp.h internally
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*@@END_MSINTERNAL
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*
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***************************************************************************/
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#ifndef _D3DI_H
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#define _D3DI_H
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//@@BEGIN_MSINTERNAL
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#include "ddrawp.h"
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#if 0
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//@@END_MSINTERNAL
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#include "ddraw.h"
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//@@BEGIN_MSINTERNAL
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#endif
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//@@END_MSINTERNAL
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#include "d3d.h"
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// @@BEGIN_MSINTERNAL
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#if !defined(BUILD_RLAPI) && !defined(BUILD_DDDDK)
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#include "ddrawi.h"
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#include "rlreg.h"
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#include "queue.h"
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#include "object.h"
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/*
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typedef D3DCOLORMODEL D3DCOLORMODEL;
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#define D3DCOLOR_RAMP D3DCOLOR_RAMP
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#define D3DCOLOR_RGB D3DCOLOR_RGB
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#define D3D_COLORMODEL D3D_COLORMODEL
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*/
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#endif /* !BUILD_RLAPI */
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// @@END_MSINTERNAL
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typedef DWORD D3DI_BUFFERHANDLE, *LPD3DI_BUFFERHANDLE;
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/*
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* Internal version of executedata
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*/
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typedef struct _D3DI_ExecuteData {
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DWORD dwSize;
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D3DI_BUFFERHANDLE dwHandle; /* Handle allocated by driver */
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DWORD dwVertexOffset;
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DWORD dwVertexCount;
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DWORD dwInstructionOffset;
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DWORD dwInstructionLength;
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DWORD dwHVertexOffset;
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D3DSTATUS dsStatus; /* Status after execute */
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} D3DI_EXECUTEDATA, *LPD3DI_EXECUTEDATA;
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/*
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* Internal version of lightdata
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*/
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typedef struct _D3DI_LIGHT {
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D3DLIGHTTYPE type;
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BOOL valid;
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D3DVALUE red, green, blue, shade;
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D3DVECTOR position;
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D3DVECTOR model_position;
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D3DVECTOR direction;
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D3DVECTOR model_direction;
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D3DVECTOR halfway;
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D3DVALUE range;
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D3DVALUE range_squared;
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D3DVALUE falloff;
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D3DVALUE attenuation0;
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D3DVALUE attenuation1;
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D3DVALUE attenuation2;
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D3DVALUE cos_theta_by_2;
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D3DVALUE cos_phi_by_2;
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} D3DI_LIGHT, *LPD3DI_LIGHT;
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// @@BEGIN_MSINTERNAL
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#if !defined(BUILD_RLAPI) && !defined(BUILD_DDDDK)
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#ifndef BUILD_HEL
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#ifdef BUILD_D3D_LAYER
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#include "driver.h"
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#endif
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typedef struct ID3DObjectVtbl D3DOBJECTVTBL, *LPD3DOBJECTVTBL;
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typedef struct IDirect3DVtbl DIRECT3DCALLBACKS, *LPDIRECT3DCALLBACKS;
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typedef struct IDirect3DDeviceVtbl DIRECT3DDEVICECALLBACKS, *LPDIRECT3DDEVICECALLBACKS;
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typedef struct IDirect3DExecuteBufferVtbl DIRECT3DEXECUTEBUFFERCALLBACKS, *LPDIRECT3DEXECUTEBUFFERCALLBACKS;
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typedef struct IDirect3DLightVtbl DIRECT3DLIGHTCALLBACKS, *LPDIRECT3DLIGHTCALLBACKS;
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typedef struct IDirect3DMaterialVtbl DIRECT3DMATERIALCALLBACKS, *LPDIRECT3DMATERIALCALLBACKS;
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typedef struct IDirect3DTextureVtbl DIRECT3DTEXTURECALLBACKS, *LPDIRECT3DTEXTURECALLBACKS;
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typedef struct IDirect3DViewportVtbl DIRECT3DVIEWPORTCALLBACKS, *LPDIRECT3DVIEWPORTCALLBACKS;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _DIRECT3DI *LPDIRECT3DI;
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typedef struct _DIRECT3DDEVICEI *LPDIRECT3DDEVICEI;
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typedef struct _DIRECT3DEXECUTEBUFFERI *LPDIRECT3DEXECUTEBUFFERI;
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typedef struct _DIRECT3DLIGHTI *LPDIRECT3DLIGHTI;
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typedef struct _DIRECT3DMATERIALI *LPDIRECT3DMATERIALI;
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typedef struct _DIRECT3DTEXTUREI *LPDIRECT3DTEXTUREI;
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typedef struct _DIRECT3DVIEWPORTI *LPDIRECT3DVIEWPORTI;
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/*
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* If we have an aggreate Direct3D we need a structure to
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* represent an interface distinct from the underlying
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* object. This is that structure.
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*/
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typedef struct _DIRECT3DUNKNOWNI
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{
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LPDIRECT3DCALLBACKS lpVtbl;
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LPDIRECT3DI lpObj;
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} DIRECT3DUNKNOWNI;
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typedef struct _DIRECT3DUNKNOWNI *LPDIRECT3DUNKNOWNI;
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/*
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* Internal version of Direct3D object; it has data after the vtable
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*/
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typedef struct _DIRECT3DI
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{
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/*** Object Interface ***/
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LPDIRECT3DCALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count object */
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/*** Object Relations ***/
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/* Devices */
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int numDevs;/* Number of devices */
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LIST_HEAD(_devices, _DIRECT3DDEVICEI) devices;
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/* Associated IDirect3DDevices */
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/* Viewports */
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int numViewports; /* Number of viewports */
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LIST_HEAD(_viewports, _DIRECT3DVIEWPORTI) viewports;
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/* Created IDirect3DViewports */
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/* Lights */
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int numLights; /* Number of lights */
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LIST_HEAD(_lights, _DIRECT3DLIGHTI) lights;
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/* Created IDirect3DLights */
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/* Materials */
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int numMaterials; /* Number of materials */
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LIST_HEAD(_materials, _DIRECT3DMATERIALI) materials;
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/* Created IDirect3DMaterials */
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/*** Object Data ***/
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unsigned long v_next; /* id of next viewport to be created */
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RLDDIRegistry* lpReg; /* Registry */
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/*
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* DirectDraw Interface
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*/
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LPDDRAWI_DIRECTDRAW_INT lpDDInt;
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/*
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* The special IUnknown interface for the aggregate that does
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* not punt to the parent object.
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*/
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LPUNKNOWN lpOwningIUnknown; /* The owning IUnknown */
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DIRECT3DUNKNOWNI lpThisIUnknown; /* Our IUnknown interface */
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} DIRECT3DI;
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/*
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* If we have an aggreate Direct3DDevice we need a structure to
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* represent an interface distinct from the underlying
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* object. This is that structure.
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*/
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typedef struct _DIRECT3DDEVICEUNKNOWNI
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{
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LPDIRECT3DDEVICECALLBACKS lpVtbl;
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LPDIRECT3DDEVICEI lpObj;
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} DIRECT3DDEVICEUNKNOWNI;
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typedef struct _DIRECT3DDEVICEUNKNOWNI *LPDIRECT3DDEVICEUNKNOWNI;
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/*
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* Internal version of Direct3DDevice object; it has data after the vtable
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*/
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#include "d3dhal.h"
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typedef RLDDIDriver* (*RLDDIDDrawCreateDriverFn)(
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LPDDRAWI_DIRECTDRAW_INT lpDDInt,
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LPDIRECTDRAWSURFACE lpDDS,
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LPDIRECTDRAWSURFACE lpZ,
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LPDIRECTDRAWPALETTE lpPal,
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LPDIRECT3DDEVICEI);
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typedef HRESULT (*RLDDIGetCapsFn)(LPD3DDEVICEDESC*, LPD3DDEVICEDESC*);
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typedef void (*RLDDIInitFn)(RLDDIMallocFn, RLDDIReallocFn, RLDDIFreeFn, RLDDIRaiseFn, RLDDIValue**, int, int);
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typedef void (*RLDDIPushDriverFn)(RLDDIDriverStack*, RLDDIDriver*);
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typedef void (*RLDDIPopDriverFn)(RLDDIDriverStack*);
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typedef struct _D3DI_TEXTUREBLOCK
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{
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LIST_ENTRY(_D3DI_TEXTUREBLOCK) list;
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/* Next block in IDirect3DTexture */
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LIST_ENTRY(_D3DI_TEXTUREBLOCK) devList;
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/* Next block in IDirect3DDevice */
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LPDIRECT3DDEVICEI lpD3DDeviceI;
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LPDIRECT3DTEXTUREI lpD3DTextureI;
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D3DTEXTUREHANDLE hTex;
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/* texture handle */
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} D3DI_TEXTUREBLOCK;
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typedef struct _D3DI_TEXTUREBLOCK *LPD3DI_TEXTUREBLOCK;
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typedef struct _D3DI_MATERIALBLOCK
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{
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LIST_ENTRY(_D3DI_MATERIALBLOCK) list;
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/* Next block in IDirect3DMaterial */
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LIST_ENTRY(_D3DI_MATERIALBLOCK) devList;
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/* Next block in IDirect3DDevice */
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LPDIRECT3DDEVICEI lpD3DDeviceI;
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LPDIRECT3DMATERIALI lpD3DMaterialI;
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D3DMATERIALHANDLE hMat;
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/* material handle */
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} D3DI_MATERIALBLOCK;
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typedef struct _D3DI_MATERIALBLOCK *LPD3DI_MATERIALBLOCK;
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typedef struct _DIRECT3DDEVICEI
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{
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/*** Object Interface ***/
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LPDIRECT3DDEVICECALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count */
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/*** Object Relations ***/
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LPDIRECT3DI lpDirect3DI; /* parent */
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LIST_ENTRY(_DIRECT3DDEVICEI)list; /* Next device IDirect3D */
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/* Textures */
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LIST_HEAD(_textures, _D3DI_TEXTUREBLOCK) texBlocks;
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/* Ref to created IDirect3DTextures */
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/* Execute buffers */
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LIST_HEAD(_buffers, _DIRECT3DEXECUTEBUFFERI) buffers;
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/* Created IDirect3DExecuteBuffers */
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/* Viewports */
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int numViewports;
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CIRCLEQ_HEAD(_dviewports, _DIRECT3DVIEWPORTI) viewports;
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/* Associated IDirect3DViewports */
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/* Materials */
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LIST_HEAD(_dmmaterials, _D3DI_MATERIALBLOCK) matBlocks;
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/* Ref to associated IDirect3DMaterials */
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/*** Object Data ***/
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/* Private interfaces */
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LPD3DOBJECTVTBL lpClassVtbl; /* Private Vtbl */
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LPD3DOBJECTVTBL lpObjVtbl; /* Private Vtbl */
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LPD3DHAL_CALLBACKS lpD3DHALCallbacks;
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LPD3DHAL_GLOBALDRIVERDATA lpD3DHALGlobalDriverData;
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/* Viewports */
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unsigned long v_id; /* ID of last viewport rendered */
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/* Lights */
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int numLights;
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/* This indicates the maximum number
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of lights that have been set in
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the device. */
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/* Device characteristics */
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int age;
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int width;
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int height;
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int depth;
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unsigned long red_mask, green_mask, blue_mask;
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int dither;
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int ramp_size;
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D3DCOLORMODEL color_model;
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int wireframe_options;
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D3DTEXTUREFILTER texture_quality;
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D3DVALUE gamma;
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unsigned char gamma_table[256];
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int aspectx, aspecty;
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D3DVALUE perspective_tolerance;
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/* Library information */
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#ifdef WIN32
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HINSTANCE hDrvDll;
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char dllname[MAXPATH];
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char base[256];
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#endif
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#ifdef SHLIB
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void* so;
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#endif
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/* Are we in a scene? */
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BOOL bInScene;
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/* Our Device type */
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GUID guid;
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/* GetCaps function from the library */
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RLDDIGetCapsFn GetCapsFn;
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/* Functions required to build driver */
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RLDDIInitFn RLDDIInit;
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RLDDIPushDriverFn RLDDIPushDriver;
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RLDDIPopDriverFn RLDDIPopDriver;
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RLDDIDDrawCreateDriverFn RLDDIDDrawCreateDriver;
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/* Device description */
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D3DDEVICEDESC d3dHWDevDesc;
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D3DDEVICEDESC d3dHELDevDesc;
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/* Driver stack */
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RLDDIDriverStack* stack;
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/*
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* The special IUnknown interface for the aggregate that does
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* not punt to the parent object.
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*/
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LPUNKNOWN lpOwningIUnknown; /* The owning IUnknown */
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DIRECT3DDEVICEUNKNOWNI lpThisIUnknown; /* Our IUnknown interface */
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} DIRECT3DDEVICEI;
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/*
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* Internal version of Direct3DExecuteBuffer object;
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* it has data after the vtable
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*/
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typedef struct _DIRECT3DEXECUTEBUFFERI
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{
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/*** Object Interface ***/
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LPDIRECT3DEXECUTEBUFFERCALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count */
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/*** Object Relations ***/
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LPDIRECT3DDEVICEI lpD3DDeviceI; /* Parent */
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LIST_ENTRY(_DIRECT3DEXECUTEBUFFERI)list;
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/* Next buffer in IDirect3D */
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/*** Object Data ***/
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DWORD pid; /* Process locking execute buffer */
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D3DEXECUTEBUFFERDESC debDesc;
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/* Description of the buffer */
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D3DEXECUTEDATA exData; /* Execute Data */
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BOOL locked; /* Is the buffer locked */
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D3DI_BUFFERHANDLE hBuf;
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/* Execute buffer handle */
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} DIRECT3DEXECUTEBUFFERI;
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/*
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* Internal version of Direct3DLight object;
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* it has data after the vtable
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*/
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typedef struct _DIRECT3DLIGHTI
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{
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/*** Object Interface ***/
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LPDIRECT3DLIGHTCALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count */
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/*** Object Relations ***/
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LPDIRECT3DI lpDirect3DI; /* Parent */
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LIST_ENTRY(_DIRECT3DLIGHTI)list;
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/* Next light in IDirect3D */
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LPDIRECT3DVIEWPORTI lpD3DViewportI; /* Guardian */
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CIRCLEQ_ENTRY(_DIRECT3DLIGHTI)light_list;
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/* Next light in IDirect3DViewport */
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/*** Object Data ***/
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D3DLIGHT dlLight;/* Data describing light */
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D3DI_LIGHT diLightData;
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/* Internal representation of light */
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} DIRECT3DLIGHTI;
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/*
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* Internal version of Direct3DMaterial object;
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* it has data after the vtable
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*/
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typedef struct _DIRECT3DMATERIALI
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{
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/*** Object Interface ***/
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LPDIRECT3DMATERIALCALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count */
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/*** Object Relations ***/
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LPDIRECT3DI lpDirect3DI; /* Parent */
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LIST_ENTRY(_DIRECT3DMATERIALI)list;
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/* Next MATERIAL in IDirect3D */
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LIST_HEAD(_mblocks, _D3DI_MATERIALBLOCK)blocks;
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/* devices we're associated with */
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/*** Object Data ***/
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D3DMATERIAL dmMaterial; /* Data describing material */
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BOOL bRes; /* Is this material reserved in the driver */
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} DIRECT3DMATERIALI;
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/*
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* If we have an aggreate Direct3DTexture we need a structure
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* to represent an unknown interface distinct from the underlying
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* object. This is that structure.
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*/
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typedef struct _DIRECT3DTEXTUREUNKNOWNI
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{
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LPDIRECT3DTEXTURECALLBACKS lpVtbl;
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LPDIRECT3DTEXTUREI lpObj;
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} DIRECT3DTEXTUREUNKNOWNI;
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typedef struct _DIRECT3DTEXTUREUNKNOWNI *LPDIRECT3DTEXTUREUNKNOWNI;
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/*
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* Internal version of Direct3DTexture object; it has data after the vtable
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*/
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typedef struct _DIRECT3DTEXTUREI
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{
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/*** Object Interface ***/
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LPDIRECT3DTEXTURECALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count */
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/*** Object Relations ***/
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LIST_HEAD(_blocks, _D3DI_TEXTUREBLOCK) blocks;
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/* Devices we're associated with */
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/*** Object Data ***/
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LPDIRECTDRAWSURFACE lpDDS;
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/*
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* The special IUnknown interface for the aggregate that does
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* not punt to the parent object.
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*/
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LPUNKNOWN lpOwningIUnknown; /* The owning IUnknown */
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DIRECT3DTEXTUREUNKNOWNI lpThisIUnknown; /* Our IUnknown interface */
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BOOL bIsPalettized;
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} DIRECT3DTEXTUREI;
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/*
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* Internal version of Direct3DViewport object; it has data after the vtable
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*/
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typedef struct _DIRECT3DVIEWPORTI
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{
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/*** Object Interface ***/
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LPDIRECT3DVIEWPORTCALLBACKS lpVtbl; /* Pointer to callbacks */
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int refCnt; /* Reference count */
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/*** Object Relations */
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LPDIRECT3DI lpDirect3DI; /* Parent */
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LIST_ENTRY(_DIRECT3DVIEWPORTI)list;
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/* Next viewport in IDirect3D */
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LPDIRECT3DDEVICEI lpD3DDeviceI; /* Guardian */
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CIRCLEQ_ENTRY(_DIRECT3DVIEWPORTI)vw_list;
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/* Next viewport in IDirect3DDevice */
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/* Lights */
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int numLights;
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CIRCLEQ_HEAD(_dlights, _DIRECT3DLIGHTI) lights;
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/* Associated IDirect3DLights */
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/*** Object Data ***/
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unsigned long v_id; /* Id for this viewport */
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D3DVIEWPORT v_data;
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BOOL have_background;
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D3DMATERIALHANDLE background;
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/* Background material */
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BOOL have_depth;
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LPDIRECTDRAWSURFACE depth; /* Background depth */
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BOOL bLightsChanged;
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/* Have the lights changed since they
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were last collected? */
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DWORD clrCount; /* Number of rects allocated */
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LPD3DRECT clrRects; /* Rects used for clearing */
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} DIRECT3DVIEWPORTI;
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/*
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* Picking stuff.
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*/
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typedef struct _D3DI_PICKDATA {
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D3DI_EXECUTEDATA* exe;
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D3DPICKRECORD* records;
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int pick_count;
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D3DRECT pick;
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} D3DI_PICKDATA, *LPD3DI_PICKDATA;
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/*
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* Direct3D memory allocation
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*/
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/*
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* Register a set of functions to be used in place of malloc, realloc
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* and free for memory allocation. The functions D3DMalloc, D3DRealloc
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* and D3DFree will use these functions. The default is to use the
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|
* ANSI C library routines malloc, realloc and free.
|
|
*/
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|
typedef LPVOID (*D3DMALLOCFUNCTION)(size_t);
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|
typedef LPVOID (*D3DREALLOCFUNCTION)(LPVOID, size_t);
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|
typedef VOID (*D3DFREEFUNCTION)(LPVOID);
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|
|
|
/*
|
|
* Allocate size bytes of memory and return a pointer to it in *p_return.
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|
* Returns D3DERR_BADALLOC with *p_return unchanged if the allocation fails.
|
|
*/
|
|
HRESULT D3DAPI D3DMalloc(LPVOID* p_return, size_t size);
|
|
|
|
/*
|
|
* Change the size of an allocated block of memory. A pointer to the
|
|
* block is passed in in *p_inout. If *p_inout is NULL then a new
|
|
* block is allocated. If the reallocation is successful, *p_inout is
|
|
* changed to point to the new block. If the allocation fails,
|
|
* *p_inout is unchanged and D3DERR_BADALLOC is returned.
|
|
*/
|
|
HRESULT D3DAPI D3DRealloc(LPVOID* p_inout, size_t size);
|
|
|
|
/*
|
|
* Free a block of memory previously allocated with D3DMalloc or
|
|
* D3DRealloc.
|
|
*/
|
|
VOID D3DAPI D3DFree(LPVOID p);
|
|
|
|
/*
|
|
* Used for raising errors from the driver.
|
|
*/
|
|
HRESULT D3DAPI D3DRaise(HRESULT);
|
|
|
|
/*
|
|
* Convert RLDDI error codes to D3D error codes
|
|
*/
|
|
#define RLDDITOD3DERR(_errcode) (RLDDIToD3DErrors[_errcode])
|
|
extern HRESULT RLDDIToD3DErrors[];
|
|
|
|
/*
|
|
* maths
|
|
*/
|
|
#if 1 /* defined(STACK_CALL) && defined(__WATCOMC__) */
|
|
D3DVALUE D3DIPow(D3DVALUE, D3DVALUE);
|
|
#else
|
|
#define D3DIPow(v,p) DTOVAL(pow(VALTOD(v), VALTOD(p)))
|
|
#endif
|
|
|
|
/*
|
|
* Light utils
|
|
*/
|
|
void D3DI_DeviceMarkLightEnd(LPDIRECT3DDEVICEI, int);
|
|
void D3DI_UpdateLightInternal(LPDIRECT3DLIGHTI);
|
|
void D3DI_VectorNormalise12(LPD3DVECTOR v);
|
|
D3DTEXTUREHANDLE D3DI_FindTextureHandle(LPDIRECT3DTEXTUREI, LPDIRECT3DDEVICEI);
|
|
void D3DI_SetTextureHandle(LPDIRECT3DTEXTUREI, LPDIRECT3DDEVICEI, D3DTEXTUREHANDLE);
|
|
void D3DI_RemoveTextureBlock(LPD3DI_TEXTUREBLOCK);
|
|
void D3DI_RemoveMaterialBlock(LPD3DI_MATERIALBLOCK);
|
|
|
|
extern BOOL D3DI_isHALValid(LPD3DHAL_CALLBACKS);
|
|
|
|
#ifdef BUILD_D3D_LAYER
|
|
extern RLDDIValue* RLDDIFInvSqrtTable;
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
#endif /* BUILD_HEL */
|
|
#endif /* !BUILD_RLAPI */
|
|
// @@END_MSINTERNAL
|
|
|
|
#endif /* _D3DI_H */
|