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282 lines
12 KiB
282 lines
12 KiB
// Copyright (c) 1999 Microsoft Corporation. All rights reserved.
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//
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// Implementation of CAutDirectMusicSegment.
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//
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#include "stdinc.h"
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#include "autsegment.h"
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#include "activescript.h"
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#include "autconstants.h"
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#include <limits>
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const WCHAR CAutDirectMusicSegment::ms_wszClassName[] = L"Segment";
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//////////////////////////////////////////////////////////////////////
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// Method Names/DispIDs
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const DISPID DMPDISP_Load = 1;
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const DISPID DMPDISP_Play = 2;
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const DISPID DMPDISP_Stop = 3;
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const DISPID DMPDISP_DownloadSoundData = 4;
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const DISPID DMPDISP_UnloadSoundData = 5;
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const DISPID DMPDISP_Recompose = 6;
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const AutDispatchMethod CAutDirectMusicSegment::ms_Methods[] =
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{
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// dispid, name,
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// return: type, (opt), (iid),
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// parm 1: type, opt, iid,
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// parm 2: type, opt, iid,
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// ...
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// ADT_None
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{ DMPDISP_Load, L"Load",
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ADPARAM_NORETURN,
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ADT_None },
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{ DMPDISP_Play, L"Play",
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ADT_Interface, true, &IID_IUnknown, // returned segment state
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ADT_Long, true, &IID_NULL, // flags
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ADT_Interface, true, &IID_IDirectMusicAudioPath, // audio path
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ADT_Interface, true, &IID_IDirectMusicSegment, // template segment for transition
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ADT_Interface, true, &IID_IDirectMusicSegmentState, // playing segment to replace
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ADT_None },
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{ DMPDISP_Stop, L"Stop",
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ADPARAM_NORETURN,
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ADT_Long, true, &IID_NULL, // flags
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ADT_None },
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{ DMPDISP_DownloadSoundData, L"DownloadSoundData",
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ADPARAM_NORETURN,
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ADT_Interface, true, &IID_IDirectMusicAudioPath, // audio path
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ADT_None },
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{ DMPDISP_UnloadSoundData, L"UnloadSoundData",
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ADPARAM_NORETURN,
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ADT_Interface, true, &IID_IDirectMusicAudioPath, // audio path
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ADT_None },
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{ DMPDISP_Recompose, L"Recompose",
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ADPARAM_NORETURN,
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ADT_None },
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{ DISPID_UNKNOWN }
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};
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const DispatchHandlerEntry<CAutDirectMusicSegment> CAutDirectMusicSegment::ms_Handlers[] =
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{
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{ DMPDISP_Load, Load },
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{ DMPDISP_Play, Play },
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{ DMPDISP_Stop, Stop },
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{ DMPDISP_DownloadSoundData, DownloadSoundData },
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{ DMPDISP_UnloadSoundData, UnloadSoundData },
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{ DMPDISP_Recompose, Recompose },
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{ DISPID_UNKNOWN }
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};
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//////////////////////////////////////////////////////////////////////
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// Creation
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CAutDirectMusicSegment::CAutDirectMusicSegment(
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IUnknown* pUnknownOuter,
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const IID& iid,
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void** ppv,
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HRESULT *phr)
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: BaseImpSegment(pUnknownOuter, iid, ppv, phr)
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{
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}
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HRESULT CAutDirectMusicSegment::CreateInstance(
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IUnknown* pUnknownOuter,
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const IID& iid,
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void** ppv)
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{
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HRESULT hr = S_OK;
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CAutDirectMusicSegment *pInst = new CAutDirectMusicSegment(pUnknownOuter, iid, ppv, &hr);
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if (FAILED(hr))
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{
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delete pInst;
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return hr;
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}
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if (pInst == NULL)
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return E_OUTOFMEMORY;
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return hr;
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}
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//////////////////////////////////////////////////////////////////////
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// Private Functions
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HRESULT
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CAutDirectMusicSegment::Load(AutDispatchDecodedParams *paddp)
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{
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// Loading is actually implemented generically by container items.
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// If we're here, we're already loaded and don't need to do anything.
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return S_OK;
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}
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const FlagMapEntry gc_flagmapPlay[] =
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{
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{ ScriptConstants::IsSecondary, DMUS_SEGF_SECONDARY },
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{ ScriptConstants::IsControl, DMUS_SEGF_CONTROL | DMUS_SEGF_SECONDARY },
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{ ScriptConstants::AtFinish, DMUS_SEGF_QUEUE },
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{ ScriptConstants::AtGrid, DMUS_SEGF_GRID },
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{ ScriptConstants::AtBeat, DMUS_SEGF_BEAT },
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{ ScriptConstants::AtMeasure, DMUS_SEGF_MEASURE },
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{ ScriptConstants::AtMarker, DMUS_SEGF_MARKER },
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{ ScriptConstants::AtImmediate, DMUS_SEGF_DEFAULT }, // this flag gets flipped later
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{ ScriptConstants::AlignToBar, DMUS_SEGF_ALIGN | DMUS_SEGF_MEASURE | DMUS_SEGF_VALID_START_BEAT },
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{ ScriptConstants::AlignToBeat, DMUS_SEGF_ALIGN | DMUS_SEGF_BEAT | DMUS_SEGF_VALID_START_GRID },
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{ ScriptConstants::AlignToSegment, DMUS_SEGF_ALIGN | DMUS_SEGF_SEGMENTEND | DMUS_SEGF_VALID_START_MEASURE },
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{ ScriptConstants::NoCutoff, DMUS_SEGF_NOINVALIDATE },
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{ 0 }
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};
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const FlagMapEntry gc_flagmapPlayTransCommand[] =
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{
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{ ScriptConstants::PlayFill, DMUS_COMMANDT_FILL },
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{ ScriptConstants::PlayIntro, DMUS_COMMANDT_INTRO },
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{ ScriptConstants::PlayBreak, DMUS_COMMANDT_BREAK },
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{ ScriptConstants::PlayEnd, DMUS_COMMANDT_END },
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{ ScriptConstants::PlayEndAndIntro, DMUS_COMMANDT_ENDANDINTRO },
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{ 0 }
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};
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const FlagMapEntry gc_flagmapPlayTransFlags[] =
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{
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{ ScriptConstants::AtFinish, DMUS_COMPOSEF_SEGMENTEND },
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{ ScriptConstants::AtGrid, DMUS_COMPOSEF_GRID },
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{ ScriptConstants::AtBeat, DMUS_COMPOSEF_BEAT },
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{ ScriptConstants::AtMeasure, DMUS_COMPOSEF_MEASURE },
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{ ScriptConstants::AtMarker, DMUS_COMPOSEF_MARKER },
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{ ScriptConstants::AtImmediate, DMUS_COMPOSEF_IMMEDIATE },
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{ ScriptConstants::AlignToBar, DMUS_COMPOSEF_ALIGN | DMUS_COMPOSEF_MEASURE },
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{ ScriptConstants::AlignToBeat, DMUS_COMPOSEF_ALIGN | DMUS_COMPOSEF_BEAT },
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{ ScriptConstants::AlignToSegment, DMUS_COMPOSEF_ALIGN | DMUS_COMPOSEF_SEGMENTEND },
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{ ScriptConstants::PlayModulate, DMUS_COMPOSEF_MODULATE },
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{ 0 }
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};
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HRESULT
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CAutDirectMusicSegment::Play(AutDispatchDecodedParams *paddp)
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{
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IDirectMusicSegmentState **ppSegSt = reinterpret_cast<IDirectMusicSegmentState **>(paddp->pvReturn);
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LONG lFlags = paddp->params[0].lVal;
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IDirectMusicAudioPath *pAudioPath = reinterpret_cast<IDirectMusicAudioPath*>(paddp->params[1].iVal);
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IDirectMusicSegment *pTransitionSegment = reinterpret_cast<IDirectMusicSegment*>(paddp->params[2].iVal);
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IDirectMusicSegmentState *pFromSegmentState = reinterpret_cast<IDirectMusicSegmentState*>(paddp->params[3].iVal);
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const LONG lFlagsNonPrimary = ScriptConstants::IsSecondary | ScriptConstants::IsControl;
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const LONG lFlagsTransition = ScriptConstants::PlayFill | ScriptConstants::PlayIntro | ScriptConstants::PlayBreak | ScriptConstants::PlayEnd | ScriptConstants::PlayEndAndIntro;
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if ((lFlags & lFlagsNonPrimary) && (lFlags & lFlagsTransition))
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{
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// Transitions may only be used when playing primary segments. Return a runtime error.
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Trace(1, "Error: Play called with IsSecondary or IsControl flag as well as a transition flag (PlayFill, PlayIntro, etc..). Transitions can only be used with primary segments.\n");
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return E_INVALIDARG;
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}
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HRESULT hr = S_OK;
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IDirectMusicPerformance8 *pPerformance = CActiveScriptManager::GetCurrentPerformanceWEAK();
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if (lFlags & lFlagsTransition)
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{
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// do a transition
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DWORD dwCommand = MapFlags(lFlags, gc_flagmapPlayTransCommand);
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assert(dwCommand < std::numeric_limits<WORD>::max()); // the command parameter is a WORD. this just checks that there's nothing truncated.
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DWORD dwFlags = MapFlags(lFlags, gc_flagmapPlayTransFlags);
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// Always play the entire transition instead of doing the old (slightly strange) 1 bar / long stuff.
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// Also, always use an embedded audio path if one exists.
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dwFlags |= (DMUS_COMPOSEF_ENTIRE_TRANSITION | DMUS_COMPOSEF_USE_AUDIOPATH);
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IDirectMusicComposer8 *pComposer = CActiveScriptManager::GetComposerWEAK();
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hr = pComposer->AutoTransition(pPerformance, m_pITarget, dwCommand, dwFlags, NULL, NULL, ppSegSt, NULL);
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}
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else
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{
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DWORD dwFlags = MapFlags(lFlags, gc_flagmapPlay);
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// Reverse the default flag because our flag means the opposite. Default is the default and immediate is the flag.
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dwFlags ^= DMUS_SEGF_DEFAULT;
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if (pTransitionSegment)
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dwFlags |= DMUS_SEGF_AUTOTRANSITION;
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__int64 i64IntendedStartTime;
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DWORD dwIntendedStartTimeFlags;
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CActiveScriptManager::GetCurrentTimingContext(&i64IntendedStartTime, &dwIntendedStartTimeFlags);
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hr = pPerformance->PlaySegmentEx(m_pITarget, 0, pTransitionSegment, dwFlags | dwIntendedStartTimeFlags, i64IntendedStartTime, ppSegSt, pFromSegmentState, pAudioPath);
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}
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if (FAILED(hr))
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return hr;
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return S_OK;
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}
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const FlagMapEntry gc_flagmapStop[] =
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{
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{ ScriptConstants::AtGrid, DMUS_SEGF_GRID },
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{ ScriptConstants::AtBeat, DMUS_SEGF_BEAT },
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{ ScriptConstants::AtMeasure, DMUS_SEGF_MEASURE },
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{ ScriptConstants::AtMarker, DMUS_SEGF_MARKER },
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{ ScriptConstants::AtImmediate, DMUS_SEGF_DEFAULT }, // this flag gets flipped later
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{ 0 }
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};
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const FlagMapEntry gc_flagmapStopTransFlags[] =
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{
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{ ScriptConstants::AtGrid, DMUS_COMPOSEF_GRID },
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{ ScriptConstants::AtBeat, DMUS_COMPOSEF_BEAT },
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{ ScriptConstants::AtMeasure, DMUS_COMPOSEF_MEASURE },
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{ ScriptConstants::AtMarker, DMUS_COMPOSEF_MARKER },
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{ ScriptConstants::AtImmediate, DMUS_COMPOSEF_IMMEDIATE },
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{ 0 }
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};
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HRESULT
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CAutDirectMusicSegment::Stop(AutDispatchDecodedParams *paddp)
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{
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LONG lFlags = paddp->params[0].lVal;
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HRESULT hr = S_OK;
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IDirectMusicPerformance8 *pPerformance = CActiveScriptManager::GetCurrentPerformanceWEAK();
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if (lFlags & ScriptConstants::PlayEnd)
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{
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// do a transition to silence
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DWORD dwFlags = MapFlags(lFlags, gc_flagmapStopTransFlags);
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// Always play the entire transition instead of doing the old (slightly strange) 1 bar / long stuff.
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// Also, always use an embedded audio path if one exists.
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dwFlags |= (DMUS_COMPOSEF_ENTIRE_TRANSITION | DMUS_COMPOSEF_USE_AUDIOPATH);
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IDirectMusicComposer8 *pComposer = CActiveScriptManager::GetComposerWEAK();
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hr = pComposer->AutoTransition(pPerformance, NULL, DMUS_COMMANDT_END, dwFlags, NULL, NULL, NULL, NULL);
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}
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else
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{
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DWORD dwFlags = MapFlags(lFlags, gc_flagmapStop);
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// Reverse the default flag because our flag means the opposite. Default is the default and immediate is the flag.
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dwFlags ^= DMUS_SEGF_DEFAULT;
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__int64 i64IntendedStartTime;
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DWORD dwIntendedStartTimeFlags;
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CActiveScriptManager::GetCurrentTimingContext(&i64IntendedStartTime, &dwIntendedStartTimeFlags);
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hr = pPerformance->Stop(m_pITarget, NULL, i64IntendedStartTime, dwFlags | dwIntendedStartTimeFlags);
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}
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return hr;
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}
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HRESULT
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CAutDirectMusicSegment::Recompose(AutDispatchDecodedParams *paddp)
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{
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IDirectMusicComposer8 *pComposer = CActiveScriptManager::GetComposerWEAK();
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IDirectMusicComposer8P *pComposerP = NULL;
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HRESULT hr = pComposer->QueryInterface(IID_IDirectMusicComposer8P, (void**)&pComposerP);
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if (SUCCEEDED(hr))
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{
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hr = pComposerP->ComposeSegmentFromTemplateEx(NULL, m_pITarget, 0, 0, NULL, NULL);
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pComposerP->Release();
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}
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return hr;
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}
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HRESULT
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CAutDirectMusicSegment::DownloadOrUnload(bool fDownload, AutDispatchDecodedParams *paddp)
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{
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IUnknown *pAudioPathOrPerf = reinterpret_cast<IDirectMusicAudioPath*>(paddp->params[0].iVal);
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if (!pAudioPathOrPerf)
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pAudioPathOrPerf = CActiveScriptManager::GetCurrentPerformanceWEAK();
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return fDownload
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? m_pITarget->Download(pAudioPathOrPerf)
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: m_pITarget->Unload(pAudioPathOrPerf);
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}
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