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600 lines
18 KiB
600 lines
18 KiB
/*==========================================================================
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*
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* Copyright (C) 1999 - 1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: dndbg.c
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* Content: debug support for DirectPlay8
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*
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* History:
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* Date By Reason
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* ==== == ======
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* 05-20-99 aarono Created
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* 07-16-99 johnkan Fixed include of OSInd.h, defined WSPRINTF macro
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* 07-19-99 vanceo Explicitly declared OutStr as returning void for NT
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* Build environment.
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* 07-22-99 a-evsch Check for multiple Inits, and release CritSec when DebugPrintf
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* returns early.
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* 08-02-99 a-evsch Added LOGPF support. LW entries only go into shared-file log
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* 08-31-99 johnkan Removed include of <OSIND.H>
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* 02-17-00 rodtoll Added Memory / String validation routines
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* 05-23-00 RichGr IA64: Changed some DWORDs to DWORD_PTRs to make va_arg work OK.
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* 07-16-00 jchauvin IA64: Added %p parsing to change back to %x for Win9x machines in DebugPrintf, DebugPrintfNoLock, LogPrintf
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* 07-24-00 RichGr IA64: As there's no separate build for Win9x, added code to detect Win9x for the %p parse-and-replace.
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* 07-29-00 masonb Rewrite to add logging by subcomponent, perf improvements, process ID
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* 08/28/2000 masonb Voice Merge: Modified asm in DebugPrintf to preserve registers that may have affected Voice
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* 03/29/2001 RichGr If DPINST is defined for Performance Instrumentation, allow free build to pick up the code.
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*
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* Notes:
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*
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* Use /Oi compiler option for strlen()
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*
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***************************************************************************/
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#include "dncmni.h"
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#include "memlog.h"
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#include <tchar.h>
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#if defined(DEBUG) || defined(DPINST)
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void DebugPrintfInit(void);
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void DebugPrintfFini(void);
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// The constructor of this will be called prior to DllMain and the destructor
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// after DllMain, so we can be assured of having the logging code properly
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// initialized and deinitialized for the life of the module.
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#ifdef DPINST
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#define DEBUG_BREAK() ALWAYS_BREAK()
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#endif
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struct _InitDbg
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{
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_InitDbg() { DebugPrintfInit(); }
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~_InitDbg() { DebugPrintfFini(); }
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} DbgInited;
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//===============
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// Debug support
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//===============
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/*******************************************************************************
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This file contains support for the following types of logging:
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1. Logging to a VXD (Win9x only)
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2. Logging to a shared memory region
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3. Logging to the Debug Output
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4. FUTURE: Logging to a file
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General:
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========
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Debug Logging and playback is designed to operate on both Win9x and
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Windows NT (Windows 2000). A shared file is used to capture information
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and can be played back using dp8log.exe.
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Under NT you can use the 'dt' command of NTSD to dump structures. For
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example:
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dt DIRECTPLAYOBJECT <some memory address>
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will show all of the members of the DIRECTPLAYOBJECT structure at the
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specified address. Some features are available only in post-Win2k
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versions of NTSD which can be obtained at http://dbg.
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Logging:
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========
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Debug Logging is controlled by settings in the WIN.INI file, under
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the section heading [DirectPlay8]. There are several settings:
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debug=9
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controls the default debug level. All messages, at or below that debug level
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are printed. You can control logging by each component specified in the
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g_rgszSubCompName member by adding its name to the end of the 'debug' setting:
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debug.addr=9
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sets the logging level for the addressing subcomponent to 9, leaving all
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others at either their specified level or the level specified by 'debug'
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if there is no specific level specified.
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The second setting controls where the log is seen. If not specified, all
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debug logs are sent through the standard DebugPrint and will appear in a
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debugger if it is attached.
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log=0 {no debug output}
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log=1 {spew to console only}
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log=2 {spew to shared memory log only}
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log=3 {spew to console and shared memory log}
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This setting can also be divided by subcomponent, so:
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log=3
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log.protocol=2
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sends logs for the 'protocol' subcomponent to the shared memory log only, and
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all other logs to both locations.
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example win.ini...
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[DirectPlay8]
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Debug=7 ; lots of spew
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log=2 ; don't spew to debug window
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[DirectPlay8]
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Debug=0 ; only fatal errors spewed to debug window
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Asserts:
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========
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Asserts are used to validate assumptions in the code. For example
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if you know that the variable jojo should be > 700 and are depending
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on it in subsequent code, you SHOULD put an assert before the code
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that acts on that assumption. The assert would look like:
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DNASSERT(jojo>700);
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Asserts generally will produce 3 lines of debug spew to highlight the
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breaking of the assumption. You can add text to your asserts by ANDing:
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DNASSERT(jojo>700 && "Jojo was too low");
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Will show the specified text when the assert occurs. For testing, you might
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want to set the system to break in on asserts. This is done in the
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[DirectPlay8] section of WIN.INI by setting BreakOnAssert=TRUE:
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[DirectPlay8]
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Debug=0
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BreakOnAssert=1
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Verbose=1
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The Verbose setting enables logging of file, function, and line information.
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Debug Breaks:
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=============
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When something really severe happens and you want the system to break in
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so that you can debug it later, you should put a debug break in the code
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path. Some people use the philosophy that all code paths must be
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verified by hand tracing each one in the debugger. If you abide by this
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you should place a DEBUG_BREAK() in every code path and remove them
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from the source as you trace each. When you have good coverage but
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some unhit paths (error conditions) you should force those paths in
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the debugger.
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Debug Logging to Shared Memory Region:
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======================================
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All processes will share the same memory region, and will log the specified amount
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of activity. The log can be viewed with the DPLOG.EXE utility.
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Debug Logging to Debug Output:
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==============================
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This option uses OutputDebugString to log the specified amount of activity.
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==============================================================================*/
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#undef DPF_SUBCOMP
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#define DPF_SUBCOMP DN_SUBCOMP_COMMON
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#define ASSERT_BUFFER_SIZE 8192
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#define ASSERT_BANNER_STRING "************************************************************"
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#define ASSERT_MESSAGE_LEVEL 0
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#define WSPRINTF wsprintfA
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#define WVSPRINTF wvsprintfA
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#define PROF_SECT "DirectPlay8"
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DWORD g_dwMemLogNumEntries = 40000; // Default Num entries for MEM log, settable in win.ini
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DWORD g_dwMemLogLineSize = DPLOG_MAX_STRING; // Default number of bytes per log entry
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//
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// Globals for shared memory based logging
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//
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HANDLE g_hMemLogFile = 0; // NOTE: This is 0 because CreateFileMapping returns 0 on failure
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HANDLE g_hMemLogMutex = 0; // NOTE: This is 0 because CreateMutex returns 0 on failure
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PSHARED_LOG_FILE g_pMemLog = 0;
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BOOL g_fMemLogInited = FALSE;
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DWORD g_fAssertGrabMutex = FALSE;
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// Values for g_rgDestination
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#define LOG_TO_DEBUG 1
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#define LOG_TO_MEM 2
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//#define LOG_TO_FILE 4 // NOTE: Currently unused
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LPSTR g_rgszSubCompName[] =
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{
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"UNK", // DN_SUBCOMP_GLOBAL 0
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"CORE", // DN_SUBCOMP_CORE 1
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"ADDR", // DN_SUBCOMP_ADDR 2
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"LOBBY", // DN_SUBCOMP_LOBBY 3
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"PROTOCOL", // DN_SUBCOMP_PROTOCOL 4
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"VOICE", // DN_SUBCOMP_VOICE 5
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"DPNSVR", // DN_SUBCOMP_DPNSVR 6
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"WSOCK", // DN_SUBCOMP_WSOCK 7
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"MODEM", // DN_SUBCOMP_MODEM 8
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"COMMON", // DN_SUBCOMP_COMMON 9
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"NATHELP", // DN_SUBCOMP_NATHELP 10
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"TOOLS", // DN_SUBCOMP_TOOLS 11
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"MAX", // DN_SUBCOMP_MAX 12 // NOTE: this should never get used, but
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// is needed due to the way DebugPrintfInit
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// is written, since it reads one past the end.
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};
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#define MAX_SUBCOMPS (sizeof(g_rgszSubCompName)/sizeof(g_rgszSubCompName[0]) - 1)
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UINT g_rgLevel[MAX_SUBCOMPS] = {0};
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UINT g_rgDestination[MAX_SUBCOMPS] = {LOG_TO_DEBUG | LOG_TO_MEM};
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UINT g_rgBreakOnAssert[MAX_SUBCOMPS] = {1};// if non-zero, causes DEBUG_BREAK on false asserts.
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// if TRUE, file/line/module information is printed and logged.
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DWORD g_fLogFileAndLine = FALSE;
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// 7/24/00(RichGr) - IA64: If g_dwPlatformId == VER_PLATFORM_WIN32_WINDOWS,
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// we're running under Win9x.
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DWORD g_dwPlatformId;
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// Create a shared file for logging information on the fly
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// This support allows the current log to be dumped from the
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// user mode DP8LOG.EXE application. This is useful when debugging
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// in MSSTUDIO or in NTSD. When the DP8LOG.EXE is invoke, note that
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// the application will get halted until the log is completely dumped
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// so it is best to dump the log to a file.
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#undef DPF_MODNAME
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#define DPF_MODNAME "InitMemLogString"
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static BOOL InitMemLogString(VOID)
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{
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if(!g_fMemLogInited)
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{
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BOOL fInitLogFile = TRUE;
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if (g_dwPlatformId == VER_PLATFORM_WIN32_NT)
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{
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g_hMemLogFile = CreateFileMapping(INVALID_HANDLE_VALUE, DNGetNullDacl(), PAGE_READWRITE, 0, (DPLOG_HEADERSIZE + (DPLOG_ENTRYSIZE*g_dwMemLogNumEntries)), _T("Global\\") BASE_LOG_MEMFILENAME);
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}
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else
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{
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g_hMemLogFile = CreateFileMapping(INVALID_HANDLE_VALUE, DNGetNullDacl(), PAGE_READWRITE, 0, (DPLOG_HEADERSIZE + (DPLOG_ENTRYSIZE*g_dwMemLogNumEntries)), BASE_LOG_MEMFILENAME);
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}
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if (!g_hMemLogFile)
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{
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return FALSE;
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}
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if (GetLastError() == ERROR_ALREADY_EXISTS)
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{
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fInitLogFile = FALSE;
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}
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if (g_dwPlatformId == VER_PLATFORM_WIN32_NT)
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{
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g_hMemLogMutex = CreateMutex(DNGetNullDacl(), FALSE, _T("Global\\") BASE_LOG_MUTEXNAME);
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}
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else
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{
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g_hMemLogMutex = CreateMutex(DNGetNullDacl(), FALSE, BASE_LOG_MUTEXNAME);
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}
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if (!g_hMemLogMutex)
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{
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CloseHandle(g_hMemLogFile);
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g_hMemLogFile = 0;
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return FALSE;
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}
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g_pMemLog = (PSHARED_LOG_FILE)MapViewOfFile(g_hMemLogFile, FILE_MAP_ALL_ACCESS,0,0,0);
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if (!g_pMemLog)
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{
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CloseHandle(g_hMemLogMutex);
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g_hMemLogMutex = 0;
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CloseHandle(g_hMemLogFile);
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g_hMemLogFile = 0;
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return FALSE;
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}
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// NOTE: The above 3 functions do return NULL in the case of a failure,
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// not INVALID_HANDLE_VALUE
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if (fInitLogFile)
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{
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g_pMemLog->nEntries = g_dwMemLogNumEntries;
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g_pMemLog->cbLine = g_dwMemLogLineSize;
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g_pMemLog->iWrite = 0;
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}
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else
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{
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// This happens when someone before us has already created the mem log. Could be a previous DPlay instance or TestNet.
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g_dwMemLogNumEntries = g_pMemLog->nEntries;
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g_dwMemLogLineSize = g_pMemLog->cbLine;
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}
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if (g_dwMemLogNumEntries && g_dwMemLogLineSize)
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{
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g_fMemLogInited = TRUE;
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}
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}
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return g_fMemLogInited;
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}
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// Log a string to a shared file. This file can be dumped using the
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// DPLOG.EXE utility.
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//
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// dwLength does not include the '\0'
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//
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void MemLogString(LPCSTR str, size_t dwLength)
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{
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PMEMLOG_ENTRY pEntry;
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size_t cbCopy;
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// If this isn't inited, InitMemLogString failed earlier
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if(!g_fMemLogInited)
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{
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return;
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}
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WaitForSingleObject(g_hMemLogMutex, INFINITE);
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pEntry = (PMEMLOG_ENTRY)(((PUCHAR)(g_pMemLog + 1)) + (g_pMemLog->iWrite * (sizeof(MEMLOG_ENTRY) + g_dwMemLogLineSize)));
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g_pMemLog->iWrite = (g_pMemLog->iWrite + 1) % g_dwMemLogNumEntries;
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ReleaseMutex(g_hMemLogMutex);
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pEntry->tLogged = GETTIMESTAMP();
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cbCopy = dwLength + 1; // Add the terminating NULL
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if(cbCopy > g_dwMemLogLineSize)
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{
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cbCopy = g_dwMemLogLineSize;
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}
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memcpy(pEntry->str, str, cbCopy);
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pEntry->str[cbCopy-2] = '\n'; // Ensure we always end with a return
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pEntry->str[cbCopy-1] = '\0'; // Ensure we always NULL terminate
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}
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// DebugPrintfInit() - initialize DPF support.
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void DebugPrintfInit()
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{
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// Get platform information
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OSVERSIONINFO OSVersionInfo = {0};
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OSVersionInfo.dwOSVersionInfoSize = sizeof OSVersionInfo;
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GetVersionEx(&OSVersionInfo);
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g_dwPlatformId = OSVersionInfo.dwPlatformId;
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BOOL fUsingMemLog = FALSE;
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CHAR szLevel[32] = {0};
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strcpy(szLevel, "debug");
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CHAR szDest[32] = {0};
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strcpy(szDest, "log");
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CHAR szBreak[32] = {0};
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strcpy(szBreak, "breakonassert");
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// Loop through all the subcomps, and get the level and destination for each
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for (int iSubComp = 0; iSubComp < sizeof(g_rgszSubCompName)/sizeof(g_rgszSubCompName[0]) - 1; iSubComp++)
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{
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// NOTE: The setting under "debug" sets the default and will be used if you
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// don't specify settings for each subcomp
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g_rgLevel[iSubComp] = GetProfileIntA(PROF_SECT, szLevel, g_rgLevel[0]);
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g_rgDestination[iSubComp] = GetProfileIntA(PROF_SECT, szDest, g_rgDestination[0]);
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g_rgBreakOnAssert[iSubComp] = GetProfileIntA( PROF_SECT, szBreak, g_rgBreakOnAssert[0]);
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if (g_rgDestination[iSubComp] & LOG_TO_MEM)
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{
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fUsingMemLog = TRUE;
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}
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// Set up for the next subcomp
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strcpy(szLevel + 5, "."); // 5 is strlen of "debug", we are building debug.addr, etc.
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strcpy(szLevel + 6, g_rgszSubCompName[iSubComp + 1]);
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strcpy(szDest + 3, "."); // 3 is strlen of "log", we are building log.addr, etc.
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strcpy(szDest + 4, g_rgszSubCompName[iSubComp + 1]);
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strcpy(szBreak + 13, "."); // 13 is strlen of "breakonassert", we are building breakonassert.addr, etc.
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strcpy(szDest + 14, g_rgszSubCompName[iSubComp + 1]);
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}
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g_dwMemLogNumEntries = GetProfileIntA( PROF_SECT, "MemLogEntries", 40000);
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g_fLogFileAndLine = GetProfileIntA( PROF_SECT, "Verbose", 0);
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g_fAssertGrabMutex = GetProfileIntA( PROF_SECT, "AssertGrabMutex", 0);
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if (fUsingMemLog)
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{
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// Open the shared log file
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InitMemLogString();
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}
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}
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// DebugPrintfFini() - release resources used by DPF support.
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void DebugPrintfFini()
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{
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if(g_pMemLog)
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{
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UnmapViewOfFile(g_pMemLog);
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g_pMemLog = NULL;
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}
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if(g_hMemLogMutex)
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{
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CloseHandle(g_hMemLogMutex);
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g_hMemLogMutex = 0;
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}
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if(g_hMemLogFile)
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{
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CloseHandle(g_hMemLogFile);
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g_hMemLogFile = 0;
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}
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g_fMemLogInited = FALSE;
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}
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void DebugPrintfX(LPCSTR szFile, DWORD dwLine, LPCSTR szModName, DWORD dwSubComp, DWORD dwDetail, ...)
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{
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DNASSERT(dwSubComp < MAX_SUBCOMPS);
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if(g_rgLevel[dwSubComp] < dwDetail)
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{
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return;
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}
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CHAR cMsg[ ASSERT_BUFFER_SIZE ];
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LPSTR szFormat;
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char *psz = NULL;
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va_list argptr;
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LPSTR pszCursor = cMsg;
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va_start(argptr, dwDetail);
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szFormat = (LPSTR) va_arg(argptr, DWORD_PTR);
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cMsg[0] = 0;
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// IA64: If g_dwPlatformId == VER_PLATFORM_WIN32_WINDOWS,
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// we're running under Win9x and need to replace %p with %x.
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// TODO: Make this build specific, don't penalize NT
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if (g_dwPlatformId == VER_PLATFORM_WIN32_WINDOWS)
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{
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CHAR cTemp[ ASSERT_BUFFER_SIZE ];
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strcpy(cTemp, szFormat); // Copy to a local string that we can modify.
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szFormat = cTemp; // Point szFormat at the local string
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while (psz = strstr(szFormat, "%p")) // Look for each "%p".
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*(psz+1) = 'x'; // Substitute 'x' for 'p'. Don't try to expand
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}
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// Prints out / logs as:
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// 1. Verbose
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// subcomp:dwDetail:ProcessId:ThreadId:File:Function:Line:DebugString
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// e.g.
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// ADDR:2:0450:0378:(c:\somefile.cpp)BuildURLA(L25)Can you believe it?
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//
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// 2. Regular
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// subcomp:dwDetail:ProcessId:ThreadId:Function:DebugString
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strcpy(pszCursor, g_rgszSubCompName[dwSubComp]);
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pszCursor += strlen(pszCursor);
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pszCursor += WSPRINTF(pszCursor,":%1d:",dwDetail);
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pszCursor += WSPRINTF(pszCursor,"%04x:",GetCurrentProcessId());
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pszCursor += WSPRINTF(pszCursor,"%04x:",GetCurrentThreadId());
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if (g_fLogFileAndLine)
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{
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LPCSTR c;
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|
|
int i = strlen(szFile);
|
|
if (i < 25)
|
|
{
|
|
c = szFile;
|
|
}
|
|
else
|
|
{
|
|
c = szFile + i - 25;
|
|
}
|
|
|
|
pszCursor += WSPRINTF(pszCursor,"(%s)(L%d)", c, dwLine);
|
|
}
|
|
|
|
pszCursor += WSPRINTF(pszCursor, "%s: ", szModName);
|
|
|
|
pszCursor += WVSPRINTF(pszCursor, szFormat, argptr);
|
|
|
|
strcpy(pszCursor, "\n");
|
|
pszCursor += strlen(pszCursor);
|
|
|
|
if(g_rgDestination[dwSubComp] & LOG_TO_DEBUG)
|
|
{
|
|
// log to debugger output
|
|
OutputDebugStringA(cMsg);
|
|
}
|
|
|
|
if(g_rgDestination[dwSubComp] & LOG_TO_MEM)
|
|
{
|
|
// log to shared file, pass length not including '\0'
|
|
MemLogString(cMsg, (DWORD) ((DWORD_PTR) (pszCursor - cMsg)));
|
|
}
|
|
|
|
//if(g_rgDestination[dwSubComp] & LOG_TO_FILE)
|
|
//{
|
|
//}
|
|
|
|
va_end(argptr);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
//
|
|
// NOTE: I don't want to get into error checking for buffer overflows when
|
|
// trying to issue an assertion failure message. So instead I just allocate
|
|
// a buffer that is "bug enough" (I know, I know...)
|
|
//
|
|
|
|
void _DNAssert( LPCSTR szFile, DWORD dwLine, LPCSTR szFnName, DWORD dwSubComp, LPCSTR szCondition, DWORD dwLevel )
|
|
{
|
|
char buffer[ASSERT_BUFFER_SIZE];
|
|
|
|
|
|
// For level 1 we always print the message to the log, but we may not actually break. For other levels
|
|
// we either print and break or do neither.
|
|
if (dwLevel <= g_rgBreakOnAssert[dwSubComp] || dwLevel == 1)
|
|
{
|
|
// Build the debug stream message
|
|
WSPRINTF( buffer, "ASSERTION FAILED! File: %s Line: %d: %s", szFile, dwLine, szCondition);
|
|
|
|
// Actually issue the message. These messages are considered error level
|
|
// so they all go out at error level priority.
|
|
|
|
DebugPrintfX(szFile, dwLine, szFnName, dwSubComp, ASSERT_MESSAGE_LEVEL, ASSERT_BANNER_STRING );
|
|
DebugPrintfX(szFile, dwLine, szFnName, dwSubComp, ASSERT_MESSAGE_LEVEL, buffer );
|
|
DebugPrintfX(szFile, dwLine, szFnName, dwSubComp, ASSERT_MESSAGE_LEVEL, ASSERT_BANNER_STRING );
|
|
|
|
// Should we drop into the debugger?
|
|
if(g_rgBreakOnAssert[dwSubComp])
|
|
{
|
|
// Don't let dpnsvr keep writing to the log
|
|
if (g_hMemLogMutex && g_fAssertGrabMutex)
|
|
{
|
|
WaitForSingleObject(g_hMemLogMutex, INFINITE);
|
|
}
|
|
|
|
// Into the debugger we go...
|
|
DEBUG_BREAK();
|
|
|
|
if (g_hMemLogMutex && g_fAssertGrabMutex)
|
|
{
|
|
ReleaseMutex(g_hMemLogMutex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif //defined debug
|
|
|
|
BOOL IsValidStringA( const CHAR * const szString )
|
|
{
|
|
return (!IsBadStringPtrA( szString, 0xFFFFFFFF ) );
|
|
}
|
|
|
|
BOOL IsValidStringW( const WCHAR * const swzString )
|
|
{
|
|
const wchar_t *szTmpLoc = swzString;
|
|
|
|
if( swzString == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
_try
|
|
{
|
|
for( ; *szTmpLoc ; szTmpLoc++ );
|
|
}
|
|
_except( EXCEPTION_EXECUTE_HANDLER )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|