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506 lines
20 KiB
506 lines
20 KiB
//
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// dllmain.cpp
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//
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// Copyright (c) 1997-2001 Microsoft Corporation
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//
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#pragma warning(disable:4530)
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#include <objbase.h>
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#include "debug.h"
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#include "oledll.h"
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#include "dsdmo.h"
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#include "chorusp.h"
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#include "compressp.h"
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#include "distortp.h"
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#include "echop.h"
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#include "flangerp.h"
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#include "parameqp.h"
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#include "garglep.h"
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#include "sverbp.h"
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#include "map.h"
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#include "aecp.h"
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#include "nsp.h"
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#include "agcp.h"
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#include "reghlp.h"
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// These are linked in
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class CDirectSoundI3DL2ReverbDMO;
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EXT_STD_CREATE(I3DL2Reverb);
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//class CDirectSoundI3DL2SourceDMO;
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//EXT_STD_CREATE(I3DL2Source);
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DWORD g_amPlatform;
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int g_cActiveObjects = 0;
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//
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// this is a temporary place holder only! the dmocom.cpp base class requires this global to be defined
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// so we're putting something in it for now. Class factory templates aren't used currently, but eventually
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// we should use the template structure to create all dmo objects.
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//
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struct CComClassTemplate g_ComClassTemplates[] =
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{
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{&GUID_DSFX_STANDARD_GARGLE, CreateCDirectSoundGargleDMO}
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};
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int g_cComClassTemplates = 0;
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#define DefineClassFactory(x) \
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class x ## Factory : public IClassFactory \
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{ \
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public: \
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virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv); \
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virtual STDMETHODIMP_(ULONG) AddRef(); \
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virtual STDMETHODIMP_(ULONG) Release(); \
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\
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virtual STDMETHODIMP CreateInstance(IUnknown* pUnknownOuter, \
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const IID& iid, void** ppv); \
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virtual STDMETHODIMP LockServer(BOOL bLock); \
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\
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x ## Factory() : m_cRef(1) {} \
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\
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~ x ## Factory() {} \
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\
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private: \
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long m_cRef; \
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}; \
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STDMETHODIMP x ## Factory::QueryInterface( \
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const IID &iid, void **ppv) \
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{ \
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if(iid == IID_IUnknown || iid == IID_IClassFactory) \
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{ \
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*ppv = static_cast<IClassFactory*>(this); \
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} \
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else \
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{ \
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*ppv = NULL; \
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return E_NOINTERFACE; \
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} \
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\
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reinterpret_cast<IUnknown*>(*ppv)->AddRef(); \
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\
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return S_OK; \
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} \
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STDMETHODIMP_(ULONG) x ## Factory::AddRef() \
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{ \
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return InterlockedIncrement(&m_cRef); \
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} \
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\
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STDMETHODIMP_(ULONG) x ## Factory::Release() \
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{ \
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if(!InterlockedDecrement(&m_cRef)) \
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{ \
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delete this; \
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return 0; \
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} \
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\
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return m_cRef; \
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} \
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\
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STDMETHODIMP x ## Factory::CreateInstance( \
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IUnknown* pUnknownOuter, const IID& riid, void** ppv) \
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{ \
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Trace(DM_DEBUG_STATUS, "Create " #x "\n"); \
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if (ppv == NULL) \
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{ \
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return E_POINTER; \
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} \
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\
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if (pUnknownOuter != NULL) { \
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if (IsEqualIID(riid,IID_IUnknown) == FALSE) { \
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return ResultFromScode(E_NOINTERFACE); \
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} \
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} \
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\
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HRESULT hr = S_OK; \
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CComBase *p = Create ## x(pUnknownOuter, &hr); \
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if (SUCCEEDED(hr)) \
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{ \
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p->NDAddRef(); \
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hr = p->NDQueryInterface(riid, ppv); \
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p->NDRelease(); \
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} \
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\
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return hr; \
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} \
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STDMETHODIMP x ## Factory::LockServer(BOOL bLock) \
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{ \
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if(bLock) \
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{ \
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InterlockedIncrement(&g_cLock); \
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} \
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else \
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{ \
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InterlockedDecrement(&g_cLock); \
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} \
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\
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return S_OK; \
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}
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#define DefineDMOClassFactory(x) DefineClassFactory(CDirectSound ## x ## DMO)
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#define DefineDMOCaptureClassFactory(x) DefineClassFactory(CDirectSoundCapture ## x ## DMO)
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//////////////////////////////////////////////////////////////////////
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// Globals
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//
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// Registry Info
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//
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#define DefineNames(x) \
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TCHAR g_sz## x ##FriendlyName[] = TEXT("DirectSound" #x "DMO"); \
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TCHAR g_sz## x ##VerIndProgID[] = TEXT("Microsoft.DirectSound" #x "DMO"); \
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TCHAR g_sz## x ##ProgID[] = TEXT("Microsoft.DirectSound" #x "DMO.1"); \
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#define DefineCaptureNames(x) \
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TCHAR g_sz## x ##FriendlyName[] = TEXT("DirectSoundCapture" #x "DMO"); \
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TCHAR g_sz## x ##VerIndProgID[] = TEXT("Microsoft.DirectSoundCapture" #x "DMO"); \
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TCHAR g_sz## x ##ProgID[] = TEXT("Microsoft.DirectSoundCapture" #x "DMO.1"); \
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DefineNames(Chorus)
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DefineNames(Compressor)
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DefineNames(Distortion)
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DefineNames(Echo)
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DefineNames(Flanger)
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DefineNames(ParamEq)
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DefineNames(Gargle)
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DefineNames(WavesReverb)
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DefineNames(I3DL2Reverb)
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//DefineNames(I3DL2Source)
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//DefineCaptureNames(MicArray)
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DefineCaptureNames(Aec)
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DefineCaptureNames(NoiseSuppress)
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DefineCaptureNames(Agc)
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// Dll's hModule
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HMODULE g_hModule = NULL;
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// Count of class factory server locks
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long g_cLock = 0;
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DefineDMOClassFactory(Chorus)
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DefineDMOClassFactory(Compressor)
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DefineDMOClassFactory(Distortion)
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DefineDMOClassFactory(Echo)
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DefineDMOClassFactory(Flanger)
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DefineDMOClassFactory(ParamEq)
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DefineDMOClassFactory(I3DL2Reverb)
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//DefineDMOClassFactory(I3DL2Source)
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DefineDMOClassFactory(Gargle)
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DefineDMOClassFactory(WavesReverb)
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// Capture FXs
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//DefineDMOCaptureClassFactory(MicArray)
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DefineDMOCaptureClassFactory(Aec)
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DefineDMOCaptureClassFactory(NoiseSuppress)
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DefineDMOCaptureClassFactory(Agc)
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//////////////////////////////////////////////////////////////////////
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// Standard calls needed to be an inproc server
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//////////////////////////////////////////////////////////////////////
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// DllCanUnloadNow
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STDAPI DllCanUnloadNow()
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{
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if (g_cActiveObjects || g_cLock)
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{
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return S_FALSE;
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}
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return S_OK;
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}
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// Hack to make these macros continue to work:
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#define GUID_DSFX_STANDARD_Chorus GUID_DSFX_STANDARD_CHORUS
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#define GUID_DSFX_STANDARD_Compressor GUID_DSFX_STANDARD_COMPRESSOR
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#define GUID_DSFX_STANDARD_Distortion GUID_DSFX_STANDARD_DISTORTION
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#define GUID_DSFX_STANDARD_Echo GUID_DSFX_STANDARD_ECHO
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#define GUID_DSFX_STANDARD_Flanger GUID_DSFX_STANDARD_FLANGER
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#define GUID_DSFX_STANDARD_ParamEq GUID_DSFX_STANDARD_PARAMEQ
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#define GUID_DSFX_STANDARD_Gargle GUID_DSFX_STANDARD_GARGLE
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#define GUID_DSFX_STANDARD_WavesReverb GUID_DSFX_WAVES_REVERB
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#define GUID_DSFX_STANDARD_I3DL2Reverb GUID_DSFX_STANDARD_I3DL2REVERB
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#define GUID_DSFX_STANDARD_I3DL2Source GUID_DSFX_STANDARD_I3DL2SOURCE
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// Capture
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#define GUID_DSCFX_MS_Aec GUID_DSCFX_MS_AEC
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#define GUID_DSCFX_MS_NoiseSuppress GUID_DSCFX_MS_NS
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#define GUID_DSCFX_MS_Agc GUID_DSCFX_MS_AGC
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#define GUID_DSCFX_SYSTEM_MicArray GUID_DSCFX_SYSTEM_MA
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#define GUID_DSCFX_SYSTEM_Aec GUID_DSCFX_SYSTEM_AEC
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#define GUID_DSCFX_SYSTEM_NoiseSuppress GUID_DSCFX_SYSTEM_NS
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#define GUID_DSCFX_SYSTEM_Agc GUID_DSCFX_SYSTEM_AGC
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#define GetClassObjectCase(x,t) \
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if (clsid == x) { \
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p = static_cast<IUnknown*> ((IClassFactory*) (new t)); \
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} else
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#define GetClassObjectCaseEnd \
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{ return CLASS_E_CLASSNOTAVAILABLE; }
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#define GetClassObjectCaseFX(x) \
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GetClassObjectCase(GUID_DSFX_STANDARD_ ## x, CDirectSound ## x ## DMOFactory)
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#define GetClassObjectCaseCaptureFX(w,x) \
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GetClassObjectCase(GUID_DSCFX_## w ##_ ## x, CDirectSoundCapture ## x ## DMOFactory)
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//////////////////////////////////////////////////////////////////////
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// DllGetClassObject
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STDAPI DllGetClassObject(const CLSID& clsid,
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const IID& iid,
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void** ppv)
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{
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if (ppv == NULL)
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{
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return E_POINTER;
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}
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IUnknown* p = NULL;
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// Render FX
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GetClassObjectCaseFX(Chorus)
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GetClassObjectCaseFX(Compressor)
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GetClassObjectCaseFX(Distortion)
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GetClassObjectCaseFX(Echo)
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GetClassObjectCaseFX(Flanger)
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GetClassObjectCaseFX(ParamEq)
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GetClassObjectCaseFX(I3DL2Reverb)
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// GetClassObjectCaseFX(I3DL2Source)
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GetClassObjectCaseFX(Gargle)
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GetClassObjectCaseFX(WavesReverb)
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// Capture FX
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GetClassObjectCaseCaptureFX(MS, Aec)
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GetClassObjectCaseCaptureFX(MS, NoiseSuppress)
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GetClassObjectCaseCaptureFX(MS, Agc)
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// GetClassObjectCaseCaptureFX(SYSTEM, MicArray)
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GetClassObjectCaseCaptureFX(SYSTEM, Aec)
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GetClassObjectCaseCaptureFX(SYSTEM, NoiseSuppress)
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GetClassObjectCaseCaptureFX(SYSTEM, Agc)
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GetClassObjectCaseEnd
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if(!p)
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{
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return E_OUTOFMEMORY;
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}
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HRESULT hr = p->QueryInterface(iid, ppv);
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p->Release();
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return hr;
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}
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#define DoUnregister(x) \
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UnregisterServer(GUID_DSFX_STANDARD_ ## x, \
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g_sz ## x ## FriendlyName, \
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g_sz ## x ## VerIndProgID, \
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g_sz ## x ## ProgID)
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#define DoRegister(x) \
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RegisterServer(g_hModule, \
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GUID_DSFX_STANDARD_ ## x, \
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g_sz ## x ## FriendlyName, \
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g_sz ## x ## VerIndProgID, \
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g_sz ## x ## ProgID)
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#define DoDMORegister(x) \
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DMORegister(L#x, \
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GUID_DSFX_STANDARD_ ## x, \
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DMOCATEGORY_AUDIO_EFFECT, \
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0, 1, &mt, 1, &mt)
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#define DoDMOUnregister(x) \
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DMOUnregister(GUID_DSFX_STANDARD_ ## x, \
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DMOCATEGORY_AUDIO_EFFECT)
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#define Unregister(x) \
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if (SUCCEEDED(hr)) hr = DoDMOUnregister(x); \
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if (SUCCEEDED(hr)) hr = DoUnregister(x);
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#define Register(x) \
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if (SUCCEEDED(hr)) hr = DoRegister(x); \
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if (SUCCEEDED(hr)) hr = DoDMORegister(x);
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// Capture Defines
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#define DoCaptureUnregister(w,x) \
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UnregisterServer(GUID_DSCFX_## w ##_ ## x, \
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g_sz ## x ## FriendlyName, \
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g_sz ## x ## VerIndProgID, \
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g_sz ## x ## ProgID)
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#define DoCaptureRegister(w,x) \
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RegisterServer(g_hModule, \
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GUID_DSCFX_## w ##_ ## x, \
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g_sz ## x ## FriendlyName, \
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g_sz ## x ## VerIndProgID, \
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g_sz ## x ## ProgID)
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#define DoDMOCaptureRegister(t,w,x,y) \
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DMORegister(L#t, \
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GUID_DSCFX_## w ##_ ## x, \
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y, \
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0, 1, &mt, 1, &mt)
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#define DoDMOCaptureRegisterCpuResources(w,x,z) \
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DMORegisterCpuResources( \
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GUID_DSCFX_## w ##_ ## x, \
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z)
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#define DoDMOCaptureUnregister(w,x,y) \
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DMOUnregister(GUID_DSCFX_## w ##_ ## x, \
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y)
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#define CaptureUnregister(w,x,y) \
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if (SUCCEEDED(hr)) hr = DoDMOCaptureUnregister(w,x,y); \
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if (SUCCEEDED(hr)) hr = DoCaptureUnregister(w,x);
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#define CaptureRegister(t,w,x,y,z) \
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if (SUCCEEDED(hr)) hr = DoCaptureRegister(w,x); \
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if (SUCCEEDED(hr)) hr = DoDMOCaptureRegister(t,w,x,y); \
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if (SUCCEEDED(hr)) hr = DoDMOCaptureRegisterCpuResources(w,x,z);
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//////////////////////////////////////////////////////////////////////
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// DllUnregisterServer
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STDAPI DllUnregisterServer()
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{
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HRESULT hr = S_OK;
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Unregister(Chorus);
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Unregister(Compressor);
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Unregister(Distortion);
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Unregister(Echo);
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Unregister(Flanger);
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Unregister(ParamEq);
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Unregister(I3DL2Reverb);
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// Unregister(I3DL2Source);
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Unregister(Gargle);
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Unregister(WavesReverb);
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// Capture FXs
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CaptureUnregister(MS,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL);
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CaptureUnregister(MS,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS);
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CaptureUnregister(MS,Agc,DMOCATEGORY_AGC);
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// CaptureUnregister(SYSTEM,MicArray,DMOCATEGORY_MICROPHONE_ARRAY_PROCESSOR);
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CaptureUnregister(SYSTEM,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL);
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CaptureUnregister(SYSTEM,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS);
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CaptureUnregister(SYSTEM,Agc,DMOCATEGORY_AGC);
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return hr;
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}
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//////////////////////////////////////////////////////////////////////
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// DllRegisterServer
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STDAPI DllRegisterServer()
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{
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HRESULT hr = S_OK;
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DMO_PARTIAL_MEDIATYPE mt;
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mt.type = MEDIATYPE_Audio;
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mt.subtype = MEDIASUBTYPE_PCM;
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Register(Chorus);
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Register(Compressor);
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Register(Distortion);
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Register(Echo);
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Register(Flanger);
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Register(ParamEq);
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Register(I3DL2Reverb);
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// Register(I3DL2Source);
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Register(Gargle);
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Register(WavesReverb);
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// Capture FXs
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CaptureRegister(Microsoft AEC,MS,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL,DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES);
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CaptureRegister(Microsoft Noise Suppression,MS,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS,DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES);
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CaptureRegister(Microsoft AGC,MS,Agc,DMOCATEGORY_AGC,DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES);
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// CaptureRegister(System Microphone Array,SYSTEM,MicArray,DMOCATEGORY_MICROPHONE_ARRAY_PROCESSOR,DS_SYSTEM_RESOURCES_UNDEFINED);
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CaptureRegister(System AEC,SYSTEM,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL,DS_SYSTEM_RESOURCES_UNDEFINED);
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CaptureRegister(System Noise Suppression,SYSTEM,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS,DS_SYSTEM_RESOURCES_UNDEFINED);
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CaptureRegister(System AGC,SYSTEM,Agc,DMOCATEGORY_AGC,DS_SYSTEM_RESOURCES_UNDEFINED);
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return hr;
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}
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//////////////////////////////////////////////////////////////////////
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// Standard Win32 DllMain
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//////////////////////////////////////////////////////////////////////
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// DllMain
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#ifdef DBG
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static char* aszReasons[] =
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{
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"DLL_PROCESS_DETACH",
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"DLL_PROCESS_ATTACH",
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"DLL_THREAD_ATTACH",
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"DLL_THREAD_DETACH"
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};
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const DWORD nReasons = (sizeof(aszReasons) / sizeof(char*));
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#endif
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BOOL APIENTRY DllMain(HINSTANCE hModule,
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DWORD dwReason,
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void *lpReserved)
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{
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#ifdef DBG
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if(dwReason < nReasons)
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{
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Trace(DM_DEBUG_STATUS, "DllMain: %s\n", (LPSTR)aszReasons[dwReason]);
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}
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else
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{
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Trace(DM_DEBUG_STATUS, "DllMain: Unknown dwReason <%u>\n", dwReason);
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}
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#endif
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switch(dwReason)
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{
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case DLL_PROCESS_ATTACH:
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if(++g_cActiveObjects == 1)
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{
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#ifdef DBG
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DebugInit();
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#endif
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if(!DisableThreadLibraryCalls(hModule))
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{
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Trace(DM_DEBUG_STATUS, "DisableThreadLibraryCalls failed.\n");
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}
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g_hModule = hModule;
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g_amPlatform = VER_PLATFORM_WIN32_WINDOWS; // win95 assumed in case GetVersionEx fails
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OSVERSIONINFO osInfo;
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osInfo.dwOSVersionInfoSize = sizeof(osInfo);
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if (GetVersionEx(&osInfo))
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{
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g_amPlatform = osInfo.dwPlatformId;
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}
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}
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break;
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case DLL_PROCESS_DETACH:
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if(--g_cActiveObjects == 0)
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{
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Trace(DM_DEBUG_STATUS, "Unloading\n");
|
|
}
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|