Source code of Windows XP (NT5)
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//
// dllmain.cpp
//
// Copyright (c) 1997-2001 Microsoft Corporation
//
#pragma warning(disable:4530)
#include <objbase.h>
#include "debug.h"
#include "oledll.h"
#include "dsdmo.h"
#include "chorusp.h"
#include "compressp.h"
#include "distortp.h"
#include "echop.h"
#include "flangerp.h"
#include "parameqp.h"
#include "garglep.h"
#include "sverbp.h"
#include "map.h"
#include "aecp.h"
#include "nsp.h"
#include "agcp.h"
#include "reghlp.h"
// These are linked in
class CDirectSoundI3DL2ReverbDMO;
EXT_STD_CREATE(I3DL2Reverb);
//class CDirectSoundI3DL2SourceDMO;
//EXT_STD_CREATE(I3DL2Source);
DWORD g_amPlatform;
int g_cActiveObjects = 0;
//
// this is a temporary place holder only! the dmocom.cpp base class requires this global to be defined
// so we're putting something in it for now. Class factory templates aren't used currently, but eventually
// we should use the template structure to create all dmo objects.
//
struct CComClassTemplate g_ComClassTemplates[] =
{
{&GUID_DSFX_STANDARD_GARGLE, CreateCDirectSoundGargleDMO}
};
int g_cComClassTemplates = 0;
#define DefineClassFactory(x) \
class x ## Factory : public IClassFactory \
{ \
public: \
virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv); \
virtual STDMETHODIMP_(ULONG) AddRef(); \
virtual STDMETHODIMP_(ULONG) Release(); \
\
virtual STDMETHODIMP CreateInstance(IUnknown* pUnknownOuter, \
const IID& iid, void** ppv); \
virtual STDMETHODIMP LockServer(BOOL bLock); \
\
x ## Factory() : m_cRef(1) {} \
\
~ x ## Factory() {} \
\
private: \
long m_cRef; \
}; \
STDMETHODIMP x ## Factory::QueryInterface( \
const IID &iid, void **ppv) \
{ \
if(iid == IID_IUnknown || iid == IID_IClassFactory) \
{ \
*ppv = static_cast<IClassFactory*>(this); \
} \
else \
{ \
*ppv = NULL; \
return E_NOINTERFACE; \
} \
\
reinterpret_cast<IUnknown*>(*ppv)->AddRef(); \
\
return S_OK; \
} \
STDMETHODIMP_(ULONG) x ## Factory::AddRef() \
{ \
return InterlockedIncrement(&m_cRef); \
} \
\
STDMETHODIMP_(ULONG) x ## Factory::Release() \
{ \
if(!InterlockedDecrement(&m_cRef)) \
{ \
delete this; \
return 0; \
} \
\
return m_cRef; \
} \
\
STDMETHODIMP x ## Factory::CreateInstance( \
IUnknown* pUnknownOuter, const IID& riid, void** ppv) \
{ \
Trace(DM_DEBUG_STATUS, "Create " #x "\n"); \
if (ppv == NULL) \
{ \
return E_POINTER; \
} \
\
if (pUnknownOuter != NULL) { \
if (IsEqualIID(riid,IID_IUnknown) == FALSE) { \
return ResultFromScode(E_NOINTERFACE); \
} \
} \
\
HRESULT hr = S_OK; \
CComBase *p = Create ## x(pUnknownOuter, &hr); \
if (SUCCEEDED(hr)) \
{ \
p->NDAddRef(); \
hr = p->NDQueryInterface(riid, ppv); \
p->NDRelease(); \
} \
\
return hr; \
} \
STDMETHODIMP x ## Factory::LockServer(BOOL bLock) \
{ \
if(bLock) \
{ \
InterlockedIncrement(&g_cLock); \
} \
else \
{ \
InterlockedDecrement(&g_cLock); \
} \
\
return S_OK; \
}
#define DefineDMOClassFactory(x) DefineClassFactory(CDirectSound ## x ## DMO)
#define DefineDMOCaptureClassFactory(x) DefineClassFactory(CDirectSoundCapture ## x ## DMO)
//////////////////////////////////////////////////////////////////////
// Globals
//
// Registry Info
//
#define DefineNames(x) \
TCHAR g_sz## x ##FriendlyName[] = TEXT("DirectSound" #x "DMO"); \
TCHAR g_sz## x ##VerIndProgID[] = TEXT("Microsoft.DirectSound" #x "DMO"); \
TCHAR g_sz## x ##ProgID[] = TEXT("Microsoft.DirectSound" #x "DMO.1"); \
#define DefineCaptureNames(x) \
TCHAR g_sz## x ##FriendlyName[] = TEXT("DirectSoundCapture" #x "DMO"); \
TCHAR g_sz## x ##VerIndProgID[] = TEXT("Microsoft.DirectSoundCapture" #x "DMO"); \
TCHAR g_sz## x ##ProgID[] = TEXT("Microsoft.DirectSoundCapture" #x "DMO.1"); \
DefineNames(Chorus)
DefineNames(Compressor)
DefineNames(Distortion)
DefineNames(Echo)
DefineNames(Flanger)
DefineNames(ParamEq)
DefineNames(Gargle)
DefineNames(WavesReverb)
DefineNames(I3DL2Reverb)
//DefineNames(I3DL2Source)
//DefineCaptureNames(MicArray)
DefineCaptureNames(Aec)
DefineCaptureNames(NoiseSuppress)
DefineCaptureNames(Agc)
// Dll's hModule
HMODULE g_hModule = NULL;
// Count of class factory server locks
long g_cLock = 0;
DefineDMOClassFactory(Chorus)
DefineDMOClassFactory(Compressor)
DefineDMOClassFactory(Distortion)
DefineDMOClassFactory(Echo)
DefineDMOClassFactory(Flanger)
DefineDMOClassFactory(ParamEq)
DefineDMOClassFactory(I3DL2Reverb)
//DefineDMOClassFactory(I3DL2Source)
DefineDMOClassFactory(Gargle)
DefineDMOClassFactory(WavesReverb)
// Capture FXs
//DefineDMOCaptureClassFactory(MicArray)
DefineDMOCaptureClassFactory(Aec)
DefineDMOCaptureClassFactory(NoiseSuppress)
DefineDMOCaptureClassFactory(Agc)
//////////////////////////////////////////////////////////////////////
// Standard calls needed to be an inproc server
//////////////////////////////////////////////////////////////////////
// DllCanUnloadNow
STDAPI DllCanUnloadNow()
{
if (g_cActiveObjects || g_cLock)
{
return S_FALSE;
}
return S_OK;
}
// Hack to make these macros continue to work:
#define GUID_DSFX_STANDARD_Chorus GUID_DSFX_STANDARD_CHORUS
#define GUID_DSFX_STANDARD_Compressor GUID_DSFX_STANDARD_COMPRESSOR
#define GUID_DSFX_STANDARD_Distortion GUID_DSFX_STANDARD_DISTORTION
#define GUID_DSFX_STANDARD_Echo GUID_DSFX_STANDARD_ECHO
#define GUID_DSFX_STANDARD_Flanger GUID_DSFX_STANDARD_FLANGER
#define GUID_DSFX_STANDARD_ParamEq GUID_DSFX_STANDARD_PARAMEQ
#define GUID_DSFX_STANDARD_Gargle GUID_DSFX_STANDARD_GARGLE
#define GUID_DSFX_STANDARD_WavesReverb GUID_DSFX_WAVES_REVERB
#define GUID_DSFX_STANDARD_I3DL2Reverb GUID_DSFX_STANDARD_I3DL2REVERB
#define GUID_DSFX_STANDARD_I3DL2Source GUID_DSFX_STANDARD_I3DL2SOURCE
// Capture
#define GUID_DSCFX_MS_Aec GUID_DSCFX_MS_AEC
#define GUID_DSCFX_MS_NoiseSuppress GUID_DSCFX_MS_NS
#define GUID_DSCFX_MS_Agc GUID_DSCFX_MS_AGC
#define GUID_DSCFX_SYSTEM_MicArray GUID_DSCFX_SYSTEM_MA
#define GUID_DSCFX_SYSTEM_Aec GUID_DSCFX_SYSTEM_AEC
#define GUID_DSCFX_SYSTEM_NoiseSuppress GUID_DSCFX_SYSTEM_NS
#define GUID_DSCFX_SYSTEM_Agc GUID_DSCFX_SYSTEM_AGC
#define GetClassObjectCase(x,t) \
if (clsid == x) { \
p = static_cast<IUnknown*> ((IClassFactory*) (new t)); \
} else
#define GetClassObjectCaseEnd \
{ return CLASS_E_CLASSNOTAVAILABLE; }
#define GetClassObjectCaseFX(x) \
GetClassObjectCase(GUID_DSFX_STANDARD_ ## x, CDirectSound ## x ## DMOFactory)
#define GetClassObjectCaseCaptureFX(w,x) \
GetClassObjectCase(GUID_DSCFX_## w ##_ ## x, CDirectSoundCapture ## x ## DMOFactory)
//////////////////////////////////////////////////////////////////////
// DllGetClassObject
STDAPI DllGetClassObject(const CLSID& clsid,
const IID& iid,
void** ppv)
{
if (ppv == NULL)
{
return E_POINTER;
}
IUnknown* p = NULL;
// Render FX
GetClassObjectCaseFX(Chorus)
GetClassObjectCaseFX(Compressor)
GetClassObjectCaseFX(Distortion)
GetClassObjectCaseFX(Echo)
GetClassObjectCaseFX(Flanger)
GetClassObjectCaseFX(ParamEq)
GetClassObjectCaseFX(I3DL2Reverb)
// GetClassObjectCaseFX(I3DL2Source)
GetClassObjectCaseFX(Gargle)
GetClassObjectCaseFX(WavesReverb)
// Capture FX
GetClassObjectCaseCaptureFX(MS, Aec)
GetClassObjectCaseCaptureFX(MS, NoiseSuppress)
GetClassObjectCaseCaptureFX(MS, Agc)
// GetClassObjectCaseCaptureFX(SYSTEM, MicArray)
GetClassObjectCaseCaptureFX(SYSTEM, Aec)
GetClassObjectCaseCaptureFX(SYSTEM, NoiseSuppress)
GetClassObjectCaseCaptureFX(SYSTEM, Agc)
GetClassObjectCaseEnd
if(!p)
{
return E_OUTOFMEMORY;
}
HRESULT hr = p->QueryInterface(iid, ppv);
p->Release();
return hr;
}
#define DoUnregister(x) \
UnregisterServer(GUID_DSFX_STANDARD_ ## x, \
g_sz ## x ## FriendlyName, \
g_sz ## x ## VerIndProgID, \
g_sz ## x ## ProgID)
#define DoRegister(x) \
RegisterServer(g_hModule, \
GUID_DSFX_STANDARD_ ## x, \
g_sz ## x ## FriendlyName, \
g_sz ## x ## VerIndProgID, \
g_sz ## x ## ProgID)
#define DoDMORegister(x) \
DMORegister(L#x, \
GUID_DSFX_STANDARD_ ## x, \
DMOCATEGORY_AUDIO_EFFECT, \
0, 1, &mt, 1, &mt)
#define DoDMOUnregister(x) \
DMOUnregister(GUID_DSFX_STANDARD_ ## x, \
DMOCATEGORY_AUDIO_EFFECT)
#define Unregister(x) \
if (SUCCEEDED(hr)) hr = DoDMOUnregister(x); \
if (SUCCEEDED(hr)) hr = DoUnregister(x);
#define Register(x) \
if (SUCCEEDED(hr)) hr = DoRegister(x); \
if (SUCCEEDED(hr)) hr = DoDMORegister(x);
// Capture Defines
#define DoCaptureUnregister(w,x) \
UnregisterServer(GUID_DSCFX_## w ##_ ## x, \
g_sz ## x ## FriendlyName, \
g_sz ## x ## VerIndProgID, \
g_sz ## x ## ProgID)
#define DoCaptureRegister(w,x) \
RegisterServer(g_hModule, \
GUID_DSCFX_## w ##_ ## x, \
g_sz ## x ## FriendlyName, \
g_sz ## x ## VerIndProgID, \
g_sz ## x ## ProgID)
#define DoDMOCaptureRegister(t,w,x,y) \
DMORegister(L#t, \
GUID_DSCFX_## w ##_ ## x, \
y, \
0, 1, &mt, 1, &mt)
#define DoDMOCaptureRegisterCpuResources(w,x,z) \
DMORegisterCpuResources( \
GUID_DSCFX_## w ##_ ## x, \
z)
#define DoDMOCaptureUnregister(w,x,y) \
DMOUnregister(GUID_DSCFX_## w ##_ ## x, \
y)
#define CaptureUnregister(w,x,y) \
if (SUCCEEDED(hr)) hr = DoDMOCaptureUnregister(w,x,y); \
if (SUCCEEDED(hr)) hr = DoCaptureUnregister(w,x);
#define CaptureRegister(t,w,x,y,z) \
if (SUCCEEDED(hr)) hr = DoCaptureRegister(w,x); \
if (SUCCEEDED(hr)) hr = DoDMOCaptureRegister(t,w,x,y); \
if (SUCCEEDED(hr)) hr = DoDMOCaptureRegisterCpuResources(w,x,z);
//////////////////////////////////////////////////////////////////////
// DllUnregisterServer
STDAPI DllUnregisterServer()
{
HRESULT hr = S_OK;
Unregister(Chorus);
Unregister(Compressor);
Unregister(Distortion);
Unregister(Echo);
Unregister(Flanger);
Unregister(ParamEq);
Unregister(I3DL2Reverb);
// Unregister(I3DL2Source);
Unregister(Gargle);
Unregister(WavesReverb);
// Capture FXs
CaptureUnregister(MS,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL);
CaptureUnregister(MS,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS);
CaptureUnregister(MS,Agc,DMOCATEGORY_AGC);
// CaptureUnregister(SYSTEM,MicArray,DMOCATEGORY_MICROPHONE_ARRAY_PROCESSOR);
CaptureUnregister(SYSTEM,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL);
CaptureUnregister(SYSTEM,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS);
CaptureUnregister(SYSTEM,Agc,DMOCATEGORY_AGC);
return hr;
}
//////////////////////////////////////////////////////////////////////
// DllRegisterServer
STDAPI DllRegisterServer()
{
HRESULT hr = S_OK;
DMO_PARTIAL_MEDIATYPE mt;
mt.type = MEDIATYPE_Audio;
mt.subtype = MEDIASUBTYPE_PCM;
Register(Chorus);
Register(Compressor);
Register(Distortion);
Register(Echo);
Register(Flanger);
Register(ParamEq);
Register(I3DL2Reverb);
// Register(I3DL2Source);
Register(Gargle);
Register(WavesReverb);
// Capture FXs
CaptureRegister(Microsoft AEC,MS,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL,DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES);
CaptureRegister(Microsoft Noise Suppression,MS,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS,DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES);
CaptureRegister(Microsoft AGC,MS,Agc,DMOCATEGORY_AGC,DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES);
// CaptureRegister(System Microphone Array,SYSTEM,MicArray,DMOCATEGORY_MICROPHONE_ARRAY_PROCESSOR,DS_SYSTEM_RESOURCES_UNDEFINED);
CaptureRegister(System AEC,SYSTEM,Aec,DMOCATEGORY_ACOUSTIC_ECHO_CANCEL,DS_SYSTEM_RESOURCES_UNDEFINED);
CaptureRegister(System Noise Suppression,SYSTEM,NoiseSuppress,DMOCATEGORY_AUDIO_NOISE_SUPPRESS,DS_SYSTEM_RESOURCES_UNDEFINED);
CaptureRegister(System AGC,SYSTEM,Agc,DMOCATEGORY_AGC,DS_SYSTEM_RESOURCES_UNDEFINED);
return hr;
}
//////////////////////////////////////////////////////////////////////
// Standard Win32 DllMain
//////////////////////////////////////////////////////////////////////
// DllMain
#ifdef DBG
static char* aszReasons[] =
{
"DLL_PROCESS_DETACH",
"DLL_PROCESS_ATTACH",
"DLL_THREAD_ATTACH",
"DLL_THREAD_DETACH"
};
const DWORD nReasons = (sizeof(aszReasons) / sizeof(char*));
#endif
BOOL APIENTRY DllMain(HINSTANCE hModule,
DWORD dwReason,
void *lpReserved)
{
#ifdef DBG
if(dwReason < nReasons)
{
Trace(DM_DEBUG_STATUS, "DllMain: %s\n", (LPSTR)aszReasons[dwReason]);
}
else
{
Trace(DM_DEBUG_STATUS, "DllMain: Unknown dwReason <%u>\n", dwReason);
}
#endif
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
if(++g_cActiveObjects == 1)
{
#ifdef DBG
DebugInit();
#endif
if(!DisableThreadLibraryCalls(hModule))
{
Trace(DM_DEBUG_STATUS, "DisableThreadLibraryCalls failed.\n");
}
g_hModule = hModule;
g_amPlatform = VER_PLATFORM_WIN32_WINDOWS; // win95 assumed in case GetVersionEx fails
OSVERSIONINFO osInfo;
osInfo.dwOSVersionInfoSize = sizeof(osInfo);
if (GetVersionEx(&osInfo))
{
g_amPlatform = osInfo.dwPlatformId;
}
}
break;
case DLL_PROCESS_DETACH:
if(--g_cActiveObjects == 0)
{
Trace(DM_DEBUG_STATUS, "Unloading\n");
}
break;
}
return TRUE;
}